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Apple should put a game in the epic game store, and then demand that Apple pay be an option for payment on that game.
I wish I could say this was the dumbest comment in this thread but that wouldn't be close to true. It does however show a complete lack of understanding of what the issue is here. If you release an app that has a subscription or in app purchase beyond the initial purches on the Epic or Steam store you are under no obligation to provide future revenue to those companies. To your point, if apple wants to release an app on the PC and they don't like Epics price or policy then they can sell it on Steam, Microsoft Store, Origin Store etc. If they don't like those options then they're free to setup their own store to distribute apps. If Epic wants to do the same by selling an app on iPhones but doesn't like Apples policies they don't have the same options. There is no other store to sell on and they are not allowed to build their own store. Thats the real problem here. The fact they can sell on the Google store is NOT competition if their iphone customers don't also own an Android phone. Besides developers who owns both an Android phone and iphone? Do you consider being forced to carry two phones everywhere real market competition?
 
Surprised nobody is reporting that Apple is permitted to terminate Epic’s primary and subsidiary developer accounts. No more Fortnite on the App Store, no more development of Unreal Engine. Love it! See page 180 of the ruling, attached here.
Right. I'm just not seeing how this is a win for Epic - at all - considering their wild claims for taking this to court in the first place. None of them were found valid. And now, that's on record.

Both parties will appealed and we'll wind up back where we started - except Epic will not be on any Apple devices. If I were an Epic stockholder, or employee, I'd not be too happy with Sweeney. His martyr, Robin Hood angle, was total crap.
 
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By Epic’s logic I could go into Wal-mart and buy some chocolate but pay the manufacturer directly and walk away with the product from Walmart.
If you download an app for free and then make an in-app purchase from the app downloaded to your device are you still in Apple’s store?
 
Clearly none of you are game or app developers. If you worked really hard on your app or game just to have Apple/Steam/Google take 30% of all profits on your app/game. I'd be pissed too. Epic pleaded with them to take a more reasonable cut, and they all said no. But, then of course there are sweetheart deals with Netflix and Spotify to allow people to purchase their subscription outside of Apple ecosystem. Just shady and a big ol middle finger to your average dev company.

I love Apple as much as the next person, but when they stop robbing the developers that make their platform so good, it does nothing but help everyone.

If you're pissed that you only get to keep 70% of your revenue from the App Store... you have a couple options:
  • Leave the App Store completely and you'll get 0% of your revenue
  • Build some other type of app, like a reader app, and have people pay you directly on your own website. Then you get 100% of your revenue. Be like Netflix.
:p
 
Apple provides the same service to everyone for $99, even to apps that can't earn them nothing (open sourced, ads driven, non-profit, selling physical goods, "special cases" like Netflix, Spotify, etc).

Apple chooses to offer app distribution for free to categories where the availability of those apps adds value to Apple.
 
But if the initial terms of the original contract are judged unlawful or unreasonable, which I thought was what Epic were pushing for the decision on?
Sure, but they lost on that. They didn't prove Apple was a monopoly. At best their concession is that they get to link out of IAP. Which for most people that like easy. They may not do. I still think Apple will appeal that part of the decision. Because, well for it to be fair. All stores would have to work that way. Go to Target, and pick up some Windex. Then be presented with an advertisement that states "By this product online for less!". That ISH aint happening.
 
It won't really. It's only a boon for the big players (Epic, Amazon etc…). Setting up a payment system and bypassing impulse purchases via IAP isn't going to be profitable for 95% of developers.

Very few people are going to be setting up their credit card on your dodgy website to purchase $5 of lives in a game to get past a level they're frustrated they almost beat.
Paypal, 3%. Simple. Done.
 
It was either this ruling or allow side loading of apps like on the Mac. So from the 39,000' view of things, Apple gets to keep its security model intact.
Assuming if Epic Games does not appeal
They breached contract and lost. Its not going to be retroactive for what they did/ The judge was really clear during the case Epic went about it the wrong way and planned this out.

Apple can still choose not to allow Fortnite back as they breached TOS.
I suspect Epic Games is going to appeal the judges decision you can not say Apple is wrong for forcing their payment system at the same time saying Apple is allowed to force their payment system and order Epic Games to pay their fees.
 
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if I were apple, I would charge yearly developer fee based on developer revenue like many other business that offer software licensing based on usage/company size/employees or any other figure that would be fair for every body.

