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Why aren't they going for XBox/PS/etc? They all have "exclusive monopoly stores" with "commissions" also...

Why indeed!

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Butthurt about your stock price?
You know how I know you don't invest? Because AAPL is within 5-7% of ATH meaning that I'd be up on any shares I purchased any day in the history of the company except for approximately within the last month. I'm sorry that you haven't enjoyed any AAPL gains, it was only the most obvious long term investment in the history of our country.

To answer your question though, no, my post about individual states each wanting a say in forcing iOS to be more like Android (read: worse) had nothing to do with AAPL share price. I could see though how it may be confusing to a reader that hasn't yet tackled this resource.
 
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Thanks for explaining your Netflix point. I'm not familiar with the change you're referring to, but I don't use Netflix that often.

Most of what you're talking about, however, need not happen here. Apple's AppStore provides all sorts of benefits that Apple's customers like and some that developers like. Most developers will prefer the centralized AppStore model (which is great for helping people discover apps and gives people considerable assurance that the apps purchased there are safe) if they can use it for a market-competitive fee rather than the steep fee imposed by Apple in the absence of competition. Some developers might be fine springing for the 30% fee for App Store purchases but will also want to make the same app available separately, and without paying a fee to Apple in that situation (this is common on the Mac, for example). Some will indeed choose to make their apps available only outside the App Store, in which case we either avoid the app or select some degree of risk. And Apple has plenty of ways to limit that risk that don't involve a centralized App Store model.

Don't get me wrong -- antitrust enforcement can be messy and can have unintended consequences. But in a large majority of cases, those consequences are enormously overstated by the defendant, and can end up being quite positive for the end-user. I suspect that requiring alternatives to the App Store wouldn't dramatically transform the App Store.
The problem is, some will only make their apps available outside of the app store. Want app X to control Y account that you have in your life? Well, the owner may chose to only release it as part of their own, much less secure, app store that Apple doesn't have control over the quality of. And as soon as apps can be sideloaded, in come all the same scams that have been plaguing old and dumb people since the dawn of the internet.
 
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Ya I don’t buy the term cable replacement being used correctly here just because you didn’t mind losing everything else cable offered. Hulu was the closer cable replacement back then. Netflix was just an compilation of old content at that time.

If back catalog was what you wanted, you should have never had cable in the first place and used the money you saved to build yourself a better library.

I love how everyone fondly remembers the “good days” of Netflix. I remember everyone joking about how generally meh the streaming catalog was 10 years ago.
Okay Merriam-Webster, my bad about not meeting your definition of cable replacement. The point was that Netflix had a lot more content back in those good old days, which has now been stripped away to a dozen other incredibly sub-par services, making it confusing to find what you want to watch when you want to watch it, and requiring managing relationships with a dozen different companies (lol!) if you want to have relatively easy access to content. Somehow even more expensive and worse than cable. And the games people have to play to get around it (complex overlapping networks of people sharing access to streaming services that the others don't have) are just absurd. The user experience is so bad that it's almost as though all of these companies hate their customers. It's hard to think of a worse model
 
Your argument is incredibly flawed when you consider how it would've actually played out. Sure, in some perfect world for consumers Netflix would currently cost only $20/month and have the content of all the other streaming services. That was never going to be a long-term reality. First of all, in the early days of streaming most content was split between Netflix and Hulu. Netflix didn't have everything. Second, as streaming took over and cable subscriptions started to plummet, content creators and rights holders were going to expect to get paid somewhere. Most of them decided to eventually pull content from Netflix and Hulu and start their own streaming service. It makes sense, why need an unnecessary middle man if you've got a sizable catalog worth offering on its own. With content creators and rights holders looking to replace revenue they used to get from cable subscribers, had everything stayed on Netflix and Hulu, you'd have seen their price increases be far greater than they have been, as those rights holders sought the real value of their properties. Netflix started at $8/month (~$10 figuring in inflation) and now it's $20, all the while rights holders pulled content from the service, making it less valuable overall. And in this would-be world of yours, if Netflix and Hulu didn't agree to the increased rates, rights holders would have simply pulled their content, just as you see today when they fight with the cable and satellite companies. I'm sure you've seen where the networks pull their content from Dish and others over these disputes. If this were still like the old days and most content was still available on Netflix and Hulu, it would probably cost $70+ per month for those two services, which probably more than most people are spending on streaming now. In that scenario, instead of getting to pick and choose what you'd like and spending maybe only $50/month, you'd be stuck spending $70+ on crap you don't even watch.
Seems like an awful lot of work to usher in a new golden age of piracy after it had been all but extinguished by the availability of incredibly convenient, reasonably priced services that everyone was happy to pay for and use
 
Let's be honest... Android has had sideloading for years.

