maybe thats what Epic want. make money from a buyer...I hope Apple buys Epic out.
maybe thats what Epic want. make money from a buyer...I hope Apple buys Epic out.
I think Australia might be next in the line. They have a draft bill waiting to be put in place once the EU situation is clear. Even India might have one.I would LOVE to see another country jump onboard and ride the coattails of this EU situation
If that were to happen, Apple might finally just realize it is going to be an expensive, growing and never ending hassle to try and protect their overzealous revenue stealing much longer.
It's time for a new plan for the future Apple
It honestly might be time for a new CEO for this new era we are heading into
At the minimum, Phil Schiller needs to be replaced in this role.
Chill out the world needs epic and it’s unreal engine.Probably just cheaper for Apple to buy Epic and close the company in the long run.
I think Australia might be next in the line. They have a draft bill waiting to be put in place once the EU situation is clear. Even India might have one.
It's not unheard of for developers to try to bypass Nintendo's cut:You don't see anyone arguing against the Nintendo Switch's 30% cut, and this is with $60 titles.
Apple doesn't let you explain why the rates are higher in their stores compared to the costs on the website, which is a point of contention. Also, in the case of apps that have Apple's app as a competitor, such as Spotify, this will not work because Apple will price its app at $1 while your app will be $1.43. Very few will buy your app.Easy solution, and will prove who is "right" Apple or Epic. All a developer has to do is charge 43% more than what they want to make. If they want $1 per app, charge $1.43 in the App Store. Apple will get its cut, and the developer will make what they want. Perhaps they can even do what Amazon does with their Kindle books, put a disclaimer in the listing explaining why the cost is higher. If the customers really don't want to pay more, they will stop purchasing things in the App Store, which will send a clear message to Apple that they are charging too much.
The issue with that is when Apple is also offering a competing book store and music subscription service. They can offer almost exactly the same product for 70% of the price. They are abusing their dominance in one area to give them an unfair advantage in another area.Easy solution, and will prove who is "right" Apple or Epic. All a developer has to do is charge 43% more than what they want to make. If they want $1 per app, charge $1.43 in the App Store. Apple will get its cut, and the developer will make what they want. Perhaps they can even do what Amazon does with their Kindle books, put a disclaimer in the listing explaining why the cost is higher. If the customers really don't want to pay more, they will stop purchasing things in the App Store, which will send a clear message to Apple that they are charging too much.
Probably quite a few - the regulations have so far not been oriented toward developers who feel they signed a bad contract, but on market segments which have no or limited competition due to service tying.How many days until Apple changes this or is forced to by the EU? Either way it’s excellent news, finally things are moving and I bet soon enough these changes will expand to countries outside the European Union.
it helps to realize Apple doesn't charge fees to match their infrastructure costs. They charge fees for you to be in the App Store, and offer you services (like payment, reviews, downloads) as part of being in the App Store.Becuase Apple is hosting everything else. I think I would take the following postion if I were Apple. Cut Epic and others like Spotify off from all developer support. No further access to updated API's, no consulting with Apple and a charge for server time based on the # of times an Epic request hits the server (sorry, Im not an IT guy so the terms are probably incorrect). If Epic doesn't want to pay anything, then they don't get to access anything that is helping them off of Apple's back.
Maybe I'm completely off on my assumptions, but you don't get a free ride.
i recommend you to try and develop a game without XCode, iOS SDKs, etcApple has never prevented any company from using non-proprietary technologies to develop and distribute apps on Apple devices.
HTML 5 is an open standard. Java script is available widely. Any company can develop a web app, and distribute it on any 3rd party App Store developed with a similar technology, without paying Apple a dime, or getting Apple’s approval.
What Apple asked for, is if they use Apple technologies, like XCode, iOS SDKs, etc, to pay a commission on digital goods sold. Which almost every big company running subscriptions has bypassed now. Netflix, YouTube or Spotify, do not pay Apple a commission because they are signing up outside the App. And all the banking & finance apps, car apps, bakery apps, shopping apps, etc. They don’t pay Apple anything as well (other than the extremely low $100 a year membership). As they are not selling digital goods.
All this nonsense about 3rd party App Stores and external payment mechanisms are not about giving any real choice to the end-user or companies.
They are just about using Apple’s technologies for free. They want to use Xcode, Apple SDKs and all the polish for their apps that comes with using it, Apple training, Apple engineers’ time, the recognition and reachability that comes from the Apple App Store, all the vetting & advertising that Apple does to achieve it, etc. But they want it for free.
And The EU just making up special rules to do it, is nothing but forced extortion of Apple’s proprietary technologies.
In the process, they don’t care if they break down the trust and no-nonsense experience users buy Apple products for. Or maybe they do want to break it down.
There is little the Apple user in EU (or outside) stands to gain from these, other than a loss in quality of the ecosystem they’ve paid all these years for, just as much as Apple has worked hard building it.
I don't care. Doesn't invalidate their arguments.Epic games and Spotify are not your friends either!
I will choose to not use them if that happens.1, They would gladly collect all the data they could and sell it to 3rd parties at the drop of a hat.
