They get 30% of the $12 million, plus interest. Not all $12 millionSeems like a major win for Apple. They won all points, gets $12M plus interest but has to allow linking to other payment options. And they were not ruled a monopoly.
They get 30% of the $12 million, plus interest. Not all $12 millionSeems like a major win for Apple. They won all points, gets $12M plus interest but has to allow linking to other payment options. And they were not ruled a monopoly.
I wish I could say this was the dumbest comment in this thread but that wouldn't be close to true. It does however show a complete lack of understanding of what the issue is here. If you release an app that has a subscription or in app purchase beyond the initial purches on the Epic or Steam store you are under no obligation to provide future revenue to those companies. To your point, if apple wants to release an app on the PC and they don't like Epics price or policy then they can sell it on Steam, Microsoft Store, Origin Store etc. If they don't like those options then they're free to setup their own store to distribute apps. If Epic wants to do the same by selling an app on iPhones but doesn't like Apples policies they don't have the same options. There is no other store to sell on and they are not allowed to build their own store. Thats the real problem here. The fact they can sell on the Google store is NOT competition if their iphone customers don't also own an Android phone. Besides developers who owns both an Android phone and iphone? Do you consider being forced to carry two phones everywhere real market competition?Apple should put a game in the epic game store, and then demand that Apple pay be an option for payment on that game.
That is why I suspect Epic Games is going to appeal the ruling along with Apple.So the judgement is also that Epic now have to pay damages to Apple retrospectively for something that the same judge has deemed Apple are no longer allowed to do?
Right. I'm just not seeing how this is a win for Epic - at all - considering their wild claims for taking this to court in the first place. None of them were found valid. And now, that's on record.Surprised nobody is reporting that Apple is permitted to terminate Epic’s primary and subsidiary developer accounts. No more Fortnite on the App Store, no more development of Unreal Engine. Love it! See page 180 of the ruling, attached here.
Microsoft is already allowing alternative payment options starting in Windows 11.Epic Game's Next Target is going to be Sony, Microsoft and Nintendo to force alternative payment options as well.
If Apple sets up road blocks they will be brought back into court for failure to comply with the courts order.We'll see how easy Apple makes that![]()
If you download an app for free and then make an in-app purchase from the app downloaded to your device are you still in Apple’s store?By Epic’s logic I could go into Wal-mart and buy some chocolate but pay the manufacturer directly and walk away with the product from Walmart.
Clearly none of you are game or app developers. If you worked really hard on your app or game just to have Apple/Steam/Google take 30% of all profits on your app/game. I'd be pissed too. Epic pleaded with them to take a more reasonable cut, and they all said no. But, then of course there are sweetheart deals with Netflix and Spotify to allow people to purchase their subscription outside of Apple ecosystem. Just shady and a big ol middle finger to your average dev company.
I love Apple as much as the next person, but when they stop robbing the developers that make their platform so good, it does nothing but help everyone.
Apple provides the same service to everyone for $99, even to apps that can't earn them nothing (open sourced, ads driven, non-profit, selling physical goods, "special cases" like Netflix, Spotify, etc).
Sure, but they lost on that. They didn't prove Apple was a monopoly. At best their concession is that they get to link out of IAP. Which for most people that like easy. They may not do. I still think Apple will appeal that part of the decision. Because, well for it to be fair. All stores would have to work that way. Go to Target, and pick up some Windex. Then be presented with an advertisement that states "By this product online for less!". That ISH aint happening.But if the initial terms of the original contract are judged unlawful or unreasonable, which I thought was what Epic were pushing for the decision on?
Paypal, 3%. Simple. Done.It won't really. It's only a boon for the big players (Epic, Amazon etc…). Setting up a payment system and bypassing impulse purchases via IAP isn't going to be profitable for 95% of developers.
Very few people are going to be setting up their credit card on your dodgy website to purchase $5 of lives in a game to get past a level they're frustrated they almost beat.
Is this a serious question? Apple would have to have a legit reason to block the app from the store. They can't simply block an app from the store just because.And what makes you think Apple is gonna let them park their apps in the App Store for FREE?
Assuming if Epic Games does not appealIt was either this ruling or allow side loading of apps like on the Mac. So from the 39,000' view of things, Apple gets to keep its security model intact.
I suspect Epic Games is going to appeal the judges decision you can not say Apple is wrong for forcing their payment system at the same time saying Apple is allowed to force their payment system and order Epic Games to pay their fees.They breached contract and lost. Its not going to be retroactive for what they did/ The judge was really clear during the case Epic went about it the wrong way and planned this out.
Apple can still choose not to allow Fortnite back as they breached TOS.
if I were apple, I would charge yearly developer fee based on developer revenue like many other business that offer software licensing based on usage/company size/employees or any other figure that would be fair for every body.
And they can show a price difference. $4 through Apple and $3 through the link. For the people thinking this is no big deal, you're delusional.This is not at all what the judge said. For Epic to only include their own payment system and leave Apple's out is the exact opposite of what the judge said Apple couldn't do. Epic will have to leave in Apple's system, but also link to their own. This isn't a whole lot different than the status quo. I do not play fortnite, but I am assuming most players know there are already other options to buy vbucks then IAP.
Apple can literally put in their contracts the developers must offer IAP as an option in their apps, and as long as Apple also allows the link to the alternative it is perfectly legal.
If I understand correctly, Fortnight users could totally have bought all the gems/whatever they wanted, for in-game use, on Epic's site, ever since the game was first released. What Epic couldn't do was to advertise that fact inside of the app. This has been the same situation for Netflix - you could subscribe on the Netflix website and then use that subscription in the app. Same exact thing. Am I missing something, or is your statement about a sweetheart deal with Netflix for outside subscriptions misleading?Epic pleaded with them to take a more reasonable cut, and they all said no. But, then of course there are sweetheart deals with Netflix and Spotify to allow people to purchase their subscription outside of Apple ecosystem.
Winners aren’t generally expected to appeal.Apple publicly called this a huge win and Epic is appealing.
Kinda shows who the winner is...
I believe that was always the concern with 3rd-party IAP. When you're dealing with tens of thousands of developers and millions of apps, you can't do a case-by-case basis for anything, you have to come up with rules that prevent undesirable flows... if Apple charged a commission for sales of apps but then let the apps do their own IAP, pretty soon most every developer would switch to "free with (3rd-party) IAP to unlock", and the App Store would end up operating as a charity.So can app developers upload free apps and offer an "Unlock the app" in-app purchase using their own payment system? This will by-pass the app purchase right?
You must have missed the part where Apple is allowed to permanently ban Epic from the App Store, and now even terminate their subsidiary developer account used to develop Unreal Engine.
Which I suspect Epic Games will appeal since you can not say Apple was wrong for forcing their payment system while also saying Apple is allowed to force their payment system and force Epic to pay their fees.You must have missed the part where Apple is allowed to permanently ban Epic from the App Store, and now even terminate their subsidiary developer account used to develop Unreal Engine. Epic is basically out of business now. Page 180 of the ruling. I’ve attached it here for your convenience. Sorry for ruining your day.
Yeah I was thinking this. The App Store will have ZERO revenue if all customers opt for alternative payment.I believe that was always the concern with 3rd-party IAP. When you're dealing with tens of thousands of developers and millions of apps, you can't do a case-by-case basis for anything, you have to come up with rules that prevent undesirable flows... if Apple charged a commission for sales of apps but then let the apps do their own IAP, pretty soon most every developer would switch to "free with (3rd-party) IAP to unlock", and the App Store would end up operating as a charity.