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Apple has become Microsoft.

Really?

Can you say the same about Verizon and Motorola and the Droid phone?

I asked earlier for a list of smart phones that allow Flash. I thought it would be useful to tell people which phones use Flash if this is a really important feature to them. I specifically suggested the droid as an option figuring Flash must be allowed on most phones since people are complaining about this. I learned that the Droid does not have Flash capabilities either.
 
I was wondering, will the iPad be the end of flash? Or will Flash but an end to the iPad and down the road the end for apple?

I mean it's foolish to think that adobe alone will hurt Apple's market/revenue, but as designers and advertisers move away form macs due to it's lack of support for Adobe people will migrate...

I know people will start saying "look at the iphone and ipod with no flash support", but down the road someone will have to give...

What do you think? who will eventually give in?

Adobe = bug.
Apple = windshield.
 
Quote:
The primary reason for the change, say sources familiar with Apple's plans, is to support sophisticated new multitasking APIs in iPhone 4.0. The system will now be evaluating apps as they run in order to implement smart multitasking. It can't do this if apps are running within a runtime or are cross compiled with a foreign structure that doesn't behave identically to a native C/C++/Obj-C app.

"[The operating system] can't swap out resources, it can't pause some threads while allowing others to run, it can't selectively notify, etc. Apple needs full access to a properly-compiled app to do the pull off the tricks they are with this new OS," wrote one reader under the name Ktappe."

I wonder if there may be a real technical reason Apple may have with iPhone 4.0 multitasking that would require adhering to a specific compiler.

I'm thinking about the curious fact that the iPad is so fast even though the CPU is nothing special - how did Apple get it to run so fast? Perhaps the programming under the hood is extremely efficient.

And my iPad runs cooler than a cucumber as well. Seriously, nowhere can any heat be detected at all. Amazing.

I agree with the above. OTOH, if we are to believe some of the other comments... it would seem as if Flash "programmers" have also suddenly become masters of multitasking operating systems design, and are even experts somehow in Apples recent (reportedly sophisticated) implementation. Impressive! But somehow, switching to Obj-C is supposedly too challenging for them??? Puzzling.



As a developer I have learned a lot of languages. I just do not want Apple (or anybody else to this matter) dictating me how to develop my applications.
Hmm... if you don't care enough about the iPhone platform to use the tools Apple now requires, then perhaps the world is better off without your mickey-mouse (cr)App.




Be careful. Rational analysis and clear writing could get you banned from MacRumours! ;)

Seriously, though, good points that destroy some of the FUD going on around here.
Oh no, don't drop the "H-bomb". That really gets some of the fans upset.
Stay away from the porn sites then.
It took me a while, but i think i've finally got your number. It's interesting to note which posts you eagerly respond to, and which ones you avoid. Between those last three replies there were several healthy pro-Apple messages, clearly outlining the topic at hand from a technical standpoint. You could easily have tackled them on merit, assuming there was something substantive to counter with.

Instead, you choose to insert shallow quips here and there, which merely prolong the 'soap opera' mentality in these forums. I can almost picture you drooling as you type out "turtlenecked overlord" (or have you got a macro for that?). It's unfortunate because -- judging by some of the technical buzz words you often toss around -- you clearly know some pretty useful stuff (or so it would appear). Yet, rather than intelligently share this knowledge in the context of a fair discussion on a regular basis... you take the low road almost exclusively.

It almost seems like you'll post any old silliness, just to get your sig up on as many pages as possible. Is that what's going on?
 
Apple has become Microsoft.

You mean they make users wait forever before releasing ****** products no one wanted in the first place? Excuse my French, but I know of no other way to describe Microsoft in the consumer sector, especially when a company like Apple is competing in a lot of the same consumer segments as MS.

For example, the iPad and the entire ecosystem that goes with it, is proof positive of just how different these two companies are at the most fundamental level.

It isn't just different products and interfaces, their very thinking and attitude about how people should interact with tech is like night and day.
 
Agreed to a point. Desktops will still be needed; I need lots of ram, multiple drives and cards, and with multiple processors/cores, that can't be kept cool let alone fit in a small box.

Please don't assume that 5-10 years from now technology will not have progressed enough to give you the power you need with less heat, etc. Think back 5 or 10 years ago.
 
Really?

Can you say the same about Verizon and Motorola and the Droid phone?

