Hello! I'm going to try to answer as many questions as possible!
All it is, is price gauging for old games that are inferior cider ports. They aren't even native, just a windows exe in a wrapper with a performance loss.
Not true! Our games are native Mac apps. If you buy one from the App Store you're very welcome to have a look inside the App package yourself.
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how does gfx on a 2010 mini hold up against the 360 on for example Bioshock? can one use a 360 or a ps3 pad with the mac?
Compared to the 360 the graphics should be at least identical, and most likely better. It's worth keeping in mind that the maximum resolution of the 360 version is 1280x720, and you'll probably be running it at a higher resolution on your Mac. If you run it at a very very high resolution, you may see a performance hit. BioShock on the Mac has unofficial support for the 360 pad, but you'll need to install some 3rd party drivers to make it work.
Did anyone purchase the Mac Store Bioshock port? Does it run well on the latest model of the Macbook Pro 13"? I might chime in if my Mac is capable of running it.
It should run really well on that MBP.
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With regards to pricing: We try our best! Making native Mac ports is a very expensive business
firstly we have to pay the original publisher of the game for the rights to make a Mac version, and then we have to pay for the development. As I'm sure you can imagine, these games are terrifyingly complicated, so development is difficult! After we've finished the game, we're then faced with a market for games that is much smaller than on the PC and consoles, so we need to make more money per sale in order to break even. If we don't break even, we go out of business and then there's no Borderlands for Mac. You will see cheaper PC and console prices, but believe it or not, it's easier to sell a game for $10 when you've already sold 3 million!
With regards to older games: You will see a few older titles popping up as new releases on the App Store and other download sites (Direct2Drive, GamersGate, MacGameStore etc.), because we're trying to make as much of our back catalogue available for download as possible. We're hoping that some classics like Rome will find a new audience!
With regards to Steam: Steam's business model works for some companies and that's great, but we can't make it work for us. We're aiming to have our games available from as many other places as possible, though.
I hope this answers a few questions and clears up some misconceptions. If I've missed something, ask away and I'll do my very best to answer!
Ian