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, but it easily outperforms a Switch which is doing fine even with 3rd party games. Stop.
You obviously missed the part where he said the chip in the Switch is 3-years old. I would HOPE it would outperform a three year old chip
 
Apple carrying about what consumers and developers want?

L

O

L

They tell us what we want, because we don't even know what we want, right?

I think Jobs said something like that at some point, but Cook & Co have carried this to the extreme.

Exactly. But I think Ive is the culprick - driving "design" over everything else with no compromise. The biggest example of this is the Trash Can Mac Pro. Jobs always knew the "cheese grater" tower was a necessary design compromise needed to sell into the Pro market. But it was (still is) a great tower. Whatever they replace the failed trash can with will likely determine the future of the Mac platform. It will be an indication of Apple's ability to make sane compromises necessary to be a relevant player in established markets.
[doublepost=1539662038][/doublepost]Apple killed their TV by forcing unreasonable terms on developers. These terms hurt small developers the most, which in turn killed the platform. Small developers have the flexibility to introduce novel ideas - this was how the iPhone became so successful.

Glad to see the big companies are also abandoning the platform.
 
Let's see... how about by making it easier to do cross platform development by better integrating Vulkan and OpenGL in their proprietary Metal APIs instead of relying on third parties to do the work for them (e.g. MoltenVK).
 
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If you want to know Apple's hardware is junk look at this article about Oculus view on their hardware. They tried to get it working and couldn't. Sure the HIGH-END macs will support Oculus, and with an external GPU lol. When most mid-budget gaming computers can run it better and have done so for years now. Welcome to 2013 Apple!

https://www.cultofmac.com/415751/oculus-will-support-mac-if-apple-ever-releases-a-good-computer/
This article isn’t about computers it’s about the Apple TV
 
ATVremote.jpg

If Apple wants to be serious about gaming they need to ship a gaming remote for all Atv's. It's gotta be good too, Fast response with Wi-Fi, can be operated without looking at it and needs to be more functional than a fashionable design.
 
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I find it frankly unbelievable that Apple is renouncing to its usual 30% cut of the HUGE non-casual gaming market. I don’t want to criticize their overall Apple Store strategy, I’m just saying there is still considerable untapped potential that nobody appears to care about.

With rare exceptions, iPhones are for casual gaming. You play on your commute and that’s it. And it goes by itself that the whole Apple TV idea of porting the iPhone experience to the big screen cannot be limited to just that. The interface is different, that big screen you can’t touch and that little remote is a poor substitute for that interaction. So why should developers get crazy figuring out the best way of adapting a title to the Apple TV’s strict requirements when the iPhone penetration is an order of magnitude greater?

The whole business model of these iPhone games revolves around the freemium model whereby you get a few bucks here and there because of course, out of the immense population of iPhone users, someone is going to love your game.

But that was never the idea behind gaming consoles, and my point is that it shouldn’t be for Apple TV either. The console business model was and still is about making a few, expensive titles that every owner would love. That happened with PlayStation too! When it launched, I remember a plethora of titles filling every kid’s shelf. By the time PlayStation 2 was around, the market had changed so much that big houses would supply only a few, mind blowing titles per year.

So my question is: why cannot the two models coexist in the Apple universe? casual gaming for iPhone, big blockbusters title for Apple TV - alongside whatever iOS developers feel like porting. And here’s the catch: it only takes 4-5 huge titles to get the game started and the Apple TV sales going, no need for a gazillion games most of which, frankly, look like one another.

So please, Apple, time for the Apple TV to go big on gaming, hardware and software are there already, and what is needed is a serious bump in storage space and while you’re at it, you should really throw in a gaming pad into the bundle!

Happy gaming!!
 
Let's see... how about by making it easier to do cross platform development by better integrating Vulkan and OpenGL in their proprietary Metal APIs instead of relying on third parties to do the work for them (e.g. MoltenVK).

I think they feel that iOS/Metal have such a massive market share, that developers will just write for them. But, w/o a bigger segment of that massive number of potential gamers having a controller, it kind of limits things to more simplistic touch-based gaming. Most of the stuff on consoles or gaming PCs, even if it would run fine on an iOS device, isn't adaptable without assuming a good portion of the user base will get a controller.