I asked earlier for a list of smart phones that allow Flash. I thought it would be useful to tell people which phones use Flash if this is a really important feature to them. I specifically suggested the droid as an option figuring Flash must be allowed on most phones since people are complaining about this. I learned that the Droid does not have Flash capabilities either.

You make a great point.

If Flash is so important that the whole world hangs on mobile devices having the ability to use it, then all it would take is one, just one, mobile device to implement it well.

If Flash is this important then that one device that implements it would bring about the rapid and brutal death of Apple's iPhone OS. I mean it is the end of the world if Flash is not implemented right?

It seems that due to Flash's incredible importance, that there would be super human efforts to get it up and going in the mobile space. Companies would be coming together in great alliances, pooling their resources along with the United Nations, to get it implemented as soon as is humanly possible.

I mean, seriously, mankind put a man on the moon and if Flash is THAT important then nothing should be held back in getting it up and running on a mobile device.

The truth is Flash is just not that important, and Apple is doing fine without it, and just to keep on topic, neither are cross compiled applications that important.
 
This is interesting. Here is an article about a company dropping Flash from its web site. Iphone figures prominently in the title because of its popularity. But it is not the only phone cited as a reason for the change.

Virgin America ditches Flash to target iPhone, smartphones
By Marin Perez on Wednesday, March 3rd, 2010 at 3:25 PM PST
http://www.intomobile.com/2010/03/03/virgin-america-ditches-flash-to-target-iphone-smartphones.html

"In order to appeal to iPhone, Android and other smartphone users, Virgin America has eliminated Flash from its new website.

Virgin America is likely trying not to get in the middle of the holy war that’s going on between Apple (NSDQ: AAPL) CEO Steve Jobs and Adobe, but it wants to reach as many people as possible in as many formats. If you count the iPod Touch, there are now more than 70 million iPhone OS users and you can’t just ignore these potential customers. It’s not just the iPhone, as we haven’t [seen] Flash work well on any major smartphone platform. Virgin America will use HTML5 elements in the future to deliver richer elements to its website.

“I don’t want to cater to one hardware or one software platform one way to another, and Flash eliminates iPhone users,” said Virgin America CIO Ravi Simhambhatla, in an interview with The Register. “This is going to be the year of mobile [for Virgin].”

This move could point to a larger overall trend because smartphone users are a coveted demographic. Apple doesn’t seem like it will budge on having it on the iPhone because it would create a vast rival for the App Store and iTunes with all the free Flash games and videos on the Internet. Flash also can lead to some performance and battery problems, particularly on smartphones.

..."
 
Well it is not going to affect your health but it is going to affect you whether you like it or not.

Dev can only code so much and these frameworks and cross compiling allows for faster development especially when developing for different platforms. Forbidding these means that you will see certain titles not coming to the app store at all or they will be delayed or they will be more expensive because more devs are required to pull off the same job.

Sorry, I prefer to buy apps that are properly thought out and designed - even if it takes the developer a few more hours of work. Lazy developers rarely produce great apps.

anyone here actually realizes that flash performance on mobile devices is actually a lot better than with html 5. here are some speedtests

http://phandroid.com/2010/04/01/speed-test-flash-vs-html5-on-the-nexus-one/

interesting...flash performs 20 frames per second while the same app reaches only 2fps on an iphone.

Well, you might start by wondering why a Google/Adobe funded site produces results different than the entire rest of the world achieves.

I foresee some forced changes for Apple by court rulings in the future, just like MS have had to do :)

Geez. Yet another troll who doesn't understand the concept of what antitrust laws do.

Hello,

being a licensed developer for Nintendo Wii and also iPhone I can tell you: Yes it's true, Nintendo has strict regulations. It is really not an easy task to pass Nintendos QA. But we are fine with that. We could develop for another platform if we wanted to. Of course customers can buy any other device if Nintendos restrictions do not allow anything they would like to have.

But Apple goes far beyond that. They try to use their controll over a leading mobile platform to change the way the web works. This does not only affect Apple customers and developers. Everyone who uses the web or develops for it is affected when in important player intentionally creates incompatibility with something that is well established. It is the same as the browser war 10 years ago.

Uh huh. So if Adobe whines that the Nintendo DS doesn't support Flash, you're OK with that? It should be mandatory on the DS? And if Adobe wants to release crappy emulated games for your DS, you don't think it reflects on you?

