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They’re using Apple’s intellectual property (thousands of APIs) to build their app. These are not open source to my knowledge and are likely licensed to them under Apple’s terms. Apple spends a boatload of money developing all of these “building blocks.” If they decide they don’t want someone using their licensed tools/software, especially someone who is not paying for it, then so be it. Just my opinion.
How is the effort into iOS APIs fundamentally different than the API effort put into every other consumer facing operating system in existence?
 
Thousands of API's that the developer pays when he renews his annual membership, that the user of the device pays when he buys an iPhone or any other Apple device. Everything else is Apple's abuse of its users and developers.
An iOS developer gets access to the system, setting up app ids and development profiles, technical incident supports, on-device testing, test flight beta testing services, etc. when they pay that $100 a year.

When said developer goes through app review and publishes an app on the App Store, they then get hosting and distribution, discoverability, access to production iCloud service, push notification services, in-app purchase services, game kit services, etc.

Is there a Smart TV on the market where you can freely install your own apps on it?
Every game console maker takes a 30% cut period. Nintendo has cartridges or eShop, end of story.
Apple lets free apps be hosted for free.

If governments continue to destroy Apple's business model, small developers will suffer the most because Apple will have to change its developer program to compensate, for example charging for built-in services that we get included at no extra cost now.
 
Thousands of API's that the developer pays when he renews his annual membership, that the user of the device pays when he buys an iPhone or any other Apple device. Everything else is Apple's abuse of its users and developers.
Are you talking about the $99 developer fee? Clearly you never checked Apple’s operational costs or what a $99 membership fee totals to.
Let me help….

There are around 494,000 developers who develop apps for the App Store. That’s little less than $49 million dollars in membership fees per year. That doesn’t even cover Apple’s cost to host a developers conference every year. Who do you think pays for the engineers who develop those APIs, customer and developer support, marketing, servers and every other associated operating costs? Clearly you think running a business requires only air and water.

Also, what the user pays for the device is a separate thing. Apple designs the devices, pays for components, patents, years of support for the user by pushing updates for at least 5-6 years at a time. The list goes on. Do you know anything about running a business or do you think you are entitled to get something for nothing?
 
How is the effort into iOS APIs fundamentally different than the API effort put into every other consumer facing operating system in existence?
People just use it as a stupid excuse, that you and I as purchasers of iPhones get to subsidize iOS.... and the developers get to subsidize iOS, so much so that its paid for multiple times over to a profit of $68 billion a year - but Apple still has the right to rake everyone over the coals.

But its okay, Apple is the good guy here. They give you a false sense of privacy and security so you can feel good about your purchase, meanwhile they put scanning tools on your phone and refuse to pay out bug bounties driving security researchers to give their finds to the highest paying "do-gooder". Wouldn't want to make a dent in the double dipping $68b profits to make sure their devices are as secure as they pretend.
 
Are you talking about the $99 developer fee? Clearly you never checked Apple’s operational costs or what a $99 membership fee totals to.
Let me help….

There are around 494,000 developers who develop apps for the App Store. That’s little less than $49 million dollars in membership fees per year. That doesn’t even cover Apple’s cost to host a developers conference every year. Who do you think pays for the engineers who develop those APIs, customer and developer support, marketing, servers and every other associated operating costs? Clearly you think running a business requires only air and water.

Also, what the user pays for the device is a separate thing. Apple designs the devices, pays for components, patents, years of support for the user by pushing updates for at least 5-6 years at a time. The list goes on. Do you know anything about running a business or do you think you are entitled to get something for nothing?

Oh, I guess attendance and vendors participating at a conference is all free. News to me. I guess even if it were free, there is no benefit to Apple. Also news to me.
 
Oh, I guess attendance and vendors participating at a conference is all free. News to me. I guess even if it were free, there is no benefit to Apple. Also news to me.
Yea, because running the App Store is free, right? That’s news to me!
Developers get to have the presence and exposure for a $99 a year. Free apps are free on the App Store.
My Amazon Prime membership costs more than what developers pay Apple for developers membership. Think about that for a minute.
 
Ah good point.

But couldn't I buy VBucks elsewhere and have them show up in the iOS app?

Forgive me as I've only played Fortnite on the PC. And not very much. :)

I just know that you can buy VBucks giftcards at the freakin' grocery store... so you can obviously buy VBucks in places other than in the app. Clearly Apple's IAP isn't the only way to buy this digital currency.

