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How do you imagine they would enforce this? They already have a contract with the devs. The judge verdicts changes some details of this contract. The contract does not give Apple any rights to demand insight into the developer's financial documents or ask for compensation outside of the usual commission. They would need to renegotiate/renew the contracts with all the devs — and not to the dev's advantage. I doubt this would be an easy thing to do.
My guess is that Apple would have large developers sign revised contracts that stipulate they owe Apple 30% of in-app purchases that take place outside of Apple payment.

To monitor this, Apple could utilize a process that involves these developers self-reporting the amount of App Store billings that occur on other payment platforms. Audits would exist as a way of ensuring developers report accurate figures. Apple would then assess a commission based on those ex-Apple payment billings (could be 30% or the difference between 30% and whatever the other payment service charges). It is certainly possible that developers end up paying more when a customer uses an alternative payment for in-app purchases versus using Apple payment. The unsaid implication is that such a system would force developers to stick with Apple payment and not offer alternative payments in the first place.

This is the type of unintended consequence and development that is possible when such a rule is passed.

Apple would not stipulate the same terms to small developers. To be clear, I feel that this is still far from an ideal solution versus the current structure. There are also questions regarding the legality (and the optics) of such a move. However, it would at least solve some of the bad optics that would be found with Apple going after small developers.

People would be less sympathetic of Apple going after a larger developer like Epic vs a smaller one like Hey.
 
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But 15-30% is not just for payment processing. Apple is maintaining servers, providing marketing support, providing security for the entire store, among other things. If these companies had to invest in a digital store on their own with the robust security Apple has, credit card payment systems (that scale) they probably would be paying just as much, possibly more, than the 30% Apple takes. We are focused so much on Apple's cut, but forget that the developers are still making 70% gross margin on their sales. Granted, operating expenses etc., will reduce that, but if a developer has 60%+ operating expenses, maybe they should consider that they aren't making $$ due to out of control spending and not Apple's 30% cut.
Nowhere is there ever a rational reason do build their own payments system when they can literally use dousins available competitions with low fees. And apple likely have closer to 90-9% gross margins on AppStore purchases
But wait! The companies bringing these actions are all about their heartwarming concern for consumer rights and once they set up their third-party payment services, they'll pass that 30% "Apple Tax" saving straight on to the customers! Then we'll all get a free pet unicorn that eats waste plastic and excretes calorie-free chocolate!!!
We will just get an PayPal button, Apple Pay, button, credit card field and apples expensive iAP option. You must be insane to believe a payment system will be built. Why make a new tire from scratch when stores already sell them finished for you…
Better developers keep the apple tax than apple having their tax

The most obvious danger is that - once developers have to pay 30% on the app purchase price but can dodge that on IAPs - the App Store could fill up with even more "freemium" software that requires a third-party payment or subscription to be of any use. While there's nothing superficially wrong with that (for the consumer) - and it is even sensible for things like Netflix that are useless without a subscription or in-app purchases, I think its a negative influence on things like games which end up being designed specifically to maximise their dependence on IAP - at the expense of gameplay.
Sorry to break it to you, but that is already the case for the last 10 years.
Other problem is that, while the 30% may chafe large businesses with the resources to run their own payment system,
Won’t happen. Ready made solutions are already available with barely 5% of the cost compared to apples forced option
it is an absolute. freaking. bargain. for small fry who don't have their own distribution network, credit card facilities, business banking etc.
it’s an absolute robbery because they can’t choose anything else. Stripe/PayPal have 2.9%fee+0.3$ for every purchase
And on 1-5$ purchases its 0.1-0.45$

iAP is kind of a good option for 1$ or less purchases.
1000$= 300$ iAP fee
1000$= 30~$ stripe/PayPal fee
Yea… great deal my ass
(even if they don't all appreciate the cost of advertising, distribution and payment processing). We'll see whether that changes without the large players, effectively, subsidising the system (and remember the point above - this could hit revenue from initial App sales, not just IAPs).
Apple App Store is notoriously bad for advertising, top 100 lists often have bootleg games etc. this is not developers problem. If apple punished the smaller developers to make up for the big players they might just go to android instead. So apple have to chose what they value, happy customers or higher profits from services
 
I’m not a professional lawyer but I did read the ruling and have some understanding of business law.

What in the ruling or injunction stops Apple from collecting commissions outside the existing IAP mechanism? The injunction only stops Apple prohibiting outside links.

Requiring 30% commission is already in the Apple Developer agreement; I don’t see anything in the ruling that stops Apple from collecting this even for transactions outside the in-app purchase mechanism.
If that is the case then Epic would have won not that much, except it could force players to make an account and collect personal data that way. That would benefit a new service but that's about it.
 
