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No. Apple charges a $99 developer fee. They could change that rate, or come up with alternative sources of revenue. The court observed (ruling, p. 114):



Apple will have to, since many large developers, who bring in most of Apple's App Store profits, will probably switch to purchasing outside apps to avoid the 30% commission.
There are other legal opinions which are counter to yours.
 
Requiring 30% commission is already in the Apple Developer agreement; I don’t see anything in the ruling that stops Apple from collecting this even for transactions outside the in-app purchase mechanism.
To quote the relevant developer agreement:

"Apple shall be entitled to the following commissions in consideration for its services as Your agent and/or commissionaire under this Schedule 2:
(a) For sales of Licensed Applications to End-Users, Apple shall be entitled to a commission equal to thirty percent (30%) of all prices payable by each End-User"


I fail to see how Apple would be acting as an "agent" or "commissionaire" for Epic games or other developers on any out-of-app purchases.

They may change that agreement with developers to include sales outside of apps - but would then risk engaging in anti-competitive behaviour even more.
Suppose Apple changes the contract and now demands 30% commission for every purchase, even those made outside apps. If Apple prohibiting developers from even mentioning external purchasing options has been ruled unfair and anti-competitive behaviour, as has been ruled in current ruling, Apple demanding a cut from said purchases would most definitely constitute anti-competitive behaviour.
Agree.
 
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Epic Game's Next Target is going to be Sony, Microsoft and Nintendo to force alternative payment options as well.
This is the only way I can accept it. People here keep saying Apple has a monopoly but that is entirely untrue. As a developer, I have many choices to release my code to the public. And I have alternatives for mobile apps other than iOS. You cannot make the market as small as iOS Apps.

With this logic, Sony has a monopoly on PS5 distribution. Because, even with physical media, Sony needs to have approved and received payments from you as a developer. I cannot fire up Visual Studio, write a game, release it on my website and have people side-load on PS5. I therefore require Sony approval and payments in order to distribute my game.

I don't want this to become going after Apple because its Apple. Lets apply the same restrictions to everyone, gaming consoles included.
 
But if the initial terms of the original contract are judged unlawful or unreasonable, which I thought was what Epic were pushing for the decision on?
This argument keeps getting brought up time and time again. You can't just breach any and all contracts when you feel its "unlawful". Just like I can't breach my non-compete at work just because I feel like it one day. I can't breach my "no pets allowed" clause in my apartment contract because I feel like it one day when I feel its unlawful. That is not how it works. You can't go off feelings.
 
Wrong. The law wasn't changed. The facts have been applied to the existing law, on the basis of which the court came to a conclusion. The reason Epic is liable for breach of contract and needs to pay 30% commission over sales to Apple is explained in my post above. Please refrain from making legal statements if you have no idea what you are talking about.

Thanks for clarification and sorry for adding to confusion. You are correct, I should not have commented.
 
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The only opinion that matters is the court's opinion, which I have quoted above.
No it was your interpretation of the court's opinion, which other attorneys disagree with. (I could be m istaken, but I left a bread crumb trail to a youtube video, where the attorney seems to have a different interpretation)
 
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Yes it is a win for Epic. They sued for more knowing full well they would not win all. Ultimately the most important for them right now is in game revenue which they don't have to share with Apple on iOS anymore. Several countries will follow as the dominos start to fall.
Yes, they get to continue to keep the 100% of $0 revenue. Big win!
 
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Clearly none of you are game or app developers. If you worked really hard on your app or game just to have Apple/Steam/Google take 30% of all profits on your app/game. I'd be pissed too. Epic pleaded with them to take a more reasonable cut, and they all said no. But, then of course there are sweetheart deals with Netflix and Spotify to allow people to purchase their subscription outside of Apple ecosystem. Just shady and a big ol middle finger to your average dev company.

I love Apple as much as the next person, but when they stop robbing the developers that make their platform so good, it does nothing but help everyone.
Sorry, clearly you are not a developer. I do a lot of stuff on my own "not using Apple's infrastructure"/ I have a monthly CDN bill of $1,000 and my application is not really that large. In the end, all the marketing, CDN costs, employment for billing questions it ends up being more than 30%.
 
You must have missed the part where Apple is allowed to permanently ban Epic from the App Store, and now even terminate their subsidiary developer account used to develop Unreal Engine. Epic is basically out of business now. Page 180 of the ruling. I’ve attached it here for your convenience. Sorry for ruining your day.
That is good to hear. You cannot just breach a contract one day because you feel like it and not have any consequences. That is just now how things work.
 
