First, moving instantaneously is not the sign of a reliable indicator. How many stock traders yesterday do you think understood the ruling versus reacted to the headlines?They know better, because money talks, bullsh*t walks. The stock price of all big companies moves almost instantaneously on news that effects future earnings. This was not a win for Apple.
Buying more coins in a game app enables extra functionality?
Well, it’s a good thing governments are starting to look at them as well, so this one case means absolutely nothing in the grand scheme of things, but keep on pounding that chest 🙄Which is ridiculous for Epic to say yet not prove😂.
Are developers forced to load apps through browsers on pc? No. They can create actual apps. There is a reason for this.He just did. You can load any web app you want, using safari or any other available web browser. You can save them as icons on your home screen. Netflix could. Spotify could. In the early days of iphone, that’s all ANYBODY did.
That changes the subject. The fact is, right now there is a way for developers to distribute apps via browser. None of them want to do so because they want the benefit of the app frameworks that Apple provides. Those app frameworks are Apple’s intellectual property. And the court, rightly, pointed out that Apple is entitled to be compensated for the use of that intellectual property.Are developers forced to load apps through browsers on pc? No. They can create actual apps. There is a reason for this.
I bet if Apple could turn back time they’d find an app other than Infinity Blade to give precious stage time to.I bet if Apple could turn back time, they would give Epic that deal they gave to Amazon. They would avoid this whole court case and save themselves billions.
The stock market is a joke in determinating how good a company is actually doing much less its future. I still remember all the dotcom companies whose stocks were flying high...right up to the point they went out of business. I would like to point between the two of them Tom Sweeney and Chinese conglomerate Tencent Holdings (TCEHY) own 90% of Epic Games stock making them less subject to fluctuations and investor public. Apple by comparison only owns 57.67% and is far more diversified in who owns the rest.They know better, because money talks, bullsh*t walks. The stock price of all big companies moves almost instantaneously on news that effects future earnings. This was not a win for Apple.
If Apple could turn back time they would more likely put in a binding arbitration clause for developers that make over $1 million. If anything I wouldn't be surprised if something like that didn't appear in their future developer licensing agreements. Also I could also see them putting in something in their code (protected from study by the DMCA) that would cripple attempts to go around the store.I bet if Apple could turn back time, they would give Epic that deal they gave to Amazon. They would avoid this whole court case and save themselves billions.
Surprised nobody is reporting that Apple is permitted to terminate Epic’s primary and subsidiary developer accounts. No more Fortnite on the App Store, no more development of Unreal Engine. Love it! See page 180 of the ruling, attached here.
Might be because Epic is not publicly traded 😉The stock market is a joke in determinating how good a company is actually doing much less its future. I still remember all the dotcom companies whose stocks were flying high...rich up to the point they went out of business. I would like to point between the two of them Tom Sweeney and Chinese conglomerate Tencent Holdings (TCEHY) own 90% of Epic Games stock making them less subject to fluctuations and investor public. Apple by comparison only owns 57.67% and is far more diversified in who owns the rest.
Have you noticed that there seems to be no mention of Epic Games stock increasing? If it was that much a win certainly their stock should be rising and yet the press has been silence on such a thing happening.
Epic Games is a privately held company.Have you noticed that there seems to be no mention of Epic Games stock increasing? If it was that much a win certainly their stock should be rising and yet the press has been silence on such a thing happening.
To clarify, the documents showed that in 2018 to 2019 over 98% of Apple's in-app purchase revenue came from games.I believe the court documents showed that in 2018 and 2019 98% of app store revenue came from games.
I don’t know if binding arbitration would be to their advantage. Though it seems logical that an agreement between two parties would preclude one party from challenging the agreement after the fact, but here we are…If Apple could turn back time they would more likely put in a binding arbitration clause for developers that make over $1 million. If anything I wouldn't be surprised if something like that didn't appear in their future developer licensing agreements. Also I could also see them putting in something in their code (protected from study by the DMCA) that would cripple attempts to go around the store.
Yes, in the absence of Apple’s In-App Purchasing system they can still charge a commission for in-app purchases. You are still using this quote out of context. It is in the section about whether restricting developers to use Apple’s system for in-app purchases is legal. It has nothing to do with purchases outside apps.The way that I interpret "IAP" in this order is not the act of purchasing in the app, but rather Apple's specific system for enabling these transactions. There's quite a bit of discussion on Apple's specific system, and they even call out this this distinction on page 3.
So when the order reads says "in the absence of IAP" I interpret that as in the absence of Apple's specific proprietary system for handling these transactions, not in-app vs outside of app.
It is exactly a procedural ruling and the court affirmed that what Apple doing is legal (and Epic failed to prove their points on a number of items)...with the one exception about the anti-compete rule as it applies to California. Now that doesn't mean the (US) government won't step in and design some laws to break this thing up -- which is an entirely different conversation.
Which is what is wrong IMO. Because in that scenario that you just describe, Apple is providing a service/platform without any fee! And surely that is not fair.You're not getting it. Epic got EXACTLY what it wanted. It will now be able to completely bypass Apple's pay mechanism for everything. They have to pay the 30% while they were required to, now, they don't have to pay anything. They just link to their store.
Barring appeals, this going to cripple Apple's revenue from their app store.
