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I don't play Halo multiplayer for a couple of reason. The main one being that i suck at it. But the other reason is the wait time to get into a game and then out of it to get into another. I dont have that problem with Modern Warefare 2 so I am just wondering if its me and my crappy connection or what?
I've never had much issue with the time finding a match, either starting out, or between games. I think the default timer between games is a 45 seconds. They give a little time so people can drop out if they want, check stats, etc. After that, it will start the search for however many people are needed. Keep in mind though, if you have specified any settings within your game search (skill, connection, language), it will take longer for their servers to find an appropriate match for you.

I don't know if you like Firefight mode, but they have matchmaking available for that. That way, you aren't competing against other people, so you shouldn't feel too outclassed. And since the max players for that is 4, it finds matches super quick. Maybe give that a shot and see how it goes.
 
4 or 5 Sniper shots will destroy a tank. 2 or 3 if you are precise and can hit either the driver compartment, or the exhaust vent. Just FYI.

But also, you will only have to deal with that for a about another week. The October update to playlists and maps is coming next week, and the Tank is being swapped for a Wraith, along with a host of other fixes and tweaks that people have noticed in this first couple weeks of playing.

Awesome, cheers.

I don't play Halo multiplayer for a couple of reason. The main one being that i suck at it. But the other reason is the wait time to get into a game and then out of it to get into another. I dont have that problem with Modern Warefare 2 so I am just wondering if its me and my crappy connection or what?

The only way to get better is to play.

MW2 finds games a bit different to halo which is why it probably takes less time. For example in MW2 you can get put into games which have already started where as in Halo you can only play from the beginning of a match. And you can play with odd numbers unlike halo which needs even numbers.


I find the match making times are quite variable. Sometimes it can take 5 minutes and sometimes 30 seconds.
 
I don't know if you like Firefight mode, but they have matchmaking available for that. That way, you aren't competing against other people, so you shouldn't feel too outclassed. And since the max players for that is 4, it finds matches super quick. Maybe give that a shot and see how it goes.

My issue with Firefight is the betrayal system which I hear Bungie is looking at. Because Firefight - Matchmaking IS a competition. When playing gametypes like Sniper - fight, & especially Rocket - fight, there is always the one or two that have to get EVERY kill. I have no problem with that, but since the Sniper & Rocket Fight gametypes involve distance weapons one or two will usually stray into your line of fire. This suddenly becomes YOUR fault, and the idiot who rushed into that swarm of elite you are firing on, gets to boot you from the game. Some players have gotten to the point of abusing the boot feature, which is why Bungie is looking into it.

I admit I am not the biggest fan of Halo multiplayer, not liking the general community that plays.
 
Because Firefight - Matchmaking IS a competition.
If we're being technical, yes, you are competing to see who can attain the most points. I just meant that you aren't competing DIRECTLY against other high-caliber players, thus lessening the need to be super awesome to have fun.
I admit I am not the biggest fan of Halo multiplayer, not liking the general community that plays.
Well, that is every online game, if we're being honest. Doesn't matter what you play, there are going to be people out there who just want to ruin the experience for others. It sucks, but it is the sad reality of the online world these days. The Halo community, in my opinion, is quite good and friendly, but it doesn't take but a very small group of individuals to ruin it. My only suggestion is to play with as many friends or nice players that you know. I have a handful of real-life friends who play Halo, but I also won't hesitate to add someone who I enjoyed playing with.

I used to play a TON of Rocket Race in Halo 3. It was a crazy fun gametype, but it was also very easy to ruin for everyone, if you were that kind of person. So, I just started adding people to my friends list every chance I got when I had fun playing with people. Pretty soon, I had tons of people online who I could play with. We would fill up the lobby with actual, good players, thus ending any chance of griefing right from the start. I won't touch competitive Matchmaking any more unless I have enough people I know playing to fill up our team. Partly because of jerks, but mostly because it is just more fun when you have a team of people you know, and enjoy playing with.
 
Well, let's be real here. It is a shooter. The game is going to mainly entail traversing levels, and shooting the enemies in the way. By nature, it is going to be repetitive. I guess I didn't feel that though, given the variety in the way you go about this; On foot, in a Warthog, in a Falcon, with a Jet Pack, in a Space Ship, with a team, by yourself. I quite liked all the various levels, and the ways the game made available to finish them.