Thus, the quote does not refer to purchases made outside apps, but only to in-app purchases, and as such it can not be concluded that Apple is entitled to charge a commission for purchases made outside apps.

My take on it isn't that the ruling necessary explicitly says so but it doesn't ban Apple from doing it.

"[Apple] prohibiting developers from (i) including in their apps and their metadata buttons, external links, or other calls to action that direct customers to purchasing mechanisms, in addition to In-App Purchasing and (ii) communicating with customers through points of contact obtained voluntarily from customers through account registration within the app."

Apple can do and change everything, if they want, as long as they don't break the law and don't violate the above.

So what's stopping Apple from changing its rules for the App Store and calculate commission based on revenue from the app independent of the payment system?
 
My guess is that Apple would have large developers sign revised contracts that stipulate they owe Apple 30% of in-app purchases that take place outside of Apple payment.

This is already in the existing developer agreement, since it makes no distinction as to where the transaction takes place. It just stipulates that Apple is owed a commission for sales.

This is why Epic still had to pay Apple commission for v-buck sales made outside the App Store.
 
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I’m not really sure that this was true. (Not about your opinion, but I believe there were thoughts apple would be “crushed “.

That was not my stance. As I’ve said, I posted this possible outcome as a good one for now. Basically the ball is now on Apple court … and was ruled to change how it plays ball … it’s not judge procedure.
 
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You don't understand this logic. You pay Microsoft for all of your transaction on a Windows PC? No? Curious to why is that? Hmmmm.

The market developed very differently. When PC's came out digital distribution was not realistic, even with 2400 baud dialup. Hence it took the same distribution model as physical goods.

Apple is forced to allow developers to link to payment mechanisms in addition to Apple’s In-App Purchasing system. This means consumers can purchase items outside Apple’s In-App Purchasing system. This blows away the very foundation of Apple’s App Store business model, which is based on charging a commission for purchases made using Apple’s In-App Purchasing system. Very bad for Apple.

That remains to be seen; Apple may or may not be allowed to charge a commission on purchase outside of it's IAP process.

Ummm…. They ruled Apple is not a monopoly under the current antitrust law.

Current law is what counts. That's why they are used in court instead of "what we want the law to be..."

It's funny how people forget how was life before App Store. Indie developers were basically non-existent, save for very few fortunate ones that had a niche. Apple's 30% have revolutionized market access for "poor" devs, allowing them to develop and ship software without having to deal with the complex logistics or paying high upfront listing fees.

Exactly. If Apple changes its pricing structure to add more upfront fees small developers will be hurt. Apple could charge for hosting / review /etc. based on downloads or use patterns on an iPhone and makeup for any lost revenue from out side of IAP purchases.
In fact I believe if Apple simply applies to the ruling to the current practice it may be even for its benefit. The consumer benefit in using Apple payment, such as a consolidated list of all services subscribed is still evident, at least for me … not so much if it means a 30% price on top of the price practiced in other platforms. Honestly if it was 5% or so, I would just simply use the App Store payment for the convenience … yes that includes services like Microsoft Office 365 if available … $5 in $100 ok for the convenience ok … but $30 is rather too much as a consumer.

The real question for me is will companies actually reduce prices or simply enjoy a windfall?

I don't understand people that stick up for huge faceless mega corporations and not the low level consumer. Us. I support any measure that saves the consumer money and gives us more choice.

Some of you on here comment like you're sitting on the board. LOL.

There is no evidence prices will drop; and some that they won't.

What a rare occurence...legal professionals disagreeing on a ruling. I guess this remains to be seen on whether apple is entitled to commissions on app store based purchases.

Two lawyers, three opinions.

One doesn't have to be a legal professional to conclude that my interpretation is correct.

If Apple were really entitled to a commission for every purchase made outside the app, what would be the use of the court forcing Apple to allow developers to link to alternate purchasing mechanisms for making purchases outside the app?

Well, it resolves the issue of anti-competitive behavior relative to IAP policies.

To me, the questions till remains as to how Apple could change the contractual agreements between them and developers. A licensing scheme requiring a cut of revenue is not an unusual contractual requirement, Epic, IIRC, does that for its Unreal Engine. Sony, if I read it right, gets a cut based on how much time is spent by gamers in app on its platform.

Apple could very well find ways to continue to get revenue even if the actual purchase is made outside of the app.

If they can't, it would setup the scenario where every paid app goes freemium and developers simply setup a purchasing link to unlock the full features and pay Apple zero; that clearly is unsustainable for Apple. Apple could do away with freemium all together; allow developers to sell codes on their site and charge a fee to redeem the app from the app store; plus charge a fee to host the app.

