It will be up to the developer, not me. As provided in an earlier post by me. I want Final Fantasy 7 Remake on PC. I am forced to use Epic Games Store.and nobody is forcing you to download from the epic store if they get forced to allow it.
It will be up to the developer, not me. As provided in an earlier post by me. I want Final Fantasy 7 Remake on PC. I am forced to use Epic Games Store.and nobody is forcing you to download from the epic store if they get forced to allow it.
You keep changing viewpoints. You are not ONLY available to get mobile apps on iOS. Android exists.No, you're not. There's a difference between being able to get games from Steam and only being able to get games from Steam.
You're the one choosing to narrow the market I've already defined. I defined it as mobile apps. And Apple controls access to 60% of mobile app consumers, a substantial portion of that market.Again, you are making the market WAY TOO NARROW.
Consumer base is mobile apps. NOT iOS apps.
Nope, my viewpoint has been rock-solid and unwavering. Apple should not be able to restrict devs from accessing a large percentage of mobile app users. I think you confused yourself by continuing to bring up PC gaming when you don't seem to understand how Steam and the Epic Game Store work.You keep changing viewpoints. You are not ONLY available to get mobile apps on iOS. Android exists.
And that is your reasoning for being "forced....at gun point....FORCED" to develop for iOS? Again, you know how many people have Steam? So yes, that same logic, I am forced to use Steam to get the widest distribution. Your same logic applied here. Steam has A LOT of installs on PCs and a very large market share. Your same logic, you need to develop iOS for large market share platforms. Your same logic, I am therefore forced to use Steam.You're the one choosing to narrow the market I've already defined. I defined it as mobile apps. And Apple controls access to 60% of mobile app consumers.
You can't have it both ways.Nope, my viewpoint has been rock-solid. You're just having a tough time following along.
Windows 10 S exists. Wonderful thing my Grandma was using but there is a way to opt-out of it which malware took advantage of. Now my grandma uses iPad.What I don't understand is, why doesn't Microsoft push out a windows update so that windows only runs Microsoft store apps and take a %30 cut? Just copy apples scheme.
And yet regardless of how many PCs have Steam installed, you're still capable of reaching all PC users because you can distribute your software however you see fit. I can potentially reach all PC users, regardless of whether or not they use Steam. I cannot reach all smartphone users (in fact a majority of them) without going through Apple's store. Your logic is failing is a seriously hard way.And that is your reasoning for being "forced....at gun point....FORCED" to develop for iOS? Again, you know how many people have Steam? So yes, that same logic, I am forced to use Steam to get the widest distribution. Your same logic applied here. Steam has A LOT of installs on PCs and a very large market share. Your same logic, you need to develop iOS for large market share platforms. Your same logic, I am therefore forced to use Steam.
I'm not trying to have it both ways, I'm trying to have it one very clearly explained way. You just seem to be confused by how games stores work.You can't have it both ways.
PC Game - Oh other platforms exist so ignoring steam is fine!
Mobile App - OMG I AM FORCED TO DEVELOP FOR iOS!!!!
Uhhhh Android exists you know?!
And you don’t have enough power to get tight through to them, that’s the difference….Yes, tons of people call. I found the two phone numbers for my senators office online in 30 seconds.
I am not confused how they work. I probably know way more than you as I am getting a game on Steam and working with a lawyer on the details.I'm not trying to have it both ways, I'm trying to have it one very clearly explained way. You just seem to be confused by how games stores work.
Just like on a PC, where devs can ditribute games through Steam, or the Epic Game Store, or a random site on the internet, or all of the above, I should be able to get mobile apps from a platform's official app store or from another source.
I am not confused how they work. I probably know way more than you as I am getting a game on Steam and working with a lawyer on the details.
What is confusing about it? Is steam not the most widely used distribution platform for PC games? If I want my game to be made to the widest possible audience, doesn't it make sense to use steam? As in, to use a lot of people's language here "forced"?Sure seems like you're confused about it based upon your posts
You sorta implying that most mobile app consumers only buy and use iPhones worldwide. Where are the stats to back that up?You're the one choosing to narrow the market I've already defined. I defined it as mobile apps. And Apple controls access to 60% of mobile app consumers, a substantial portion of that market.
Now they also say iPhones is unusually high 65% of the USA marketplace right now, but its always been kinda half android, half iOS, but other marketplaces are not that high. The latest Chinese marketplace is 23%.Apple’s iPhone claims a 23.4% global share of the smartphone market, more than any other handset manufacturer.
Yeah and good luck talking to the actual Senator. Especially for 40 minutes lmao.And you don’t have enough power to get tight through to them, that’s the difference….
But you know you're choosing to do that, right? No one is forcing you to distribute through Steam. Unlike on iOS, where you absolutely have to go through the App Store. Maybe ask your lawyer to explain it to you.I am not confused how they work. I probably know way more than you as I am getting a game on Steam and working with a lawyer on the details.
And that's the choice a dev can make, smart or not, while still having an alternate way to reach those same consumers should they choose to do so. You don't appear to grasp the concept of simple availability versus the concept of maximizing sales.Hint - Steam is the most popular gaming distribution platform around. Having my game on a random website will not be good for sales.
I really wish people would stop being so condescending on this site. So explain to me how you are absolutely forced to develop for iOS in the first place? I asked the same thing earlier, marketshare percentage was brought up. So I countered it with Steam, which has a MASSIVE install base. So with the same logic applied, I need to release on Steam.But you know you're choosing to do that, right? No one is forcing you to distribute through Steam. Unlike on iOS, where you absolutely have to go through the App Store. Maybe ask your lawyer to explain it to you.
If you wanna sell your stuff in Target you have to go through Target.But you know you're choosing to do that, right? No one is forcing you to distribute through Steam. Unlike on iOS, where you absolutely have to go through the App Store. Maybe ask your lawyer to explain it to you.
Not necessarily. Many gamers won't install anything outside of steam (I am one of them and so frustrated I can't install Final Fantasy 7 Remake). So I don't have access to the SAME consumers.And that's the choice a dev can make, smart or not, while still having an alternate way to reach those same consumers should they choose to do so. You don't appear to grasp the concept of simple availability versus the concept of maximizing sales.
That figure relates specifically to U.S. consumers.You sorta implying that most mobile app consumers only buy and use iPhones worldwide. Where are the stats to back that up?
per https://backlinko.com/iphone-users
Now they also say iPhones is unusually high 65% of the USA marketplace right now, but its always been kinda half android, half iOS, but other marketplaces are not that high. The latest Chinese marketplace is 23%.
Also by https://www.statista.com/statistics...by-smartphone-platforms-in-the-united-states/
If you wanna sell your stuff in Target you have to go through Target.