Yes, you are right, but the story itself, in the little I've seen of it is just more of the same, but I have not given up. I'm hoping to get back into it this weekend. :)
 
I don't know if you like Firefight mode, but they have matchmaking available for that. That way, you aren't competing against other people, so you shouldn't feel too outclassed. And since the max players for that is 4, it finds matches super quick. Maybe give that a shot and see how it goes.

I am still working my way through the single player on legendary but once I am done I'll check out the firefight mode. I really liked a similar mode in Gears of War so I could see myself getting into that.
 
Yes, you are right, but the story itself, in the little I've seen of it is just more of the same, but I have not given up. I'm hoping to get back into it this weekend. :)
Keep with it. The campaign is quite good, in my opinion. Oh, and also, make sure you stay through the credits. ;)
I am still working my way through the single player on legendary but once I am done I'll check out the firefight mode. I really liked a similar mode in Gears of War so I could see myself getting into that.
At its core, it is very similar to Horde mode from GoW2. You fight against waves and waves of Covenant, scoring points along the way. It was a little rough around the edges when they first did it in ODST, but now for Reach it is pretty awesome. You can do Matchmaking for it, if you want. Or you can set it up, and play custom versions. You can also play it in Versus mode, where it is 2v2; one team of 2 are Spartans, the other 2 are Elites. Spartans are trying to score points, Elites are trying to stop them. When the round is over, or the Spartans are out of lives, you switch sides, and see which team can end up with the most points in the end. It is a blast.

There is also a mode that Bungie created called "Gruntpocalypse" where it is nothing but waves and waves of Grunts, with the "Grunt Birthday Party" skull turned on. It sounds very basic, but killing hundreds of Grunts, the confetti popping out of their heads, and hearing the kids cheer YAAAAYY every time you headshot them just never gets old. :D
 
There is also a mode that Bungie created called "Gruntpocalypse" where it is nothing but waves and waves of Grunts, with the "Grunt Birthday Party" skull turned on. It sounds very basic, but killing hundreds of Grunts, the confetti popping out of their heads, and hearing the kids cheer YAAAAYY every time you headshot them just never gets old. :D

Gotta check this mode out, sounds like fun. I asked this before but its been awhile, has anyone beat it on legendary yet? I am going to go through it anyway but i was just wondering.
 
Gotta check this mode out, sounds like fun. I asked this before but its been awhile, has anyone beat it on legendary yet? I am going to go through it anyway but i was just wondering.
I actually finished my Solo Legendary run last night. It was, quite possibly, the worst experience I've ever had in gaming. I could only take a level or two a day, and even then, they would each take me roughly 2 hours to complete. The final level last night actually took me 3.5 hours. I was taking it slow and deliberate, but still I died 23 times. It was about as far from fun as I could imagine. I mentioned this earlier in the thread, but I mean it even more now. I vehemently disagree with the way Bungie ups the "Difficulty" in this game. The way it seems to work to me goes like this...

You start with Normal difficulty, where you and the enemies do a base level of damage, and have a base level of damage resistance. Upping this to Heroic means the enemies have more damage resistance, but also do more damage to you. When you up this to Legendary, it gets even worse. An 3 Sniper rounds won't drop the shields of some Elites, but at the same time, roughly 3-4 shots from a measly Plasma Pistol will drop your shields, leaving you completely vulnerable to any more attacks. This means that now, even a little pack of lowly Grunts can, and probably will, mess you up. Let alone when the game throws you, by yourself, into an area where there are 4-5 Skirmishers, 5-6 Grunts, and a group of Elite Rangers. Oh and just to make it "Harder" for you, here, take this Pistol with 24 rounds, and a worthless Assault Rifle that is only good in close quarters, but if you get that close, you will get just destroyed. :rolleyes:

To me, it seems like many games that do this, are trying to add artificial "Difficulty" to a game to make up for a lack of actual AI challenge. In a perfect world, where the AI in games is remotely competent, game makers could just make the enemies react and interact in more challenging ways. But, since even in 2010, the AI in games still ranks as mentally incapacitated, so they have to resort to artificially challenging you by bending the rules of the game to make it "harder" to beat. This sucks, but is apparently the best we can get.
 
I vehemently disagree with the way Bungie ups the "Difficulty" in this game.

Totally agree. I breezed through the heroic setting but now in legendary its taking me three times as long to get where I am. I've found that in the legendary mode you pretty much have to rely on the armor options just to get through certain sections. One great thing I realized the other day is that the drop shield power up or whatever its called also restores your health which is awsome.

