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This is wrong:

in Physical sales the developer gets 100% of the price they ask from the retailer. The Retailer than provides markup in order to include their own profit margins.

That's not the model of application stores. in this case, Apple doesn't pay anyone for just having their app available in the store itself. in fact, Apple charges Developers for that already.

if we wanted to make some weird analogy to physical stores, it would be more like:

Widget Producer pays Walmart for "right" to have a shelf in the store with a "receipt". the buyer takes that receit to the checkout. then the Walmart tells the widget buyer to send you the widget. And then takes another 30% from that transaction

it's a silly analogy because comparing what an App store does and their models to physical retail presence doesn't work. the entire model of who pays who and when is completely different.

in retail: the storefront does not take a set cut of every sale of every widget. They purchase those widgets and attempt to sell it to you at their own markup. if that widget doesn't sell, it's not the manufacturer who loses, it's Walmart.

in the App store model, Apple NEVER loses and always gains through numerous different means because they have a captive audience who can not go elsewhere. that by definition is a monopolistic business model.
It’s called chargebacks. The big box store do not lose money. They also set the prices they will pay for your product, if you don’t like it then you can try another big box store.
 
”What is fortnite?”
”It transcends <unintelligible>”

No, Tim. It’s a game.
Didn't he try and force Apple to allow the hotfix since so many people needed it during the pandemic to keep in touch? Not like they can't play Fornite on multiple other things...or just text/call/e-mail/discord etc.

He's a joke
 
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The producer gets what the stores want to pay, not what the producer wants.
This is fundamentally untrue.

A producer has every ability to ask during contract negotiations what they want. and reject offers that don't meet their requirements.

the idea that manufacturers are at the beholden of retail only is insane. if Walmart tries to undercut something to the point where the manufacturer would lose money, they will and CAN chose to sell elsewhere.

do you actually have experience in business or just like making stuff up?
 
Imagine being that dedicated to a multi billion company that doesn’t care about anything but your money.
Let them fight, both companies made some good points.
If that were the case Apple wouldn’t invest significantly to ensure their customers are safe and to pushing tech forward. Their belief has always been the competition doesn’t have to fail for them to succeed, even though their competitors and haters pine for their demise daily.
 
If that were the case Apple wouldn’t invest significantly to ensure their customers are safe and to pushing tech forward. Their belief has always been the competition doesn’t have to fail for them to succeed, even though their competitors and haters pine for their demise daily.

Apple's Marketting wins again with this post.
 
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These are such misleading comments.

Just take Apple enforcing their payment system on the developer and what it means to them, for one, the developer doesn’t even know who they have sold their app to, they have no relationship with their customer. If the customer is unhappy, they have no opportunity to service them or make remedy. Apple even manages the refund if the customer request it; legitimate or not. A developer can sell an app, and before receiving payment, a refund can be processed and they never knew any of it ever happened.

Tell me any other business conducted in this manner
A consignment retail store; which is basically the retail model that the iOS Store is running.
 
Apple: I want the truth!
Epic:

JackNicholson.jpg
 
So what’s the issue with the audio? Are they able to hear each other more clearly, is it just an issue for us listening? I can’t understand half what some people are saying.
 
This has got to be one of the dumbest statements I've heard in this case yet. I don't know about every business out there but I generally set my prices at what the market with bear and based on the value of my product. I am in business to make money. To say that we should only charge the minimum to cover our costs would make all businesses non-profits.

I am not making any statement on the amount of the fees charged. Personally, I don't have a problem with the fees but that is not to say that others feel they are too high. I'll leave it to others to argue the value for the fee.

I know I am commenting from a quote in a tweet. I truly hope there was more context to the statement. At face value it is absurd.

Hey, it costs EPIC exactly 500 vbucks per character so they completely break even on every 8 year old that wants his character to wield a shiny pickaxe.

It doesn't take a PhD in vbuckonomics to understand that Apple is so very clearly in the wrong here. Obviously if you priced your services in vbucks, I'm sure you would agree!
 
Can we bring stadium owners into this, it’s a monopoly for them to charge me 10$ for a hot dog

not sure about your stadiums but similar wouldn't apply here for a couple reasons:

1. Stadiums aren't often the ones supplying the concession in most cases. it's 3rd parties who just rent the space. But they don't pay a "per transaction" fee. just their set rent.

2. For stadiums that run their own concessions and do not allow outside ones, this would be a moot argument.

3. MOST large stadiums allow you to bring in outside food/drink especially for medical reasons. they may have some limits on the types (no alcohol) or packaging (nothing that can be thrown on to field/pitch).

But it's not a monopoly as it's not outright banning anything. And in addition, most Arena's/Stadiums are luxury. You can also almost always catch the event outside of the stadium itself, thus not incurring the cost of inside the stadium fees


Listen: making analogies is one thing but literally inventing them and unable to explain why it's an analogy because it's not easily relatable doesn't make your point say what you think it says.
 
