The App Store monopoly will eventually come tumbling down.
You can't have a monopoly on your own store, this would be like saying Walmart's monopoly of Walmart will tumbling down someday...
The App Store monopoly will eventually come tumbling down.
I think Apple created the standard when they first implemented the 30%. Google and later Amazon/Microsoft followed after.
You can't have a monopoly on your own store, this would be like saying Walmart's monopoly of Walmart will tumbling down someday...
You should realize that before Apple created 30%, developers were paying upwards of 50% - 60% to sell in retail and still easily pay 40% + now. And they get nothing for 40%, no support, no developer tools, etc.
Because the etymology of the word is not its legal definition. Or even its economics definitionThat is what makes Epic's lawsuit so bizarre. Heck, Apple isn't even a major player in the mobile space. The other piece of Alice in Wonderland piece of gonzo is that Epic is saying that Apple and Google are monopolies in the same market. The "mono" in monopoly means one. How in the name of sanity can you have two monopolies in the same market?
Dewie, Cheatham, and Howe?They are using lawyers from a highly prestigious law firm for this suit. That said, the judge seems unimpressed with them in the hearings.
You seem to have forgotten the commente, by you, that caused me to go down this rabbit hole: ,
By game marketshare why would Apple want to keep Unreal? Given Unity is the leader in game marketshare?
Regarding contradictions I assumed (incorrectly as it turned out) that "regarding total marketshare" was undestood. As some one did regarding one of my commas I have gone back and corrected the original post to make it clearer.
And yet Epic wants to get on the iOS store - a mobile device which as you noted is a platform where Unreal is less forgiving.
To spell it out, Apple has ~25% of the mobile market, Unreal has ~12% of the total (game?) developer market, Some 80% of the mobile market doesn't run Unreal for whatever reason. That means that everything else being equal (yes I know but we have to work with something) that is 5.4% ((0.25*0.12)+(0.20*0.12)) of the total mobile game market.
Making money on games is a numbers game ie you want to give your game in as wide a market as possible. (The main reason Apple has blown goats in terms of available games; at best it has been 10% of the desktop market).
Yes Borderlands 3 made a lot of money but how much of that was on mobile? Odds are that it was on PCs and non mobile consoles.
Yes. You can make Unreal work on mobile but that effectively limits your market to 20% of android and the ~24% iOS has. Why in the name of sanity would you do such a thing?
Right, because 1) overseas banks are not subject to any tax laws, either foreign or domestic, 2) neither the United States nor California tax any income as long as you deposit it in an overseas bank, 3) nor, for that matter, do any foreign countries, and 4) that’s why Apple pay all their tens of thousands of employees, contractors, suppliers, developers, and shareholders, both foreign and domestic, with checks drawn on overseas banks.Apple don’t follow any tax laws, this why they bank overseas vs a American Bank.
But ok, now I understand that you're saying Apple doesn't want Unreal because Unity has bigger marketshare. Let's talk about that.
Well I could think of many reasons.
1.
If you look on Steam (largest store for VR games), Unreal beats Unity in marketshare https://circuitstream.com/blog/unity-vs-unreal/
2. Unreal Engine is being increasingly adopted in film and TV.
3. Apple doesn't want the bad PR of Epic telling their devs "Apple screwed us over. Write to your government that we need to regulate the App Store". Last thing Apple needs now is more devs shouting at how Apple screwed them over with their App Store.
4. Those calculations don't make sense at all. If "80% of the mobile market doesn't run Unreal", you're saying 20% of the total mobile market runs Unreal...? So why are you saying 5.4% of "total mobile game market" runs Unreal? Or did you mean 80% *CAN'T* run Unreal and the other 20% *CAN* run Unreal?
Wonder who got the reference? That made me guffaw out loud.Dewie, Cheatham, and Howe?
Are we reading the same article? "60% of AR/VR content and 50% of mobile games are made with Unity3D"
How in the name of sanity does 40% (which is Unreal and everybody else) equal "Unreal beats Unity in marketshare"?!
Other things in that article that stand out:
Unity:
Over 24 billion installs of engine in the last 12 months
Supports 28 platforms (from iOS & Oculus to Windows Mixed Reality and all in-between)
Unreal
ore than 7 million users from the design and enterprise community
Over 15 supported platforms
While installs doesn't equal users if 1/3 of the installs are users then Unity beats Unreal
"The amount of assets in Unity Asset Store is five times that, with about 31,000+ 3D assets alone:"
Every one of those is from the Unreal website. Can you say propaganda, neighbor?![]()
Unless Unreal devs are dumber then a rock or living under one I don't see them buying Epic's advice. They, like the judge, will see it as a self inflicted wound by a company that didn't have enough brains to launch their Steam competitor with a shopping cart (and unless something has changed is still missing one). Never mind the bad PR Epic is getting regarding their exclusives especially the ones that got money by saying they would launch on a host of platforms on day one.
