After all this, Epic may have realized they need Apple. Apple is the top dog. They will not allow Epic to get back on the App
Store again. 😂
How is the effort into iOS APIs fundamentally different than the API effort put into every other consumer facing operating system in existence?They’re using Apple’s intellectual property (thousands of APIs) to build their app. These are not open source to my knowledge and are likely licensed to them under Apple’s terms. Apple spends a boatload of money developing all of these “building blocks.” If they decide they don’t want someone using their licensed tools/software, especially someone who is not paying for it, then so be it. Just my opinion.
An iOS developer gets access to the system, setting up app ids and development profiles, technical incident supports, on-device testing, test flight beta testing services, etc. when they pay that $100 a year.Thousands of API's that the developer pays when he renews his annual membership, that the user of the device pays when he buys an iPhone or any other Apple device. Everything else is Apple's abuse of its users and developers.
Are you talking about the $99 developer fee? Clearly you never checked Apple’s operational costs or what a $99 membership fee totals to.Thousands of API's that the developer pays when he renews his annual membership, that the user of the device pays when he buys an iPhone or any other Apple device. Everything else is Apple's abuse of its users and developers.
People just use it as a stupid excuse, that you and I as purchasers of iPhones get to subsidize iOS.... and the developers get to subsidize iOS, so much so that its paid for multiple times over to a profit of $68 billion a year - but Apple still has the right to rake everyone over the coals.How is the effort into iOS APIs fundamentally different than the API effort put into every other consumer facing operating system in existence?
Are you talking about the $99 developer fee? Clearly you never checked Apple’s operational costs or what a $99 membership fee totals to.
Let me help….
There are around 494,000 developers who develop apps for the App Store. That’s little less than $49 million dollars in membership fees per year. That doesn’t even cover Apple’s cost to host a developers conference every year. Who do you think pays for the engineers who develop those APIs, customer and developer support, marketing, servers and every other associated operating costs? Clearly you think running a business requires only air and water.
Also, what the user pays for the device is a separate thing. Apple designs the devices, pays for components, patents, years of support for the user by pushing updates for at least 5-6 years at a time. The list goes on. Do you know anything about running a business or do you think you are entitled to get something for nothing?
Yea, because running the App Store is free, right? That’s news to me!Oh, I guess attendance and vendors participating at a conference is all free. News to me. I guess even if it were free, there is no benefit to Apple. Also news to me.
They want to destroy Apple's business model. It's not about fortnite. They want their own iOS game store, also from other manufacturers. It's like amazon wanting some Walmart stores for free to sell their stuff commission-free.Ah good point.
But couldn't I buy VBucks elsewhere and have them show up in the iOS app?
Forgive me as I've only played Fortnite on the PC. And not very much.
I just know that you can buy VBucks giftcards at the freakin' grocery store... so you can obviously buy VBucks in places other than in the app. Clearly Apple's IAP isn't the only way to buy this digital currency.
That's why I was wondering why Epic didn't just let people buy VBucks from their own website or store or whatever.
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I find it interesting and telling that someone would thumbs down your comment. You are exactly right.They’re using Apple’s intellectual property (thousands of APIs) to build their app. These are not open source to my knowledge and are likely licensed to them under Apple’s terms. Apple spends a boatload of money developing all of these “building blocks.” If they decide they don’t want someone using their licensed tools/software, especially someone who is not paying for it, then so be it. Just my opinion.
Yeah, because apple charges 30% for the in-app purchases. If Apple didn't charge them 30% when someone buys something, being listed on the App Store would not be that cheap.Yea, because running the App Store is free, right? That’s news to me!
Developers get to have the presence and exposure for a $99 a year. Free apps are free on the App Store.
My Amazon Prime membership costs more than what developers pay Apple for developers membership. Think about that for a minute.
The bill passed from assembly and now, the president need to sign it or veto it within 15 days but I doubt that he will veto it.I thought this law hasn’t been signed yet (meaning it’s not final)?
Wow. Its a wonder how Macs ever existed based on that explanation, considering how essentially unused the Mac App Store is.Are you talking about the $99 developer fee? Clearly you never checked Apple’s operational costs or what a $99 membership fee totals to.
Let me help….
There are around 494,000 developers who develop apps for the App Store. That’s little less than $49 million dollars in membership fees per year. That doesn’t even cover Apple’s cost to host a developers conference every year. Who do you think pays for the engineers who develop those APIs, customer and developer support, marketing, servers and every other associated operating costs? Clearly you think running a business requires only air and water.
Also, what the user pays for the device is a separate thing. Apple designs the devices, pays for components, patents, years of support for the user by pushing updates for at least 5-6 years at a time. The list goes on. Do you know anything about running a business or do you think you are entitled to get something for nothing?
Wow. Its a wonder how Macs ever existed based on that explanation, considering how essentially unused the Mac App Store is.
Microsoft should have declared bankruptcy ages ago based on the lack of Windows app install monopoly / monetization.
They’re using Apple’s intellectual property (thousands of APIs) to build their app. These are not open source to my knowledge and are likely licensed to them under Apple’s terms. Apple spends a boatload of money developing all of these “building blocks.” If they decide they don’t want someone using their licensed tools/software, especially someone who is not paying for it, then so be it. Just my opinion.
False equivalence. Macs and iOS devices have a different structure as far as their integral function for Apple and its product line up. I assume I don’t have to list why they are not the same but I will if you really need me to.Wow. Its a wonder how Macs ever existed based on that explanation, considering how essentially unused the Mac App Store is.
Microsoft should have declared bankruptcy ages ago based on the lack of Windows app install monopoly / monetization.
Nevermind that Apple is one of the most profitable companies that has ever existed. Yeah of course they NEED that 30% app cut, they'd disappear tomorrow without it.
85% of the Apps are ad supported apps; meaning developers keep 100% any revenue generated through ads. Well, I guess it’s not totally free since there is a $99 a year membership fee. Boo hoo!!!! Try hosting and promoting your own app outside of the App Store for $99 a year. Let us know how that goes.Yeah, because apple charges 30% for the in-app purchases. If Apple didn't charge them 30% when someone buys something, being listed on the App Store would not be that cheap.
The reader is basically a web browserFortnite is a game, and Amazon app is a “reader“ app. They are completely different things, so “reader” rule won’t apply, cause game is not a “reader”.