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Fortnight. IS. NOT. A. GAME. It's a tool designed to separate people from their money. It's not entertainment. It's not art. It doesn't deserve protection.
It’s very clear that you have an agenda and I’m not going to feed you any further... you’re wrong and it’s just as simple as that.
 
That is your opinion, yes.
He’s only here to defend Apple, it’s cute how he focuses on this one game when there are countless others that do the same exact thing. He’s just pissed because Apple is being challenged, and for good reason.
 
He’s only here to defend Apple, it’s cute how he focuses on this one game when there are countless others that do the same exact thing. He’s just pissed because Apple is being challenged, and for good reason.

No. All developers that steal should be removed. I have mentioned Things and DayOne before. They should all be gone.
 
APPLE STUMBLED INTO A WAR WITH THE GAMING INDUSTRY, AND THE FUTURE OF IOS IS AT STAKE - The Verge

Another interesting article


APPLE, FORTNITE, AND THE HIDDEN THREAT OF CLOUD GAMING
Apple’s ban on cloud gaming was not entirely unexpected, but it fell on skeptical ears. When the company explained why Google Stadia and Microsoft xCloud can’t ever exist on iOS, condemnation of the move was swift even among Apple-focused sites. Macworldcalled the move a “patently absurd” excuse, AppleInsider said it was “consumer hostile,” even trusted Apple blogger John Gruber of Daring Fireball called it “nonsensical” in his writeup.

That Apple explanation: cloud gaming services don’t belong because they offer access to a library of games Apple can’t review individually. For games to exist on the iPhone and iPad, they must be submitted individually for inspection, subject to user reviews, and findable in search results, Apple suggests. Games, in Apple’s eyes, aren’t to be treated the same as music, movies, and TV shows, but rather as software that warrants careful inspection lest they be updated later in ways that violate its strict content guidelines, the company tells The Verge.

While Apple’s approach toward gaming apps may have made sense in a world where all games must be downloaded and run locally on hardware, cloud gaming is beginning to upend that arrangement in a way that could massively alter the video game industry, similar to how streaming changed Hollywood filmmaking and television forever.

APPLE HAS EXEMPTED APPS FROM AMAZON AND OTHERS FROM PAYING THE 30 PERCENT CUT
Suddenly, Apple’s reasoning behind requiring every game on iOS be submitted individually, instead of as part of a larger portal or subscription service, starts to wear thin. Why, for instance, does Netflix not have to get approval for every new show it puts live on its streaming video app, even those that have interactive elements like Black Mirror: Bandersnatch? What of YouTube, with its endlessly growing mountain of user-generated content?

Apple did not respond to repeated requests for comment on whether there is a specific App Store guideline that says games must be submitted individually, or an exemption for interactive content found in streaming video apps like Netflix or YouTube. We couldn’t find one; we reviewed the guidelines, and although section 4.2.7 specifically addresses “remote desktop clients” in a way that seems to ban “thin clients for cloud-based apps,” there does not appear to be any rule saying all games on iOS must be submitted as individual apps.

Hmm here's a example where Apple is against cloud gaining but is OK with downloaded games, isn't that terribly old fashion?
 
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The 30% cut is way too much and Apple abuses it's position. Governments will bring that system down, don't you worry Tim Apple.

Out of interest why is it too much? How much of a cut do physical brick and mortar stores take?

I have my Kayo sports subscription through Apple and it makes me smile knowing Rupert Murdoch is losing 30% of every sale. I only wish it was 100%.
 
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Of interest - whose the real victims in all of this?

social lifeline for young gamers - FoxBusinessBeat

NEW YORK/BENGALURU - A YouTube alert interrupted Jack Erricker’s schoolwork on Friday morning as he and kids all over the world woke up to the news that their favorite game, Fortnite, had been taken down from Apple’s Store and Google Play store.

“It’s basically the only game I play,” said Erricker, an 11-year-old in Bengaluru, India, an avid Fortnite player on his Apple iPad. “I’m not happy, I don’t think it’s a good move.”

Fortnite, which has attracted more than 350 million players globally, is especially popular among younger gamers and has become one of the few lifelines to the outside world for kids trapped at home during the coronavirus pandemic. Unable to play outside, kids are spending hours with friends chit-chatting and fighting on Fortnite, which is free to play and available on nearly all devices.

So there you go big old Apple and Google are hurting kids during the pandemic, way to go!
 
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Let's see.

1. Fortnite alone made $2.4 billion last year. And they're claiming they're fighting for the rights of all SMALL business owners. I wish I had they're SMALL business.

2. Funny about the timing of this lawsuit. Trump threatens to ban WeChat from the US market. Tencent owns WeChat. Did you know Tencent owns 40% of Epic Games? Hmmm...
And I wonder which platform Fortnite made the most money from......
 
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For smaller developers and studios, it’s a bargain. Apple does most of the heavy lifting a small company can never do even by getting in debt. Smaller player would never have the talents/time/resources to develop those APIs/tools/testing/distribution. For bigger and more powerful companies like Spotify and Epic Games, it is a loss. The distributive nature of software amplifies the economies of scale and scope. The bigger it is, the smaller a percentage some fixed costs become.

