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And with Disney+ now making paid content available on its app (Mulan). They are running a store within a store.

"Mulan" is an in-app purchase of a video stream. If the games are delivered as a stream, then they are similar. It sounded like these games were installing local code on a phone/tablet. If that's the case, it's very different and a violation of apple's historical policy against embedded stores. Streams are the exception.
 
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Oh I highly doubt that. It’ll probably be purchasable only via the web which will unlock access to it on the app. Disney knows better than to fork over 30%.

I'd hazard a guess Disney aren't paying 30%, and it makes me wonder if this partly the problem with MS ( I'm ignoring Facebook.... ).

There's just something about Microsoft complaining about the App Store that makes me laugh, I always imagine them looking a bit sulky....
 
Do they, though? It's essentially a store within a store, and it's not exactly breaking news that Apple doesn't want that. We can quibble over whether that's good policy, but app review is entirely pointless once an app can contain arbitrary further apps of its own.

The only "fair" solution to this I can see is to allow alternate app stores. Which… maybe? macOS does it.
Is it though? Does this app allow you to install games on your device or are you doing everything inside the app? Are you paying for games inside the app to be watched or played in the app?
 
I don’t think this will make a difference - there’s been plenty of developers who have protested over the past decade and nothing has ever changed because of it.
The difference is that gaming is moving into streaming territory now. Google and Microsoft both (and I guess Facebook, Sony) have cloud game streaming services. This would be like Apple rejecting Netflix because they can't police what shows Netflix has on demand, or charge you a 30% fee for each show you watch.
 
So they said “let us in 95 percent of people use it for streaming, not even for a gaming store!! They have it approved on the App Store for streaming, but then complain “they didn’t let our gaming store in their store!” Lord have mercy.
 
Facebook has a bone to pick because Apple's privacy policies are starting to affect their revenue stream from ios users.
 
Right. Allowing an outside company to undermine your platform by offering developers a way on to it without Paying you but enriching Facebook would make supporting the expense of the store foolish. It would then be subject to be minimized and later canceled once it became unprofitable. Apple is a business, not charity. Force them to decrease profitability of n a product below 30-35% and it will get canceled.


Where did I say they were a charity or should be forced to do anything (spoiler... I didn’t)?

I‘m pointing out Apple’s doublespeak and hypocrisy. Apple says they do not use their market position to stifle competition yet the opposite is clearly true (and your comment admits this).
 
I wouldn’t let Facebook‘s festering pile of crap anywhere near IOS they can not be trusted. Good on Apple for protecting it’s users.

Maybe let the end user decide whether they would like to use it or not? Do not let Apple get away with deciding this for us. I love Apple's products and services but they need to allow all gaming platforms on iOS. App store is a great store but streaming games is the future.
 
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I’m now regretting sending my s20 back to keep my 11 pro..

not for this Facebook app which I’d never bother with but for the Microsoft one, and the ability to buy stuff in apps.
 
Roblox is a streaming game app. Why is that in the Apple App Store? My kids play it endlessly.

However, I just read: When you make a game, you have an option to allow users to play offline. This lets users download a version of the game that they can play as single player.

I bet that's how Roblox is able to get around Apple's "game streaming" restrictions.

Perhaps Xbox, Google, Facebook can enable that option like Roblox did?
 
"Mulan" is an in-app purchase of a video stream. If the games are delivered as a stream, then they are similar. It sounded like these games were installing local code on a phone/tablet. If that's the case, it's very different and a violation of apple's historical policy against embedded stores. Streams are the exception.
That may be true of Facebook, but xCloud was cloud based gaming.
 
Where did I say they were a charity or should be forced to do anything (spoiler... I didn’t)?

I‘m pointing out Apple’s doublespeak and hypocrisy. Apple says they do not use their market position to stifle competition yet the opposite is clearly true (and your comment admits this).

Sure Apple needs to allow Facebook, Google, Microsoft's etc. gaming plattforms. However, unless Apple gives up on App store completely and allows software to be installed outside of the App store (and I don't see this coming) they need to come up with an acceptable solution for these gaming plattforms.

The big question is: is Apple entitled to profit from these kinds of plattforms? The answer is complicated. If the app is free but the subscription inside is not, and said subscription can be bought via Facebook instead of the Apple App store, then Facebook stands for all the server side costs and thus maybe Apple is entitled to nothing? Facebook etc. still helps Apple retain users by offering great games on their plattform right? Very complicated.
 
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It’s not the loss of money. It’s a the Trojan horse aspect of allowing platforms on your platform that’s the issue.

it’s one of the reasons they didn’t like flash etc

when you allow a platform on your platform you lose control of the experience your customers have. Then you spend a life time dealing with problems caused by that Trojan horse platform. Finally the platform runs off with your customers and then decides to give your system a crappier experience than on others. Then your stuck.