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And how exactly is the consumer paying extra? Last I checked when Apple lowered their portion of the commission prices on the App Store remained the same. Do you truly think if Apple lowered commissions that the developer would extend the savings to their customers? You're in dreamland if you think so. That's why I take issue to people here highly defending developers that do not give a rat's behind about the people here chanting for them. They will still charge the same amount for their apps.

So, if I'm not mistaken, I have to subscribe to xbox gold so my kid can play "free" fortnite on that platform. Does anyone know if some of this kicks back to Epic?
 
Listen: making analogies is one thing but literally inventing them and unable to explain why it's an analogy because it's not easily relatable doesn't make your point say what you think it says.
Sadly that's common thing around here on MR.
 
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All these Apple fanboys acting like the AppStore is some big favor Apple is doing for us. I love Apple devices but you are kidding yourself if you think they deserve 30%.

back in the pre-mobile era nobody gave Apple or windows a cut of software. That should be how it goes back to. You can use Apple App Store and pay cut or else just go straight to website and download the app you want.

Does anyone want the iOS method to come to Mac where every app must go through Apple store and You have to pay a 30% commission if you buy anything?
Short memory or does not know history

One: Mac software was very hard to find either online or in a retail establishment. And even then the retailer marked it up 50-60%. The iOS App Store made it easy to find new software.

Two: if you did not want to use a retailer, you had to a) setup your own payment system, ) create a distribution system c) market your product to potential users.

Three: if there was a problem (ie refund request), you would have to take time out of your day to take care of it. The iOS store takes care of it as part of the 30%.

eBay became was what it was because it created a place to find stuff and it handled the financial. Amazon is getting HUGE because, for a price, it will handle everything for a small business.

Final point, there are LOTS more Apple/iOS developers now than there ever were pre iOS Store. The iOS Store has made it easy for nearly anyone to go into business for almost no cost. And if the product is a flop that no one buys, the developer is not out any additional cash outside of the Developer Program cost. Compared to ANY other business, this is a fantastic low-cost opportunity.
 
By having a 30% commission on the AppStore , us (the consumer) are paying extra for it. Why is everyone supporting Apple?
How are you paying extra? You are paying no more than what the market will bare. I noticed when Apple reduced their commission to 15% for small developers making less tan $1M that there was not a flood of apps reducing their price by 15%.
 
The producer gets what the stores want to pay, not what the producer wants.
Too true. . . .I was working with a client who was excited that her product was going to be sold at Costco. I took a look at the price they were willing to pay her then broke out the costs (it was a baked product). . . . She was losing 10% for every product she sold and Costco was not willing to offer anything different.
In the iOS Store, I can charge whatever I want; Apple does not dictate the price. They will take, though, take a cut of a product that I sold. I don't have to buy shelf space or pay a middle man in advance.
Apple also provides a retail space for me to find things that will work on my iOS device. Back in the Mac, no iPhone days, it was hard to find Mac software. And the options available on my Verizon cellphone were limited and expensive. It is easy to be critical of the iOS Store after it has proven that it worked. There were many that were not so optimistic when it first came out.
 
not sure about your stadiums but similar wouldn't apply here for a couple reasons:

1. Stadiums aren't often the ones supplying the concession in most cases. it's 3rd parties who just rent the space. But they don't pay a "per transaction" fee. just their set rent.

2. For stadiums that run their own concessions and do not allow outside ones, this would be a moot argument.

3. MOST large stadiums allow you to bring in outside food/drink especially for medical reasons. they may have some limits on the types (no alcohol) or packaging (nothing that can be thrown on to field/pitch).

But it's not a monopoly as it's not outright banning anything. And in addition, most Arena's/Stadiums are luxury. You can also almost always catch the event outside of the stadium itself, thus not incurring the cost of inside the stadium fees


Listen: making analogies is one thing but literally inventing them and unable to explain why it's an analogy because it's not easily relatable doesn't make your point say what you think it says.
Lol almost no stadiums let you watch the game outside of the stadium. Also while I’m not sure how many lease out to outside vendors I doubt it’s many
 
in the App store model, Apple NEVER loses and always gains through numerous different means because they have a captive audience who can not go elsewhere. that by definition is a monopolistic business model.

Ya, that's not true. Fortnite was being distributed through the app store for free. So any costs associated with that are eaten by apple which mean they lose. I don't know many of the details, obviously, but some costs Apple would likely bear are for developer tools, review, distribution, as well as reputational and security risks. It can be argued that Apple is also harmed though reduced opportunity costs of displacing for-profit apps (similar like retail shelf space). Nevermind the headache of dealing with Tim Sweeny.
 
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