I have to agree with Ommo as a Graphic Designer the bad relationship between Apple and Adobe is very worrying.

Apple have seemed to have forgotten the Pro market which has supported Apple since its birth. If for example the Adobe CS software was only available to Windows user I could see the whole Design and Media industry moving over to Windows. Programs like Aperture are not practical replacements for programmes like Photoshop.

Apple's not the one that forgot the pro market. At one time, 90% of graphics professionals used Macs. Adobe started releasing Mac versions of the software later than the Windows versions and leaving out key technologies. Heck, even today, Photoshop is not 64 bit on the Mac. Adobe STILL hasn't released a version using Apple's Cocoa environment - which has been the standard for nearly a decade. Adobe made a clear and conscious effort to switch people to Windows versions of their programs. And this all occurred at the time that the G5 was incredibly powerful compared to Intel's high end chips (particularly for people who took the time to use Altivec properly).

This is a very very dangerous precedent, and it should not be allowed to happen. However, Apple seem to be tightening their stranglehold on the app store market, and people are foolishly going along with it.

What ever happened to the days when people could create a rational argument about something and rely on the strength of that argument? In today's world, 'it's foolish' is supposed to be an argument?

It's certainly not foolish to consumers. The iPhone has taken off because it's powerful, easy to use, and reliable. Apple has a very strong interest in being able to maintain that - and banning virtual machine junk is one part of that.

Uh... dunno if anyone has said this yet, but:

This has nothing to do with stopping users from creating Flash-based native content. All it means is that Adobe has to make sure everything they let their users deploy is compiled the right way. The only way to ensure that is if it BECOMES C/C++/Obj-C at some point in the development process before it is compiled. It is absurd that Adobe would think code generated any other way would even be plausible.

Why? Several reasons:
1. If it's not compiled to Apple's standards, then it means if Apple releases an OS update all Flash-based apps may suddenly crash. Nobody will blame the Flash developers, they will blame their "stupid iPhones".
2. If there is no layer that can be examined in Xcode, then it means Apple is forced to purchase Adobe's proprietary product in order to review submitted apps.

I suspect the reason for Apple using the words "written in" rather than "compiled from" stem from the fact that auto-generated code is downright impossible to read sometimes.

Frankly, Apple allowing this would be absurd.

Of course. Adobe had to know that what they were doing didn't make sense. If they wanted to do a Flash to Objective C converter, it would have been OK (it would still have produced lousy code because the code design would be so sub-optimal, but it would have been allowed).

It's also interesting that it's a non-issue, anyway. Adobe says that they wouldn't be able to ship a final product for at least a year (even if they magically manage to hit a deadline for a change). Anyone who doesn't have an app in the AppStore in a MONTH (not a year) is going to find themselves way behind the curve.

Requiring that all apps be written the way Apple is now saying they are going to require actually greatly REDUCES the amount of quality apps that will appear in the App store, and REQUIRES developers to use tools that are much less reliable and more error-prone.

This is, of course, nonsense (funny coming from someone complaining about the ill-informed posts here).

Structure almost always increases quality. Look at any of the principles of modern production (cars, machinery, software, financial products, etc). It is ALWAYS the case that having a framework and structure for the process improves the process significantly.

I am currently starting out in my first programing class. I am starting at the basics of Pseudocode and flow charts. Some of us in class have talked about where we are going as far as code is concerned once we pass the first class. Out of a class of 40 I'm the only one that said I was going to C++ and objective-C. Most of the others are going to focus on HTML, Java and Flash.

The reason why most people said they didn't want to go to any version of C is, because it's too hard. Which I think is a good thing. Keep the ones out of the code that won't ever be able to figure it out and the ones who are smart will be the ones coding in C and the ones that will make the money!

I'm glad the class has at least one student with a brain. What is wrong with the instructor? Unless this is an elementary school programming course, the instructor is steering them the wrong way.

Learning to use html and Flash is not programming. The instructor (or whoever created the course curriculum) should be fired.

Merely valid Objective C is not the problem. Everybody is barking up the wrong tree. (It's probably just a graduate homework assignment to turn LLVM output into bad Obj C source code.)

It's the API translation issue (megabytes of it).

A standard Cocoa Touch button in Objective C: 1 line of code to create it, 1 line of code to place it in a view (or both in a xib), 1 line of code to start responding to a user's tap. 3 API calls.

