Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Hi,

I just discovered this game and it looks amazing, but I'm having a heck of a time getting it to run, nothing happens when I click the fs2_open app. I downloaded the 1.4GB package, and copied everything to a folder on my main drive. I have installed OpenAL and repaired permissions as well.

I can play the intro movie after using a launcher file I found called fs2b3.zip,(very bad graphics) and then it crashes. The zip contains a file called freespace2, which created freespace2.ini after I ran it. Maybe you guys can give me some insight? I don't even see anything in my home/library called fs2_open...

any help would be appreciated, sorry if I've missed something obvious here...

My system meets the minimum specs in the readme:

G4 dual 867
OS X 10.2.8
768 MB RAM
GEFORCE 4

I found this message in the console, using the 'freespace2' app file:
Playing movie: intro.mve
dyld: /GAMES/FREESPACE/Freespace2.app/Contents/MacOS/Freespace2 Undefined symbols:
/GAMES/FREESPACE/Freespace2.app/Contents/MacOS/Freespace2 undefined reference to _log10f expected to be defined in /usr/lib/libSystem.B.dylib
Jan 23 14:14:04 rs-Computer crashdump: Crash report written to: (home)/Library/Logs/CrashReporter/Freespace2.crash.log

and this message using the 'fs2_open' app"
dyld: /GAMES/FREESPACE/FS2_Open.app/Contents/MacOS/FS2_Open can't open library: /usr/lib/libstdc++.6.dylib (No such file or directory, errno = 2)
Jan 23 14:35:36 rs-Computer crashdump: Crash report written to: (home)/Library/Logs/CrashReporter/FS2_Open.crash.log

2006-01-23 14:35:37.042 Console[539] Exception raised during posting of notification. Ignored. exception: *** NSRunStorage, _NSBlockNumberForIndex(): index (27524) beyond array bounds (27524)
 
punkmofo said:
Hi,

I just discovered this game and it looks amazing, but I'm having a heck of a time getting it to run, nothing happens when I click the fs2_open app. I downloaded the 1.4GB package, and copied everything to a folder on my main drive. I have installed OpenAL and repaired permissions as well.

I can play the intro movie after using a launcher file I found called fs2b3.zip,(very bad graphics) and then it crashes. The zip contains a file called freespace2, which created freespace2.ini after I ran it. Maybe you guys can give me some insight? I don't even see anything in my home/library called fs2_open...

any help would be appreciated, sorry if I've missed something obvious here...

My system meets the minimum specs in the readme:

G4 dual 867
OS X 10.2.8
768 MB RAM
GEFORCE 4

I found this message in the console, using the 'freespace2' app file:
Playing movie: intro.mve
dyld: /GAMES/FREESPACE/Freespace2.app/Contents/MacOS/Freespace2 Undefined symbols:
/GAMES/FREESPACE/Freespace2.app/Contents/MacOS/Freespace2 undefined reference to _log10f expected to be defined in /usr/lib/libSystem.B.dylib
Jan 23 14:14:04 rs-Computer crashdump: Crash report written to: (home)/Library/Logs/CrashReporter/Freespace2.crash.log

and this message using the 'fs2_open' app"
dyld: /GAMES/FREESPACE/FS2_Open.app/Contents/MacOS/FS2_Open can't open library: /usr/lib/libstdc++.6.dylib (No such file or directory, errno = 2)
Jan 23 14:35:36 rs-Computer crashdump: Crash report written to: (home)/Library/Logs/CrashReporter/FS2_Open.crash.log

2006-01-23 14:35:37.042 Console[539] Exception raised during posting of notification. Ignored. exception: *** NSRunStorage, _NSBlockNumberForIndex(): index (27524) beyond array bounds (27524)
The solution is easy. Do not use this application, it's old and unsupported.

Download the official FS2_Open application in http://icculus.org/~taylor/fso/releases and just run the game. If you want to get better graphics, filters, effects, textures, just read my first post. That should give you an idea on what's the difference between the simple port of FS2 and FS2_Open. My first post is the first post on this thread (since I created it).