It is rediculous how hard it is to kill elites. If you stick a grenade to their backs it doesn't even break their shields! What the hell is that? A couple of plasma rifle shots and kick to the chest will pretty much kill me everytime. Either way I like the challenge so I'm going to keep plugging along.
 
One great thing I realized the other day is that the drop shield power up or whatever its called also restores your health which is awsome.
Yea, they wanted to combine some of the old Equipment items from Halo 3 to make them more useful. Drop Shield is a mix of the old Bubble Shield and the Regen. Active Camo mixes the old Camo and the Radar Jammer. But while it does make you invisible and jam your enemies radar, it also muffles your audio and jams your radar as well. Also, the Armor Lock puts off an EMP like effect, much like the old Power Drain, though you are obviously stuck in one place when using it. Lots of risk-reward involved in them.

I wasn't really sure how I would like the Armor Abilities, and the limited time I got with the Beta back in May didn't really help, since they were all a little broken then. But now, after playing quite a lot of Reach, I'm really enjoying them. It is really nice to always have them to use. The one-time use of the old equipment really did hinder their usage, so I can see why Bungie wanted to change. Sprint is my go-to piece, but I use Drop Shield a lot when playing Firefight.
 
I'm really tempted to get this and go play it on my friends Xbox 360. I keep hearing a bunch of good things about. Some say it is even better than Halo 1. I wont know this till I try it as Halo 1 is my favorite out of the three but who knows, I might be very surprised!
 
I'm really tempted to get this and go play it on my friends Xbox 360. I keep hearing a bunch of good things about. Some say it is even better than Halo 1. I wont know this till I try it as Halo 1 is my favorite out of the three but who knows, I might be very surprised!
It is kind of hard to compare the two. Halo 1 was amazing for what it brought to the console gaming world. It was a fun world to explore and experience, along with being a very competent shooter. Reach is an amazing game, for other reasons. The new motion-capture for characters and cutscenes really works well, and makes them feel much more human than before. The facial animation, specifically, is excellent, and you get so much emotion and nuance in the cutscenes that Halo games could never do. But beyond all that, it is a very well paced game, with a great story, fun and varied gameplay, and tons of action. It 10+ years of "Halo" refined and condensed into one single experience, and is a very exciting ride.

After all is said and done, I would rank them like this....

1 - ODST
2 - Halo: CE
3 - Reach
4 - Halo 3
5 - Halo 2

....but there is a large gap between 3 and 4. I like Halo 2 and 3, but in my opinion, those other 3 games are miles better, not only from a story standpoint, but the gameplay as well. But on a whole, I've been very happy with the Halo series. Lots of ups and downs in the series and the stories within, but it has been blast playing through them.
 
I am very bummed that exploration has been so very artificially limited in Reach. If I can see it, and not die falling to it, I should be able to get to it, not die because I need to stay in the game world....

Also, I really am not connecting with the story at all. Oh, and with subtitles on, there sure are only a few rare times when they are used during gameplay.... The voices are so low that I do not hear them, and miss what I am supposed to do, or why.
 
Well, that is every online game, if we're being honest. Doesn't matter what you play, there are going to be people out there who just want to ruin the experience for others. It sucks, but it is the sad reality of the online world these days. The Halo community, in my opinion, is quite good and friendly, but it doesn't take but a very small group of individuals to ruin it. My only suggestion is to play with as many friends or nice players that you know. I have a handful of real-life friends who play Halo, but I also won't hesitate to add someone who I enjoyed playing with.

I used to play a TON of Rocket Race in Halo 3. It was a crazy fun gametype, but it was also very easy to ruin for everyone, if you were that kind of person. So, I just started adding people to my friends list every chance I got when I had fun playing with people. Pretty soon, I had tons of people online who I could play with. We would fill up the lobby with actual, good players, thus ending any chance of griefing right from the start. I won't touch competitive Matchmaking any more unless I have enough people I know playing to fill up our team. Partly because of jerks, but mostly because it is just more fun when you have a team of people you know, and enjoy playing with.

Not to be an @$$ but I am so tired of that pat answer of "you just need to play with friends'. It's kind of like the answer you get when you call tech support after you spent days googling for the answer to your problem, and they start with "Did you try turning it on & off?" ;) I know they are just doing their job, but it's obviousness is still something you're tired of hearing.