Does the CS5 tool do this? Could the CS5 tool do this? No and No. The Cocoa Touch button doesn't look and act *exactly* like a flash API button (or else it wouldn't be cross-platform portable). So there's library code to build it, code to draw it, code to convert touches into mouse events (because that's what flash buttons handle), code to redraw the button when hit, redraw when under flash pop-ups, and etc.

Instead of 3 lines of Obj C, the tool calls 100's, maybe 1000's of lines of flash library code and wierd API calls only distantly related to the UIButton. Plus the button now looks (maybe even smells) funny to an iPhone user.

Apple wants to optimize Obj C button handling (save power or sprinkle fairy-dust between taps or some such)? Easy, they find my 3 lines of API calls and handler. Apple wants to optimize button handling inside the flash cruft: Good luck even finding this "button" code without an FBI search warrant. User's battery dies and she blames Apple.

That's the real reason why Apple is kicking out Adobe's CS5 tool.

ihmo.

Great examples. I wonder why the Flash fanatics don't seem to get this simple concept.

I've been pro-Apple for a long time.... not much a fan of the iPad as my post history will show..... but f**k this company. What an absolute disgrace. This is MS part 2. I wil never, EVER purchase another Apple product again in my life.

So you're going to stop buying Apple products because they go to great lengths to ensure that their customers get a solid, reliable product optimized for ease of use and performance?

Sounds a little misguided to me.

You say that but I have seen on these boards multiple graphic designers and some personal friends of mind who are in the art world have all stated they are thinking about leaving Apple and going over to windows due to the cost of the hardware to get what they need. They can get what they require from a PC for far less with out having to pay for all the extra crap they do not need.

Sorry, but I can't take someone seriously who claims that real professional graphics designers are going to change their entire work system to save $500.

(not to mention, of course, that on very high end systems, Macs are quite competitive. How many 8 core Xeon systems can you find for the price of a Mac Pro?)

Adobe swears up and down that they produce valid objective-c: no runtime interpreter, no virtual machine. If so then I don't think they have a problem. Unless they are ********ting and actually have an Objective-C virtual machine that runs their flash code......

In which case Apple has a reason to be pissed and adobe has reason to be scared.

Actually, Adobe has a hard time claiming anything since their converter is only in Alpha and even if Adobe magically hits their release target, it's over a year away. But people who have used it report that the performance stinks - even simple menus are choppy and slow. If they were producing true Objective C code, they could simply send that to xcode and Apple would be happy. It's clear that they're not doing that. They're instead producing runtime binaries that never go through Objective C or any of the other allowed languages.
 
oh man seriously. it's not only about flash.

i'm a monotouch developer. there's not only adobes flash..
but i'm not allowed to comment further on this.
 
One last post on this thread, then I am moving on...

So to all the complainers about using Apple's tools exclusively....

Let's take a look at some facts here.

For $100 / year, you get to join Apple's Developer program. And in return they give you:

1. Free SDK with all the tools
2. A simulator for your mac
3. submission to the App store for people to buy your app (once approved)
4. Apple takes care of everything and just sends you your check.

Now I was talking to a couple of dev's at starbucks who made an app and sold it for 99-cents. and another app and sold it for $2.00 Even after Apple's take, they were making $10,000 a day on a $100 investment plus their time. OK, maybe $1100 investment if they had to buy a mac. In one day, that was a $9,000 profit.

Let's take a look at other ways (more traditional for application sales):

1. Free open source programming language or by something for $400 - $1,000 (visual studio, etc).

2. Invest your time.

3. Do your own marketing and advertising (not just a search on an App store).

4. Hope it sells

5. you are responsible for shipment (box'd software) or maintaining where to down load it from.

6. you are responsible for collecting payment

To me, there is more of a risk / cost doing it the traditional way over the app store way.

Once I take care of a few things (big expenses in the next month), get my ipad (already have a 3g iphone, waiting on the wifi+3g ipad to be available), and free up some time after some commitments - even I will look into developing. Yeah getting in late in the game, but most of my ideas were already done. But I have some few other ideas that were not done yet.

And even if I only make a couple of bucks, I already have my apps for my ipad downloaded - which means as soon as I get it, I will be more productive on the road right off the bat.

I think once people look at and learn Apple's tool set they may just be, just as creative and still make good apps.
 
