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I'm glad Epic tried, and I hope they keep kicking up and fuss, and using their clout to get other developers to come off the App Store. Apple will eventually have to give in if games and apps stop coming to their stores. I mean Apple are switching to ARM soon, imagine if Epic do not bring Unreal Engine to it, it would be a big blow for gaming and developing on Macs.

I just don't get why people here defend Apple against everything.
Because it’s the definition of fanboyism. Go to Elektrek and you will see people (some are probably the same people too) defending everything that Tesla does. These sites are filled with mindless fanboys.
 
Does Epic think that Mac users are going to go out and buy a Windows PC to run Fornite?

Does Epic think that kids are going to ditch their iPads, iPhones and AirPods because they can’t play Fornite?

The demographic who play Fortnite are 83% on iPhone in the US and another 12% want an iPhone. AirPods are the must have cultural trend amongst that demographic and the poor schmucks with green bubbles feel left out of their groups who communicate on iMessage and with Animojiis.

These kids aren’t going to jump ship to Android because they can’t play Fornite. No, they’ll just find another game to play. With Epic walking away, Apple will just use the App Store to
help create the next trend in games.
F027AF87-AAF5-4A4F-A5C4-F524D0DFBA4A.jpeg

Epic is playing a game of chicken and Apple isn’t blinking.
 
If EPIC was a public company the board would have already fired the CEO. This has to be tens of millions of dollars, if not more, of lost profits and total stupidity. I guess this is what you get when a CEO and foreign company own nearly 100% of the shares and have no accountability.

EPIC has really snatched defeat from the jaws of victory. EPIC fail indeed.
 
Sorry, but this still sounds like a blatant lie by Tim Cook to me:

d423122485d39f0b49ddb9d503f65956.png


OK, I'll bite. Tim made a statement that is 99% true but because there are a few exceptions.... So What?

Apple, like most companies, will carve out exceptions for some clients. Epic is one of them (seriously, read this: https://bgr.com/2020/09/17/fortnite-lawsuit-apple-epic-games-threats-revenue/). Apple bent over backwards to accommodate Epic and it seems they blew massive amounts of resources and worker-hours to try to make Epic happy (hey, maybe that's what the 30% pays for?). But Apple wouldn't break the rules for them. The line was drawn at breaking the terms of the contract and that wasn't enough to sate Epic's greed, so here we are.

And just for that "and Apple changes the rules whenever they want", well, yeah. So does your credit card company. You're always free to leave that, too. Epic has made it clear that Apple is a teensy tiny chunk of their revenue... maybe they should be happy to get out from under such an oppressive behemoth.
 
I know there is a much larger issue at hand with Apple and epic. However fortnite is much more accessible and playable on console than it ever was or is on iOS. There’s nothing like having a physical controller.

I’m guessing you’ve never seen the iPad Pro running 120fps with a physical controller?

 
While Epic (failure) could always provide their own launcher and game files straight off their website for macOS players instead of using the Mac App Store, you still need to develop these artifacts somehow. Enters the developer agreement and XCode.

You have one developer agreement with Apple. And because that was terminated because of Epic’s (failure) actions within the iOS realm, they were affected on the macOS front. And the tvOS, watchOS and iPadOS: it all goes down thru the same rabbit hole Epic (failure) created for themselves.

Anyone can download Xcode from the Mac App Store, no developer account needed.
 
This is terrifying. I work in CAD / 3D design. Epic bought Unreal Engine. Before that, Unreal Engine bought Twinmotion, which is the only app of it's kind that supports Mac. I need clarification on what this means for UE and TM...

Tim Sweeney who founded Epic made Unreal Engine. They didn't buy it.
 
To the best of my knowledge, none of Epic's Mac apps broke Apple's terms and conditions. Their iOS app did - and the usual punishment is to reject/remove the app that breaks the rules from its respective App Store. Other developers (such as Facebook) have gotten away with much worse, without even that happening to them.

Moreover, when Apple rejects or removes an app, the developer is allowed to keep developing apps (including the same app on a platform where the rules are less restrictive), provided these apps don't also break Apple's terms and conditions. Apple only ever terminates a developer's entire account in extreme cases, such as outright releasing malware - or, in Epic's case, because Apple wanted to make a very public example of them.

”Apple have terminated over 75,000 unique developer accounts for introducing new features without going through app review; over 2,000 accounts for introducing a non-IAP payment method; and over 60,000 accounts for introducing hidden features or obfuscating code.”

