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OK. Here is how to get this working with Google Chrome.

Install the new Flash plugin as normal. Navigate to HD > Library > Internet Plug-Ins > Copy Flash Player.plugin to your Desktop.

Rename this to 'Flash Player Plugin for Chrome.plugin'

Now navigate to Applications > Google Chrome > Right-click 'Show Package Contents' > Contents > Versions

Open up the folder for the version you are using. You'll see a Flash plugin in there. Delete and replace with the version on your Desktop. If you Get Info on the file the newer plugin should be '10.1 r81'. Now restart Chrome and you have GPU acceleration. :D

 
Finally my CPU is lightly used by Flash. First time in ages (ever since I moved to Mac) I don't hear the fan go WWWWWHHHHHHHHHHIIIIIIIIIIIIIIIIIIRRRRRRRRRRRRRRRRRRRRRRRRRRR when I started using Youtube.

I need a new mac :(
 
Sadly, I think you are right. The poor old 2009 Mac Pro is rapidly approaching the 500 day mark without an update. :(

Meh. Still won't be as long a wait as going from the 06 Mac Pro to the 08 Mac Pro was.

Anybody know why Apple doesn't implement this using Open CL (supporting the broad range of compatible GPUs) but this proprietary, limited way instead?

See here:

No. You seem to not understand how OpenCL and h.264 hardware acceleration work or what they are for. OpenCL only access some of the graphic API's and shaders of video cards, not all. It doesn't have, as of right now, any access to the video hardware acceleration features that some video cards have. Now, I'm not saying that in the future it might have those, but it takes a long time to get new features into a framework like OpenCL unless you want a very buggy implementation.

On top of that, OpenCL is not just Apple so some stuff will move slower as other companies contribute, etc. For more information go here:
http://www.khronos.org/opencl/

Also, I don't think OpenCL is going to add much of the video hardware acceleration routines. OpenCL is focused on creating a framework that will create programs that will be allowed to use the GPU for math intensive tasks.
 
Useless

Useless. This won't run on any of our computers.
Besides though, Flash is dying. It is being replaced with standards of HTML5.
Flash was just a temporary way to do video.
Flash is mostly just used for advertising and glitz on web sites.
Flash is a resource hog, crashes and I'll be glad to see it gone.
 
Useless. This won't run on any of our computers.
Besides though, Flash is dying. It is being replaced with standards of HTML5.
Flash was just a temporary way to do video.
Flash is mostly just used for advertising and glitz on web sites.
Flash is a resource hog, crashes and I'll be glad to see it gone.

Don't blame Adobe for the fact it won't work on your computer. Blame Apple. When using the GPU, Flash isn't as much of a resource hog as it used to be.
 
Don't blame Adobe for the fact it won't work on your computer. Blame Apple. When using the GPU, Flash isn't as much of a resource hog as it used to be.

Actually H.264 acceleration is only fixing part of the problem. Flash still is quite buggy and crashes often. Not to mention anything like flash games or ads will not benefit form this hardware acceleration. Adobe's still got quite a bit of things to improve on.
 
This looks like some good news for many of us, but it seems like only the 9400 and above are supported, which leaves out some of us older C2D and CD MBP, iMac users that either have an older nvidia gpu or an ATI based gpu,
http://www.engadget.com/2010/04/28/flash-player-gala-brings-hardware-decoding-support-to-mac-os-x/

Not to mention the other end of the spectrum, no support for Mac Pro and GT8800 although I never experience a fan blow or problem with Flash on that beast anyway. My MacBook does seem a little happier for sure but CPU is still way up over HTML5.
 
To make it work in Chrome, close Chrome, open a Terminal and cd to /Applications/Google Chrome.app/Contents/Versions/<your chrome version>/ and delete the flash plugin in there that comes with Chrome. Now install the new plugin from the DMG using Adobe's installer.

Go here to check your version: http://kb2.adobe.com/cps/155/tn_15507.html . It should say "MAC 10,1,81,3".

Some youtube videos don't play smoothly on a 9400M card, like this one: http://www.youtube.com/watch?v=VuNIsY6JdUw . Can anyone confirm this? I can see a weird stuttering during playback. Happens in all browsers.
 
Useless. This won't run on any of our computers.
Besides though, Flash is dying. It is being replaced with standards of HTML5.
Flash was just a temporary way to do video.
Flash is mostly just used for advertising and glitz on web sites.
Flash is a resource hog, crashes and I'll be glad to see it gone.