Yet nobody cares.

All the major popular apps are still in the official Google Play Store (where they must give a commission to Google)

So it seems like the great "sideload experiment" has already happened... with disappointing results.

Hell... Epic left the Google Play Store and forced people to download Fortnite from the web. And guess what... 18 months later they were back in the Google store.

Epic had Fortnite... which was arguably the most popular game in the world at that time... and even they couldn't get people to sideload it.

So... do we think sideloading on iOS will be different? Probably not. The official Apple App Store will likely be the main place where people download and purchase apps.

I'm not particularly fond of governments forcing Apple to allow sideloading. But I kinda want to see it happen... just so it blows up in everyone's faces.

There will be some schadenfreude when it turns out that sideloading isn't all its cracked up to be...

I imagine there will be plenty of developers who pull their apps out of the App Store... but come crawling back when their numbers aren't what they thought they would be.

?
 
if apple wants to keep their walled garden, they shouldn’t have sold so many iPhones. Apples size has made them subjected to more rules. Microsoft could have made a lot of money if they took 30% of all software that ever released for Windows PC in the last 30 years, but gladly better heads prevailed and Windows has an open app platform. Apple will be forced to do the send.
 
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This is not a definition used by courts or by the Sherman Act, and the Sherman Act addresses more than pure monopoly. Also, within the scrutiny for "monopolization," which is more relevant that "monopoly," it's not a given that the market will be "all phones."

To your Fortnite example, you're focused on the lack of apparent harm to you, but this case is about harm to the developers. How the large fees charged by Apple to developers affect consumers is a secondary harm and much less obvious, but also likely significant (and something the court certainly will consider).

Also, you may realize this already, but an antitrust remedy almost certainly wouldn't end the App Store or the security benefits you are getting from using it. The most likely remedy would simply require Apple to allow one or more alternative paths that developers could provide to consumers wanting to install their apps. I would continue to use the App Store and I suspect most others would as well. But options are a good thing.

Yes I am considering this situation from my own perspective, but I am also an independent developer in my own right, as well as working in software development. I was developing software long before app stores existed. Prior to the release of xCode it was perfectly normal to have to spend hundreds of dollars for a compiler, and hundreds more on other parts of the development process, linker, assembler, etc. Yes, this is going back quite some time, but the App Store for me has been truly liberating as an independent developer.

The reality is that you don’t get something for nothing, and if developers can free themselves from the Apple payment system, then they should expect that Apple will find a different way to charge them for the considerable investment that Apple makes to keep its ecosystem running.

The iOS App Store is the one stop shop, as an independent developer, and also for small developers, I know that if I do a good job and create a worthwhile product, it will be seen by users. The fact my App has made it through the many hurdles required on the App Store gives users the confidence to download and try my software without fear of malware.

The fact my app must use the Apple Payment system gives my users the reassurance that the purchase they are making is guaranteed my Apple and they can be confident that if there are problems they won’t just be dealing with a small company.


In the above link there is a graph that shows you the percentage of paid vs free apps on each system. It’s clear that if you want to monetise your software, iOS is the place to start. Why is this? It’s because people are much more confident about spending their hard earnt money in this fenced off system where they have the reassurances both in terms of quality, security and payment. This is what is at risk with this action, and this is the ‘market’ you want to tap into if you are a smaller developer.

The people who stand to benefit from this are not the independent and small developers, they will end up being suffocated by the bigger companies, and struggle to get users to spend on their programs, just like what happens on Android. Rather it is the large software houses that have the capital to invest in development tools, marketing and finance systems who will reap all the benefits.
 
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if apple wants to keep their walled garden, they shouldn’t have sold so many iPhones. Apples size has made them subjected to more rules. Microsoft could have made a lot of money if they took 30% of all software that ever released for Windows PC in the last 30 years, but gladly better heads prevailed and Windows has an open app platform. Apple will be forced to do the send.

You would make a great point if the majority of phones were iPhones but unfortunately they are not. iOS accounts for less than 30%, with Android at 70% and the rest attributable to other OS.

On the other hand, Windows is now on around 74% of computers. I’m sure if Microsoft could have established itself in a similar manner as Apple with regard to the App Store they probably would have, but 30 years ago there was no way you were going to be downloading Office off a 56k modem. In fact, the strategy Microsoft used was the strategy everyone had been using since the beginning of the personal computer revolution, open systems that allow the user to do whatever they like and install whatever they want.
 