Playing with friends is not always a constant option, sometimes you have to bite the proverbial bullet & play with randoms. I know for me, it is a necessity because I need to badly improve my skills. Have randoms tell me I suck is a no biggie, after all they don't say much when I own them. Letting your friends down cause you aren't that good does suck.

What also sucks, and I still stick with my call,is that the Halo community contains the largest number of @$$hats to ever discover a microphone. From the well documented You Tube video of random players verbally harassing a gay player before a match even starts. To the almost pathetic way some players are addicted to the 'N' word. To the now immortal play style of wanting to be the only player who gets the best weapon or vehicle, and are willing to kill teammates to get it.

Don't get me wrong, players use of the 'n' word isn't exclusive to Halo. I would say it was actually worse in Rainbow 6, but that's not the point. I believe that there's just something about Halo that brings out the worst in players. I'm reminded of the story of Quinton 'Rampage' Jackson the former UFC champ who won't play Halo online because of the crap on Halo. I used to play quite a bit of CoD MW2. When the Halo community as a whole thought the game was crap, it wasn't too bad. When they changed their mind, the game made it's hastier descent into the slums it's in now.

I know it is every game on every system that has more than it's share of @$$hats, that goes without saying. I just believe ( and from reading some of the comments on Kotaku about the recent 1 day bannings of some players for abusing farming in Reach ) that the Halo community has more than it's share of people who's manhood is defined by playing online from the relative safety of their bedroom.
 
Also btw...

My personal rankings for the game...

  1. Halo
  2. Halo Reach
  3. Halo 2 ( only for the first half on Earth, which felt epic )
  4. Halo ODST ( the atmosphere was impressive )
  5. Halo 3
 
... that the Halo community has more than it's share of people who's manhood is defined by playing online from the relative safety of their bedroom.
By nature of being one of the biggest games in the console space, it is also going to have one of the largest groups of people who are d-bags. And you can be "tired of my pat answer" all you want, but the fact is, by playing with only people I know, I don't have to deal with those d-bags. The tools are there, available for everyone to use. Add more nice players to your friends list, and set your voice settings to "Team Only" and move on. Not hard to do.
 
By nature of being one of the biggest games in the console space, it is also going to have one of the largest groups of people who are d-bags. Add more nice players to your friends list, and set your voice settings to "Team Only" and move on. Not hard to do.

"Move on"? :( Seems kind of testy.

I just made an observation of how tired that answer has seemed to become.

My point being, playing with randoms is inevitable, and a necessity. After all, if one didn't play with randoms, how would one meet 'nice players' to add to your friend's list? I imagine it isn't hard to do, but Live seems to be made to play with players from all over. Playing games with only friends, seems to be rather counter productive. The issue being that Halo proportionately seems to have a greatest number of jerks playing, as compared to say other games. The shame is that even Bungie realized the crappier part of their community, and made such settings as hearing only your team, or even an option to mute all other players.

Ah well, one has to take the good with the bad. See you online. :)
 
What also sucks, and I still stick with my call,is that the Halo community contains the largest number of @$$hats to ever discover a microphone. From the well documented You Tube video of random players verbally harassing a gay player before a match even starts. To the almost pathetic way some players are addicted to the 'N' word. To the now immortal play style of wanting to be the only player who gets the best weapon or vehicle, and are willing to kill teammates to get it.

Totally agree. Team killing sh*ts me so much. The worse thing is that usually if someone kills you to get your sniper or other weapon, you often don't get the option to boot them but if I accidentally betray someone it always seems like I get booted.

I also usually mute people straight away during multiplayer. I don't play halo to hear people saying random/stupid things or singing into the mic. I have never heard the "N" words used before though.


Also ranking of halo games for me:

1. Reach
2. Halo 3
3. ODST
4. Halo Ce
.
.
.
5.Halo 2 (by far the worst one)
 
"Move on"? :( Seems kind of testy.
Not testy, just telling you my way of dealing with d-bags.
My point being, playing with randoms is inevitable, and a necessity. After all, if one didn't play with randoms, how would one meet 'nice players' to add to your friend's list?
Sure, playing with randoms is going to happen. But my point is, if you play 5 games of Team Slayer, the chance that all 35 of the randoms you would play against are jerks is minimal, at best. In 5-10 games, you could find yourself 15-20 good, polite players to add to your friends list, and never have to deal with it again.
I imagine it isn't hard to do, but Live seems to be made to play with players from all over. Playing games with only friends, seems to be rather counter productive.
My friends list isn't filled with only people I know in real life. I have friends from all over, that I've met playing all kinds of games, and meet more all the time when my friends bring in some of their friends to play. I'm not suggesting you build up a wall, and close the community out, just to make sure the d-bags don't get to you. I'm just saying, the tools are available, and if you use them properly, your experience will be much better.