HTML5 will soon be used for advertising.. as a replacement for Flash. There was a comparison of HTML5 vs Flash performance when playing video - there wasn't much difference.

Flash can do a lot of things HTML5 cannot. Flash is here to stay!
 
To make it work in Chrome, close Chrome, open a Terminal and cd to /Applications/Google Chrome.app/Contents/Versions/<your chrome version>/ and delete the flash plugin in there that comes with Chrome. Now install the new plugin from the DMG using Adobe's installer.

Go here to check your version: http://kb2.adobe.com/cps/155/tn_15507.html . It should say "MAC 10,1,81,3".

Some youtube videos don't play smoothly on a 9400M card, like this one: http://www.youtube.com/watch?v=VuNIsY6JdUw . Can anyone confirm this? I can see a weird stuttering during playback. Happens in all browsers.

I'm not getting any stuttering and that video is not using the GPU.
 
HTML5 will soon be used for advertising.. as a replacement for Flash. There was a comparison of HTML5 vs Flash performance when playing video - there wasn't much difference.

Flash can do a lot of things HTML5 cannot. Flash is here to stay!

Well, if you are comparing JUST HTML5 to Flash then that is a stupid argument.

If you are comparing HTML5, CSS, JavaScript and Canvas (all internet standards) then Flash starts looking like a dinosaur from the 90's that needs to be rewritten or just completely taken out of the picture.
 
To make it work in Chrome, close Chrome, open a Terminal and cd to /Applications/Google Chrome.app/Contents/Versions/<your chrome version>/ and delete the flash plugin in there that comes with Chrome. Now install the new plugin from the DMG using Adobe's installer.

Go here to check your version: http://kb2.adobe.com/cps/155/tn_15507.html . It should say "MAC 10,1,81,3".

Some youtube videos don't play smoothly on a 9400M card, like this one: http://www.youtube.com/watch?v=VuNIsY6JdUw . Can anyone confirm this? I can see a weird stuttering during playback. Happens in all browsers.

yep this video is buggin out, all stuttery. using the 9600m with hardware acceleration...i can see the white square
 
HTML5 will soon be used for advertising.. as a replacement for Flash.

This is a fact and its sad some refuse to understand it. Blocking Flash banners is easy but try blocking HTML5 banner and you will fail.
 
This is a fact and its sad some refuse to understand it. Blocking Flash banners is easy but try blocking HTML5 banner and you will fail.

I don't see the problem. At least the HTML5/Canvas banner won't crash my browser or run circles around my CPU(hardware acceleration will not work for advertisements).
 
I don't see the problem. At least the HTML5/Canvas banner won't crash my browser or run circles around my CPU(hardware acceleration will not work for advertisements).

The actual adds are the problem. None of my Macs are slowed down by Flash banners or crashed by them. So the point being, I don't want to see the "blinking banners" in the first place.
 
I don't see the problem. At least the HTML5/Canvas banner won't crash my browser or run circles around my CPU(hardware acceleration will not work for advertisements).

You obviously don't know anything about the Flash API's, yet you're talking as if you do.

Hardware accretion works in video AND in the vector graphics that you see in things like advertisements..
 
You obviously don't know anything about the Flash API's, yet you're talking as if you do.

Hardware accretion works in video AND in the vector graphics that you see in things like advertisements..

You obviously don't know anything about Apple's API's, yet you're talking as if you do.

"It is intended for use by advanced developers who specifically need hardware accelerated decode of video frames."
 
Meh, its all a bit late for me. I'll still continue to use Click2Flash until Flash finally dies (which will be a while). :rolleyes:
 
I watched some condensed games on MLB.TV, 20 minutes of video. The little white dot indicated that it was using hardware acceleration. CPU usage stayed in the 10-20% range (usually in the 50% range before this update), and CPU temperature did not go above 145F (often would go up to 175-180F before this update). A nice improvement. I have a Unibody MacBook with (I think) the 9400M integrated graphics.
 
You obviously don't know anything about the Flash API's, yet you're talking as if you do.

Hardware accretion works in video AND in the vector graphics that you see in things like advertisements..

The OSX APIs only support h.264 video decoding on the GPU. I've had a look at them, and it's pretty basic - send it a compressed frame and it spits back a decoded version.

Vector graphics on hardware is typically done through a layer such as DirectX or OpenGL (that's how Microsoft did .Net 3.0). I don't know if Flash uses those.
 
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