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I hope Apple withdraws from states that do this until their technologically inept dinosaur legislators are forced to backpedal due to public backlash. If sideloading were allowed, immediately every garbage company/institution will withdraw from the app store and force you to sideload their app as the only way to get it. It'll be like when Netflix, a single beautiful cable TV replacement, was cut up into 100 individual annoying services because a bunch of companies got greedy.
You've never heard of macOS, huh? The king of sideloading, and that works wonderfully.
 
in case you haven't noticed, the Apple app store is a trash can too. I simply don't bother trying to find apps without a specific recommendation from someone.

It's so bad

I honestly sometimes have trouble finding an App that I KNOW the name of...
So much scam and junk

It's literally laugh out loud funny that people are defending the status quo as some pinnacle of great experience
 
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They have this weird belief that Apple is a petulant 3-year old rather than a multi-trillion dollar corporation.
Exactly. Also, it's not like that sort of thing wouldn't just attract more legal action. If Apple withdrew from markets and punished their customers as much as some people here seem to think they should, they'd have to start building their own country at sea to stay operating anywhere.
 
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I think when the sates are made aware of how much sales tax revenue they will lose when independent developers handle their own payments and distribution for digital apps and related services and are no longer subject to the “nexus rule” they will drop this idea quick.
This assumes the states have an actual functioning brain - which they clearly didn't by allowing their AG to go on a snipe hunt.
 
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So you do understand that there's a duopoly. Perhaps what you don't understand is that a duopoly can have the same negative impacts on a market that a monopoly can.
So we should punish Apple because of it? It's not Apple's fault Microsoft gave up.
 
no companies are forced to use steam. desktop/mobile computer operating systems allow for games to operate on any software they choose
No company is forced to use iOS either. As a developer, I do not have a gun to my head to make an iOS version of something. And yes, the largest gaming distributor on PC, I need to use Steam.

However, the "iOS Apps are forced to use App Store" arguments are purely ridiculous. "Playstation games are forced to get license fees from Sony". But nobody is forcing me to make my game a Playstation game.
 
So we should punish Apple because of it? It's not Apple's fault Microsoft gave up.
It's not about "punishing" Apple. It's about making sure they aren't able to act anti-competitively in the market. Just because Apple didn't use to be part of a duopoly doesn't mean than can't be subject to regulation for being part of one today.
 
So with this logic, I should be able to add a Porsche engine to my Honda, right? Why can't I side load this Porsche engine I found on eBay into my Honda and expect Honda to support me?
Ironically, with your example. You can install a Porsche engine in your Honda ?, and there is nothing they do to try and stop you, you can go to any dealership, junkyard to purchase the engine of your choice and put it in your Honda and still provide support for other part of your car... so yea great example
Wait, how about this one: What do you mean I can't buy Zelda from a 3rd party digital store, download it directly from them onto my Nintendo Switch, meanwhile expecting Nintendo to take full responsibility for the quality of the entire thing!?
This is absurd! GRUMBLE GRUMBLE!
/s
even if it's sarcasm, you can do that RIGHT NOW go to any physical store you want and buy a Nintendo Switch game, you can even go online to any random store and buy Nintendo Switch game keys and put it in your console ? and you don't need to purchase from Nintendo's official store.
Seriously what is wrong with people? If this happens, I won't be downloading a single thing from anyone. Stock apps all the way. If you don't like it, use the platform that does allow it. You have options, people. Nobody is forcing you to use Apple products. Go use the other Android stuff out there if that's what you want.
You know what you also can do? Only use the official source.
The same can be said of Steam, Google, and Microsoft ergo a non argument.
Not at all, steam google and Microsoft aren't the only sources. Apple is the ONLY source for everything.
steam can say we take 30%, if you don't like it you can sell the Windows game somewhere else or even give away keys on your website. iOS developers can only use Apple app store and nothing else.
?

I'm not even arguing for a third party store but you people are doing quite the compelling arguments for it to be allowed ironically.
 
It's not about "punishing" Apple. It's about making sure they aren't able to act anti-competitively in the market. Just because Apple didn't use to be part of a duopoly doesn't mean than can't be subject to regulation for being part of one today.

It's like folks don't understand that the rules are trying to protect consumers.

It's irrelevant who's "fault" a situation is or how we got to X number of companies in a space.

We could start with 9 smartphone platforms..
Great...

But get down to 3, 2 and certainly 1 and we have problems and regulators usually need to step in or firms abuse their positions to the detriment of consumers
 
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Except Apple has control over the entire smartphone experience for 60% of U.S. consumers.
And how much do you think steam controls if I were to release a game? What is the number of gaming PC users that have steam vs Epic store? You might find it foolish to not make an iOS app due to that percentage, but the same argument applies on PC, I would be foolish not to release my game on Steam.
 