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Seems like an awful lot of work to usher in a new golden age of piracy after it had been all but extinguished by the availability of incredibly convenient, reasonably priced services that everyone was happy to pay for and use
I guarantee they’re making far more money from offering their content on their own services, rather than being paid pennies by Netflix, than they’re losing from any increase in piracy. Disney in particular is making a killing. And it’s not like pirating isn’t a pain in the ass in and of itself. Pirating is not convenient. Especially if you demand high quality video and audio.
 
“Go do something else if you don’t like it” is, fortunately, not how these things are decided under color of law.
It's true. If you invite me over to your house but I steal your jewelry, would you call it burglary or larceny?
They can try doing this, and they will be sued again.
Which would be a real shame.
Fair enough. As long as every time a user downloads an app from the app store they get a similar warning, every single time, that Apple's editorial control is dangerous, that the app store has a long track record of permitting scams despite the so called checking, that Apple have a long track record of censorship and discrimination against sexual minorities on the app store, that Apple's anti-competitive stewardship of the app store has permitted poorer quality Apple software to be insulated from the market and not sink without trace etc etc etc.

That would be the fair thing to do.
As long we agree that developers sell apps not license them. That every copy of an app that is sold should lower the value of the app since used copies could and should flood the market. Any app that doesn't drop in price a week after being released should be treated as an app no one wants and have zero value if stolen.
 
Let's be honest... Android has had sideloading for years.

Yet nobody cares.

All the major popular apps are still in the official Google Play Store (where they must give a commission to Google)

So it seems like the great "sideload experiment" has already happened... with disappointing results.

Hell... Epic left the Google Play Store and forced people to download Fortnite from the web. And guess what... 18 months later they were back in the Google store.

Epic had Fortnite... which was arguably the most popular game in the world at that time... and even they couldn't get people to sideload it.

So... do we think sideloading on iOS will be different? Probably not. The official Apple App Store will likely be the main place where people download and purchase apps.

I'm not particularly fond of governments forcing Apple to allow sideloading. But I kinda want to see it happen... just so it blows up in everyone's faces.

There will be some schadenfreude when it turns out that sideloading isn't all its cracked up to be...

I imagine there will be plenty of developers who pull their apps out of the App Store... but come crawling back when their numbers aren't what they thought they would be.

?
That doesn't change the fact that some people still sideload. We can't have it both ways. Either developers have no say in how their content is distributed or they have no say in how it's redistributed. The only reason change should occur with the status quo is if we want to shift power from Apple to the customer. Developers shouldn't have a voice in this. It's in the developer's best interest to protect Apple's business model right now because it's the only reason people buy their own copy. Because if could buy a used license for less than new I am going to buy the used one. Then the developer only makes money off the original sale and never again.
 
That doesn't change the fact that some people still sideload. We can't have it both ways. Either developers have no say in how their content is distributed or they have no say in how it's redistributed. The only reason change should occur with the status quo is if we want to shift power from Apple to the customer. Developers shouldn't have a voice in this.

But aren't developers behind all this?!?!?

Epic, Spotify, Hey... they are developers.

Customer John Smith from Idaho isn't filing lawsuits demanding he be allowed to purchase and sideload iOS apps from some developer's website.

It's developers who are demanding changes to the App Store policies... not customers.

Sure... someone might make the argument that these changes would create lower app prices for customers.

But I highly doubt that. Any "savings" would likely go back into the developer's pocket.

¯\_(ツ)_/¯
 
If you realized that and didn't miss it, then your last post was pretty darn disingenuous, pretending circumstances are no different than they were almost a decade and a half ago. ?

Innovation did win out, but that doesn't preclude the latter, which appear to be inching closer by the day.
To me, as a voter my opinion is that these legislators should keep their hands off successful companies instead of going around the courts for some back-door legislation. Nothing disingenuous about the response, but horses for courses.

I agree what happens, happens, doesn’t mean I have to be on board.
 
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I guarantee they’re making far more money from offering their content on their own services, rather than being paid pennies by Netflix, than they’re losing from any increase in piracy. Disney in particular is making a killing. And it’s not like pirating isn’t a pain in the ass in and of itself. Pirating is not convenient. Especially if you demand high quality video and audio.
All valid points. Just a huge shame that the customer suffers. I maintain that it'd be a huge shame to see a similar (legally forced) transition in Apple's app ecosystem.
 
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