For the AppleTV, this situation is much worse as you don't even have the touch interface of an iPad/iPhone. That is the issue Apple needs to fix... but do they even want the Apple TV to be more of a gaming platform? It seems more like an after-thought product. (For whatever reason, one of the biggest, most valuable companies on the planet can only handle one primary product, and a few others that get minimal attention.)

If you want to know Apple's hardware is junk look at this article about Oculus view on their hardware. They tried to get it working and couldn't. Sure the HIGH-END macs will support Oculus, and with an external GPU lol. When most mid-budget gaming computers can run it better and have done so for years now. Welcome to 2013 Apple!

While I agree, I don't think Oculus is any kind of mainstream gaming, so probably also not high on Apple's list aside from Tim's professed interest, likely for non-gaming purposes. It's kind of a niche of a niche of a niche.
 
Apple could easily slap an A12X or A13X next year and call it an "Apple TV Pro" focused on gaming. If the original content stuff goes well, they should consider purchasing some game studios.
 
For Macs, it goes further: iMacs and Macbook Pros currently have ****** GPUs, and thanks to Apple's 'thinner/smaller' strategy, more powerful GPUs will need more cooling.. something that the current line up ( apart from iMac Pro ) can't do. Macs just cannot compete against a Gaming PC, in terms of performance and price - a decent gaming PC will cost less than a Mac.

Yeah, certainly that too.

I'm currently playing mostly Elite Dangerous, in Windows, on a 2013 iMac. To be completely honest, I'm impressed how well it does, considering it's well below minimum specs yet plays the game at a very respectable and playable frame-rate.

But for the same money I'd have got a far better GPU. In fact, I'd have a PC where I could upgrade the GPU as needed, or even pop in additional RAM (FFS APPLE!!!) afterwards.

I'm perfectly happy paying an "Apple Tax", extra cost in order to get a decent Mac gaming desktop. I'm NOT happy with overpriced AND underspecced AND non-upgradable desktops; all the while Apple is bragging about their high margins..

Maybe I just need to watch another fuzzy, feel-good Jony Ive video where he speaks slowly and profoundly about how wonderful the design process is...
 
o7 Cmdr!

Yeah, certainly that too.

I'm currently playing mostly Elite Dangerous, in Windows, on a 2013 iMac. To be completely honest, I'm impressed how well it does, considering it's well below minimum specs yet plays the game at a very respectable and playable frame-rate.
 
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I hope Apple Does Bundle a gaming controller, Apple TV has a capable hardware still Apple fails to gain Developer and gaming mind share, yet a inferior device like Nintendo Switch comes along and makes success even with watered down games that cannot draw powerful graphics compared to Apple TV.
 
This article isn’t about computers it’s about the Apple TV

Their philosophy of cutting corners on Ram, GPU, storage space etc., is universal across all their hardware lines. Its junk now, with maybe the exception of the iPhone, but not at those prices. Apple TV is not a gaming device if Apple wants it to be they need to listen to the experts and leaders in gaming. Oculus CTO is John Carmack of Doom and Quake fame. He put Rage on an iPhone a few years ago. If he cant see a future for the Apple and gaming now, then that's a problem that needs to be addressed.
 
I hope Apple Does Bundle a gaming controller, Apple TV has a capable hardware still Apple fails to gain Developer and gaming mind share, yet a inferior device like Nintendo Switch comes along and makes success even with watered down games that cannot draw powerful graphics compared to Apple TV.

That might help, at least in the sense of people seeing it more in terms of gaming, but it might also just be wasted plastic and other materials. Apple has done such a poor job at that kind of thing, that I'd just WAY rather see devices like PS and Xbox controllers enabled.

Maybe they could stick a coupon in the box for a discount on a Steelseries Nimbus and a few other controller styles and accomplish the same effect in terms of awareness.
 
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Guys, out of this discussion I went on to look for games that fall into what I described in my last post, and found a game released ten months ago called Cuphead. That's what we need for Apple TV. And to top it all, they just released that game yesterday for Mac at Steam. I immediately bought it (great price BTW,) and I just have to say "Wow!"
Again, we need games like that for Apple TV, since they get such great responses by gamers and will get the device noticed... of course, they could be shorter so storage memory is no issue for Apple TV (Cuphead specifically needs about 11GB+ for Mac)... thinking as lengthy as arcade games like Altered Beast, or Golden Axe... 2D graphics and classic gameplay could be great again, I'm telling ya! :D
 
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