You may still be able to find the console.app crash file for FS2_Open. Post it.

Also, try redownloading the game application from the link I gave you in the first post.

Lastly, Try downloading all mv packs from the official SCP site. There is a chance that this will correct your problems... BE CAREFUL! mv_core.vp does not work well with these, so exclude it from the FS2_Open directory!

After you do that, delete all preference files FS2_Open has. This will force the application to create new ones. Try to run the game without any command line reference. Many functions in the command line must not be used if the corresponding media vp's are not installed. So delete the entire folder FS2_Open in ~/Library/FS2_Open and tell what happens.
 
thanks for your help...

hmmm, I'm starting to wonder if there's something wrong with my mac. I can't delete any preferences, nothing is being written to my home/library (which seems to be at least part of the problem). I started over from scratch - re-downloaded the entire 1.43 GB file using the Versiontracker link on page 1 (is this different from the torrent?), and again copied all the contents into a folder called Freespace2; then I downloaded the fs2_open 3.6.7 app from the link you provided above and replaced the one in the folder. When I click on the fs2_open app., still, nothing seems to happen. I have tried copying the mv files into this folder also, one at a time, with no results. I don't even know how to run it from a command line, I'm assuming that's a line that I would type into the terminal.

anyway I get this in the console:

dyld: /GAMES/Freespace2/FS2_Open.app/Contents/MacOS/FS2_Open can't open library: /usr/lib/libstdc++.6.dylib (No such file or directory, errno = 2)
Jan 24 11:45:10 localhost crashdump: Crash report written to: ~/Library/Logs/CrashReporter/FS2_Open.crash.log

My crash log is here if that helps:

Date/Time: 2006-01-24 11:45:10 -0500
OS Version: 10.2.8 (Build 6R73)
Host:

Command: FS2_Open
PID: 713

Exception: EXC_BREAKPOINT (0x0006)
Code[0]: 0x00000001Code[1]: 0x8fe01280

Thread 0 Crashed:
#0 0x8fe01280 in halt
#1 0x8fe0329c in load_library_image
#2 0x8fe06134 in load_images_libraries
#3 0x8fe05b28 in load_dependent_libraries
#4 0x8fe026f4 in load_executable_image
#5 0x8fe01410 in _dyld_init

PPC Thread State:
srr0: 0x8fe01280 srr1: 0x0002f030 vrsave: 0x00000000
xer: 0x20000000 lr: 0x8fe0a064 ctr: 0x8fe28f78 mq: 0x00000000
r0: 0x00000004 r1: 0xbffffb50 r2: 0x2800428c r3: 0x00000094
r4: 0x00000000 r5: 0x00000094 r6: 0x0000290a r7: 0x726e6f20
r8: 0x66696c65 r9: 0x00000000 r10: 0xbffff8cb r11: 0x00000026
r12: 0x8fe71abc r13: 0x00000000 r14: 0x00009fe0 r15: 0x00000000
r16: 0xbffffe54 r17: 0x00000001 r18: 0x00001614 r19: 0x00003030
r20: 0x00000001 r21: 0x00000000 r22: 0x00000000 r23: 0x00000000
r24: 0x026f97c0 r25: 0x00000002 r26: 0x00000002 r27: 0x00000000
r28: 0x30000ed8 r29: 0x00000000 r30: 0x8fe484d8 r31: 0x8fe09ecc
 
Actually, the command-line preferences are basically a file located into ~/Library/FS2_Open/Data/cmdline_fso.cfg

If no such folder as ~/Library/FS2_Open/ exists, then you really do have a problem. Also, you posted the wrong part of the console's crash log. The really helpful thing are the binary images exceptions located near the end of the file.