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Bad analogy. Better one would be Walmart distributing AppleTVs (without charging Apple for logistics etc.) to a huge customer base that Walmart has gathered over the years and demanding a portion of profits that Apple makes from AppleTV in return.
These analogies are forgetting a big BIG piece of things. Payment is going THROUGH Apple (in your scenario Walmart). Any payment disputes, questions, refunds, whatever it takes time away from an APPLE representative. I have called them many times in the past many years about refunding app purchases and discuss some billing issues. I did NOT contact the developer's representatives. So yeah, who pays that Apple Rep's salary when they are focused on helping me refund WeirdCameraApp123?

So with your and others analogy, if you go THROUGH Walmart to purchase a TV show on Apple TV, and have issues with it not playing or whatever and want a refund, you will be talking to Walmart. So yes, I think its fair that Walmart gets a cut on the transaction.
 
The devil is in the details. Epic is liable for breach of contract not because Epic breached the anti-steering provision in the contract with Apple, which prohibits developers from even mentioning alternative purchasing options, but other provisions (ruling, p. 173):

Most notably, Epic did not pay Apple commission for in-app purchases, thereby breaching the provision in the contract that requires them to do so (ruling, p. 168):


Thus, the court's ruling that:
(i) Epic is liable for breach of contract and
(ii) Apple violates anti competition law

are perfectly reconcilable. The breach of contract relates in-app purchases, the violation of anti competition law relates to purchases outside apps.
It seems to me that Apple clearly was in violation of CA law regarding prohibiting steering in app; but that charging a commission was not unreasonable nor that doing so on non-IAP purchases would necessarily be illegal; rather that would be a matter of contractual arrangements between Apple and the developer. Granted Apple has more bargaining power but they could offer various contract terms to give developers a choice of how to structure fees and the level of the fee; giving some balance to the relationship.

Your position seems to be that the ruling means Apple could not change its fee structure to require developers to pay a percentage of out side of IAP sales to Apple as a condition of being on the app store. If that is the case, what is your reasoning behind such a stance?

To quote the relevant developer agreement:

"Apple shall be entitled to the following commissions in consideration for its services as Your agent and/or commissionaire under this Schedule 2:
(a) For sales of Licensed Applications to End-Users, Apple shall be entitled to a commission equal to thirty percent (30%) of all prices payable by each End-User"


I fail to see how Apple would be acting as an "agent" or "commissionaire" for Epic games or other developers on any out-of-app purchases.

By providing the platform for their app.

They may change that agreement with developers to include sales outside of apps - but would then risk engaging in anti-competitive behaviour even more.

I'm not so sure, licensing agreements can require a royalty or other fee for sales of products using it; so Apple could follow Epic's lead and charge for use of the developer tools.

This is the only way I can accept it. People here keep saying Apple has a monopoly but that is entirely untrue. As a developer, I have many choices to release my code to the public. And I have alternatives for mobile apps other than iOS. You cannot make the market as small as iOS Apps.

A judge did.

With this logic, Sony has a monopoly on PS5 distribution. Because, even with physical media, Sony needs to have approved and received payments from you as a developer. I cannot fire up Visual Studio, write a game, release it on my website and have people side-load on PS5. I therefore require Sony approval and payments in order to distribute my game.

I don't want this to become going after Apple because its Apple. Lets apply the same restrictions to everyone, gaming consoles included.

They should; as should the ability to sell items for the games outside of their store so Epic could not stop the sale of items held by individual accounts to each other nor collect a fee.

These analogies are forgetting a big BIG piece of things. Payment is going THROUGH Apple (in your scenario Walmart). Any payment disputes, questions, refunds, whatever it takes time away from an APPLE representative. I have called them many times in the past many years about refunding app purchases and discuss some billing issues. I did NOT contact the developer's representatives. So yeah, who pays that Apple Rep's salary when they are focused on helping me refund WeirdCameraApp123?

So with your and others analogy, if you go THROUGH Walmart to purchase a TV show on Apple TV, and have issues with it not playing or whatever and want a refund, you will be talking to Walmart. So yes, I think its fair that Walmart gets a cut on the transaction.

That's just it. If you buy something outside of Apple's IAP you'll have to deal with the developer, not Apple. If the developer is non-responsive you'll have very little recourse.
 
Maybe epic will offer a service for small developers to handle this for them for free.
Free or not, someone will. Once the legal dust has settled and it's legal to do so.

FastSpring charges less than 10% today - so there's room for lower fees than the 30% from Apple.
 
Free or not, someone will. Once the legal dust has settled and it's legal to do so.

FastSpring charges less than 10% today - so there's room for lower fees than the 30% from Apple.
But that doesn’t mean that apple can’t tack on a 20% fee even though the purchase occurred outside of apples payment processor.
 
