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No, you're not. There's a difference between being able to get games from Steam and only being able to get games from Steam.
You keep changing viewpoints. You are not ONLY available to get mobile apps on iOS. Android exists.
 
You keep changing viewpoints. You are not ONLY available to get mobile apps on iOS. Android exists.
Nope, my viewpoint has been rock-solid and unwavering. Apple should not be able to restrict devs from accessing a large percentage of mobile app users. I think you confused yourself by continuing to bring up PC gaming when you don't seem to understand how Steam and the Epic Game Store work.
 
You're the one choosing to narrow the market I've already defined. I defined it as mobile apps. And Apple controls access to 60% of mobile app consumers.
And that is your reasoning for being "forced....at gun point....FORCED" to develop for iOS? Again, you know how many people have Steam? So yes, that same logic, I am forced to use Steam to get the widest distribution. Your same logic applied here. Steam has A LOT of installs on PCs and a very large market share. Your same logic, you need to develop iOS for large market share platforms. Your same logic, I am therefore forced to use Steam.
 
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Nope, my viewpoint has been rock-solid. You're just having a tough time following along.
You can't have it both ways.

PC Game - Oh other platforms exist so ignoring steam is fine!
Mobile App - OMG I AM FORCED TO DEVELOP FOR iOS!!!!

Uhhhh Android exists you know?!
 
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What I don't understand is, why doesn't Microsoft push out a windows update so that windows only runs Microsoft store apps and take a %30 cut? Just copy apples scheme.
Windows 10 S exists. Wonderful thing my Grandma was using but there is a way to opt-out of it which malware took advantage of. Now my grandma uses iPad.
 
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And that is your reasoning for being "forced....at gun point....FORCED" to develop for iOS? Again, you know how many people have Steam? So yes, that same logic, I am forced to use Steam to get the widest distribution. Your same logic applied here. Steam has A LOT of installs on PCs and a very large market share. Your same logic, you need to develop iOS for large market share platforms. Your same logic, I am therefore forced to use Steam.
And yet regardless of how many PCs have Steam installed, you're still capable of reaching all PC users because you can distribute your software however you see fit. I can potentially reach all PC users, regardless of whether or not they use Steam. I cannot reach all smartphone users (in fact a majority of them) without going through Apple's store. Your logic is failing is a seriously hard way.

Part of the problem is that you're conflating an OS platform (Windows, iOS, Android, etc.) with an optional store (Steam) that runs on an OS platform.
 
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You can't have it both ways.

PC Game - Oh other platforms exist so ignoring steam is fine!
Mobile App - OMG I AM FORCED TO DEVELOP FOR iOS!!!!

Uhhhh Android exists you know?!
I'm not trying to have it both ways, I'm trying to have it one very clearly explained way. You just seem to be confused by how games stores work.

Just like on a PC, where devs can ditribute games through Steam, or the Epic Game Store, or a random site on the internet, or all of the above, I should be able to get mobile apps from a platform's official app store or from another source.
 
I'm not trying to have it both ways, I'm trying to have it one very clearly explained way. You just seem to be confused by how games stores work.

Just like on a PC, where devs can ditribute games through Steam, or the Epic Game Store, or a random site on the internet, or all of the above, I should be able to get mobile apps from a platform's official app store or from another source.
I am not confused how they work. I probably know way more than you as I am getting a game on Steam and working with a lawyer on the details.
 
Sure seems like you're confused about it based upon your posts
What is confusing about it? Is steam not the most widely used distribution platform for PC games? If I want my game to be made to the widest possible audience, doesn't it make sense to use steam? As in, to use a lot of people's language here "forced"?

Hint - Steam is the most popular gaming distribution platform around. Having my game on a random website will not be good for sales.

You are more than welcome to release a mobile app on Android and NOT bother with iOS. I know many companies that do. You are more than welcome to release a mobile app on a website that Android supports. I know many companies that do this too.
 