But looking thhe crash log, it seems you are missing an important system file:

Code:
dyld: /GAMES/Freespace2/FS2_Open.app/Contents/MacOS/FS2_Open can't open library: /usr/lib/libstdc++.6.dylib

I have this file and it seems you don't. I don't know why this happens. Seeing your system, I see that you have an older version of OS X. I suppose this is the problem, although I am not really sure...
 
oh well, I guess I'll have to leave it for now, until I can find an answer. I'll eventually be upgrading to 10.4 and hopefully a whole new system, but not for a while. Too bad, this game looks pretty cool, but I can't do much if I can't get it to create the ~/library/fs2_open directory. If I find someone else with 10.2.8, maybe I'll try to copy that directory from them and see if that works.

Thanks again for trying to help me out.
 
punkmofo: you're getting this error because the application was compiled using gcc 4. Gcc 4 uses a shared version of the C++ standard library, while earlier versions built it directly into the application. The dynamic library version of the C++ stl is only included with OS X 10.4 and 10.3.9, hence the application not loading. Because it's not loading, you're not getting various folders created, because the application isn't even through being brought into memory yet, let alone actually executed.

You have two options:
  1. Upgrade your OS to either 10.4 or 10.3.9.
  2. Ask the developers nicely if they can please rebuild the application using gcc 3.3, so it'll run on systems earlier than 10.3.9. I write commercial software, and I still use gcc 3.3 when compiling PowerPC code for exactly this reason.

Then again, I may pull down the source & reubild it myself over the next couple of days; if I do, I'll post the binaries somewhere (unless the developers will host 'em for me) and will put a link here.

-Q
 
Thanks qubit, that explains a lot, at least I know it's not my mac, because the readme says the game should be compatible with 10.2.8 and up.

If you do end up rebuilding it I'll look for the link, that would be much appreciated. Like I said, I will eventually be upgrading my OS but not for a while.
 
punkmofo said:
Thanks qubit, that explains a lot, at least I know it's not my mac, because the readme says the game should be compatible with 10.2.8 and up.

If you do end up rebuilding it I'll look for the link, that would be much appreciated. Like I said, I will eventually be upgrading my OS but not for a while.
you mean you are going to live more without expose in your system??? :eek: :eek:
 
Just out of curiosity, is anyone else interested in the multiplayer aspect of the game?

I seem to be the only one who has brought it up.

One of the very first things I do with any new game is inmediately try its multiplayer capacities, as multiplayer is in the long run what makes you play the game over and over again.
 
colocolo said:
Just out of curiosity, is anyone else interested in the multiplayer aspect of the game?

I seem to be the only one who has brought it up.

One of the very first things I do with any new game is inmediately try its multiplayer capacities, as multiplayer is in the long run what makes you play the game over and over again.
I don't think that the multiplayer aspect of the game is nearly as interesting as the single player. Freespace 2 has a strong storyline, and the multiplayer aspect comes second imho/.
 
proud DSA member....when playing FS2 online

name was eshyx at the time....maybe some old people are around here...:)
 
Hi, i downloaded FS2 from macgamefiles but when I tried to play it, the game wouldn't launch and I got the audio error in the console. So I downloaded and installed Open AL. Now, the game does launch but I go into this black and white screen with some music playing and nothing else happens unless I force quit. What do I do next? I am running 10.3.9 on a 1GHZ MDD G4.
 
new here, registered mainly for this thread. anyway, it says that I need the original game files for it to work. I've tried to get this thing from several places and I'm running out of patience. if these original files are required in order to make it go, then why aren't they in the download file in the first place? where the sod do i get them? and i probably sound like the stereotypical stupid newbie here.
 
Soulstorm said:
I don't think that the multiplayer aspect of the game is nearly as interesting as the single player. Freespace 2 has a strong storyline, and the multiplayer aspect comes second imho/.

I agree that the single player campaign is compelling, but I assume you already finished it (seeing as how long you've had the game). What do you do with the game now? Play the campaign all over again?

