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App Store has been more than fair. 30% pays for plenty of essential developer resources that indie developers rely on. Epic wants to stop funding these resources and keep the money to themselves.

Epic isn't doing it to help developers, they're stealing from developers.
Yeah, Epic just won’t share the revenue. And when Apple took Fortnite of their devices, Epic lost a lot of revenue. If they just shared a little bit of revenue with Apple, that would still have more revenue and more people playing.
 
I so hope Apple loses so I can finally install non Tim Apple approved apps without having to worry about Apple randomly pulling the dev’s certificate.
Get an android if you are really worried about that. But I challenge you to show when Tim Apple has randomly pulled a dev's certificate in such a fashion it amounts to a pervasive pattern.
 
Tim Sweeney must know something that we don't. It looks like a clear cut case for Apple winning but you don't fight a war unless you think you can win it. I'm sure Sun Tzu said something like that in The Art of War.
Perhaps Apple throwing the towel in with Qualcomm was his inspiration, but then Qualcomm had Intel's ineptitude to help them.
That's not what Sun Tzu said. He said when you are at your weakest you project you are the stronger and fight with everything you have left. When you are the strongest, you show restraint, compassion and patience.
 
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You're totally correct on all points you mention.

Apple's original plan was for the device to rely (exclusively) on HTML5 web apps for third-party, but they reversed course and introduced the App Store with the iPhone 3G. Web tech has definitely improved things a lot over the past ten years, but we're still not anywhere near as good as a native app. Hopefully one day.
That's true, but that's one of the reasons hat you as a developer pay. Apple put a lot of time, effort and money into developing the tools that they offer to the developers.
 
go Epic... go... Unless you are heavily invested in Apple stocks, as a consumer you will only benefit if Epic wins

I won’t actually, as I have made my case numerous times.

For one, app prices are not going to drop, so I would still be paying the same price regardless of whether developers are paying Apple that 30% or not.

Second, I don’t actually dislike walled ecosystems, not least because this gives Apple leverage in getting app developers to support features that would be beneficial to me as a consumer, such as Sign In with Apple, or the upcoming option to disable tracking.

Allowing apps to be made available from elsewhere gives developers a way of circumventing this. It would actually be giving me fewer options, not more.

Third, the option to sideload apps is part of the reason why piracy is so rampant on android, which in turn leads to developers often releasing apps for iOS first or exclusively because that’s where the money is.

There’s a reason why I am an iOS user and not Android. The open nature of android doesn’t give me more of what I want. It simply saddles me with more issues that I have to contend with.
 
Let's not forget that most of Epic's revenue is coming from ... free to play gambling apps. With a 3d shooter skin, but still gambling apps. And do you know how their main investor Tencent made all their money? That's right, through "free" games with IAPs, mostly in the Asian market.

No matter Apple is doing, there's no way you can call Epic/Tencent ethical.

I know what you're trying to say here... but there's no loot boxes in Epic's games. And they specifically took them out of Rocket League when they bought that company. No gambling, you know precisely what you're buying if you partake in the microtransaction.
 
I'm not siding with Epic, but Apple has similar tools for MacOS yet developers don't have to rely on the App Store to get apps on the Mac. The main benefit to Apple in allowing devs to use their dev tools is that MacOS and iOS has a healthy selection of apps which entices people to buy/use Mac and iPhones.
I will agree that it will do that, but I think that the percentage of people that are heavily into the apps developers like Epic and gaming are a very small percentage of the 10's, maybe 100's of millions of iOS devices sold......I can be wrong.
 
I know what you're trying to say here... but there's no loot boxes in Epic's games. And they specifically took them out of Rocket League when they bought that company. No gambling, you know precisely what you're buying if you partake in the microtransaction.
And the existence of said microtransactions hasn't affected the design of those games in the least, right? I'm old enough to remember when you paid for games once and there was no grinding except in very specific genres. I can't even call what Epic puts out now a "game".
 
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You're completely wrong here. Online games require servers that are an ongoing expense and must be paid for. Apple has zero involvement in maintaining Amazon's AWS servers or even the development tools used for those servers. Games like fortnite sell items in the game to fund those servers. The stuff being purchased exists in the cloud, not on the device. There's no reason Apple should get a 30% cut of money that is going to AWS.

Apple developed iPhone and grew it into an ecosystem of over 1.5 Billion devices. They are well within their rights to charge developers whatever they please for the privilege of accessing that user base and monetizing it. Epic doesn’t have to ship their products on iOS if they don’t like the terms. It’s as simple as that.

V-bucks can be purchased on a different device and then used on mobile to purchase game assets. Yet, prior to breaking store ToS last year Epic charged the same on all platforms. It is only after the PR drama that they instituted lower rate on other platforms.

Epic could have filed anti-trust lawsuit without breaking store ToS. For some reason they chose the idiotic route of getting blocked from the store for breaking ToS. The court already pointed out they have no sympathy for that stunt.
 
Still, the NON-Game portion of the iOS App Store has room for significant improvement.

Case in point, why are there NO filters for search AND/OR Settings Controls for the App Store App's "Today" tab ?

For example, ONLY include apps that have been updated in the past 30 days OR so.

It's time for the U.S. Gov't, my U.S. Gov't, to force AAPL to spin-off the NON-Game portion of the App Store into a Public Utility, taking a 1% cut for transactions.
 
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[...]

It's time for the U.S. Gov't, my U.S. Gov't, to force AAPL to spin-off the NON-Game portion of the App Store into a Public Utility, taking a 1% cut for transactions.
I think that type of conduct by the US Government wouldn't go over well with SCOTUS. (but what do I know, I'm only an armchair lawyer here on MR)
 
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Still, the NON-Game portion of the iOS App Store has room for significant improvement.