Download a game for free. Here's a link to purchase the unlock code. 100% profits for developer. 0% profit for Apple.
...non-exclusively: "Your appointment of Apple as Your agent or commissionaire, as the case may be, under this Schedule 2 is non-exclusive"Strictly speaking, when you sign the agreement you agree that Apple is your "agent" and "commissionaire."
The court also clearly believes that Apple's 30% rate is not a competitive rate - and that's what hurting developers and consumers.The Court clearly believes Apple can legally collect commission on payments made using a third party mechanism.
While that's true in theory, that is not how it works in practice (and probably neither for billing purposes of the App Store). For $100 product, they apply 25% VAT for a final price (not cost) of $125 - and then reclaim VAT paid on materials separately.VAT is a tax on the value added, so price minus cost of materials (which have already been taxed) is the base for the tax, and then you multiply it by the percentage. So, for a $100 product, you subtract cost of materials (say $80), leaving $20. Then you would apply the 25% to that $20. Final cost is $105.
Why should 70% be gross? They created the content that is "sold" in that microtransaction. Apple didn't - they only provide a means of transaction at a rather generous (some say supracompetitive) rate of 30%.If you think it's gross that Apple gets 30% of every addictive microtransaction... isn't it more gross that game developers get 70% of every addictive microtransaction?
It doesn't. It states that they can do so when acting as agent/commissionaire on that transaction. They don't when it's purchased outside of the app (see above).And the developer agreement states that Apple can take commission on any purchase from an end user that enables any extra functionality within the app. This is regardless of the method used to enable such functionality.
They'd probably prefer a lower revenue-based IP license fee than a higher 30% commission.Could be. Charge a revenue-based IP license fee. See how much Epic enjoys that.
No one does.So tired of developers who feel that they should proffit 100% of the back of others work
And without the power company providing electricity to Apple and consumers, Apple would receive 0% of 0%.Look at it this way, without Apple and Google making the hardware and software backends, you would be earning 100% of 0 dollars instead of 70% of whatever your product actually makes.
Literally the ruling says that Apple is not a monopolyBro - Epic wanted the ENTIRE Epic store on iOS and to get 100% of sales.
They lost really hard here and Apple doesn't even have to let them back on.
Google pays to be the default engine: https://www.macrumors.com/2021/08/27/google-could-pay-apple-15-billion-default-search/I’m waiting for the ‘Default Search Engine’ case where Apple will not be able to make Google the default one
Seems you won’t accept that Apples’ business practices are legal and apple iOS store isn’t a monopoly.In this context you are such a negationist man that is impossible to reason with.
Apple was found guilty of illegal anti-steering practices against the market. Anti-steering … an anti-competitive behavior according to State laws illegal.
Just the other day you were saying that Apple was doing nothing illegal. Now that is found that it is … the remedy is just procedural. There was nothing in the law that mandates specifically the contents of the injunction in such case.
An injunction is an attempt to stop a behavior not: “oh if you do this you are off the hook”. It’s bit like if you are arrassing an entity the judge rules to stay away from the residency …”. But that does not give one a green card to do it through other means. In fact it’s a warning that if you do it consequences will be harsher.
Your opinion on how Apple should conduct it would lead to the conclusion that you seam not want. Neither do I.
In you opinion Apple should than charge 30% in royalties if the devs sells directly and 30% in fees of it sells through the App Store. That would lid to harsher measures in further law suits. No one would understand the why royalties aren’t being included also in the App Store fees and would simply conclude that was a measure to rise the prices up out side the App Store … again anti-competitive.
Cheers.
The court let the 30% rate stand....non-exclusively: "Your appointment of Apple as Your agent or commissionaire, as the case may be, under this Schedule 2 is non-exclusive"
I fail to see how Apple would be "delivering" in-app content purchased outside of the app. Even their own definitions of delivery suggest they don't. So according to the current agreement in force, I fail to see how they'd be entitled for such transactions.
The court also clearly believes that Apple's 30% rate is not a competitive rate - and that's what hurting developers and consumers.
While that's true in theory, that is not how it works in practice (and probably neither for billing purposes of the App Store). For $100 product, they apply 25% VAT for a final price (not cost) of $125 - and then reclaim VAT paid on materials separately.
Why should 70% be gross? They created the content that is "sold" in that microtransaction. Apple didn't - they only provide a means of transaction at a rather generous (some say supracompetitive) rate of 30%.
It doesn't. It states that they can do so when acting as agent/commissionaire on that transaction. They don't when it's purchased outside of the app (see above).
They'd probably prefer a lower revenue-based IP license fee than a higher 30% commission.
No one does.
Apple benefits from Apps offered in the App Store by selling more hardware devices.
Apple benefits from a generous commission rate on in-app purchases.
Developers only receive a share for their work.
And without the power company providing electricity to Apple and consumers, Apple would receive 0% of 0%.
I agree, one of us is delusional but it isn't me:What "monopoly"? Claiming Apple is a monopoly belongs in the same delusional world that Ford is a monopoly in selling new Ford vehicles (and certified used ones). I am really tired of people misusing the term "monopoly". Microsoft and Intel are more a monopoly than Apple could ever be in the PC world and no one is complaining about Microsoft's and Intel's continued effective strangle hold the PCs market.