I also liked Starcraft and all the Warcrafts (I-III) in single player mode very much, they all had great story lines, but after I finished them I replayed them multiplayer for years(especially Warcraft II through Kali and Starcraft through Bnet)

Freespace 2 is so good that I would expect the same phenomena to happen with it, that is once people start finishing the single player mode they will start playing against each other or together in co-op mode.

I love the game but I already moved it into my backup HD and out of my main gaming computer because I finished the single player missions and you can't really enjoy playing with your friends if you can't use guided missiles.
 
colocolo said:
I agree that the single player campaign is compelling, but I assume you already finished it (seeing as how long you've had the game). What do you do with the game now? Play the campaign all over again?

I also liked Starcraft and all the Warcrafts (I-III) in single player mode very much, they all had great story lines, but after I finished them I replayed them multiplayer for years(especially Warcraft II through Kali and Starcraft through Bnet)

Freespace 2 is so good that I would expect the same phenomena to happen with it, that is once people start finishing the single player mode they will start playing against each other or together in co-op mode.

I love the game but I already moved it into my backup HD and out of my main gaming computer because I finished the single player missions and you can't really enjoy playing with your friends if you can't use guided missiles.

hi there,
i was playing Fs2 when it released many years ago on my pc...at the time PXO was still running and the multiplayer aspect was much more apealing. this is because at the times there were leages and player factions which conquered systems and made battles between other player factions...so at the time the multiplayer aspect was...well enjoyable as the single player because somehow there was a player storyline....regular matches were held to keep systems etc....
i can see your point with this feature not avaliable anymore that multiplayer on fs2 now a days doesnt look...well interesting...would be nice if such thing as PXO would come back in some sorts...anyways there is also multiplayer campaign you can do...atleast on the pc there was
 
Oh man, this rocks-I missed this game :)

I had the fortune of having the original 3 PC discs available and the manual install instructions worked just fine for me. I also made two versions, the original and a version with the SCP hi-res graphics.

For those concerned about command-line configuration, I notices that I didn't have to set game options anywhere except one place...

Go to your Macintosh HD, then Users, then click the user you're logged in as, then Library, then find a folder called FS2_Open. In here will be a FS2_Open.ini file. Editing this file in Textpad or word accomplishes the same changes that the command line instructions would. You have to run the game at least once with the default settings for the file to create automatically.
 
Trying to get back into the swing of things so I know I'm going to miss stuff but...

FS2_Open 3.6.7 was compiled with GCC 3.3 and I *think* it should run on the newest 10.2.x versions. I've only uploaded a couple of the nightly builds, but they were compiled with GCC 4 and for 10.4 only. The current CVS build (20060206, which you can get from the HLP forums) is also compiled with GCC 4 but doesn't actually require 10.4, just something with GCC 4. I will continue to do this for the near future and slowly phase in Universal Binaries soon. Initially I will probably release normal PPC OS X and Univeral versions of each new build. Eventually (as all problems get addressed) there will only be Universal Binary versions.

Networking has been a rather big deal for me the past couple of months. The missile thing is still sort of a "Does it still happen?" kind of thing. I don't know that it's fixed since I haven't fixed (and haven't found) anything directly related, but it may have been addressed by other changes. Anything that's still broken just please file in Mantis as I'll get to it as soon as I can. Mainly I've been working on the FS2NetD server lately since it had to be ported to Linux and has had a lot of work sorting out all of the bugs. There is still not going to be OS X support in FS2NetD, it's just not written in a way that it's easily done without breaking all clients and the server to do it. The official PXO client/server is still in the works and it will have full OS X support.

The newest CVS build (20060206) is up in the "Recent Builds" forum on www.hard-light.net. The links there should always be maintained and give you access to the newest builds available. It will also give you a better place to voice the problems that you have with the various CVS builds. There are a TON of changes in the newer builds and don't even bother asking what they are, I can't even keep up. It will hopefully be faster, use a little less memory, and look prettier. The main thing to know is that you really need to newer set of MediaVPs (3.6.8) with the newer builds and you can't use the 3 MediaVP patches that have been released previously.

