I think some of those specviewperf results on nvidia hardware only hold for Windows. In OSX they should show a bit better because OSX doesn't have the artificially crippled drivers just worse drivers in general as OpenGL shows.
It is really a problem of miserable driver performance more than anything else. The K2000 Quadro shows what the Kepler chips can pull of if they want to.
Intel beats even a 780M in those benchmarks under Windows but doesn't stand a chance against Quadro or FirePro.
If they released both a version with Iris Pro and a dGPU with hd4600, it might result in that real professionals should pick the Iris Pro while gamers keep going for nvidia.
The "kids" wasn't really meant like that. It was more like when we let the inner kid out. I know there are lot of older gamers out there and I am guessing the fast majority of buyers doesn't give anything about Maya, Photoshop, C4D, AutoCAD or any of that expensive workstation software. Most people use it for stuff an Air could handle with a some gaming on top. This thread however has been carried by self-proclaimed professionals (of the Maya, AutoCAD, C4D kind) complaining that MBPs would no longer be an option for their work.
If we are honest gamers would be better of with non Mac hardware anyway, so they wouldn't buy a Mac for best gaming performance and with the whole hassle of only getting most games with decent performance in Windows. It isn't the biggest loss if gaming performance would take a little of a back seat.
The games that rely on OpenGL in OSX will probably not fare to badly in the 650M vs Iris Pro comparison.