To quote the relevant developer agreement:
"Apple shall be entitled to the following commissions in consideration for its services as Your agent and/or commissionaire under this Schedule 2:
(a) For sales of Licensed Applications to End-Users, Apple shall be entitled to a commission equal to thirty percent (30%) of all prices payable by each End-User"
I fail to see how Apple would be acting as an "agent" or "commissionaire" for Epic games or other developers on any out-of-app purchases.
They may change that agreement with developers to include sales outside of apps - but would then risk engaging in anti-competitive behaviour even more.
Agree.
Strictly speaking, when you sign the agreement you agree that Apple is your "agent" and "commissionaire." When the user downloads the app from the App Store, that's Apple acting on your behalf.
1.1
You hereby appoint Apple and Apple Subsidiaries (collectively “Apple”) as: (i) Your agent for the marketing and delivery of the Licensed Applications to End-Users located in those countries listed on Exhibit A, Section 1 to this Schedule 2, subject to change; and (ii) Your commissionaire for the marketing and delivery of the Licensed Applications to End-Users
(c) For the purposes of this Schedule 2, the term “Licensed Application” shall include any content, functionality, extensions, stickers, or services offered in the software application.
In-app purchases simply "unlock" content already contained in the app itself:
3.1
... However, You are responsible for hosting and delivering content or services sold by You using the In-App Purchase API, except for content that is included within the Custom Application itself (i.e., the In-App Purchase simply unlocks the content) ...
Apple can no longer restrict you from using a third party paying mechanism, but everything else here still applies.
In the court's ruling, they agree Apple can still collect commission on IAP paid for by third party payment methods:
Page 150
"First, and most significant, as discussed in the findings of facts, IAP is the method by which Apple collects its licensing fee from developers for the use of Apple’s intellectual property. Even in the absence of IAP, Apple could still charge a commission on developers. It would simply be more difficult for Apple to collect that commission. 617"
Their footnote 617 states:
"617. In such a hypothetical world, developers could potentially avoid the commission
while benefitting from Apple’s innovation and intellectual property free of charge. The Court presumes that in such circumstances that Apple may rely on imposing and utilizing a contractual right to audit developers annual accounting to ensure compliance with its commissions, among other methods. Of course, any alternatives to IAP (including the foregoing) would seemingly impose both increased monetary and time costs to both Apple and the developers."
If this ruling stands, I think Apple will need to amend its developer agreement to add rules about how it would monitor, audit and collect commission on payments outside IAP. That's going to be a huge pain for Apple and its developers.
Finally, in the sections related to Epic's breach of contract (Page 173), the Court found that Epic violated this section of the developer agreement:
"... In particular, Epic Games’ actions violated the DPLA provisions (1) requiring developers not to “hide, misrepresent or obscure any features, content, services or functionality” in their apps and not to “provide, unlock or enable additional features or functionality through distribution mechanisms other than the App Store,” and (2) requiring Epic Games to pay Apple “a commission equal to thirty percent (30%) of all prices payable by each end-user” through the App Store.
As noted, plaintiff has admitted that it breached the DPLA as Apple alleges and has conceded that, if the Court finds that the breached provisions of the DPLA are enforceable against Epic Games, then Apple would be entitled to relief as a result of the breach."
When they calculating commission due, the Court used the amount paid through Epic's Direct Payment (e.g. third party) (Page 179):
(1) damages in an amount equal to (i) 30% of the $12,167,719 in revenue Epic Games collected from users in the Fortnite app on iOS through Epic Direct Payment between August and October 2020, plus (ii) 30% of any such revenue Epic Games collected from November 1, 2020 through the date of judgment;
The Court clearly believes Apple can legally collect commission on payments made using a third party mechanism.