No company is forced to use iOS either. As a developer, I do not have a gun to my head to make an iOS version of something. And yes, the largest gaming distributor on PC, I need to use Steam.

However, the "iOS Apps are forced to use App Store" arguments are purely ridiculous. "Playstation games are forced to get license fees from Sony". But nobody is forcing me to make my game a Playstation game.
Completely false. You don't need to use steam because there is an infinite source of competing solutions. iOS app developers are forced to use Apple app store. Steam game developers can use any store they want to sell windows or mac games.
 
The last time I saw a Mac virus was when Chris Johnson's Disinfectant and Gatekeeper were around. in 1993

No software will prevent malware that tricks you into downloading and installing it


When people talk about "malware" they tend to think viruses and as Malwarebytes states Windows is still "more prone to “traditional” malware". By contrast, "the top 10 Mac threats were adware and what are known as “potentially unwanted programs.”" In fact going back to the Malwarebytes report referred to several things come out:

1) Most Mac malware is more nuisance than danger
2) Mac malware is growing mostly due to one app
3) You have to install Mac malware yourself!

From a thread about this on Apple's developer forums:

"The macOS uses these to combat malware:

Gatekeeper mechanism, central to security services, which tries to ensure that any code loaded is ‘safe’. Code signatures are only part of this.

XProtect checks the security and integrity of files in broader ways too. Vulnerable document types, such as JPEG images, are also screened to ensure that they’re not malicious.

Apple’s Malware Removal Tool an app which often complements XProtect’s signature-based screening, and can automatically remove all traces of many different species of malware.

System Integrity Protection which ensures that nothing can tamper with key system files, or even Apple’s bundled apps."

Now none of the will prevent you from getting social engineered into installing something you really shouldn't have. Windows tries but still has problems and the part of it is still a target of cold callers - opening this part up and see all the warnings? They will use that to convince you to "fix" your windows machine.

Malware definition has changed from just viruses.


Malware, short for “malicious software,” refers to any intrusive software developed by cybercriminals (often called “hackers”) to steal data and damage or destroy computers and computer systems. Examples of common malware include viruses, worms, Trojan viruses, spyware, adware, and ransomware. Recent malware attacks have exfiltrated data in mass amounts.
 
And how much do you think steam controls if I were to release a game? What is the number of gaming PC users that have steam vs Epic store? You might find it foolish to not make an iOS app due to that percentage, but the same argument applies on PC, I would be foolish not to release my game on Steam.
You're not making the point you think you are. You don't need Steam or Epic to install a game on a PC. You could get it directly from the developers website if you want. You can choose to put your game in a store as well (it's probably a smart move) but it's by no means a requirement. On an iPhone, it's App Store or nothing.
 
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Completely false. You don't need to use steam because there is an infinite source of competing solutions. iOS app developers are forced to use Apple app store. Steam game developers can use any store they want to sell windows or mac games.
And I don't need to develop on iOS because there is Android. You can't have your argument both ways. Steam is the MOST WIDELY USED AND POPULAR distributor. Yes, I can release my game on my website, but it wont be as wide spread as steam. Therefore, to gain as much distribution as possible, I need to release it on Steam.
 
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You're not making the point you think you are. You don't need Steam or Epic to install a game on a PC. You could get it directly from the developers website if you want. You can choose to put your game in a store as well (it's probably a smart move) but it's by no means a requirement. On an iPhone, it's App Store or nothing.
And you don't need iOS for a MOBILE APP.
 
And how much do you think steam controls if I were to release a game? What is the number of gaming PC users that have steam vs Epic store? You might find it foolish to not make an iOS app due to that percentage, but the same argument applies on PC, I would be foolish not to release my game on Steam.
The enormously glaring difference that you failed to acknowledge is that if you want to release a PC game, but don't like Steam, you have other options to reach all the same consumers. Everyone's PC will run games both from Steam as well as a multitude of other sources. A dev isn't locked out of access to those consumers and can still reach them through other means. Conversely, if a dev wants to release a smartphone app, in order to reach 60% of U.S. consumers they have to go through the App Store. There are no alternatives to reaching those consumers' smartphones.

Steam may be very popular, but that doesn't change the fact that there are alternative ways to reach that same hardware and consumer base. Not so with iPhones.
 
Steam may be very popular, but that doesn't change the fact that there are alternative ways to reach that same hardware and consumer base. Not so with iPhones.
Again, you are making the market WAY TOO NARROW.

Consumer base is mobile apps. NOT iOS apps.
 
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And if I want my PC game to be available to the widest possible audience, I am forced to use Steam.
No you're not because the app is still available to those consumers. They may choose not to buy your software because of the way you've chosen to distribute it, but it is still available to them, should they so choose. Not the case with iOS and iPhone.
 
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