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What bothers me about this discourse is that the people who don't like Liquid Glass can easily disable it through accessibility options.
That's not true. The options have many drawbacks of their own and don't actually disable everything. For example, Reduce Transparency leads to a decrease in contrast, even when Increase Contrast is active, and Reduce Motion doesn't actually deactivate all Liquid Glass motions. They also don’t solve design issues like the prominent borders around UI elements and other visual noise.
 
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What bothers me about this discourse is that the people who don't like Liquid Glass can easily disable it through accessibility options. Plenty of people like it and the whole contrast argument is genuinely a non-issue for them.

You cannot disable it. There are accessibility options to remove the transparency, yes, however, these toggles do not revert the design language.
 
Ah yeah, I always base my opinions on other people’s anecdotes. I’m going to keep driving my Honda because some stranger told me his Porsche got a flat tire once. I also still run OS X 10.7.5 because minor UI changes absolute ruin how I use my computer.
You forgot to mention that many Porsche driving strangers also told him that their windshields fog up all of a sudden making it harder to see the road. There is no objective truth about the quality of the OS26 transparency UI effects—the latter raised by far the most concerns. I, subjectively, find it a step backwards as it makes it harder for me to discern details, adversely interacting with my vision impairment which iOS 18 in contrast does not. I took note of the legibility challenge as the commments by the beta testers came in. Then even more complaints after it was released. At the Apple store, I experienced the challenge myself. I will definitely neither upgrade my M2 iPadPro nor my M3 MBP to ‘26 (my iPhone is too old, moot). For Apple to make all the new structural and operational improvements in OS 26 possible did not require them to superimpose any of the liquid glass cosmetics. Objectively, if I may say so, “The 10 Most Useful iOS 26 Features” reported by MacRumors on 9/18 would have worked without the transparency eye liner.
 
You forgot to mention that many Porsche driving strangers also told him that their windshields fog up all of a sudden making it harder to see the road. There is no objective truth about the quality of the OS26 transparency UI effects—the latter raised by far the most concerns. I, subjectively, find it a step backwards as it makes it harder for me to discern details, adversely interacting with my vision impairment which iOS 18 in contrast does not. I took note of the legibility challenge as the commments by the beta testers came in. Then even more complaints after it was released. At the Apple store, I experienced the challenge myself. I will definitely neither upgrade my M2 iPadPro nor my M3 MBP to ‘26 (my iPhone is too old, moot). For Apple to make all the new structural and operational improvements in OS 26 possible did not require them to superimpose any of the liquid glass cosmetics. Objectively, if I may say so, “The 10 Most Useful iOS 26 Features” reported by MacRumors on 9/18 would have worked without the transparency eye liner.
You forgot to mention that your entire complaint would be solved by turning on Reduce Transparency.
 
I’m downgrading macOS 26, ipados 26 and iOS 26 right now … these are absolutely terrible … 6 different devices all showing significant issues

No issues with HomePod 26, watchOS 26 and tvos26 … so they’ll stay
Howw??? Please share
 
I installed the 26.1 beta on my iPhone 11 Pro (which I use as a developer) and, honestly, the release doesn't present any major instability compared to the 26.0 public version (aside from the bugs already reported in this thread). However, the liquid glass is again too pronounced and makes the outline of icons, commands, the settings menu, etc., too noticeable, and it seems like we're back to the first betas of iOS 26. I don't like this because it makes the UI very artificial and I don't understand what the point is!? Perhaps Apple wants to experiment with an interface with the ability to "adjust" the liquid glass effect? If so, I could understand it. If, however, they wanted to keep this interface, then I wouldn't like it graphically. Without further ado, Apple should have spent its developers' energy making iOS 26 more stable and fixing the various bugs reported by those, like us, who volunteer to test the betas! But, then again, I'm certainly not a computer engineer who can comment on the usefulness of this beta interface! Obviously, I don't intend to install this iOS 26.1 beta on my iPhone 15 Pro (which I use as my primary phone).