You obviously didn’t read Epic’s original complaint. They had far reaching allegations, including those that Apple is an illegal monopoly. The Judge declared all those as ********, only ruling in favor of Epic on the payment issue. Next time anyone accuses Apple of being monopolistic, they can point to this ruling and say, ”No, we’re not.” That is a big win for Apple.
The judge had no comment on them being a monopoly other than to say Epic failed to prove it, up next will be the US Government and that’s when Apples real trouble is going to start 🙄
 
It would give users what they want - choice, while addressing the issue of developers potentially being able to get out of paying Apple's 30% or 15% cut via the use of third party payments and not contributing their share to upkeeping the app store.
Over 80% of apps in the App Store are free. How are they contributing their share to the upkeep of the App Store? How does Facebook, Instagram, Netflix, Spotify, Kindle etc. contribute to the upkeep of the app store?
 
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That's just it. If you buy something outside of Apple's IAP you'll have to deal with the developer, not Apple. If the developer is non-responsive you'll have very little recourse.
Sorry if I wasn't clear. My statement was more for that Apple does indeed deserve the commission for IAP. Because, like I have said, I have contacted Apple about any billing issues. I can't be the only one in the world to have done that, so that rep's salary needs to be coming from somewhere.
 
Over 80% of apps in the App Store are free. How are they contributing their share to the upkeep of the App Store? How does Facebook, Instagram, Netflix, Spotify, Kindle etc. contribute to the upkeep of the app store?
If all apps were free and people didn’t buy IAP the App Store would still exist and be subsidized by other apple revenue centers. (As well as the $99 developer agreement)
 
You don't understand this logic. You pay Microsoft for all of your transaction on a Windows PC? No? Curious to why is that? Hmmmm.
I....just don't understand this argument either. Apple is not collecting ALL TRANSACTIONS on iPhone. I can buy something with Safari and Apple gets 0 from it.
 
My guess is that Apple would have large developers sign revised contracts that stipulate they owe Apple 30% of in-app purchases that take place outside of Apple payment.

To monitor this, Apple could utilize a process that involves these developers self-reporting the amount of App Store billings that occur on other payment platforms. Audits would exist as a way of ensuring developers report accurate figures. Apple would then assess a commission based on those ex-Apple payment billings (could be 30% or the difference between 30% and whatever the other payment service charges). It is certainly possible that developers end up paying more when a customer uses an alternative payment for in-app purchases versus using Apple payment. The unsaid implication is that such a system would force developers to stick with Apple payment and not offer alternative payments in the first place.

This is the type of unintended consequence and development that is possible when such a rule is passed.

Apple would not stipulate the same terms to small developers. To be clear, I feel that this is still far from an ideal solution versus the current structure. There are also questions regarding the legality (and the optics) of such a move. However, it would at least solve some of the bad optics that would be found with Apple going after small developers.

People would be less sympathetic of Apple going after a larger developer like Epic vs a smaller one like Hey.
I don’t see any legal ground for Apple having the right to a percentage sales that occur outside of an iOS app. I’d argue it’s questionable whether they have that right with IAP because that transaction happens after an app is downloaded from the store to an individual’s device. No way would a court rule Apple is entitled to a cut of commerce that happens in the browser. That’s crazy.
 
I don’t see any legal ground for Apple having the right to a percentage sales that occur outside of an iOS app. I’d argue it’s questionable whether they have that right with IAP because that transaction happens after an app is downloaded from the store to an individual’s device. No way would a court rule Apple is entitled to a cut of commerce that happens in the browser. That’s crazy.
It depends and we will have to see how this shakes out. If the link clicked originated in the app it’s possible that apple can get a cut. Obviously this is being debated on MR, we may have to wait to see how this turns out.
 
Apple could not change its fee structure to require developers to pay a percentage of out side of IAP sales to Apple as a condition of being on the app store. If that is the case, what is your reasoning behind such a stance?
I'm not Natrium. But again, competition law.
What's to stop them from charging a cut of Amazon's sales in their iOS app? Or in-browser (in-Safari) sales?
By providing the platform for their app.
The current Paid Applications Agreements only speaks of "marketing and delivery". Not merely "providing the platform". They could (try to) change that - but would then, without doubt, become subject to even more legal scrutiny.
I'm not so sure, licensing agreements can require a royalty or other fee for sales of products using it; so Apple could follow Epic's lead and charge for use of the developer tools.
Yes, that seems possible.
But that doesn’t mean that apple can’t tack on a 20% fee even though the purchase occurred outside of apples payment processor.
IAP is, as the judge found, more than just payment processing.
 
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