Well, then I guess we should bash every other mobile platform that chooses NOT to incorporate Adobe's proprietary plugin, regardless any technical limitations. I'm sure the wii has Flash. How about the DS?

No. I don't think Apple or anyone else should be forced to "include" flash or even implement it. If Adobe wants to support Flash on some platform they have to implement it themself and if there are technical limitations its Adobes problem to work around them.

But Adobe has made flash work on the iPhone it ist just prohibited by Apple. So the reasons are not technical. Yes, maybe it uses resources and drains the battery but any other graphical intense App (games etc) does the same.

Btw: You can download a browser for the Wii that is based on Opera and yes, it does support flash.
The browser for the DS does not, but I think given the specs of the device it is really not possible (it won't play HTML5 video either).

Christian
 
"Brimelow... decided to boycott Apple products "until there is a leade

"Brimelow... decided to boycott Apple products "until there is a leadership change"

When said 'change' happens, Apple's products will no longer be worth buying... as was the case immediately BEFORE the change to current leadership (i.e., Jobs). Guess the irony of this is quite lost on the rabid Brimelow.
 
I reading these posts it seems to me HTML5 is the right way to go.
I have heard HTML5 is superior. I think Adobe has failed to offer a superior resource. One must do this if you are going to charge big bucks.

Since 1988 NeXT to Mac X Jobs has given me computing that works and has only once pissed me off and that was when the depreciated Webobjects builder.

So far Apple is leading the show so I am onboard.
 
Apple should use some of that cash we keep hearing about and buy adobe--

--and then this whole stupid argument will be over.
 
I reading these posts it seems to me HTML5 is the right way to go.
I have heard HTML5 is superior. I think Adobe has failed to offer a superior resource. One must do this if you are going to charge big bucks.

Since 1988 NeXT to Mac X Jobs has given me computing that works and has only once pissed me off and that was when the depreciated Webobjects builder.

So far Apple is leading the show so I am onboard.

I quite agree. If Adobe was a leader, rather than a company quite settled in on polishing its past accomplishments, they'd be hard at work on an HTML-5 animation facilitator.

Adobe sounds like a floppy drive maker in the wake of Jobs' decision to eliminate floppy drives in Apple products. Flash, like floppies, is in the rear-view mirror of technology. It's a kludge, the best that could be done until something better came along. The 'next new thing' is already on its way, and Flash will be another footnote in the 'net's history. Adobe's people can scream and complain all they like, or they can realize what should be painfully obvious: The obsolescence of Flash is AN OPPORTUNITY for Adobe!

Or - more likely - for a smaller company that is leaner, smarter, and ready to eat Adobe's lunch.
 
Would be an incredibly stupid move, too.

Adobe dropping the Mac would be like cutting off their nose to spite their face. Even Adobe isn't that stupid. They rely on software sales. They don't make hardware or an OS. Ultimately they are someone's bitch. Either Microsoft's or Apple's. Right now they're ~50% Apple's bitch, and it would be smart of them to keep it that way.

But let's play with this ludicrous scenario.

Apple moves some of its $40 billion. Steps in and buys up or creates an alternative suite, supporting current workflows or introducing a better standard within a few months.

Apple did it with Aperture and it's successful. Apple released FCP and it's successful. Apple came out of nowhere with FCP and in no time split the market with Avid 50/50.

Never underestimate what the most creative company in tech + $40 billion in cash + legions of hungry and enthusiastic developers can do. And if anyone can pull it off (plus create a killer UI while doing it), it's Apple.

You have no idea about the software development lifecyle, not sure which area of the industry you might actually work for apart from worshiping Apple on forums, but in the real world let me make it very clear that Jesus rising from the dead is more realistic then Apple getting a replacement out for the adobe suite, frankly your talking out your ass, some things you go on here are tolerable, but this is complete bs. You making a huge mistake underestimating how good the adobe suite is, and frankly Apples best hope would be to buy adobe, cause a competative software suite would falter, just like iworks is compared to office for people who actually use it for work. No Apple could not make a better adobe suite in 24 + months let alone 2...

Sure you might call Aperture a success, but compared to Photoshop its a pile of dung. Do not confuse an amaturish tool with a pro tool mate.

If adobe pulled its support for OS X, both adobe and Apple would suffer. Microsoft would benefit as the OS X adobe users moved to windows.
 
