Personally, the issue isn't 30% or 15% or whatever. That Apple doesn't even allow a developer to redirect their customers to their own website to complete their subscription is the most problematic. That developers can't even SAY that the subscription fee is 30% more because of Apple's fees is seriously problematic and unarguably anticompetitive. I believe this will irk the courts the most, and is probably their strongest argument.
Apple has a clause in the iOS App Store EULA (the one we as iPhone/iPad users agree to) has a clause:
e. NO WARRANTY: YOU EXPRESSLY ACKNOWLEDGE AND AGREE THAT USE OF THE LICENSED APPLICATION IS AT YOUR SOLE RISK.
So even though they have a walled garden, they're protecting themselves against anything bad to your phone due to an app you've downloaded from their store.
Epic mentions that it's "likely to suffer irreparable harm" if Fortnite is not made available on the App Store and that "the balance of harms tips strongly in Epic’s favor," citing that daily iOS active users have already declined by over 60% since the app's initial removal from the App Store.
Apple has a clause in the iOS App Store EULA (the one we as iPhone/iPad users agree to) has a clause:
e. NO WARRANTY: YOU EXPRESSLY ACKNOWLEDGE AND AGREE THAT USE OF THE LICENSED APPLICATION IS AT YOUR SOLE RISK.
So even though they have a walled garden, they're protecting themselves against anything bad to your phone due to an app you've downloaded from their store.
Also, regarding the macOS, iOS comparison, Apple has slowing been moving towards a walled garden for macOS. Originally I could download an app from anywhere, built by anyone, and install it without issue. Recent changes to macOS have seen changes that have made it more difficult to install applications that have not been signed by a paid for apple developer account. While it is currently possible to work around this restriction - only by Apple's good graces - there's nothing stopping Apple from locking macOS installs to those apps that have been built and signed by paid for apple developer accounts, and then perhaps require them to be installed only through Apple's App Store.
Think about it, Apple's goals are to maximise profits. If they can get a cut of every app installed on macOS - as they do now with iOS - Apple will do it, and most Mac users will accept it under the guise of "increased security"
Personally, the issue isn't 30% or 15% or whatever. That Apple doesn't even allow a developer to redirect their customers to their own website to complete their subscription is the most problematic. That developers can't even SAY that the subscription fee is 30% more because of Apple's fees is seriously problematic and unarguably anticompetitive. I believe this will irk the courts the most, and is probably their strongest argument.
the only way to get to change their greedy ways is to sue them in court. Fortnight is epic's sacrificial lamb to get the ball rolling.
This lawsuit isn't about epic getting a better cut in the app store but bringing to attention that the whole business model of the App Store is "illegal" and wrong. They're not suing just for them but also for the thousands of iOS developers who've been ripped off too.
So you think Epic has decided to throw themselves in harms way as a champion for all developers?Oh, apple apologists have so much room to talk with comments like these. 🙄
This has nothing to do with buying games. You cant compare a freemium game w/in app purchases to a one time purchase of a game without any in app purchases This has NEVER been about the 30% Apple gets for Apps and games purchased on the App Store. I'm pretty sure no developer would complain about that since they realize the costs of hosting the app, the app store it self.Of course they do. What xbox game gives you a link to a website where you can pay less?
Generally, an agent gets ten percent. Apple and Google's cuts do seem excessive.
Generally, an agent gets ten percent. Apple and Google's cuts do seem excessive.
First off, WTH were you even saying? Second Apple couldn't be held liable in that situation at all. If someone was able to sue just because software that was downloaded to a device messed something up EVERYONE in the world would be rich. All a lawyer would have to do to beat it is to printout a page from Reddit/apple showing numerous examples of other failed updates by third party programs on MacOS alone and then pretty much mic drop it therehere’s the trouble....macOS is for a computer which if you down load something bad you can prolly fix or have fixed Quickly but it wouldn’t be life threatening. IOS is for a PHONE and it might be the only phone you have so if you Brick it with a download your screwed. For example I down load fortnight from this different store but it has a bug and causes my phone to stop working. I don’t get a call I was waiting for or I can’t call if an emergency arises.
who do you think get the call to help or sued. Apple does.....that why it’s so tight walled. Well all think of the iPhone as a portable computer......but it is a phone and the only phone we have now a days
it apples own download bricks the phone they know they are responsible
This has nothing to do with buying games. You cant compare a freemium game w/in app purchases to a one time purchase of a game without any in app purchases This has NEVER been about the 30% Apple gets for Apps and games purchased on the App Store. I'm pretty sure no developer would complain about that since they realize the costs of hosting the app, the app store it self.
What this ACTUALLY has to do with is EVERY app store and game store OTHER than Apple allows you to link to a website to buy in app purchases. Sony, Microsoft, Google Playstore, Steam, Epic etc have no limitation on you linking to a website to get in app purchases, and no problem saying where the money is going if they do buy within the closed store because it isnt "irrelevant" like Apple says it is you just cant do your own payment method within the app and also for the most part everyone other than apple allows different avenues to purchase game. Like for example on a PC you can buy a game from the developer itself, or on steam, or on the Microsoft store, at game stop etc. Even if a game is exclusive to one store or one console you still have the ability to play the game by downloading the store the game is exclusive to. If it's a console exclusive you can just buy the other console.