Playing with friends not only rids you of having to play with crappy randoms, but it also adds more fun to it as well. If you play with people you know, the communication is better, the team play is better, and often times you'll win more. To me, that seems like the ultimate objective. Have fun and win. I accomplish that by playing primarily with friends. You're free to do whatever you want.
The issue being that Halo proportionately seems to have a greatest number of jerks playing, as compared to say other games. The shame is that even Bungie realized the crappier part of their community, and made such settings as hearing only your team, or even an option to mute all other players.
As I mentioned earlier, when you have one of the largest online communities, you will, by nature of the Law of Averages, have a large number of jerks. No game is immune to this. Forza, COD, Warhawk, Uncharted 2, Burnout, etc. I can't think of a single game that I've played online in which I haven't run into online d-bags. It is just the way the online community works (see PA comic below ;)). MacRumors is a nice, big online community, based around a simple consumer electronics company. That doesn't mean there aren't jerks abound in here. Instead of saying it's a "shame" that Bungie gives those options, you should be happy they do, use them, and then start wondering why more games don't.

zsu2vo.jpg
 
The issue being that Halo proportionately seems to have a greatest number of jerks playing, as compared to say other games.

I think you're choosing to miss my point. The feeling amongst many is that Halo proportionately has the greatest collection pinheads collectively. Whether Halo had only 4 people, 3 of them would be @$$hats, while say Forza ( which does have some seriously anal players ) might have 1 out of 4 jerks. The fact that Halo is the biggest online portion of Live, is besides the point, law of averages aside.

The shame is that a game as great as Halo, somehow brings out the worse in such a large portion of it's players.

... And yes, the PA cartoon is dead on. :)

I also promise I'm done with this, I just wanted to make sure I was clear. :)
 
I think you're choosing to miss my point.
No, I see what you're saying, I just disagree with it...
Whether Halo had only 4 people, 3 of them would be @$$hats
...and this is where you are wrong, in my opinion. But eh, whatever. You're free to whatever opinion you want, and free to play with whoever you want. I'll stick to playing with friends and good players, and having a great time while I do.

--------------------

Bungie released some more details about the Matchmaking changes that are coming tomorrow. They are updating and adjusting some of the playlists and map loadouts after observing these last few weeks of play. Here is what they say is coming....
Bungie Weekly Update said:
Team Slayer
SWAT is taking one in the face (being removed) and the weighting for all other gametypes will be adjusted to fall in line with voting data. Expect – surprise, surprise – more traditional Slayer offerings to appear.

Team SWAT
SWAT gametypes that are removed from other playlists are being incorporated into their own, unique playlist with adjustments made to modes and maps based on voting data (farewell SWAT on Hemorrhage, you sucked and everybody hated you).

Team Objective
Powerhouse will now feature several more gametypes, including 1 Flag and Stockpile. Because Powerhouse is awesome and we don’t get to play it enough.

Multi Team
Rocket Race is being added. You win by staying on the Mongoose and racing to the checkpoints. (Oh, who am I kidding, you’re just going to hop off and try to assassinate people, aren’t you?)

Big Team Battle
SWAT and Classic are being removed and the frequency of Snipers is being reduced based on – you guessed it – voting data.

Arena Doubles
Boardwalk and “Pro” options are both being removed. Default Zealot is being replaced with Arena Zealot, a map variant which features modified initial player spawns and a soft-kill zone in spaaaaaace.

Team Arena
“Pro” options are being removed. Arena Zealot (details above), is being added.

Score Attack
Credit earn rates for Gruntpocalypse are being reduced to fall more in line with other modes.

General Matchmaking
Alongside the major alterations listed above, a myriad of much needed fixes and tweaks to the experience will also go into effect on Tuesday, including a metric ton of small, but annoying bugs and gameplay issues that we’ve identified and earmarked for eradication. As these updates go live, Jeremiah will publish the full details to our Optimatch forum so you can pore over the subtle nuances of each individual change.

