Casual gamers crippled the gaming world.
So, how will all these accelerometer-based games work in outer space?It's only so long before astronauts start carrying iPhones to the space station. We clearly need artificial gravity up there to address this concern.
Seems like I struck a nerve.
Why would someone like me go out and purchase an additional device?
Actually, EA said Spore is coming to iPhone in September:
https://www.macrumors.com/iphone/2008/03/06/iphone-spore-to-be-released-by-ea-in-september/
(but that doesn't necessarily invalidate your point.)
arn
Casual gamers crippled the gaming world.
Just curious as to why you wanna jailbreak still. Not that i am surprised, and i can think of reasons myself, but just curious as to your reasons.
The game is not intended to be played by end uers. It is a demo to show develpers how to use some features of the SDK.
Some people may want to install apps that don't come from the itunes store - free or not.Just curious as to why you wanna jailbreak still.
i believe it was called "Touch Fighters"When Apple had its town hall meeting to announce the SDK & v2.0 of the firmware, they showed another space shoot-em game. Anyone know if this'll be available on the app store. If so, what is it called? Looks fun.
Casual gamers dumped money in the market to keep smaller devs alive. On the other hand, it is causing a certain degradation of quality as some companies realize they can imitate trends (like Nintendogs, see all the spinoffs like Dogz), release games with horrible quality, and casuals buy them anyway.
While I hate the latter, having a more public acceptance of gaming is worth it. The stereotype of gamers as social shut-ins needs to end.
Surely you are joking. It's a bit early to make judgements like this, is it not?
You're saying the DS doesn't offer anything over upcoming iPhone games...yet let us look at the announced list of iPhone games, shall we? Oh wait...right.
The most in-depth game we've been shown so far has been a Super Monkey Ball title and a Spore tech demo (which, I should mention, has not actually been officially announced for release).
Compare this to the DS's library of AAA games.
From a technical perspective perhaps the iPhone offers just as much, but from a software perspective the DS is overflowing with quality software and the iPhone just has a few apps in the pipeline- and yet to have any exclusive "killer apps". There are no deep franchises with titles coming out on the iPhone yet- just little casual games like Super Monkey Ball.
While I don't doubt the iPhone has a lot of potential, ranking it in the same category as the DS when only a SINGLE well-known franchise title has even been announced is jumping the gun a little.
I still don't see a horizontal keyboard for texting....this is worrysome...
Any ideas what the Interface section and the tweaks are??? Also, is it new that you can choose your text alert tone now?
The screenshots are showing three different status-bar themes--white, gray, and black, with only the white one using any color. What themes does iPhone 1.x have? The same three? (I know some apps use a black no-color status bar but I don't recall seeing any gray one.) Or is this something new? EDIT: I've attached the gray one that is new to me. (I don't have an iPhone yet.)
Maybe an always-no-color status bar is a new option? (With both that and the old bar appearing in either black or white/gray as needed?)
And Springboard refers to the home screen.
I too wonder if these are dev-only options or not.