So the rule is, don’t build stuff on my stuff that will end up cutting out my stuff!

when you know the history of things it’s easier to understand what’s going on.
 
It’s not the loss of money. It’s a the Trojan horse aspect of allowing platforms on your platform that’s the issue.

it’s one of the reasons they didn’t like flash etc

when you allow a platform on your platform you lose control of the experience your customers have. Then you spend a life time dealing with problems caused by that Trojan horse platform. Finally the platform runs off with your customers and then decides to give your system a crappier experience than on others. Then your stuck.

So the rule is, don’t build stuff on my stuff that will end up cutting out my stuff!

when you know the history of things it’s easier to understand what’s going on.
Your kids must not play Roblox then, because it's a Trojan horse of infinite streaming games.
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That may be true of Facebook, but xCloud was cloud based gaming.
So is Roblox and that's in the Apple App Store for years now.
 
The difference is that gaming is moving into streaming territory now. Google and Microsoft both (and I guess Facebook, Sony) have cloud game streaming services. This would be like Apple rejecting Netflix because they can't police what shows Netflix has on demand, or charge you a 30% fee for each show you watch.

This is the problem when the owner of the store competes with the sellers in the store. The store owner can't be objective in such cases.
 
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The difference is that gaming is moving into streaming territory now. Google and Microsoft both (and I guess Facebook, Sony) have cloud game streaming services. This would be like Apple rejecting Netflix because they can't police what shows Netflix has on demand, or charge you a 30% fee for each show you watch.
Roblox is in the Apple App Store for years and it's a streaming gaming system with infinite games.
 
It’s not the loss of money. It’s a the Trojan horse aspect of allowing platforms on your platform that’s the issue.

it’s one of the reasons they didn’t like flash etc

when you allow a platform on your platform you lose control of the experience your customers have. Then you spend a life time dealing with problems caused by that Trojan horse platform. Finally the platform runs off with your customers and then decides to give your system a crappier experience than on others. Then your stuck.

So the rule is, don’t build stuff on my stuff that will end up cutting out my stuff!

when you know the history of things it’s easier to understand what’s going on.
So why does Apple allow browsers on iOS then?
 
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Personally? I don't think there IS any anti-competitive racket when it comes to Apple's app store?
Their store and their decision who gets to sell what on its virtual shelves. Pretty simple!

Everything else is sour grapes from people who wanted to make more money selling stuff there but were rejected.

When Apple refuses to let apps in that users would like to have, though? It just sends a stronger message that they might want to switch to an Android based phone handset or tablet. So whatever .... Apple's choice.


Opinions of Facebook can be withheld maybe just for a moment, yeah? We'll get right back to that in short time. Right now we're trying to shine a massive spotlight on Apple's anti-competitive racket.
 
Do they, though? It's essentially a store within a store, and it's not exactly breaking news that Apple doesn't want that. We can quibble over whether that's good policy, but app review is entirely pointless once an app can contain arbitrary further apps of its own.

The only "fair" solution to this I can see is to allow alternate app stores. Which… maybe? macOS does it.

I second this!!!
If Apple can't review, then it's just a conduit for whatever other companies want to do:
- Porn
- Web links to asking for payments to game additions
- Crippled trial versions
- etc
If you want quality, you can't have un-reviewed content.
For all of you who hate the integrated eco-system (i.e. walled garden) you're using the wrong OS.
 
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That's not exactly boycotting is it... more like resisting. You could've explained your position and asked that the gifts be exchanged/changed or even given away to someone else who isn't disgruntled with the brand.

The AirPods are new as of yesterday. I've been thinking about returning them.

IDK - doing anything but loving (or appearing to love) a gift seems so wrong to me. What good possibly comes out of doing anything else? Which is greater, my love for my wife or my dislike of Apple? It's not a question at all, and it'd be a sad life if it were.
 
So why does Apple allow browsers on iOS then?

They allow them because they all have to use the same rendering engine that Safari uses. WebKit. They can add their own bells and whistles on top of it but at the end of the day, even though it’s open source, the rendering engine is basically controlled by Apple. Not saying that’s right or wrong but that’s why they allow it.
 
You should check out Roblox. It's is game streaming platform and is in the Apple App Store.
I just looked at this because I wasn't familiar.

You're right. It's stupid that Roblox is allowed and xCloud, SteamLink, and Stadia aren't. The SteamLink and Stadia apps are crippled in iOS so, they are effectively useless.

I frankly don't care about Facebook, but if we're being consistent then we should include them in the list too.
 
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