This is in Apple’s reply to the courts. The developer agreement states that the developer is given notice to replace their code before the entire account is closed.

Hoeg Law on YouTube has a pretty good run down of the entire Epic Saga and their latest addresses all of your points and how the law will see each side:

 
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I'm glad Epic tried, and I hope they keep kicking up and fuss, and using their clout to get other developers to come off the App Store. Apple will eventually have to give in if games and apps stop coming to their stores. I mean Apple are switching to ARM soon, imagine if Epic do not bring Unreal Engine to it, it would be a big blow for gaming and developing on Macs.

I just don't get why people here defend Apple against everything.

Not at all...Apple’s court submissions state Unreal Engine is approx 10% usage vs Unity at 90%. Epic’s business on Apple is small and Apple’s reliance on Epic is small. Apple have nothing to lose and Epic have everything to lose going forward.
 
Well, one can agree with Mr. Sweeney regarding app store policy. One can even applaud the risky move Epic has made, and hope they win the lawsuit. None of that is invalidated by the attitude of Epic’s CEO.

Nevertheless, the guy needs to let it go. The case is being judged, wait for the outcome and stop being a child.

that's nice, and also incredibly redundant, considering "none of that is invalidated" is useless when...idk...i never said that. mayhaps you were trying to talk to someone that was not, say, me.

let's try again. revisiting and focusing on the part where i said "feel whatever way you want about apple's app store policies" followed by "disliking it is fine".

and i will now reiterate, *slowly*: breaking the rules, and blaming everyone else, when you get punished for it, is childish, and immature.

and anyone supporting that, is the same.

epic will likely lose their case on the basis of a: the rules being explicit, b: willfully and knowingly breaking them, c: boasting about it and mocking apple for it, d: trying to profit off their misbehavior, e: painting apple as bad on the basis of enforcing those rules, not for their policies, f: continuously behaving extraordinarily immature

epic especially *should not* win this ruling, on the basis of preventing the precedent that a corporation can act like a pouty 4 year old throwing a tantrum.
 
Wait a second, that doesn't make any sense? Epic is not publishing Fortnite through the Mac App Store whatsoever but through their Epic Games Store app on macOS. How are they claiming that Apple is preventing them from updating something that is not even available from the Mac App Store, but their own store that has nothing to do with Apple?
In addition, whose-ever fault it may be, Epic is responsible for their software. In macOS they can develop and distribute their software on their own. Mac App Store is not the only way to write and distribute software for the Mac.

If Epic games depend on certain technologies and services that Apple makes available (Metal, Xcode, etc), then they are absolutely bound by the developer agreement that they breached, and therefore they no longer have access to such resources. But they know how to write software, don't they? They can write their own games store, can't they? They can write their own payment system, can't they? Have at it.

Even if it was "Apple's fault," Epic could still work around the Mac App Store and roll their own. They have a different agenda. They want to set up their games store inside Apple's Mac App Store, and not abide by the developer agreement or pay Apple for the privilege, resources and services.
 
Suing Apple may result in 100s of millions in damages - not a bad deal for Fortnite they know exactly how much of their clientele is on Mac - iOS is a different thing amazing they get into a fight there, that's not for the faint of heart but necessary


Apple needs to allow 3rd party app stores and / or decentralized review processes and be done with it

Right now everybody and their mother gets to tell them what to do

Chinese Gov doesn't like some app - poof it's gone
US Gov doesn't like some app - poof it's gone
EU doesn't like some app - poof it's gone

Apple is basically being controlled by all these corrupt governments, only because it wants to control all apps on the phone

Trying to control everyone, they're being controlled...
 
that's nice, and also incredibly redundant, considering "none of that is invalidated" is useless when...idk...i never said that. mayhaps you were trying to talk to someone that was not, say, me.

let's try again. revisiting and focusing on the part where i said "feel whatever way you want about apple's app store policies" followed by "disliking it is fine".

and i will now reiterate, *slowly*: breaking the rules, and blaming everyone else, when you get punished for it, is childish, and immature.

and anyone supporting that, is the same.

epic will likely lose their case on the basis of a: the rules being explicit, b: willfully and knowingly breaking them, c: boasting about it and mocking apple for it, d: trying to profit off their misbehavior, e: painting apple as bad on the basis of enforcing those rules, not for their policies, f: continuously behaving extraordinarily immature

epic especially *should not* win this ruling, on the basis of preventing the precedent that a corporation can act like a pouty 4 year old throwing a tantrum.
You are talking about an abstract argument between two companies in a perfectly competitive environment. The mobile market here is not competitive ... it’s dominated by just a couple of companies ... Google and Apple. The laws here are different and nothing you’re talking about really applies.