UPDATE: After a couple of days, I'm finding the iOS 26.1 beta to be slightly slower (benchmark) than the official 26.0. However, based on the benchmark data, it still seems smooth. To reduce this liquid glass effect around icons or buttons, which is more pronounced than in iOS 26.0, you need to go to Settings > Accessibility > Display and Text Size and disable "Button Shapes" and "Increase Contrast." This makes the liquid glass appear less pronounced, and in my opinion, I like it better.
They haven't fixed the problem of finding events with the magnifying glass in the calendar, and for some, voicemail doesn't appear in the Phone app bar (in my case, it does). Many of the previous bug reports reported in this thread remain, too!
 
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You forgot to mention that your entire complaint would be solved by turning on Reduce Transparency.
Turning on Reduce Transparency (RT) is a good point . But mentioning it was moot for me. I was aware of the RT option from the MR comments, so I tried it at the Apple Store. It only slightly lessened the challenge to my vision impairment. I would love to upgrade my iPad to iOS 26, if Apple added the option “Turn off Transparency”.
 
That’s quite literally what it does. There’s zero transparency to backgrounds when you turn it on. You’re being dishonest if you’re claiming otherwise.
Okay @turbineseaplane show me the transparency. This is iOS 26 with Reduce Transparency on.
 

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However, the liquid glass is again too pronounced and makes the outline of icons, commands, the settings menu, etc., too noticeable, and it seems like we're back to the first betas of iOS 26. I don't like this because it makes the UI very artificial and I don't understand what the point is!?

I completely agree. Liquid glass is the biggest misstep by Apple in recent history. It's unbearable and makes my iPhone 13 mini run horribly. So many user interface glitches, I can't even begin to name them all, and for what purpose? It's simply illegible.
 
How does it not?

An almost bigger issue with Liquid Glass is over use of animations. I don't need everything flying in and blinking constantly. And before you mention "Reduce Motion," that goes too far the other direction.

Let's be honest, Liquid glass is poorly thought out, inconsistently applied, gratuitous design that serves no purpose at best, and at worst makes the user experience confusing, cluttered, and illegible. It feels like an attempt to build a new UI that highlights Apple's hardware/software integration as a primary goal, rather than having the primary goal being the best user experience possible.
 
That’s quite literally what it does. There’s zero transparency to backgrounds when you turn it on. You’re being dishonest if you’re claiming otherwise.
As i said, i have a vision impairment, I am not being dishonest, like, for example the POTUS 😊 . The problem is not the background, it is the overlaying UI elements. If the effect of turning RT results in 0% T, why would Apple call the setting “Reduce”?
 
How does it not?

Liquid Glass isn’t just transparency. It’s an entire UX design paradigm that is fundamentally flawed. Everything takes up more screen space, buttons are ambiguous at best, frequently accessed functions are hidden away (2 buttons to see my tabs? Seriously?), and worst of all the stupid shimmering edges on everything.

Reduce transparency just disables one aspect of his design paradigm. It isn’t a fix.
 
Okay @turbineseaplane show me the transparency. This is iOS 26 with Reduce Transparency on.

Just saw this.
All the replies above this one have nicely highlighted the issues for you though and I have nothing to add.

I gave you a "thumbs down" as you were being a bit rude in your replies to someone who has a vision impairment.

Choose kindness

🙏 ✌️
 
If the effect of turning RT results in 0% T, why would Apple call the setting “Reduce”?


Liquid Glass isn’t just transparency. It’s an entire UX design paradigm that is fundamentally flawed. Everything takes up more screen space, buttons are ambiguous at best, frequently accessed functions are hidden away (2 buttons to see my tabs? Seriously?), and worst of all the stupid shimmering edges on everything.

Reduce transparency just disables one aspect of his design paradigm. It isn’t a fix.

Just saw this.
All the replies above this one have nicely highlighted the issues for you though and I have nothing to add.

I gave you a "thumbs down" as you were being a bit rude in your replies to someone who has a vision impairment.

Choose kindness

🙏 ✌️
You’re all welcome to view my screenshot which shows that Reduce Transparency turns off all transparency or you can provide supporting evidence to prove otherwise. Otherwise you’re just whining about an update you’re not using while providing zero evidence to back up your claims.
 
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