Hey guys,
I'm also having problems with graphical updates, namely, the ingame models do not look like this:
SpecExample
Rather, they look like the attatched image (apologies about the size, seems that I can't get a proper screen shot.) I get strange bright white spots rather than that nice smooth "reflective" specular effect.
I have a cmdline_fso.cfg file in FS2_Open/data, and the entries look like this:
-spec
-spec_exp 9
-glow
-jpgtga
-orbradar
-cache_bitmaps
-fps
-nomotiondebris
-decals
-no_vsync
I've fiddled around with the spec exp variable, from 5-11, but I get the same results, bright white spots when my lighting settings are turned up past the half way point (turning it down to 1 just does makes everything normal). When I set the lighting at the halfway point, I get dull lighting. I'm using the 3.6.7 mv_zpack and FS2_Open-20060220 (any newer CVS's are too buggy, but FS2-Open-20060220 works far better than FS2_Open 3.6.7, where I could only use the Herc MK2 in the last 2 levels, and any other ship crashed).
I guess these graphical updates aren't really neccessary, I enjoy the game already. It'd just be a treat to see the updated graphics.
[edit] I upoaded better comparison images. One shows the Leviathan before and after it fires it's beam weapon. Both don't look like the spec example image from wikipedia, and the image of the Leviathan after it's fired it's beam weapon show triangular polygons being lit up with white light, rather than smooth lighting across a surface. It gets worse with other models.