Another alternative might be to allow links but do away with immediate unlocking / download and require a code to accomplish that for off app purchase and take their cut, reduced by some small percentage since they don't do CC processing when activating.

Apple could even go full on consumer friendly and give a 10% (or some percentage) bonus on iTunes gift cards to encourage their use; which require an IAP to redeem and drive sales to IAP that way.

Would those methods stand up in court? Who knows.
 
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It would give users what they want - choice, while addressing the issue of developers potentially being able to get out of paying Apple's 30% or 15% cut via the use of third party payments and not contributing their share to upkeeping the app store.

I am a user and I don't want choice. I want exactly just one choice: One store for everything.

One place to register (already done as part of using Apple devices), one place to enter payment information, one place to complain, one place to ask for refund, one place to cancel subscription, only one user interface to know.

Choice is the enemy of convenience and laziness two things I value highly.
 
My guess is that Apple would have large developers sign revised contracts that stipulate they owe Apple 30% of in-app purchases that take place outside of Apple payment.

On which legal grounds? Why would any developer sign a contract that is less advantageous to them than their current one?

it’s an absolute robbery because they can’t choose anything else. Stripe/PayPal have 2.9%fee+0.3$ for every purchase
And on 1-5$ purchases its 0.1-0.45$

Majority of in-app purchases are between $1 and $5, which means that using Stripe for them will cost you between 30% and 10% (don't forget that the fee increases for international customers). And you have to do VAT reporting on top of that. And of course, you still end up paying when the customer demands a refund. Or maybe you want to use another processor who does taxes and reporting for you, such as Paddle. Well, that will be somewhere between 50% and 15% of your revenue for those price points.

1000$= 300$ iAP fee
1000$= 30~$ stripe/PayPal fee
Yea… great deal my ass

What iOS apps charges $1000 for an in-app purchase? That's a really weird argument to make. Basically what you are saying is that the devs will have to avoid customer-friendly price points to make more money :rolleyes:
 
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So what's stopping Apple from changing its rules for the App Store and calculate commission based on revenue from the app independent of the payment system?

Three things. First, it's not practically enforceable. Two, they have existing contracts and they would need to force the devs to accept new contracts that disadvantage them. And three, that would be absolutely terrible PR blunder for Apple. Imagine the outrage. No, if they want to compensate the loss of the revenue, they would charge for App Store listing and API use.
 
I’m not a professional lawyer but I did read the ruling and have some understanding of business law.

What in the ruling or injunction stops Apple from collecting commissions outside the existing IAP mechanism? The injunction only stops Apple prohibiting outside links.

Requiring 30% commission is already in the Apple Developer agreement; I don’t see anything in the ruling that stops Apple from collecting this even for transactions outside the in-app purchase mechanism.
This actually is a good question.

The current contract does not allow developers to direct customers to alternative purchase mechanisms, i.e. purchases outside the app. This is the so called "anti-steering provision". The injunction effectively nullifies that provision.

Suppose Apple changes the contract and now demands 30% commission for every purchase, even those made outside apps. If Apple prohibiting developers from even mentioning external purchasing options has been ruled unfair and anti-competitive behaviour, as has been ruled in current ruling, Apple demanding a cut from said purchases would most definitely constitute anti-competitive behaviour.
 
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If that is the case then Epic would have won not that much, except it could force players to make an account and collect personal data that way. That would benefit a new service but that's about it.

I agree, I don’t think Epic won anything. That’s why they’re so unhappy and Apple is so happy. Epic even had to pay for the commissions on v-buck sales outside the App Store,
 
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I’m so confused about one detail that seems contrary to the rulings that are about to be put in place:

If the judge rules that links to external payment providers is permissible, then that means the laws should always have been that way to begin with.

So why, then, does Epic need to pay Apple a 30% commission on the transactions it made from the external payment provider?

That seems like punishing Epic for making the courts acknowledge that it should have been that way all along…

Why does Epic need to pay a cent? They literally gave Fortnight customers the choice to use Apple Pay or their own provider, which is what the judges ruling is forcing Apple to permit.

This seems like a bizarre contradiction.
 
The real question for me is will companies actually reduce prices or simply enjoy a windfall?

Multi platform can do two things. Either price match between in and out App Store payment … or not.

If companies don’t change out of the App Store payment methods to something more competitive don’t see how these methods can compete as an alternative to their customers.