Neither Sony or Microsoft on their consoles stop Netflix or Hulu or any subscription service app from linking to a website to sign up; thus excluding any take sony or microsoft would have had on the subscription. Hell they even ALLOW QR scanning from computer or phone to bring you directly to the site.
This has nothing to do with buying games. You cant compare a freemium game w/in app purchases to a one time purchase of a game without any in app purchases This has NEVER been about the 30% Apple gets for Apps and games purchased on the App Store. I'm pretty sure no developer would complain about that since they realize the costs of hosting the app, the app store it self.
What this ACTUALLY has to do with is EVERY app store and game store OTHER than Apple allows you to link to a website to buy in app purchases. Sony, Microsoft, Google Playstore, Steam, Epic etc have no limitation on you linking to a website to get in app purchases, and no problem saying where the money is going if they do buy within the closed store because it isnt "irrelevant" like Apple says it is you just cant do your own payment method within the app and also for the most part everyone other than apple allows different avenues to purchase game. Like for example on a PC you can buy a game from the developer itself, or on steam, or on the Microsoft store, at game stop etc. Even if a game is exclusive to one store or one console you still have the ability to play the game by downloading the store the game is exclusive to. If it's a console exclusive you can just buy the other console.
THATS JUST GAMES
Neither Sony or Microsoft on their consoles stop Netflix or Hulu or any subscription service app from linking to a website to sign up; thus excluding any take sony or microsoft would have had on the subscription. Hell they even ALLOW QR scanning from computer or phone to bring you directly to the site.
But seeing as your avatar is Tim cook, or maybe you really are Tim Cook! Your view will never change because being in love causes one to be blind to the obvious flaws about whom/what they care about.
How is the indirect revenue even plausible when it comes to in app purchases for games that allow accounts accross multiple devices. Say I have fortnight on PS and xbox and my phone, no matter what console I log into it's the same account with the same shared in game currency. Now that I have played it on playstation but decide to play it on xbox and decide to purchase in game currency is PS along with xbox getting a cut of the profits?Check out the "indirect revenue" section of the Playstation Global Developer and Publisher Agreement where in it states that any revenue generated in relation to a product requires you to remit a portion to Sony if there is any relation to a Playstation device. If anything that model is worse because they're taking the gross amount which means you still have to pay a percentage of the gross transaction to your payment processor as well. Unfortunately the actual revenue sharing amount if redacted in the document though other documentation has shown this to be 30%, the same as Apple.
PC does indeed have a different model to the vertically integrated hardware market, generally as a side effect of the hardware coming from one provider and your operating system coming from a different vendor. The business model in these cases are different to what Apple implements with it's iOS platforms, any of the gaming console platforms or various other vertically integrated devices which ship with a controlled software ecosystem tied to it's underlying hardware.
Apple have a different business model and rule system where they enforce digital goods purchased on the device as needing to be purchased through their platform. They also enforce that you shouldn't be able to provide iOS users a pathway to circumvent this method of Apple generating a revenue. This is likely to ensure that people don't just do an end run around Apple's payment method and there is no monetisation pathway for Apple. Sony or Microsoft have a different model where they're making their primary revenue from fully paid games and don't distribution millions of free games for their platform. Netflix and Hulu are likely using the same agreement as everyone else where as we can see that Sony at least from the earlier link draft per publisher agreements and can put in more specific terms each. None of this is illegal or unusual, if anything it makes the playing field on iOS much more level than it is to put a digital product on a console.
Absolutely on point. I wish people would also go look at what companies and shops add to the products that they sell, in the way of a gross profit margin. If people think 30% is not fair, the loaf of bread you buy in store will be at 40% minimum, Apple's MBP's are well into the 45% market, and don't get me started on cars or wine!I think lots of people agree 30% might not be “fair”. But that doesn’t make it illegal. The courts have ruled repeatedly you cannot have a monopoly over your own products. There ARE alternatives. It’s also the standard rate charged by most digital platforms. App developers are also well aware of the fees in advance (and they are lower than traditional distribution methods) and are able to budget them into their plans. If the fees were too cost prohibitive then people simply wouldn’t make iOS apps. They have also never increased since the App Store opened. I’ve never heard of any business being ordered to charge less cause they became successful.
One big distinction people need to make with Apple vs Google & Microsoft is that Apple does not sell or license its OS directly, at all. Apple’s OSs are intrinsically part of the products they are included in just like the App Store or the CPU or the screen, it’s all 1 product.
So lets say you sell a product thats stocked at Walmart.
Do you seriously think you'd be allowed stand at the checkout with a megaphone telling customers that they can buy it cheaper at your shop down the street ?