No update on the installer but I figure that many people don't really care at this point anyway given that the full game is available on Version Tracker (illegally I might add). I still plan on finishing it up and getting it out to everyone but I have a massive todo list and that thing is near the bottom of the priority scale.

I'm still working on the new Launcher which will make it easier to set options, change screen resolution, and switch between mods. It's taken a back seat to other things recently but I hope to start working on it again real soon.


My time has been really limited the past couple of months so I haven't had a chance to get around here that much. That probably won't change for a little while yet, but I'll try to come back whenever I can. If you have problems you should always be able to find me on the HLP forums (when they work). FS2_Open developers are in very short supply right now and there has been a large flurry of new bugs introduced since December. As one of the main bug fixers, that means I've been extremely busy with those. Plus I still have a ton of new code in the works.

I want to give a really big thanks to Soulstorm for helping everyone out while I've been away. Dude's my hero. :)
 
The newest CVS build (20060206) is up in the "Recent Builds" forum on www.hard-light.net. The links there should always be maintained and give you access to the newest builds available. It will also give you a better place to voice the problems that you have with the various CVS builds. There are a TON of changes in the newer builds and don't even bother asking what they are, I can't even keep up. It will hopefully be faster, use a little less memory, and look prettier. The main thing to know is that you really need to newer set of MediaVPs (3.6.8) with the newer builds and you can't use the 3 MediaVP patches that have been released previously.

No update on the installer but I figure that many people don't really care at this point anyway given that the full game is available on Version Tracker (illegally I might add). I still plan on finishing it up and getting it out to everyone but I have a massive todo list and that thing is near the bottom of the priority scale.

I'm still working on the new Launcher which will make it easier to set options, change screen resolution, and switch between mods. It's taken a back seat to other things recently but I hope to start working on it again real soon.
great! I am starting to download the updated mv_packs and the fs2_open 20060206 build. Since searching on the hard light forums was a bit annoying for me, I searched in your space in icculus, and found a release for PPC there

http://icculus.org/~taylor/fso/testing/20060206-OSX_PPC.dmg

I downloaded that and installed it in my previews installation with my old packs. I knew that I would get errors, but I just wanted to see what has changed. The game started normally, just some command line options didn't work anymore. I am downloading the updated mv_packs from here:

http://www.hard-light.net/forums/index.php/topic,37272.0.html

and I will see how it goes... Never trusted nightly builds, but many people say it's fairly stable.


esit: done. I installed everything. I have only 1 complaint. When I installed the mv_effects.vp all models lost their dynamic lightning. It was as if they were made of brick.

As for the launcher... Have you considered applescript studio? It can easily be done. Applescript supports many text manipulations. With plain applescript I had written a launcher for quake 3 (automatic detection of mods and choose a mod from the list).


And I had written a very simple launcher for FS2_Open. It's pretty simple if you think it. There are many ways to do it.

It lacked the visual quality of a launcher written in C or C++, though, and it was very complex in its code.
 
Can some one help me with this game? I've downloaded the 1.4GB .dmg. I opened it up and copied all the files to a new folder in the Applications on my iMac's HDD.

I've played the fist two trainning things to see it it works and it did (but how can I invert the mouse up/down controles?). I now want to make the graphics better and I'm lost. The screen shots posted on the first page look nice and I want to use those kind of graphics but I really don't have a clue how to do any of it.

You're first post is confusing. Please could you give a simple step by step?
 
Kimi said:
I've played the fist two trainning things to see it it works and it did (but how can I invert the mouse up/down controles?). I now want to make the graphics better and I'm lost. The screen shots posted on the first page look nice and I want to use those kind of graphics but I really don't have a clue how to do any of it.

You're first post is confusing. Please could you give a simple step by step?
I think that the post in the first page was clear enough.
Enhancing the experience:
First of all, you may want to play FS2_Open at higher resolutions than 640x480. If you want that, go into "~/Library/FS2_Open/fs2_open.ini" and open this file. In there you can modify the game's resolution and texture bits.

