Well yes and no. As a non-gamer, what was the problem that Stadia is trying to solve?
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- people generally want to watch a stream of new movies. Streaming services (as opposed to owning a stack of DVDs) is a really good fit for that.
- people (as far as I can tell) want to listen to a combination of familiar favorites and new music. Streaming services seem to match that need.
(BUT *I* care much less about discovery and much more about control of my favorites, so I do not understand the appeal of music streaming at all.)
- OK, now games. Are games like movies (people constantly want to play new ones) or are they like me and music (people want to stick with their favorites forever)? Or something in between like most people and music (play favorite franchises, but every few months these get updated/modified in some way)?
I honestly don't know the emotional relationship people have with games, and so how this plays out.
I assume Google thought the relationship was like movies or music and so having access to a largish library was draw enough, whereas the relationship is more like self-curated music ("I *only* care about these seven games. If you don't have them all, then you're worthless to me; and if you have anything extra I don't care")?
Is this a correct analysis? Or was it even dumber things, like costing too much or terrible UI?