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IMO Its a good $2.99 game, levels are way too short and not many. The multiplayer is also a bit flat and you need the tickets which is kinda ridiculous since you have paid more than enough to get unlimited everything.
 
Fellas... Dont you guys see the point?

This game is released for promotion of Nintendo's real products...
They WANT you to feel "something is missing" or "incomplete" so that you'd go out and buy Nintendo DS or whatever to fully enjoy it..
 
Its an IAP to unlock the full game so no, I don't believe it is eligible. Sneaky.

i've heard if you log into your nintendo account (or just make one when you download the game) that you can use it on other devices (if you log in with the same nintendo account on the others)
 
As someone who grew up with the NES, playing this made me feel a little sick. Hopefully this is just a weird little one-off thing and not something Nintendo embraces. Logging in and choosing my country at the bottom of a huge list just to get a half-game of Mario started? *shudder*
 
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With the hype going on,, i can wait till it becomes non-paywall and no internet connection..
 
Awesome! I can't wait to play it on my 9 1/2 hour flight next week!***


***connection fee and data limits may apply. See nintendo.com/ripoff for details.
 
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I'm in Canada, and I've had it on my iPhone and iPad since early this evening.

Well, its weird then... Notify is grayed out i can't even click it, heh...

I just wanted to see what its like, I don't anticipate it being any good without any actual controls...

No big loss, i'll try it eventually...
 
Well, its weird then... Notify is grayed out i can't even click it, heh...

I just wanted to see what its like, I don't anticipate it being any good without any actual controls...

No big loss, i'll try it eventually...

It's actually pretty fun. I have never purchased a mobile game in my life because I dislike touchscreen controls. I need the tactile feel of a gamepad to feel like I have real control. Even Pokemon Go only amused me for 5 minutes. But I just payed full price for Super Mario run after playing it for an hour.
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With 72 Levels, you get a lot of content for $10. Just saying.

Let's be real here, it's 24 levels. Each just has 3 different arrangements of coins. It's a fun game. I don't need to kid myself to justify paying for it. :D
 
Well, its weird then... Notify is grayed out i can't even click it, heh...

I just wanted to see what its like, I don't anticipate it being any good without any actual controls...

No big loss, i'll try it eventually...


I had the same problem installing. I clicked a web link from my MacBook Pro and downloaded it with iTunes. Then I synched to my iPhone and that's how I installed it. Some bug on the App Store on the iPhone in Canada is my guess.

Anyways, yeah I did try it and paid the $14.99 CAD but I wonder if I will finish the game or not? I am on world 2. It's OK I guess. Honestly I find Papijump to be more addictive than this, but I'll give it a chance.
 
What pissed me off most is the fact they created all this "aurora" of suspence like we were waiting for the ultimate mobile game experience, but in the end, it's just a very boring and stupid app not worth a cent. I regret the few minutes I spent to download and try it.
 



Nintendo today released its highly anticipated Mario-themed game, Super Mario Run. Super Mario Run offers simple one-handed gameplay in the form of a traditional runner crossed with platform game, but it adds complexity through coin-based score goals, competitions with friends, and a world building component.

While Super Mario Run is free to download, it costs $9.99 to unlock the complete game, which is pricy for an iOS title. We went hands-on with Super Mario Run so you can find out just what you get for that $10 investment before you shell out the cash.


The free component of Super Mario Run lets you try three levels of the standard Tour mode, which is a collection of Super Mario levels where the goal is to collect as many coins as possible. New and more difficult content goals are unlocked by collecting pink, purple, and black coins.

For $9.99, you unlock all six worlds, each of which features three standard levels and then a boss level, for a total of 24 levels. That price tag also gives you 3,000 coins and 20 Rally tickets.

Rally tickets are used for the Rally gameplay mode that lets you compete with other players to win Toad villagers. Rally mode is similar to Tour mode, but the goal is to get more coins and more applause than your opponents by doing tricks, defeating enemies, and grabbing bonuses.

Toad villagers and coins are both used to build out your Kingdom, adding decorations and little mini games to play. Mini games are small add-on games that give you coins and Rally tickets to put towards expanding your kingdom.

Super Mario Run is not a freemium game and does require the $9.99 investment to play the full game, but for Mario fans, the purchase is a no-brainer. It's a fun little iOS title that has a surprising amount of depth. [Direct Link]

Article Link: Hands-On With Nintendo's New Super Mario Run Game
crashes on ipad mini
 
The way a classic Mario game works does not work well with a touchscreen. Would you rather have onscreen buttons and have a terrible experience instead? One where the buttons obstruct the view of the game and are sometimes unresponsive?

Apparently you haven't played Oceanhorn. You should, it does work very well.
 
And here everyone on MacRumors claimed it would be a total failure. Currently the #1 app in the free store and the 7th highest grossing and that's only on the first day.
With a feature at the keynote, 4 months of hyping, a [NOTIFY] button in the appstore for months, and all 6 of the 6 banners at the top of the appstore it would amaze me if it just reached #2.

Ten bucks is not the right priceset anno 2016. I don't particulary say it's not worth it - developers don't work for free and I'm not to judge their business strategy. But if the market sets big games at $1.99, $2.99 or $3.99, and clearly there are studios (including Indies) who can do it for that money, charging $9.99 looks a bit excessive.

At $1.99 or $2.99 I'll buy it just for the sake of it, perhaps I can kill some time on the airplane. Or maybe I wouldn't play it at all and wouldn't care about the purchase. At $9.99 with obliged internet connection it's a no go for me.

It looks like Nintendo is looking for a reason to say - hey look, we've tried to enter the iOS platform but nobody bought it so...
 
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I thought the game was quite disappointing. I was also shocked at the poor quality of the opening sequences where it made me choose which country I was in. Not only is it silly to ask that when they have geolocation API's like ipinfo.io available but also I downloaded it from the UK store where again they could check what store is available to my account and finally the window to choose the country has no search field and scrolling it makes all these noises and clicks as you scroll like really Nintendo? This is really poor.

The game itself .. I didn't find it fun. Not being able to control Mario completely like on 20 year old consoles just made it feel bland and like I was watching a video of someone playing Mario. I also don't like that you need to be online all the time to play or how many menus and things there was for what should be a very simple game.

And before someone replies, yes I know it's called Super Mario Run and the whole point is to only be able to control his jumping. I am saying the whole concept is meh.

For me, not great and I really do love Mario and the other Mario games.
Except for the choice of country, every complaint you have about the game was known long before if was released. Why did you buy it?
 
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