Since FS2_Open was released for PC, some people were gathered to enhance the textures, models and sounds of the game. So they produced new data files, which can be placed in the same directory as FS2_Open and enhance your graphics experience by also taking advantage of FS2_Open's new capabilities. These can be found at the official SCP homepage, in the downloads section.

When you download them, you should alter the game's command line log which is in "~/Library/FS2_Open/Data/cmdline_fso.cfg". If there is no such file, then create it. A list of available configuration options is in the release's read-me and here:

http://scp.indiegames.us/e107_plugins/custompages/scpinstallation.php

in this link you will find instructions about how to install the game n PC (which you don't need) and the command-line information is at the bottom of the page. This is what you need to play the game
Just go to the official SPC homepage, download the media vp's and put them in the same folder as the FS2_Open application.

Most of the packs will be loaded without requiring additional effort. For other things, just go to the command line reference http://scp.indiegames.us/e107_plugins/custompages/scpinstallation.php and see which commands you should include in the games command line file, which is mentioned above.
 
I've done all that, but the game is the same. Nothing has changed except there's now a splash screen when I first open the game (pops up before the into movie). Am I meant to open a different file or have I missed something with the config file?
 
:)

Thanks to everyone thats contributed to making this work, ive still got my orignal that I got when the game first came out. The game looks great on the 20 inch imac screen Im going to try to play it with my saitek x52 and also attempt to make it appear on the hdtv ive got connected to the mac.

Ok the X52 joystick will work and the buttons are probably configurable but the thrust controller and the strave turns arent working either, I think I did read on page 8 or 9 that some one was working on full X52 support in the next release so looking for ward to that.
 
@Everyone: I'm still hoping to get universal binaries out soon. My build setup is ready and so are most of the libs. Right now I'm just waiting for an easier time with SDL, or just someone to say "Hey, moron! Do it this way! ...", and then we'll be set. I keep getting e-mails about this so I just wanted to let everyone know that universal binaries are coming... you can stop e-mailing me about it now. :)

Future CVS builds will still be available for 10.3.8 or higher on PPC and also 10.4+ on Intel. Future release builds (those given a specific version number) will probably be available for at least 10.2+ on PPC and then 10.4+ on Intel.

@Soulstorm: We need a new, fully cross-platform, launcher so that's what I'm working towards. This isn't a port of the Windows version though, I'm trying to make the new one considerably better and I'm trying to incorporate as many new features/requests as possible so that it's easier to use. We need the new official Launcher to not only work well cross-platform but also be less of a hassle for MODs/TCs to use.

If you have (or can make relatively easily) something for just OS X users then please go ahead. I don't really have much time to devote to anything OS specific at the moment. If what I'm working on doesn't benefit at least 2 of the 3 supported OSes then it's basically a waste of time for me. I have no doubt that AppleScript could do the job, but it's something that I would have to take the time to learn how to use. If you (or anyone else for that matter) wants to volunteer to do this then I'll provide any help that I can to assist.

@Kimi: What build of FS2_Open are you running? There is 3.6.7 and a few CVS builds too (http://icculus.org/~taylor/fso/nightly) and the CVS builds may work better than 3.6.7 at this point. If you don't mind using one of the CVS builds at least for a test, just run the debug version of the binary (will have "debug" in the filename) and then post/attach/link this file: ~/Library/FS2_Open/data/fs2_open.log. The CVS builds give a lot more information about what the game thinks it should be doing and that can help us figure out why it's not working the way it should.

@ray_uk: I don't know about getting full support for the next release, but full X52 support is on the way. Well, "full" in the sense that I'm going to get everything working that I can. All of the main buttons, axes, and HATs will work. I'm not sure about getting the mouse control functioning properly though, that may be platform specific. Proper throttle support is iffy at this point but I'll try and make it possible to have use of the full range of the throttle for afterburner and everything.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.