That's why I was wondering why Epic didn't just let people buy VBucks from their own website or store or whatever.

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They want to destroy Apple's business model. It's not about fortnite. They want their own iOS game store, also from other manufacturers. It's like amazon wanting some Walmart stores for free to sell their stuff commission-free.
 
They’re using Apple’s intellectual property (thousands of APIs) to build their app. These are not open source to my knowledge and are likely licensed to them under Apple’s terms. Apple spends a boatload of money developing all of these “building blocks.” If they decide they don’t want someone using their licensed tools/software, especially someone who is not paying for it, then so be it. Just my opinion.
I find it interesting and telling that someone would thumbs down your comment. You are exactly right.
 
Yea, because running the App Store is free, right? That’s news to me!
Developers get to have the presence and exposure for a $99 a year. Free apps are free on the App Store.
My Amazon Prime membership costs more than what developers pay Apple for developers membership. Think about that for a minute.
Yeah, because apple charges 30% for the in-app purchases. If Apple didn't charge them 30% when someone buys something, being listed on the App Store would not be that cheap.
 
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Are you talking about the $99 developer fee? Clearly you never checked Apple’s operational costs or what a $99 membership fee totals to.
Let me help….

There are around 494,000 developers who develop apps for the App Store. That’s little less than $49 million dollars in membership fees per year. That doesn’t even cover Apple’s cost to host a developers conference every year. Who do you think pays for the engineers who develop those APIs, customer and developer support, marketing, servers and every other associated operating costs? Clearly you think running a business requires only air and water.

Also, what the user pays for the device is a separate thing. Apple designs the devices, pays for components, patents, years of support for the user by pushing updates for at least 5-6 years at a time. The list goes on. Do you know anything about running a business or do you think you are entitled to get something for nothing?
Wow. Its a wonder how Macs ever existed based on that explanation, considering how essentially unused the Mac App Store is.

Microsoft should have declared bankruptcy ages ago based on the lack of Windows app install monopoly / monetization.

Nevermind that Apple is one of the most profitable companies that has ever existed. Yeah of course they NEED that 30% app cut, they'd disappear tomorrow without it.
 
Wow. Its a wonder how Macs ever existed based on that explanation, considering how essentially unused the Mac App Store is.

Microsoft should have declared bankruptcy ages ago based on the lack of Windows app install monopoly / monetization.
 
They’re using Apple’s intellectual property (thousands of APIs) to build their app. These are not open source to my knowledge and are likely licensed to them under Apple’s terms. Apple spends a boatload of money developing all of these “building blocks.” If they decide they don’t want someone using their licensed tools/software, especially someone who is not paying for it, then so be it. Just my opinion.

doesn't matter. if apple wants a presence in SK, they need to abide by the local laws.
 
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Wow. Its a wonder how Macs ever existed based on that explanation, considering how essentially unused the Mac App Store is.

Microsoft should have declared bankruptcy ages ago based on the lack of Windows app install monopoly / monetization.

Nevermind that Apple is one of the most profitable companies that has ever existed. Yeah of course they NEED that 30% app cut, they'd disappear tomorrow without it.
False equivalence. Macs and iOS devices have a different structure as far as their integral function for Apple and its product line up. I assume I don’t have to list why they are not the same but I will if you really need me to.

Also, Microsoft never dependent on app revenue from their PCs but they sure depend on the 30% from their gaming consoles. Windows licensing fees from OEMs was their major money maker until Microsoft shifted their business focus to cloud solutions and office subscription model.

Any disagreements with how Apple and Microsoft run their business?
 
Yeah, because apple charges 30% for the in-app purchases. If Apple didn't charge them 30% when someone buys something, being listed on the App Store would not be that cheap.
85% of the Apps are ad supported apps; meaning developers keep 100% any revenue generated through ads. Well, I guess it’s not totally free since there is a $99 a year membership fee. Boo hoo!!!! Try hosting and promoting your own app outside of the App Store for $99 a year. Let us know how that goes.
 
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Fortnite is a game, and Amazon app is a “reader“ app. They are completely different things, so “reader” rule won’t apply, cause game is not a “reader”.
The reader is basically a web browser
With the data actually living on Amazon’s platform. The books are just formatted text data. Complex games require extensive use of Apple APIs, the games live on Apple’s servers and they want to use Apple’s tech and trust for free while making 100s of millions. I’d send a bill to the sponsors of that bill for a billion or 2.
 
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