If Apple charge a few based on service, an 800% charge could be on smaller developers and a 0.1% on bigger ones. It would be encouraging winners to take all and keep it. Give it a few years, smaller developers will die out. It will look like other physical companies at the age of super-brands – only few exist.

If Apple charge at a fixed percentage, they are making sure that niche actors can survive and thrive – the precondition for innovation. When there’s innovation, the ecosystem benefit. Consumers benefit. Developers benefit. A circular causality. Apple will make some powerful enemies. In a simpler narrative, Apple is robbing the super giants to incentivise smaller fishes, like a functioning government (forget polarised politics).

Running a multi-sided platform is about platform governance: incentivising and charging the right people correctly, and incentivise innovations. In the process of evolution, there is no protagonists and villains. They simply decisions on the trade-offs they make.
 
The fact that Apple and Google charge the same rates and that they both blocked this move by Epic within hours of each other is so damning to each of them. It speaks to absolute collusion as together they completely own this market.
So you think the timing of their response was due to collusion? The other interpretation is that their timing was in response to EPIC's action, and there is no collusion whatsoever. Sorry to spoil your marvellous conspiracy theory!
 
The fact that Apple and Google charge the same rates and that they both blocked this move by Epic within hours of each other is so damning to each of them. It speaks to absolute collusion as together they completely own this market.
Steam charges 30% too - amazing, have we discovered a much bigger conspiracy? Or is there possibly some other explanation. As a general comment, we note that China operates millions of sockpuppets. They are out in force on message boards when anything China is interested in comes up.
 
I swear to god. The App Store is what makes the iPhone great! The apps are polished, they work, no viruses.

I can just use my phone, without worrying about anything.

That’s my view. I just uninstalled the game.
Die Epic

dont you mean what makes the iPhone great are the apps? The AppStore is just the middle man...
 
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For smaller developers and studios, it’s a bargain. Apple does most of the heavy lifting a small company can never do even by getting in debt. Smaller player would never have the talents/time/resources to develop those APIs/tools/testing/distribution. For bigger and more powerful companies like Spotify and Epic Games, it is a loss. The distributive nature of software amplifies the economies of scale and scope. The bigger it is, the smaller a percentage some fixed costs become.

If Apple charge a few based on service, an 800% charge could be on smaller developers and a 0.1% on bigger ones. It would be encouraging winners to take all and keep it. Give it a few years, smaller developers will die out. It will look like other physical companies at the age of super-brands – only few exist.

If Apple charge at a fixed percentage, they are making sure that niche actors can survive and thrive – the precondition for innovation. When there’s innovation, the ecosystem benefit. Consumers benefit. Developers benefit. A circular causality. Apple will make some powerful enemies. In a simpler narrative, Apple is robbing the super giants to incentivise smaller fishes, like a functioning government (forget polarised politics).

Running a multi-sided platform is about platform governance: incentivising and charging the right people correctly, and incentivise innovations. In the process of evolution, there is no protagonists and villains. They simply decisions on the trade-offs they make.

I thing this is the hart of the story, big business trying to remove the pesky smal innovative developers that keep changing the game and this is not how monopoly looks like, we all know Apple has bin forced to allow music and other core services to be replaced by 3part, this has bin a long time coming and this was without a doubt anticompetitive behaviour. But being forced to pay a premium to use a platform/store is not, as long as all get access to the same, and in fact is the very opposite of anticompetitive, inviting others to sell stuff on your store with out you taking a cut is just not a sustainable business and Epic is not about leting other artist sell there skins in their online games, at least not with out there cut.
 
30% is excessive for subscriptions. For initial app purchases it may be reasonable, but Apple is being greedy (surprise surprise, it’s in their DNA) by charging that much for regular subscriptions.

I found out I can buy my Tidal subscription through their website and use it in the app, so I’d rather do that than give Apple money that they don’t deserve. I wonder why Tidal can do this but Epic Fortnight can’t.

If anyone thinks Apple is this pillar of righteousness and moral superiority, I have for you two words: consumable IAPs; aka loot boxes; aka gambling; aka pay-to-win etc, etc. Apple also pushes games that employ these nefarious tactics heavily. They don’t care if kids or vulnerable people get addicted and spend thousands of dollars that they don’t have on credit cards, so long as they get their 30% cut. If you think this doesn’t happen, think again!

I don’t even mind necessarily that Apple is a ruthless corporation. That is after all what corporations do (and our governments let them do) and are expected to do by their shareholders. What bothers me is that Apple still tries to portray itself as this underdog figure and bastion of moral superiority that’s on our side, when that very clearly isn’t the case; and hasn’t been for a long time. They also never admit to any wrongdoing even when they get fined or lose court battles (which they very frequently do). It was also a lie apparently when they said they treat every developer equally.

Apple is playing with fire here. They risk undermining their entire App Store model. Fortnight was one of the games that was frequently touted and shown off on the iPad as a demonstration of its capabilities as well.
 
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