When one attains a dominant position in one market, you are not allowed to use that position to gatekeep or extract unreasonable tolls against others participating in that market. It’s actually pretty much the same argument Apple has been making against Qualcomm. Shoe is on the other foot now.
 
I am a bit surprised that the public/iOS fortnite players haven’t started a class action lawsuit aimed at Epic for preventing them from playing on their iOS devices.

There are class action lawsuits for all sorts of random and insignificant things raised all the time, I’m surprised some one hasn’t raised one against Epic because they can’t play their game on iOS.
 
What most people in this thread do not realize is that the MacOS version of Fortnite is not distributed at all through the App Store. Never has been, problem never will be. Epic Games has their own store for Windows and MacOS users which is used to download, update, and procure Epic Games software. Any purchases on the Mac are not subject to Apples 30 per cent commission as Apple does not manage the payment or distribution of it. It is no different than Steam, Blizzard, or any other non Apple Store. The dispute with Epic Games involves Epic Games not wanting to pay Apple the commission required to do business on the App Store. This does not involve games which are not distributed or managed through the App Store like Epic Games Store on the Mac. You download the installer from the Epic Games website!

While Apple supposedly terminated the Epic Games developer account used for Fortnite, Epic Games has more than one developer account and we know by the court filings that they were not all removed. To develop software on MacOS all you need is Xcode. You only need a free developer account to download Xcode. Once you have Xcode you can develop and distribute software to your hearts content. You have to “Agree to the terms in the license agreement”, but that license agreement only displays when you install Xcode. Anyone who has used Mac Ports knows you can easily compile your own software on the Mac without having to install it from the App Store. Epic Games only legally needs one developer account to write games and use Xcode to compile it. They have at least Epic Games International, and I am sure they have other developer accounts to continue to legally compile software for the Mac.

What bothers me is the choice by Epic Games to not release the MacOS update of the new season but instead release a crippled 1.65 Gig update which is locked to the last season and has that nag about Apple Disabling my device AFTER Apple removed the iOS version. If they pretend they can’t release updates anymore because Apple won’t let them, why did they release the 1.65 GB crippled update? Save the World has been working fine, now Epic Games is disabling that too. This is punishing MacOS users because they are using an Apple platform and Epic is using these paying customers as pawns. It is very insulting of Epic Games to treat customers this way. There are also plenty of other Mac games available for download from Epic Games store, just Epic Games is choosing not to release the MacOS version of the new season of
Fortnite.
 
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What bothers me is the choice by Epic Games to not release the MacOS update of the new season but instead release a crippled 1.65 Gig update which is locked to the last season and has that nag about Apple Disabling my device AFTER Apple removed the iOS version. If they pretend they can’t release updates anymore because Apple won’t let them, why did they release the 1.65 GB crippled update? Save the World has been working fine, now Epic Games is disabling that too. This is punishing MacOS users because they are using an Apple platform and Epic is using these paying customers as pawns. It is very insulting of Epic Games to treat customers this way. There are also plenty of other Mac games available for download from Epic Games store, just Epic Games is choosing not to release the MacOS version of the new season of
Fortnite.

Have you told Epic any of this?

Tell them on their Facebook, Twitter, Instagram etc so they know how you feel.
 
Regardless of what you think of Epic or Apple, the reality is that this is another game developer giving up on the Mac as a platform.

Granted, the Mac was never exactly a good platform for gaming, but it's not exactly great to hear that it's getting worse.
Can you imagine what the Mac would be without photoshop, affinity designer, illustrator, Chrome, etc?

Apple really does need third party
developers.
 
Looks to be playing out like I thought it would. Unreal Engine will be the next to go on the Mac, just watch. (not that anybody is really using Mac's for anything state of the art with Unreal Engine anyway. lol. )

Can't wait until the tagline is "Designed by Apple in California using Windows and nVidia GPUs" because the development community will just stop developing major applications for macOS because of the pain in the ass that Apple wants it to be. Oh well.
 
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