If Apple tries to create barriers of entry to new payment methods and adopts any anti competitive model on royalties, basically not charging royalties when the user opts for App Store payments a 30% fee on an App Store sale is applied, while demanding outside payments say 30% in royalties … Huston we have a problem. Because this value, royalty, should be stacked on both ends in a normal market configuration … If you have 30% royalty means that any App Store would go bankrupt with a 30% fee … but hey it’s not the case is it? So the royalty cannot be 30% ever.

Let’s not forget that Apple practice was ruled anti competitive. Even in scenario we’re it was not considered a monopoly. Apple response to the resolution will dictate or not further measures / law suits.
 
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I’m so confused about one detail that seems contrary to the rulings that are about to be put in place:

If the judge rules that links to external payment providers is permissible, then that means the laws should always have been that way to begin with.

So why, then, does Epic need to pay Apple a 30% commission on the transactions it made from the external payment provider?

Because the judge never stopped Apple from collecting commission on sales outside its App Store - that is already in the existing Developer Agreement, and there was no injunction against that.
 
Suppose Apple changes the contract and now demands 30% commission for every purchase, even those made outside apps. If Apple prohibiting developers from even mentioning external purchasing options has been ruled unfair and anti-competitive behaviour, as has been ruled in current ruling, Apple demanding a cut from said purchases would most definitely constitute anti-competitive behaviour.

This is already in the Developer Agreement.

What isn’t in the agreement is a way to monitor outside sales; that’s a pain to administer at the scale of Apple but a perfectly legal and normal way of doing business.
 
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This actually is a good question.

The current contract does not allow developers to direct customers to alternative purchase mechanisms, i.e. purchases outside the app. This is the so called "anti-steering provision". The injunction effectively nullifies that provision.

Suppose Apple changes the contract and now demands 30% commission for every purchase, even those made outside apps. If Apple prohibiting developers from even mentioning external purchasing options has been ruled unfair and anti-competitive behaviour, as has been ruled in current ruling, Apple demanding a cut from said purchases would most definitely constitute anti-competitive behaviour.
Basically without the ability to collect from revenue derived from the ios ecosystem, devs can use Apples' IP for free, which doesn't make sense.
 
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I’m so confused about one detail that seems contrary to the rulings that are about to be put in place:

If the judge rules that links to external payment providers is permissible, then that means the laws should always have been that way to begin with.

So why, then, does Epic need to pay Apple a 30% commission on the transactions it made from the external payment provider?

That seems like punishing Epic for making the courts acknowledge that it should have been that way all along…

Why does Epic need to pay a cent? They literally gave Fortnight customers the choice to use Apple Pay or their own provider, which is what the judges ruling is forcing Apple to permit.

This seems like a bizarre contradiction.

The devil is in the details. Epic is liable for breach of contract not because Epic breached the anti-steering provision in the contract with Apple, which prohibits developers from even mentioning alternative purchasing options, but other provisions (ruling, p. 173):

Because Apple’s breach of contract claim is also premised on violations of DPLA provisions independent of the anti-steering provisions, the Court finds and concludes, in light of plaintiff’s admissions and concessions, that Epic Games has breached these provisions of the DPLA and that Apple is entitled to relief for these violation.

Most notably, Epic did not pay Apple commission for in-app purchases, thereby breaching the provision in the contract that requires them to do so (ruling, p. 168):
These counterclaims are based on Epic Games’ covert implementation of the hotfix in Fortnite and its failure to pay Apple its commission on in-app purchases through Fortnite.

Thus, the court's ruling that:
(i) Epic is liable for breach of contract and
(ii) Apple violates anti competition law

are perfectly reconcilable. The breach of contract relates in-app purchases, the violation of anti competition law relates to purchases outside apps.
 
Because Epic willfully broke their legally binding contract (and employed fraud to do so). Laws do not have retroactive force. The proper way for Epic to act would have been to follow their contract while at the same time appealing that the contract is unfair.
Wrong. The law wasn't changed. The facts have been applied to the existing law, on the basis of which the court came to a conclusion. The reason Epic is liable for breach of contract and needs to pay 30% commission over sales to Apple is explained in my post above. Please refrain from making legal statements if you have no idea what you are talking about.
 
Basically without the ability to collect from revenue derived from the ios ecosystem, devs can use Apples' IP for free, which doesn't make sense.
No. Apple charges a $99 developer fee. They could change that rate, or come up with alternative sources of revenue. The court observed (ruling, p. 114):

That said, the record is devoid of evidence that Apple set its 30% commission rate as a calculation related to the value of its intellectual property rights. Nor is there any evidence that Apple could not create a tiered licensing scheme which would better correlate the value of its intellectual property to the various levels of use by developers.

Apple will have to, since many large developers, who bring in most of Apple's App Store profits, will probably switch to purchasing outside apps to avoid the 30% commission.
 
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