Isn't that similar to what they are doing already?

Apple gets a 30% cut from every purchase on the App Store. Or a 15% cut if the developer makes less than $1 million a year.

That sure sounds like a developer fee based on revenue...

:p
 
Recommendation to Apple:

Start offering two programs for developers:

A) Current app store rules and pricing, including free distribution

B) $1 / app/update download distribution fee, apps can use 3rd party payment systems
 
This is not at all what the judge said. For Epic to only include their own payment system and leave Apple's out is the exact opposite of what the judge said Apple couldn't do. Epic will have to leave in Apple's system, but also link to their own. This isn't a whole lot different than the status quo. I do not play fortnite, but I am assuming most players know there are already other options to buy vbucks then IAP.
Apple can literally put in their contracts the developers must offer IAP as an option in their apps, and as long as Apple also allows the link to the alternative it is perfectly legal.
And they can show a price difference. $4 through Apple and $3 through the link. For the people thinking this is no big deal, you're delusional.
 
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So can app developers upload free apps and offer an "Unlock the app" in-app purchase using their own payment system? This will by-pass the app purchase right?
 
All this ruling really does is this I'm thinking: Before the ruling, A store currently has printers and blank paper on a shelf it's selling. Near them are price tags. Now, after the ruling that store has to put a little sign next to the blank paper that reads, "This item is also available at this website or physical store..." Done.

What Apple should do is offer the equivalent of (digital) coupons like store do now, and price match guarantees, "If you see this at a cheaper price elsewhere, we'll match it!" (or better, "If you see this at another store for less, we'll beat it by 2%!")
 
Epic pleaded with them to take a more reasonable cut, and they all said no. But, then of course there are sweetheart deals with Netflix and Spotify to allow people to purchase their subscription outside of Apple ecosystem.
If I understand correctly, Fortnight users could totally have bought all the gems/whatever they wanted, for in-game use, on Epic's site, ever since the game was first released. What Epic couldn't do was to advertise that fact inside of the app. This has been the same situation for Netflix - you could subscribe on the Netflix website and then use that subscription in the app. Same exact thing. Am I missing something, or is your statement about a sweetheart deal with Netflix for outside subscriptions misleading?
 
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I tend to think most users will bypass the outside payment option, for a number of reasons, including the security in the Apple App Store model, and the simple convenience of using the built-in tools, along with the relative ease of managing a subscription right on the device, in the OS. This maybe more of a Pyrrhic victory for devs seeking to avoid paying apple a cut of subscription fees and the like. You won. Now, make it both cheaper for the user (because if you charge the same amount for whatever content, why would the consumer use your solution) AND at least as convenient.
 
So can app developers upload free apps and offer an "Unlock the app" in-app purchase using their own payment system? This will by-pass the app purchase right?
I believe that was always the concern with 3rd-party IAP. When you're dealing with tens of thousands of developers and millions of apps, you can't do a case-by-case basis for anything, you have to come up with rules that prevent undesirable flows... if Apple charged a commission for sales of apps but then let the apps do their own IAP, pretty soon most every developer would switch to "free with (3rd-party) IAP to unlock", and the App Store would end up operating as a charity.
 
You must have missed the part where Apple is allowed to permanently ban Epic from the App Store, and now even terminate their subsidiary developer account used to develop Unreal Engine.

Apple should kick Epic out of the App Store permanently... and reduce App Store fees to 10% for all apps regardless of revenue.

That'll be extra salt in the wound for Epic...

🤣
 
You must have missed the part where Apple is allowed to permanently ban Epic from the App Store, and now even terminate their subsidiary developer account used to develop Unreal Engine. Epic is basically out of business now. Page 180 of the ruling. I’ve attached it here for your convenience. Sorry for ruining your day.
Which I suspect Epic Games will appeal since you can not say Apple was wrong for forcing their payment system while also saying Apple is allowed to force their payment system and force Epic to pay their fees.
 
I believe that was always the concern with 3rd-party IAP. When you're dealing with tens of thousands of developers and millions of apps, you can't do a case-by-case basis for anything, you have to come up with rules that prevent undesirable flows... if Apple charged a commission for sales of apps but then let the apps do their own IAP, pretty soon most every developer would switch to "free with (3rd-party) IAP to unlock", and the App Store would end up operating as a charity.
Yeah I was thinking this. The App Store will have ZERO revenue if all customers opt for alternative payment.
 
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