I reading these posts it seems to me HTML5 is the right way to go.
I have heard HTML5 is superior. I think Adobe has failed to offer a superior resource. One must do this if you are going to charge big bucks.

Since 1988 NeXT to Mac X Jobs has given me computing that works and has only once pissed me off and that was when the depreciated Webobjects builder.

So far Apple is leading the show so I am onboard.

this has nothing to do with HTML5 or the web


All though it would be kind of bad ass if we could build native apps in html,javascript, php, and ajax. Since this news I just downloaded the Stanford iPhone dev podcast and yeah i'm over it. Need to find something dumbed way down.
 
You have no idea about the software development lifecyle, not sure which area of the industry you might actually work for apart from worshiping Apple on forums, but in the real world let me make it very clear that Jesus rising from the dead is more realistic then Apple getting a replacement out for the adobe suite, frankly your talking out your ass, some things you go on here are tolerable, but this is complete bs. You making a huge mistake underestimating how good the adobe suite is, and frankly Apples best hope would be to buy adobe, cause a competative software suite would falter, just like iworks is compared to office for people who actually use it for work. No Apple could not make a better adobe suite in 24 + months let alone 2...

Sure you might call Aperture a success, but compared to Photoshop its a pile of dung. Do not confuse an amaturish tool with a pro tool mate.

If adobe pulled its support for OS X, both adobe and Apple would suffer. Microsoft would benefit as the OS X adobe users moved to windows.

1) Aperture competes with Lightroom, not Photoshop.

2) Adobe abandons Apple, within two years Adobe would be absolutely buried. Look at what the Pixelmator team has done. And that's only a few guys working on a budget. Imagine Apple throwing money and developers at it.

3) The Apple of 2010 drives the industry. If Apple can so much as breathe "HMTL5" and the industry is suddenly shaken up the next day, with Adobe facing a serious situation and crying about it by throwing a tantrum, imagine what else Apple can do.

Apple doesn't need Adobe. Just the right developers. And Apple has no problem attracting those.

We're seeing a huge paradigm shift and Apple is leading it. It's a tough pill to swallow for some.

I *invite* Adobe to pull their Mac products, and pull them TODAY. It'll give Steve and crew a good laugh around the boardroom table, while they're sampling sushi and drinking their chai. Dollars-to-donuts they've had a no-Adobe contingency plan for years. You'll see a CS replacement, and much faster than you would have thought possible. Apple's prescience in the industry is legendary. Look at what they've accomplished in a decade. And now they've got $40 billion to play with, with revenue streams that are the envy of the industry.

If you think the majority of Mac users get Macs solely because it runs Photoshop, you've got another thing coming. Mac appeal is UNIVERSAL. For those who can pay up (and they are.) It's no longer just a "creative tool." It's a lifestyle choice.
 
Apple doesn't need Adobe.

This is an extremely short-sight comment and point of view.

Adobe's products are used HEAVILY in video and image editing industries. And they are used on Macs, mostly.

It would hurt them both dearly to just have all future product development occur *snap* just like that.

Much easier to say on a message board than to do. Obviously everyone's software wouldn't just disappear from their computers but with CS5 already heavily invested for the Mac, plus customers that upgrade accordingly... just very bad business.
 
Success for everyone

Almost 1000 posts on this topic and the solution seems elementary to me.

Adobe spent much time and successfully produced a version of Flash that would create an App store compliant .ipa file to run on an iPhone natively. Apple and most people see HTML 5 as the future (Adobe is aware of this too).
There are 5 million Flash developers who love the Flash IDE. There are no real HTML 5 IDEs even close to Flash.

So, Adobe should allow the Flash IDE to compile web compliant HTML 5 code and take advantage of this billion dollar iAd opportunity SJ talked about in his iPhone OS 4 presentation. Developers would swarm to the Adobe tools.

Am I'm missing something in my assessment?
 
[OFF-TOPIC] sorry, couldn't resist...

Personally, I hope to see Google and Adobe team up to make Youtube flash only, and remove the iPhone's ability to play Youtube. I think it's time Apple got a taste of their own medicine.
:rolleyes: oh that's nice, slash and burn at all costs then?

Even among (the more informed) anti-Apple evangelistas, keeping Flash as a <cough> "standard" is not desirable:

Open letter to Google: free VP8, and use it on YouTube
 
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