In other news, baby accuses mom for not providing lactose free milk option.
that is next week. And the EU will demand its own cut.At this rate I'm surprised Epic games isn't demanding that Apple pay them for the "privilege" of Epic putting their games on Apples platform.
This makes about as much sense as Apple opening up their ecosystem and allowing everyone to freely install (unnotarised) apps from any source without restrictions - just to prove that people are buying iPhones for their "walled garden".if devs cannot back up there claims of we drive the iPhone sales by removing there apps then not very confident that the claim is accurate are they.
It is really quite simple. Developers are well aware of the costs associated with publishing code. You are clearly not. We are aware because we know the expenses we have when, for example, I purchase an annual license for n/Software's libraries. I'm sure Apple has licenses for many technologies in IOS and in iPhones that they pay recurring costs for.Preposterous. Is the definition of a developer anything like a journalist now days? Anyone can claim to be one. The vast majority of genuinely professional developers don’t even code for iOS and even fewer have ever commercially published anything.
Never ever has a consumer purchased a Smartphone because it runs a certain App.
EVER !!
And so the solution is clearly to allow Epic to host other apps and charge them 30% instead.Apple is the true leech, when they think they can charge 30% perpetually on subscriptions for others' content.
This doesn’t apply to epic because they’re not that relevant, but apps make the iPhone an actual useful device so Apple paying developers that help make the platform so attractive shouldn’t be a crazy thing to suggest. Heck, iirc, Microsoft did pay developers to develop for windows phone.At this rate I'm surprised Epic games isn't demanding that Apple pay them for the "privilege" of Epic putting their games on Apples platform.
You can do so much more with the $1000 fee Microsoft charges, but if you just want into the windows store they have offered it for as low as a $7 one time purchase.They could charge $10,000 per developer for the kind of service they are providing. Microsoft is charging $1,000 per developer for their Windows development package. But Apple charges $100 for an entire company.
Because of Apple's business model, startups got off the ground much faster at a much lower cost. They could also easily focus on a high quality customers base, simply by releasing a quality app on the Apple App Store. The entire modern startup ecosystem is based on this.
This is the way Apple wants to charge for their tech. Don't want it, don't use it. Use the open standards.
On their PC store, they take a 12% cut, allow in-app purchases from third-party payment processors with no Epic cut, and don't charge for royalties on usage of the Unreal Engine. That's a significant advantage over a 30% or even 15% cut.And so the solution is clearly to allow Epic to host other apps and charge them 30% instead.
It's all fine and dandy when it's not Apple collecting the money, I suppose.
And Facebook. And Twitter, tiktok, YouTube, google, authentication apps, amazon, WhatsApp, PayPal, Cash app, banking apps, everything. Let’s see how many new iPhones Apple manages to sell. Who’s really the free rider?I think I would take the following postion if I were Apple. Cut Epic and others like Spotify off from all developer support.
Because Microsoft needed developers more than developers needed the windows phone platform. It was a dying platform with few users and even fewer options for monetisation.This doesn’t apply to epic because they’re not that relevant, but apps make the iPhone an actual useful device so Apple paying developers that help make the platform so attractive shouldn’t be a crazy thing to suggest. Heck, iirc, Microsoft did pay developers to develop for windows phone.
It's worth remembering that Google was willing to pay Apple billions of dollars a year to keep google search as default in safari. I know many people here think that the iPhone is wholly dependent on third party apps for its success and rub their hands gleefully at the thought of a mass exodus of developers bringing the iPhone to its knees, but I am of the opinion that it's the other way around.And Facebook. And Twitter, tiktok, YouTube, google, authentication apps, amazon, WhatsApp, PayPal, Cash app, banking apps, everything. Let’s see how many new iPhones Apple manages to sell. Who’s really the free rider?
you seem offended that I pointed out your analogy actually does exist where people are locked in and do it by choice.Do you want another analogy: what if you bought a Tesla as a cap driver, but tesla told you, you could use it as a cap only if you paid 30% of your revenue to Tesla because it is the Tesla that attracts the passengers.
Let me know if you don't like this one either and I can come up with 100 more. A car manufgacturer simply does not act as a "Pi.p" in between. It would be illegal.
I hope you music is better than your logic appears to be... you brought up the music on your own website so surely you wanted it discussed. how much are you making off it? for context and comparison to what Spotify reap in...Competition. To fend off competition.
Since Apple don't face any competition regulators and lawmakers should limit Apple's ability to restrict competition.
Apple is the true leech, when they think they can charge 30% perpetually on subscriptions for others' content.
No - but they've chosen to give them away at a certain price (the subscription and otherwise free).
And every revenue share arrangement has (should have!) its limits how far the revenue share extends.
If that can't be determined by market competition, governments, lawmakers and antitrust law should step in.
Probably - but Apple makes it inconvenient by restricting it in apps. And since they're competing with Netflix, they're acting anticompetitively (by leveraging their platform in an otherwise unrelated market).
For now, let's focus on forcing Apple letting stuff "run" that gets downloaded from my website.
Third-party developers determine and choose themselves how to increase their visibility - with or without Apple.
honeymoon deals tend to not work out longterm...On their PC store, they take a 12% cut, allow in-app purchases from third-party payment processors with no Epic cut, and don't charge for royalties on usage of the Unreal Engine. That's a significant advantage over a 30% or even 15% cut.
They also have incentives like letting developers keep 100% for the first 6 months under certain conditions.
So basically I just read here that you want to sell to iOS device owners but you don’t want to have to agree to Apples terms to sell and distribute apps on iOS.The point is that iPads and iPhones are computer platforms and as such need to be dealt with. I already mentioned it in another post: Apple has been advertising iPads as computers. Do you remember "What is a computer" campaign from Apple?
Nobody is forced to buy a certain computer. But you can't harm consumers by forcing them to buy multiple devices for each software, especially if the software provider is willing to develop it for each platform. But as the computer manufacturer you can't get from a 3rd party’s revenue just because you managed to convince a consumer to buy your device!
It took EU lawmakers too long, but finally they understood that phones and tablets are general computers. This is a very good first step.
Do you think any car manufacturer would be allowed to ask fuel stations to pay a cut from their revenue by adding a special equipment which would only open the tank if you had agreed to pay 30% of your revenue? This would be ridiculous!
Would you like to be forced to pay additional 30% for a tire just because the car manufacturer forced your preferred tire producer to give them a 30% cut from their revenue?
Good questionDoes Epic allow developers for games on Epic's game store to advertise payment outside of their store?
and he still wouldn’t ShudahFUI'm sure Sweeney could be persuaded to sell if enough cash were shovelled his way.
people could be done for fixing prices etc however for stop Selling a product.This makes about as much sense as Apple opening up their ecosystem and allowing everyone to freely install (unnotarised) apps from any source without restrictions - just to prove that people are buying iPhones for their "walled garden".
One developer would only shoot himself in the foot - and its product quickly be substituted.
A concerted action by several high-profile developers would prove the point (but may be illegal).
As in any thoroughly repressive system, a revolt of the small and the few will get crushed or ignored.
Yes, but there is zero basis for tying this to app revenue. Apps also can’t make their prices proportional to the revenue of companies that use the apps.
I don't see why Apple should get a commission for in-app purchases when they're not handling the payment transaction. Epic is right again. You may not like them, but some company or other needed to make these arguments in court and I'm glad they're doing it.
The main thing that's changed is that people now see an opportunity to have their cake and eat it too.what has changed since 2008? Apple has grown and people decided That they want their share of the pie to be bigger.