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**** it. ****ing **** it.

Still facing the refrigerator, Rodimus Prime reached into his pocket and felt the precious Ecstasy pills.

**** it all.

"Everyone, I'm giving you all a ****ing pill. We're gonna ****ING SPEED UP --"

A blow suddenly hit his head, blurring his vision.

"Scream one more time, and that will be a dynamite down your goddamned pants," growled a voice behind him.

Rodimus Prime spun around to face the bombs expert.

"DAM -- dammit! I'm gonna help you guys out! Sound ain't gonna matter no more."

Rodimus Prime drew his hand out of his pocket. In his hand is six pills.

"This will make time go slow. I mean ****ing slow, like things are going slow-motion and ****. Those ****ing goons are gonna look like sloths trying to crawl up some tree or some ****. Fish in a barrel, man!"

"I recognize those pills. If the mixture is not contaminated, it will do as he, ahem, eloquently described," the doctor said.

"I didn't sell impure ****, and I definitely don't ****ing keep that **** for myself!"

Rodimus Prime suddenly grabbed a pill with his left hand and popped it in his mouth.

"See? I wouldn't ****ing eat it if it's ****ed up. Listen to the doctor, fellas. Fish in a barrel!"

The hot chick in black leather suddenly reached in and popped one into her mouth. Then the CIA chick. As the doctor reached for the pills, then hesitated, Rodimus Prime beckoned to the hitmen. "The chicks sure are tougher than you mother****ers. Maybe we'll just go and shoot the fishes and leave you suckers here."

With a grunt, the bombs guy reached in and grabbed one. Then the doctor. And finally the silent gunslinger.

And it hit him. Gunslinger. Tommy Gun. On Speed. He actually felt a little bit ****ing sorry for the proprietor of this little house.

***

Rodimus Prime has given everyone (including himself) Ecstasy pills, doubling the amount of turns to 4 for an unknown length.
 
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Okay then,

1470-this-feels-amazing.png


Round 2
- Turn 2: Go through the door at the top of the room we are currently in (d10).
- Turn 3: Explore the new room we have entered.
- Turn 4: ???
 
I am going to leave this afternoon to go camping with my family (spring break! :D) so i will have only intermittent access to the web until next thursday.
i hope to be able to log in now and then and at least heal when necessary.
that also means no more maps from me.
the full floor maps are just a speculation, but i think they are fairly accurate ones (except for the placement of doors, which is hypothetical)

signing up i thought we would be much more ahead by now, but it is what it is. however, given the pace so far, this might not be such a big problem. :D

i healed everyone up to max (raven, you should have a PM).
it's kind of a waste to use healing for only 1 point, but better safe than sorry: it might make a difference out of only 3 total HP, and today i might not be able to intervene quickly, as i will be flying to the west coast.

if something major happens, wait for me before moving on: i still have some of the 'Special Juice' i used for QoS.

as far as where to go, i think we should go upstairs as soon as possible. if there are no stairs in the area we are now, I am pretty sure there are in the upper right corner, where indicated by the floor map (close to room A)

meanwhile, here is my guesstimate of the second floor plans.
take it with a grain of salt (or three)
 

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As the doctor finishes up fixing up the guys, mscriv announced, "it's time we get a-movin'. Around the corner, we gotta find some stairs and get upstairs fast."

There were no complaints as the hitmen followed the chick in black around the corner into the hallway.

As mscriv turned into a hallway shpaed like a "T", he noted the exits at each of the three ends, along with two doors facing each other on the long leg of the hallways. He also noted that the hallways are empty.

"How quaint," the woman in black commented at the gaslights lining the hallways.

***

The assassins was fully healed by Don't panic, entered the hallways, explored and found nothing.

----------

GAME STATUS:

MAP:
mansioncurrent.jpg


STATS:

mscriv: Level 3, 3 AP, 3 HP
Queen of Spades: Level 2, 2 AP, 2 HP
Koodauw: Level 3, 9 AP, 3 HP
Moyank24: Level 3, 3 AP, 3 HP
Don't panic: Level 3, 3 AP, 3 HP
Rodimus Prime: Level 3, 3 AP, 3 HP
 
I say we move into the room to the north is my vote.

For clarification, are you saying continue down the north hallway and see where it goes... or are you saying to go into the room with the north door off of the hallway that runs east/west?

With these maps it can get confusing if one doesn't specifically spell out what they mean since there are so many options.
 
For clarification, are you saying continue down the north hallway and see where it goes... or are you saying to go into the room with the north door off of the hallway that runs east/west?

With these maps it can get confusing if one doesn't specifically spell out what they mean since there are so many options.
I am saying to go with the North doof off the hallway that run east/west.
 
Okay then, for our final move of this round let's go through the north door in the hallway that runs east/west.

Round 2
- Turn 2: Go through the door at the top of the room we are currently in (d10).
- Turn 3: Explore the new room we have entered.

- Turn 4: enter north door in east/west hallway

Ravenvii, before we go into the room, I'd like to toss a smoke bomb into it, capice?
 
Ravenvii, before we go into the room, I'd like to toss a smoke bomb into it, capice?

What you talkin about Cochise?

(hint: special orders are done by PM ;))

I'm on the iPad so I'll post the results when I get home. But bad guys, go ahead and give me your orders.
 
"That door, then," the bombs guy said.

As the assassins approached the door, Queen of Spades leaned on the wall to the left of the door. "Gentlemen first," she said nodding to the bombs guy.

I'm never going into a room first again.

The bombs guy didn't hear her - or just ignored her - as he rummaged around in one of the pouches on his belt. He drew out a spheric object. Holding it, he approached the door and kicked the door open with a powerful kick. Immediately, he tossed the spheric object into the room and flattened himself against the wall to the right of the door.

A deafening BANG! shook the hallway as smoke bellowed out of the door.

"Go, go, go!" the bombs guy shouted as he, the gunslinger and the drug dealer rushed inside the room with guns ready.

She stayed where she was, waiting for the inevitable gunshots.When there were none, Queen of Spades quickly followed wondering what went wrong this time. The smoke has largely cleared out of the room, which turned out to be a sort of a storage room, with folding tables and chairs propped up against one wall and various boxes and containers scattered about. Unfortunately, the only people standing in the room are the assassins.

"Damn," the bombs guy said. Queen of Spades couldn't help but smirk at the disappointment in his voice.

***

mscriv has tossed a smoke bomb inside the room before the assassins entered. There are no goons inside, so the bomb had no effect.

It is now the bad guys' turn.

----------

GAME STATUS:

MAP:
mansioncurrent.jpg


STATS:

mscriv: Level 3, 3 AP, 3 HP
Queen of Spades: Level 2, 2 AP, 2 HP
Koodauw: Level 3, 9 AP, 3 HP
Moyank24: Level 3, 3 AP, 3 HP
Don't panic: Level 3, 3 AP, 3 HP
Rodimus Prime: Level 3, 3 AP, 3 HP
 
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mscriv has tossed a smoke bomb inside the room before the assassins entered. There are no goons inside, so the bomb had no effect.

Well... tarnation! :mad:

Since we're hopped up on speed pills, I can only surmise that the Don and his crew are stooped down on slow pills.
 
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