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I actually read on some other thread here in MacRumours that even when using 9600M GT the accelerator from 9400M is used. I don't know how this is done without logging out...

the 9400m is always on regardless of which GPU you're using because its part of the actual chipset and hence never powers off...it only goes into low power mode if you switch to the 9600m.
 
I can't get it to work either. Does this require snow leopard? I'm still on 10.5.8

edit - guess so

Adobe has released a preview release of the 10.1 Flash Player for Mac OS X that supports H.264 video hardware decoding on Mac OS X 10.6.3.
 
I guess I could have been more clear. So yes, the CPU usage went down 75% or so. I should also mention that this was using the 9400M. I have not tried to see if the 9600M is supported (it seems clear from earlier posts that it probably is not).

EDIT: That little white square still appears when using the 9600M. CPU usage was around 9%.
No big surprise.

Most Apple software checks your hardware, before it uses hardware specific functions. And as you know, more powerful chips from NVIDIA and AMD/ATI are based on the less powerful chips. It is therefore safe to assume, that all NVIDIA models >= 9400M and most of the recent AMD/ATI chips are supported, as long as they have a specific hardware part to decode H.264-encoded data streams. Or to make it more clear: It is unusual @ Apple that they exclude specific CPUs/GPUs, because this would mean a lot of unnecessary work.
 
You do realize that what Apple did was create an API that gives low level HW access for h.264 videos
Based on my discussions with engineers, I'm told what actually happened was that a private Quicktime API was made public to allow access to h.264 acceleration without passing the whole video to Quicktime.

In other words, Apple threw them a bone, sparing them the need to either update their runtime to use Quicktime's hardware acceleration or continue to lie about the reason there was no acceleration of video playback (Adobe saying, "Apple doesn't let us hardware accelerate our Carbon frankencode that we were told was deprecated six years ago and haven't bothered to fix" doesn't have quite the rhetorical zing of "Apple doesn't give us APIs").
Any non-video flash will continue to suck as hard as it did before.
This is a huge point that is badly overlooked. Adobe is relying on distraction, as if this one change is suddenly going to fix Flash and make it all seem like Apple's problem. Smoother video is a welcome improvement, but it's a band-aid to Flash's more fundamental performance problems as a runtime.

Here's the rub: Silverlight h.264 playback, using a release that existed before the new API was made public and thus can't benefit from it, still runs cooler and using less CPU than even the new Flash beta.

If Microsoft can do it, Adobe could have done it. Flash sucks, and has since Macromedia was bought out. Apple's motives for saying so are their own (and the timing is deliberate), but that doesn't make the reality any less true.
I don't know if I care for the little white square. BTW, I used Hulu for video.
You're not supposed to like it--it's not a feature. It's a developer indicator to show that hardware acceleration is running. It won't be in the final release.
 
Anyone know if the final version of this will support 2008 macs, if not that is a bit of a joke right?

Computers surely cannot be considered outdated if your hardware is only two years old. I have the early 2008 imac, geforce 8800 gs.
 
Anyone know if the final version of this will support 2008 macs, if not that is a bit of a joke right?
Adobe can't change the list of supported GPUs. If it doesn't work now, it won't later unless Apple adds support for hardware acceleration in other GPUs. Right now it's just the acceleration hardware in specific current generation GPUs.
 
Does anyone know why this doesn't work with Chrome? :confused:

Make sure you download the Gala release.


Anyways, It makes a nice difference in Safari and a good difference in FireFox, which I've always noticed wasn't as efficient as Safari and Chrome for Flash video playback on the Mac.

Now I just need Google to update Chrome, since the plug-in is built-in. I prefer this browser.
 

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Ok need help. I have a 2009 macbook pro 15 inch with just the 9400m. I have 10.6.3. installed. I can't seem to ever get hardware acceleration with the new gala flash update. The white square thing never appears no matter what resolution I play a flash video on youtube. Help.
 
Thanks Apple! :)

QuickTime H.264 hardware acceleration
requires a Mac with an NVIDIA GeForce 9400M, GeForce 320M, or GeForce GT 330M graphics processor.


OK, so my newer Powerbook support H.264 hardware acceleration, but my older one, which has a x1600 XT does not? That doesn't add up, because my older GPU has supported hardware accelerated playback for H.264 video from day one, so why is "Apple" no longer supporting it?

Just a little mention, it's called a Macbook Pro
 
What??? You thought Jobs was telling the truth? This is the same guy that let Apple slip to they the current desktop market share the own today. History is repeating itself with mobile phones with Android being the Windows... and Apple... well... being Apple.

Umm not even close buddy. Apple made much different mistakes with the Mac for software development that they are not doing again with the iPhone. They are making almost all the correct moves just like Microsoft did with Windows to beat out the Mac, and it's very clear the iPhone is the leading platform for software and for making profits. A lot of people don't realize that Android has a much bigger problem with the nature of their platform, developers hardly make anywhere near the kinds of profits iPhone developers do because Google has "taught" Android users to expect free software. But besides that, Apple has been very aggressive in the advancement of their platform for developers to deliver better and better software. There's no comparison between the consistency among all the apps on iPhone and android.

Here's a good article that breaks it down, on why iPhone vs Android is nothing like Mac vs windows.

http://radar.oreilly.com/2010/04/five-reasons-iphone-v-android.html
 
You do realize that what Apple did was create an API that gives low level HW access for h.264 videos and as such applies to any software and has nothing to do with Flash overall? Any non-video flash will continue to suck as hard as it did before.

Do you also realize that this also proves why Apple prefer open source solutions which allows Apple to take the source code and tune it for their hardware and OS without exposing their hardware to software developers?

You do realize that doesn't change what I said nor does it make it false, right?

Apparently not.
 
I get the white square with both of the cards, 9400M and 9600M, so hardware acceleration should work on both. Pretty nice performance improvement, but Flash is still a POS software.
 
erm, I have no idea how Adobe does it but flash video playback still sucks on my macbook pro. (with one of the supported chips.)

/edit: oh, and both my old iMac (2008) and my mac pro have no problems with playback of hd videos in the QT player. but they fail horribly to get more than 10fps with flash-based players. Adobe just sucks if they can't get the performance of the non accelerated QT-player for simple videos. It has nothing to do with hardware, chips, etc. It is just the fact that Adobe gives a damn about performance on the Mac.
 
In order words, Apple only had itself to blame for poor flash performance all along.

Go figure.
Only if you're naive enough to believe hiding a problem is the same as solving a problem.

Fact is although good, hardware acceleration shouldn't be a requirement to get minimal CPU usage for watching a video on modern hardware.
VLC without hardware acceleration plays the same flv videos with significantly less CPU usage.
 
"Mac Pros are not supported."

Sounds like Apple describing the future of their computers.

+1

Only if you're naive enough to believe hiding a problem is the same as solving a problem.

Fact is although good, hardware acceleration shouldn't be a requirement to get minimal CPU usage for watching a video on modern hardware.
VLC without hardware acceleration plays the same flv videos with significantly less CPU usage.

is VLC browser-resident?
 
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