The nimbus is a decent controller.all it will take is a decent controller and the Apple TV could get into the market with XBOX and PS4 systems with gaming
The nimbus is a decent controller.all it will take is a decent controller and the Apple TV could get into the market with XBOX and PS4 systems with gaming
Gaming is big business. It is what generates the most revenue on the App Store. Apple has all the pieces to have an integrated gaming approach where a game purchased on the App Store can be playable on any Apple device. Why leave money on the table by not providing that user experience?It’s pretty obvious Apple has never cared much about gaming or gamers. Games thrive on iOS in spite of Apple. I’m not sure why the tech media is still banging on this Apple TV as a gaming platform drum. If they want to write stories about Apple TV write about how it should be cheaper and how the TV app could be a better experience. Leave games to companies that care about them.
Exactly. I've always advocated for Apple buying Nintendo if it wants to get serious about gaming. Their two cultures would be a great fit I think.
Dude you keep pushing this narrative that isn’t true at all. The GPU in an Apple TV is not “gimped”, it benchmarks 1.8x that of a Switch/Shield TV. It costs $180, and isn’t a $400 gaming console. Nobody is asking it to compete with a PS4, but it easily outperforms a Switch which is doing fine even with 3rd party games. Stop.Not really, the GPU in the ATV is still horrifically gimped compared to XBOX and PS4. Sure you could get games on the ATV, but you're not going to be playing Battlefield or anything of the like.
Need to blame the customers more than anything for not buying the few games that exist on the platform already. Devs are sharing their sales stats and most have decided that it isn’t worth developing for. Apple being hostile to things like Steam Link also isn’t helping.Why is everyone saying that Apple isn't supporting gaming on Apple TV? It's developers who come out with game titles, not Apple. Blame developers, they are the ones who don't trust Apple TV, even though for the last three years we had the 4th gen and 5th gen hardware with CPU upgrades and 4K support. Apple also dropped the requirement for developers to support the TV remote as a controller. You don't need Apple to sell bundles, you can choose your MFi controller anywhere.
My opinion/what I'd do/wet dream: I think developers should treat the Apple TV with some retro-style gameplay to build a gamer base that differentiates from the consoles. With the twist (unlike in the 80s and 90s) that they have today excellent tools to develop great graphics/music/animations (Unity and Unreal, for example) for any platform. No 3D based graphics, and definitely no 2D-low-res pixel art (that's what we have emulators for.) Think about beginning with some classics, like Mario Bros. or Sonic The Hedgehog with some Orioto-style graphics and updated game mechanics with some physics simulations. Then your standard brawlers, fighters, out-runners, etc., again, with extremely detailed 2D-hi-res art and animations. Those were really fun games, and should be able to capture a good gaming audience and help get noticed. No in app purchases, of course. After that, you can sell more complex, 3D-based games without the fear to loose large amounts of time and money.
Imagine games that look like this on the Apple TV:
![]()
That would get it noticed among gamers because they would be fun, excellent art, gameplay and relatively low cost development when compared to larger 3D games.
One could only dream...
Need to blame the customers more than anything for not buying the few games that exist on the platform already. Devs are sharing their sales stats and most have decided that it isn’t worth developing for. Apple being hostile to things like Steam Link also isn’t helping.
Blame Apple.Why is everyone saying that Apple isn't supporting gaming on Apple TV? It's developers who come out with game titles, not Apple. Blame developers,
Or maybe Apple doesn't trust AppleTV for gaming.snip...they are the ones who don't trust Apple TV
The future is CLOUD GAMING... and Apple knows this. This allows device switching and allows non-high-end gaming devices to do gaming.
Apple didn't accept it because of competing app stores, and it streams controller inputs as well as video and audio - does a lot more than an HDMI cable.You have to give customers something of quality to buy, or they will ignore you. And again, you don't see the same quality games available on iPhone than on Apple TV. To tell you the truth, and my special case... I bought Rayman's Adventures, Oceanhorn, Alto's Adventure, Horizon Chaser, Minecraft Apple TV Edition, and some others, no hesitation, for my daughter and myself. I'm interested in Manticore Rising and a couple others. Already have an MFi controller. I'd rather play on the big screen we have our Apple TV plugged in than on an iPad or iPhone. The reason I don't buy more games for the Apple TV is because 1) They don't seem to be good quality games (crappy low res 2d graphics, or really bad 3d models, clones from other games like Candy Crush, Plants V Zombies, Angry Birds, etc.,) and 2) In App Purchases. There are no attractive well-made games, and again, it's not Apple's fault. It's the developers.
BTW, Steam Link isn't my cup of tea, and not really anything more than a streaming app from your gaming computer to the Apple TV. A long HDMI cable could replace it, and that's probably the reason why Apple didn't accept it. I don't think it's a measure on Apple's attitude towards games.
Apple isn't going to make their own gaming controller unless there was some sort of specific in-house technology that gave it functional differentiation versus competitors. They've largely abandoned manufacturing hardware where industrial design was really the only differentiating factor (WiFi routers, Cinema Display, etc). I think the bundle idea is probably the far more likely scenario.
Dude you keep pushing this narrative that isn’t true at all. The GPU in an Apple TV is not “gimped”, it benchmarks 1.8x that of a Switch/Shield TV. It costs $180, and isn’t a $400 gaming console. Nobody is asking it to compete with a PS4, but it easily outperforms a Switch which is doing fine even with 3rd party games. Stop.
The future is CLOUD GAMING... and Apple knows this. This allows device switching and allows non-high-end gaming devices to do gaming.
The future is CLOUD GAMING... and Apple knows this. This allows device switching and allows non-high-end gaming devices to do gaming.
At least change the remote. The current one is awful for everything.
Dude you keep pushing this narrative that isn’t true at all. The GPU in an Apple TV is not “gimped”, it benchmarks 1.8x that of a Switch/Shield TV. It costs $180, and isn’t a $400 gaming console. Nobody is asking it to compete with a PS4, but it easily outperforms a Switch which is doing fine even with 3rd party games. Stop.
For things like this, Apple really needs to embrace being a little more open, and understand multi-use peripherals. For example, certify the Xbox One controller for iOS. Now I can buy one controller and it’s useful on my Windows PC, Xbox One, Mac, AND iOS device. I don’t want to buy a separate controller to keep around JUST for iOS.
PS4 single controller 500gb at $270. Delta only $90. Bonus, blue-ray player. Some actually have physical media they own or rent. The PS4 streaming and multiplayer abilities are a significant feature.
No matter what era, the Apple TV has always been a product of undertapped potential. Ours is our main media source for the tv. We got rid of the fios box for Directv now, and Plex, Netflix and HBO apps have replaced the Blu-ray player. Apple TV could be our game box too (native, plus Steamlink) if they’d just take it a little more seriously.