I'm pretty happy with the changes, more or less. I wish Team Snipers would get its own playlist, like it had in Halo 3, so it could be removed entirely from the standard Team Slayer and Big Team playlists. I'm also happy that they've said the Scorpion is being swapped for a Wraith on Hemorrhage, so that is good as well, as the Tank would more often than not, just end up ruining the game. But I'm SUPER happy that Rocket Race is coming back!! YES!!! I'm going to be playing a ton of that, just as I did with Halo 3. :D
 
The guys at Bungie have finally posted ALL of the playlist changes that are coming tomorrow (Oct. 5, 2010). Mostly just reorganizing of playlists and things like that, but some gametype adjustments as well. So, if you had something that was bugging you, check the list and see if it has been addressed. They've said that a more comprehensive update will be coming later in the month, but this should clean up much of the early quirks and problems. Here is the full list....

http://www.bungie.net/Forums/posts.aspx?postID=50197793

Bungie Optimatch said:
PLAYLISTS

Rumble Pit
* Added Crazy King
* Added Juggernaut
* Removed Oddball on Asylum

Team Slayer
* Removed SWAT
* Removed Classic
* Weights adjusted based on voting data

Team SWAT (New!)
* Based on existing Team Slayer SWAT offering
* Removed Hemorrhage
* Replaced Zealot with Arena Zealot map variant

Team Objective
* Added Crazy King
* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
* Removed heavy vehicles from all 4v4 Team Objective gametypes

Big Team Battle
* Added Crazy King
* Removed SWAT
* Removed Snipers from Boneyard
* Weights adjusted based on voting data

Doubles Arena
* Removed Slayer Pro for Season 2
* Removed Boardwalk
* Replaced Zealot with Arena Zealot map variant

Team Arena
* Removed Slayer Pro for Season 2
* Replaced Zealot with Arena Zealot map variant



MAPS

Arena Zealot (New!)
* Added a softkill zone to the space area
* Modified initial spawns so enemies cannot see each other

Zealot
* Objects can no longer be dropped into the boot_base

Asylum
* Removed multiple duplicate Headhunter score zones

Boneyard
* Changed the base object for territories from a hill marker to a flag stand
* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
* Players can no longer sit in the out of bounds area under the ship scaffolding

Pinnacle
* Health Packs should not respawn after 15 seconds

Hemorrhage
* Landmine removed from Red team's west cliff
* Respawn time for all Mongoose vehicles is now 45 seconds
* Scorpions replaced with Wraiths (4 minute respawn)

Paradiso
* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base

Reflection
* Changed the base object for territories from a hill marker to a flag stand

Boardwalk
* Changed the base object for territories from a hill marker to a flag stand

Powerhouse
* Respawn timer for all Needler weapons is now 45 seconds


GAMETYPES

Global Changes
* Slayer DMR now has motion tracker enabled
* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
* All Classic gametypes should now include Sprint as default equipment

King of the Hill
* Teams are now always able to correctly score points
* Players standing in the hill no longer receive extra points upon returning from a host migration

Rocket Race
* Players now attached to vehicles after being on foot for 10 seconds
* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
* Added functionality for tracking and reporting rotations
* Fountain of Mongeese should no longer be possible (don't ask)
* Players are no longer able to jack another teams Mongoose
* Players are no longer forced into a specific role of driver or gunner
* All players start with a Rocket Launcher
* Players move at 50% speed, do dignificantly reduced damage and are marked with a nav icon
* Players on foot are now able to score points in Rocket Race

Juggernaut
* The Juggernaut no longer sees other players as allies upon returning from a host migration
* New clients after a host migration will no longer lose their Juggernaut status

Territories
* All teams now have separate capture timers for each territory
* Locked territories will no longer prevent players from using equipment
* The flag in the territory is now attached if the territory is a flag stand object
* Added a HUD_Widget to display contested status to players inside a territory
* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
* Random flag clothes will no longer disappear after a round transition

Oddball
* Bombs in Hot Potato now properly report carry time
* Multiple hot potato bombs will no longer spawn in the same location
* The carry time reported stat will now always be correct after a host migration has occurred
* Players carrying the oddball during a host migration will no longer receive extra points

Stockpile
* All stockpile flags are now attached to their spawn location if it is a flag stand

Invasion
* The game score is now set per frame tick based off of the current phase
* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly

Invasion: Boneyard
* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3

Invasion (Assault) and Assault
* Added sudden death to Invasion (Assault) and Assault gametypes

Race
* Players who die before the first checkpoint will no longer spawn in a random location on the map
 
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