Case in point, why are there NO filters for search AND/OR Settings Controls for the App Store App's "Today" tab ?

For example, ONLY include apps that have been updated in the past 30 days OR so.

It's time for the U.S. Gov't, my U.S. Gov't, to force AAPL to spin-off the NON-Game portion of the App Store into a Public Utility, taking a 1% cut for transactions.

LOL. I want your lawn. Time for the government to take it away from you and give it to me.
 
And the existence of said microtransactions hasn't affected the design of those games in the least, right? I'm old enough to remember when you paid for games once and there was no grinding except in very specific genres. I can't even call what Epic puts out now a "game".

It's purely cosmetic, so no - no impact on the design. They're capitalizing on pop culture. But yeah, I also yearn for a return to paying for games instead of "free*". Because that asterisk is expensive.
 
Tim Sweeney must know something that we don't. It looks like a clear cut case for Apple winning but you don't fight a war unless you think you can win it. I'm sure Sun Tzu said something like that in The Art of War.
Perhaps Apple throwing the towel in with Qualcomm was his inspiration, but then Qualcomm had Intel's ineptitude to help them.
Sure if people were rational. And then Bezos would not have lost the most money in history via divorce. Politicians wouldn’t act like stupid children non stop. Powerful CEOs may not have someone to tell them it’s a bad idea, group think takes over. Who knows.
 
Fortnite has lasted longer than I would have expected but it’s going to go out of fashion eventually just like all video games. I hope they don’t break the App Store for their 15 minutes of fame to last a little longer and make a little more money.
 
Destroying single software signing bodies and walled gardens is one of the most important geopolitical fights of our lifetime. People literally die as a direct result of them.

I'd side with the KKK if I thought it would work in this case.
This is the most hyperbolic thing I have read on the internet in awhile and I read YouTube comments. Wow that is some crazy talk.
 
Thats not true. You can absolutely use HTML 5, Javascript and all the web technologies and develop a web app. Any user can add an app like that to Home Screen and use it like a regular app (Only catch is it will need an internet connection). HTML 5 is completely open and based on common standards. If HTML 5 standards specify Camera access, then iOS provides it.

What you cant do is use Apple in-house built technologies like Xcode, Swift, Apple's iOS API's and other Apple developed technologies for free and develop an app and distribute it without paying Apple a cut. That I think is fair. Sure Apple's technologies is far superior to HTML 5(which is an industry standard), that's what Apple worked hard for. Asking for these technologies without paying Apple anything is unfair.
Technically this is true... up to a point. However any web developer worth their salt knows full well that Apple have gone out of their way to make building web apps as problematic as possible.

Firstly they refused to conform to "common standards" as you put it for progressive web applications (which every other device maker readily abides by) and instead uses proprietary meta tags instead of the approved JSON manifest format. No big deal on the surface I guess but when you throw into that Apples outright refusal to implement several JavaScript API's because they would give web apps capabilities that native apps have (and thereby drive traffic away from the store potentially) and also their refusal to correctly follow the ServiceWorker standard agreed upon by the W3C which means web apps can't cache correctly or work offline properly then all you end up with on Apple devices is a webpage that looks like an app - not a web app.

At present there are only three active browser engines:
Blink which powers Chromium, Chrome, Edge, Opera, etc - Supports the most web standards and is actively worked on by Google, Microsoft, Opera, and many others.
Gecko which powers Firefox - Supports most web standards and is worked on by Mozilla who are lagging a bit and had to fire a number of their employees recently (unfortunately).
Webkit which powers Safari - Supports the least web standards and is worked on by Apple when they feel like it.

In summary: Safari is the worst browser in terms of implementation of web standards, and for use for web applications by a long shot, it's become the new Internet Explorer.

Regards,
A web developer of 20+ years who's contributed to the web standards bodies he's currently moaning at Apple for not complying with in this post.

PS: I thought I'd just throw in this edit to point out I'm not either for or against opening the app store up for side loading, I would just like Apple to stop violating web standards, and quit pretending like their browser is anything but dragging it's feet - especially on iOS where you can change the default but NOT the rendering engine behind the eye candy.
 
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Tim Sweeney must know something that we don't. It looks like a clear cut case for Apple winning but you don't fight a war unless you think you can win it. I'm sure Sun Tzu said something like that in The Art of War.
Perhaps Apple throwing the towel in with Qualcomm was his inspiration, but then Qualcomm had Intel's ineptitude to help them.
Tim Sweeney is a megalomaniacal edgelord alt-right douchebag. He's so far up his own ass that he's probably convinced himself that he really is fighting for "freedom" and "liberty."
 
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Tim Sweeney must know something that we don't. It looks like a clear cut case for Apple winning but you don't fight a war unless you think you can win it. I'm sure Sun Tzu said something like that in The Art of War.
Perhaps Apple throwing the towel in with Qualcomm was his inspiration, but then Qualcomm had Intel's ineptitude to help them.
No, it’s like throwing s*** at the ceiling and hoping it’ll stick. That’s all.
 
Looks like Epic conspired to launch a virtual currency as a payment system and/or a pyramid scheme just like Kik and Facebook tried and Signal is trying now.

These companies like Epic/Facebook try to become a government over people. They issue illegal securities and call them ‘currencies’ because they think it bypasses financial regulations.

If you use their currency you become their slave. No company should be allowed such power. Only elected and accountable governments should issue currencies. But these insanely deranged CEOs want to bring down governments and make themselves 12th century style oligarchs.
 
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