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I disagree. I pay no advertising, no hosting costs, no storage costs.
30% is for the first year only, Epic is billed at 15%.

If 15% your second year is too much most apps can be mounted as a PWA. You will only incur the costs of advertising, hosting and data storage. This will not work for Epic ( without some fancy WebAssembly being written, an assumption here ) as it requires Unity - Metal interface for buttery smooth gaming.

Really? 15%? I thought only subscriptions get that rate cut after the first year, for just that subscriber. Fortnite is all IAP, 30%, no?

PS. Apple's consumer-facing App Store principles page is pretty interesting.. a decent piece of PR. https://www.apple.com/ios/app-store/principles-practices/
 
The Play Store is one of many ways to download apps to an Android device. Google is free to run it how they like - I don’t see a problem with this. I’m not sure that Epic is going to have a case here.

This is in contrast to iOS, where the Apple App Store is the sole way to run a native app on the device.
 
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Well this will certainly be “Epic” that’s for sure!
Will be interesting to see how this turns out with Apple and Google standing together.
 
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Tomorrow + 1, I would purchase a new Dell XPS 15:
Wipe it and install Ubuntu, back to work.


and what do you think they are trying to do with their amazing arm transition, also it’s not like they will offer an amazing product in the first generations, also the pathetic excuse of using mobile apps on a laptop is not revolutionary at all but kinda stupid (ye I imagine myself on the McDonalds app on my Mac instead doing it on my phone). But masses are dumb and they will praise the use of mobile apps on a desktop or laptop likea life changer.
 
I mean you can technically sue anyone for anything. I still find it ridiculous that someone walking in my yard, and trips, they can sue me. You can even be sued for doing good things, unless your state has the Good Samaritan law.
This. I could sue you for threatening to sue me. Small claims court could get a quick $5000 ( actually $850 after taxes and the lawyer takes their 50% small case fee ).

What were we complaining about? Oh yeah 30% first year, 15% from then on for free advertising, hosting and data storage.
 
The Play Store is one of many ways to download apps to an Android device. Google is free to run it how they like - I don’t see a problem with this. I’m not sure that Epic is going to have a case here.

This is in contrast to iOS, where the Apple App Store is the sole way to run a native app on the device.

Well framed and even if I’m not certain what my position is, there are fair arguments for both sides.
 
Apple are trying to market the iPad as a computer and yet they won't allow side-loading of apps on iOS (unless you're a developer/tester/using 3rd-party software) whereas they do allow it on a Mac. Why are Apple sacrificing Mac users to such an unsafe environment? Or do Apple believe iPhone/iPad users are too stupid to be allowed to side-load apps safely? How come Mac developers aren't necessarily expected to pay for the development tools they're using?

Apple and Google are making excuses so they can get away with lots of money that they didn't earn. They've been bullying app and game developers by forcing them to pay a 30% cut that is way more than they need to maintain the stores and their eco-systems (again, no 30% cut for Mac software development) and it's about time they stop.
 
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I’m curious, don’t in-game purchases work the same way on PS4 and XboxOne? Like you have to buy through Sony’s and MS’s store and are subject to their stores’ terms and conditions? If so, I wonder if they will be next?
And you have to pay a percentage of the DLC too. PS and XBox won't be next, they can really screw Epic if either Sony or MS decide to prevent (or delay) the Unreal engine to be "certified" for the next generation consoles. This is where Epic has really made their dough.
 
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I wish the subject was Google remote wipes the game from active devices because Epic compromised device integrity when they violated policy.

To be clear, I have something against Epic who built their empire off of stealing from PUBG.
Was it wiped from the devices themselves? and the what did they steal from PUBG? We can't copyright game ideas?
 
Really? 15%? I thought only subscriptions get that rate cut after the first year, for just that subscriber. Fortnite is all IAP, 30%, no?
You are correct. 30% for new fortnite hats goes to Apple. I thought fortnite had a subscription ( never played it).
 
I get it the developers think 30% is too high. Perhaps Apple and Google need to come up with a sliding scale based on either total downloads or revenue the app makes. Would this satisfy the developers? Apple and Google still get paid all the work they do on the platform.
Can you tell Epic to do the same for their engine?
 
and the first one asking for help on a broken device on this forums.
More than likely the other way around, I tend to help others with issues. Kind of in my job description to figure out new tech and its limits... reason for being first inline... I like to break things.
 
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I’d agree with you if there weren’t any reasonable arguments to be had to support what they did, but whether or not it is or is not PR, it brings to the forefront an interesting discussion.

At least its not just Apple that is getting targeted now. Apple has been targeted just for being Apple way too many times.
 
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He can, by paying 99,99 dollars, and using impactor.
And also as developer, we know some bugger/programmer coup de tat. Solution is simple, if you paid 99,999 didn't get what you wanted 0 support from us. hahaahaa..

** the reason we bought original software. Support.
 
Here’s the thing: Apple has spent billions upon billions of dollars developing an entire ecosystem...
They don't develop their eco-system specifically for developers - they're using that eco-system themselves and depend on it to sell hardware. As a proof - notice they've been allowing Mac software sales with a 0% commission for decades. Microsoft has been doing the same with Windows and yet both Apple and Microsoft have enough money to develop their eco-systems. Imagine your ISP asking you for 30% of your salary because they provide Internet service to your business...

Enter Epic - they are not bringing a utility (WeChat, bank apps, email) to this device where there is an obvious and lasting use-case. They are bringing a discretional app (game) which, let’s be honest, would not have that great an impact on people’s purchasing decisions...
People buy phones to play games. If this weren't true Apple wouldn't have put that much effort on building faster phones with multi-core GPUs and technologies like Metal designed to boost graphics performance. You're very unlikely to use any other kind of heavy-duty apps on a phone but for gaming.
 
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