Besides getting this pro American anti China President to agree to this is laughable. Heck, he already tried to clean the clockp ) of one company thanks to their Chinese connections.
It called taking the best condition possible.
At least try to think before posting.
... the app will continue to remain unavailable on Apple's iOS platform for the duration of the legal battle ...
They could update the mac version. Users would just have to click a button in an alert box the first time they tried to run it.Sometimes, the way people talk about this fiasco almost has me convinced that I was the only person who ever bothered to load up Fortnite on his Mac. That is to say: like the iOS version of Fortnite, the Mac version has also been un-updatable since Epic got their accounts shutdown by Apple... but hardly anyone really talks about that. Weird.
(And yes, I know I can just bootcamp it -- but that's sidestepping the point.)
You are correct, that they could release an unsigned app which would technically work just fine -- but they have chosen not to do so. That only reinforces my initial point, that maybe I'm (pretty nearly) the only one who bothered.They could update the mac version. Users would just have to click a button in an alert box the first time they tried to run it.
The "Apple is doomed" was a thing long before Timmy came on board. It got the most traction in the 1990s and let's face it Apple was a mess back then.
That is what makes Epic's lawsuit so bizarre. Heck, Apple isn't even a major player in the mobile space. The other piece of Alice in Wonderland piece of gonzo is that Epic is saying that Apple and Google are monopolies in the same market. The "mono" in monopoly means one. How in the name of sanity can you have two monopolies in the same market?
Right. More over Humble and itch.io both have lower rates then then the 30% that is the industry standard and yet they aren't having any effect.
Of course they can allege all they want, fact is that "iOS app distribution" is not a market, and "Android app distribution" is not a market. "App distribution" is a market, and both Apple and Google do their best to keep the other from becoming a monopoly.Epic isn’t saying that Apple and Google are monopolies in the same market.
Epic alleged that Apple has monopoly power in the iOS app distribution market and in the iOS in-app payment processing market.
Epic alleged that Google has monopoly power in the merchant market for mobile OSs, in the Android app distribution market, and in the Android in-app payment processing market.
Of course they can allege all they want, fact is that "iOS app distribution" is not a market, and "Android app distribution" is not a market. "App distribution" is a market, and both Apple and Google do their best to keep the other from becoming a monopoly.
Of course they can allege all they want, fact is that "iOS app distribution" is not a market, and "Android app distribution" is not a market. "App distribution" is a market, and both Apple and Google do their best to keep the other from becoming a monopoly.
In the same way that McDonalds has a monopoly on the “what’s sold in McDonalds restaurants” market - inform McDonalds that you want to set up a lemonade stand in their restaurants and see how well that goes over.Epic alleged that Apple has monopoly power in the iOS app distribution market and in the iOS in-app payment processing market.
In the same way that McDonalds has a monopoly on the “what’s sold in McDonalds restaurants” market - inform McDonalds that you want to set up a lemonade stand in their restaurants and see how well that goes over.
You know that's defining a market size of one (1), right? If you want to say a "market" can be an individual brand or product - then *all* brands or products are monopolies to themselves. e.g. Maybe you own a successful retail or online store. Well, now your brand and store(s) are monopolies by themselves. So, you're going to have to allow me and anyone else, free of charge, to use part of your store for selling our own goods. Maybe you're a family owned store and don't want to sell vapes, tobacco, pot, porn, sex toys, political or hateful items - well, sucks to be you. I get my own store independent of yours, inside of your own, because you have a monopoly on the people that visit your store. You can't dictate what I sell or even get a percentage of sales.Epic isn’t saying that Apple and Google are monopolies in the same market.
Epic alleged that Apple has monopoly power in the iOS app distribution market and in the iOS in-app payment processing market.
The reality will mean that, yea, Epic has a monopoly on the people who pay for emotes or outfits (probably even, v-bucks) in the Fortnite app / market place. Maybe, possibly, Epic can be the monopoly provider of v-bucks. But, I don't have to accept v-bucks since I'll be able to have my own IAP for my items. Epic on their own may have a rule that they'll only sell cosmetic stuff for Fortnite, but guess what.... I get to have my own store with my own rules, that aren't subject to Epic's whim, so I can sell weapons or stat boosts or anything I want because Epic can't have a monopoly on their product.Epic alleged that Google has monopoly power in the merchant market for mobile OSs, in the Android app distribution market, and in the Android in-app payment processing market.
I don’t think that analog is correct. It is more like Pepsi complaining about how much Walmart keeps of the retail price and wanting to force Walmart to keep carrying its product and dictate to Walmart the profit it needs to make. The irony is companies like Amazon and Walmart are always putting pressure on companies to reduce the wholesale price so the companies like Walmart and Amazon make more. Apple hasn’t changed the price at all and has added more ways for developers to make more through in app purchases. Developers don’t have to develope for Apple but they do because that is where the money is at.