You're the one choosing to narrow the market I've already defined. I defined it as mobile apps. And Apple controls access to 60% of mobile app consumers, a substantial portion of that market.
You sorta implying that most mobile app consumers only buy and use iPhones worldwide. Where are the stats to back that up?
per https://backlinko.com/iphone-users
Apple’s iPhone claims a 23.4% global share of the smartphone market, more than any other handset manufacturer.
Now they also say iPhones is unusually high 65% of the USA marketplace right now, but its always been kinda half android, half iOS, but other marketplaces are not that high. The latest Chinese marketplace is 23%.

Also by https://www.statista.com/statistics...by-smartphone-platforms-in-the-united-states/
 
I am not confused how they work. I probably know way more than you as I am getting a game on Steam and working with a lawyer on the details.
But you know you're choosing to do that, right? No one is forcing you to distribute through Steam. Unlike on iOS, where you absolutely have to go through the App Store. Maybe ask your lawyer to explain it to you.
 
Hint - Steam is the most popular gaming distribution platform around. Having my game on a random website will not be good for sales.
And that's the choice a dev can make, smart or not, while still having an alternate way to reach those same consumers should they choose to do so. You don't appear to grasp the concept of simple availability versus the concept of maximizing sales.
 
The government thinks third party payments are better for the consumer right because they have more choices right? We’ll how is this better for the customer. they still only have one choice except now the way they subscribe and unsubscribe or get refunds is through the company they buy it from. A company who doesn’t really want you to unsubscribe or get a refund. They could and do make it more difficult to unsubscribe.

Let’s take epic for example. If they don’t have to pay apples 30% they aren’t going to lower their prices. And there’s not going to be the option for you to go through apple or epic. So how is that easier for the customer. This way they need to have multiple accounts. Rather than just their iCloud account.

What about Netflix they don’t pay the 30% right. You have to go to them to sign up or do any payment stuff. Not to mention now my payment information is in more than one place. Another downside to a third party payment. And they charge more every year. It’s not cheaper now that they do their own payments. And as a consumer I still have the same amount of options. Except now I have to figure out how to sign up on Netflix. Which for a lot of users isn’t much of a problem but for people that aren’t as tech savvy it can be a challenge.

With apple at least everything was the same. All your subscriptions were in the same place.

If we’re going to allow 3rd party payments fine. But give the consumer the choice of who they want to use for their payment.

This case is about epics greed. Not the indie developer. Not the consumer benefits and it’s insanity these states can’t see it.
 
But you know you're choosing to do that, right? No one is forcing you to distribute through Steam. Unlike on iOS, where you absolutely have to go through the App Store. Maybe ask your lawyer to explain it to you.
I really wish people would stop being so condescending on this site. So explain to me how you are absolutely forced to develop for iOS in the first place? I asked the same thing earlier, marketshare percentage was brought up. So I countered it with Steam, which has a MASSIVE install base. So with the same logic applied, I need to release on Steam.
 
But you know you're choosing to do that, right? No one is forcing you to distribute through Steam. Unlike on iOS, where you absolutely have to go through the App Store. Maybe ask your lawyer to explain it to you.
If you wanna sell your stuff in Target you have to go through Target.
 
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And that's the choice a dev can make, smart or not, while still having an alternate way to reach those same consumers should they choose to do so. You don't appear to grasp the concept of simple availability versus the concept of maximizing sales.
Not necessarily. Many gamers won't install anything outside of steam (I am one of them and so frustrated I can't install Final Fantasy 7 Remake). So I don't have access to the SAME consumers.
 
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You sorta implying that most mobile app consumers only buy and use iPhones worldwide. Where are the stats to back that up?
per https://backlinko.com/iphone-users

Now they also say iPhones is unusually high 65% of the USA marketplace right now, but its always been kinda half android, half iOS, but other marketplaces are not that high. The latest Chinese marketplace is 23%.

Also by https://www.statista.com/statistics...by-smartphone-platforms-in-the-united-states/
That figure relates specifically to U.S. consumers.
 
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