That is blatantly false. They pay lower than Apple, but they pay more than many other music streaming services.3, Spotify pays the lowest amount of any steaming music services, it’s literally stealing from artists.
I record you read up on your legal history. Both the USA and EU courts have ruled you can’t charge for your IP.No court in any civilized country is going to tell Apple they can’t charge for their IP. Won’t happen. No law or court has even tried. It’s a pretty big elephant in the room that everybody has been trying to ignore but isn’t going away.
Every law, including the DMA, only limits Apple’s ability to have an automatic mechanism to collect these fees. They do not indemnify developers from license fees, nor should they. Apple is subject to paying license fees for some of the very tech they put in their SDK for developers and companies all over the world have rightly sued Apple and won the right to be paid fees for Apple's use of their IP. I don’t see Epic or anyone else winning this.
I record you read up on your legal history. Both the USA and EU courts have ruled you can’t charge for your IP.
In the U.S. it’s in the case of Google vs oracle.
And in EU you can look at a 2010 case of SAS Institute Inc. v. World Programming Ltd
While technically anyone could develop a web app, iOS does not allow automatic installation of PWAs. This would be simple to implement and Android has had it for years.Apple has never prevented any company from using non-proprietary technologies to develop and distribute apps on Apple devices.
HTML 5 is an open standard. Java script is available widely. Any company can develop a web app, and distribute it on any 3rd party App Store developed with a similar technology, without paying Apple a dime, or getting Apple’s approval.
What Apple asked for, is if they use Apple technologies, like XCode, iOS SDKs, etc, to pay a commission on digital goods sold. Which almost every big company running subscriptions has bypassed now. Netflix, YouTube or Spotify, do not pay Apple a commission because they are signing up outside the App. And all the banking & finance apps, car apps, bakery apps, shopping apps, etc. They don’t pay Apple anything as well (other than the extremely low $100 a year membership). As they are not selling digital goods.
All this nonsense about 3rd party App Stores and external payment mechanisms are not about giving any real choice to the end-user or companies.
They are just about using Apple’s technologies for free. They want to use Xcode, Apple SDKs and all the polish for their apps that comes with using it, Apple training, Apple engineers’ time, the recognition and reachability that comes from the Apple App Store, all the vetting & advertising that Apple does to achieve it, etc. But they want it for free.
And The EU just making up special rules to do it, is nothing but forced extortion of Apple’s proprietary technologies.
In the process, they don’t care if they break down the trust and no-nonsense experience users buy Apple products for. Or maybe they do want to break it down.
There is little the Apple user in EU (or outside) stands to gain from these, other than a loss in quality of the ecosystem they’ve paid all these years for, just as much as Apple has worked hard building it.
How is an iOS port a huge thing for them when we’ve all coped without it for over a year?They are forced to develop for iOS since that's such a huge part of the market. Maybe Apple didn't force them, but it's illogical to act like there's no pressure on Epic.
And that pressure is power, and Apple is taking advantage of that power too much. There's a reason we have a lot of the regulations we have against monopolistic behavior. And we need more. This is a good thing for consumers because Apple doesn't have our interests in mind, they have their profits in mind
Perhaps, but you can’t punish someone from breaking an illegal contract terms in EU so good luck with that argument.How is an iOS port a huge thing for them when we’ve all coped without it for over a year?
People have other ways to play.
Epic violated the agreed terms they voluntarily signed. They knew what they were doing. And were removed. Simple.
Apple
Had no choice. The rules were clear and if they didn’t enforce it others would do the same.
In the Google Va oracle it was a in large part a fair use case.I am not familiar with the latter, but wasn’t the Google vs oracle lawsuit an issue of fair use? Google’s use of Java’s APIs were deemed transformative in nature, fell under fair use and therefore did not violate copyright.
Article 1(2) of the Software Directive (91/250/EEC) (now codified by Directive 2009/24/EC) provides that the expression in any form of a computer program is protected by the Software Directive, but that:
Article 5(1) provides that:"Ideas and principles which underlie any element of a computer program, including those which underlie its interfaces, are not protected by copyright under this Directive".
Article 5(3) provides that:"In the absence of specific contractual provisions, the acts referred to in Article 4(a) ... shall not require authorisation by the rightholder where they are necessary for the use of the computer program by the lawful acquirer in accordance with its intended purpose, including for error correction."
Under Article 9, contractual provisions contrary to the exception (among others) provided for in Article 5(3) are void."The person having a right to use a copy of a computer program shall be entitled, without the authorisation of the rightholder, to observe, study or test the functioning of the program in order to determine the ideas and principles which underlie any element of the program if he does so while performing any of the acts of loading, displaying, running, transmitting or storing the program which he is entitled to do."
the ECJ's judgment had, to some extent, changed the question, since what was protected was the form of expression of an intellectual creation, not the intellectual creation itself. Lewison LJ emphasised that the functionality of a computer program did not count as a form of expression and said that, therefore, Arnold J's judgment should not have concentrated on who did what, but should have instead been limited to saying that the copying alleged by SAS was not the copying of the form of expression of an intellectual creation.