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Will the Haswell rMBP be announced in September with a dGPU option?


  • Total voters
    407
  • Poll closed .
My turn my turn sorry move over, I'm small...

Hi!

I predict............ *Licking n smackin her lips*

1) No more CMBPs
2) Only iGPUs for 13 and 15 retina inchers w/Haswell but they may give the highest build to order, uber over priced - 15 incher with configured dGPU (?)
4) Many, many retina IVY's appear for cheap, cheap in refurbs
3) Re-introduction of the mega-ultra 17" in some form or another with dGPU in June.

Go 17" go, ra - ra - ra

^_^ *meeeeeew*
 
Does anyone have a list of commonly used software that uses openCL ?

does OSX use it? photoshop? handbrake ? etc
 
Hi!

I predict............ *Licking n smackin her lips*

1) No more CMBPs
2) Only iGPUs for 13 and 15 retina inchers w/Haswell but they may give the highest build to order, uber over priced - 15 incher with configured dGPU (?)
4) Many, many retina IVY's appear for cheap, cheap in refurbs
3) Re-introduction of the mega-ultra 17" in some form or another with dGPU in June.

Go 17" go, ra - ra - ra

^_^ *meeeeeew*


I predict only a refurbished Mac Book pro when my 2006 dies,
while Apple will release new Dual Mac Book Air with colors like the new...iphone 5c,
and i went instead to a refurbished Iphone 5
and last...a play4 instead of this ridiculous line up Cook is selling..
right beside my Imac...and an Hackintosh instead of the tube MAC PRO.
How can a company with people waiting for normal things,which other vendors
sell like GPUS..but with their OSX
within make all this mess and lose a market while Microsoft cries for the unexpected gift?.
How can they be so blind.
 
The name of the line is Macbook PRO. It's supposed to be a laptop that's used by professionals on-the-go, for something that's supposed to replace their regular power desktop.

To forego a dGPU simply because the iGPU is a little bit better than before would completely spit on the faces of professionals, and trash the idea of a Pro-line in the first place.

dGPU is staying.

Sticking with iGPU only is taking a step backwards in process. All for what? The sake of battery? Again, I point out it's a Pro-line, dedicated for professional use. Performance is prioritized first over battery.
 
I guess time will tell. The CLBenchmark fluid simulation does have good results for the Iris Pro but again it's a synthetic test. The reason why I'm not that happy with the Iris Pro is it seems whenever memory bandwidth becomes needed the performance falls sharply. That's why it does well with synthetic tests and not so much in "real world" tests.

In gaming synthetics, IrisPro is on par with 650m, while being roughly 1.5 times less performant in real-life gaming tests. If the proportions will remain for computing, IrisPro should still do a better job than 650m, or at least be on par with it.
The biggest concern, however, is Intel drivers, which are, as you mentioned, a mess right now. I do hope they'll finally come up with a better software support if Apple uses Iris Pro for the next rMBPs.

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The name of the line is Macbook PRO. It's supposed to be a laptop that's used by professionals on-the-go, for something that's supposed to replace their regular power desktop.

To forego a dGPU simply because the iGPU is a little bit better than before would completely spit on the faces of professionals, and trash the idea of a Pro-line in the first place.

dGPU is staying.

Sticking with iGPU only is taking a step backwards in process. All for what? The sake of battery? Again, I point out it's a Pro-line, dedicated for professional use. Performance is prioritized first over battery.

And another one PRO dude demanding a gaming gpu.. I'm soo tiiireeed..
 
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The name of the line is Macbook PRO. It's supposed to be a laptop that's used by professionals on-the-go, for something that's supposed to replace their regular power desktop.

To forego a dGPU simply because the iGPU is a little bit better than before would completely spit on the faces of professionals, and trash the idea of a Pro-line in the first place.

dGPU is staying.

Sticking with iGPU only is taking a step backwards in process. All for what? The sake of battery? Again, I point out it's a Pro-line, dedicated for professional use. Performance is prioritized first over battery.
GT 650M is **** for OpenCL for the most part. 5200 is a lot better for OpenCL.

Guess who uses OpenCL real professionals, not gamers.

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Does anyone have a list of commonly used software that uses openCL ?

does OSX use it? photoshop? handbrake ? etc

Snow Leopard started the full implementation of OpenCL.
 
GT 650M is **** for OpenCL for the most part. 5200 is a lot better for OpenCL.

Guess who uses OpenCL real professionals, not gamers.

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Snow Leopard started the full implementation of OpenCL.

I think a lot of people don't know the story of Big vs Little Kepler, and how NVidia compute crippled the consumer Kepler chips in order to get the yields and clock speeds they needed for their GAMING market. A potato could beat the non-GK110 Kepler chips in compute performance, and this is by design, not accident.

Now if NVidia can provide a mobile GK110 solution in an appropriate TDP, I'm sure Apple would be happy to talk about it... That is, of course, not possible for this refresh.
 
Someone said Apple would prefer a "gaming" dGPU over a "workstation" dGPU. Does that follow with the current rMBP?
 
The only OpenGL benchmark that is often tested is Cinebench and the new Intel drivers do quite well in that one.

Also every game (which on OSX uses OpenGL). But that cinebench link is quite interesting.

Although I would like to see more (viewport performance in Modo for example).

The point about the drivers is a very valid one.
 
Also every game (which on OSX uses OpenGL). But that cinebench link is quite interesting.

Although I would like to see more (viewport performance in Modo for example).

The point about the drivers is a very valid one.

It'll be interesting to see real-world tests with the Iris Pro on Mac OS.. it may give some depth to the benchmarks
 
I forget where I read it...but Apple is supposedly getting 'binned' Iris Pro's for the MBP refresh.

Found it!
https://www.macrumors.com/2013/07/2...-high-end-haswell-processors-for-macbook-pro/

Iris Pro is faster in EVERY Compute/OpenCL benchmark (and most by huge amounts) than the 650m.

Iris Pro also brings QuickSync to the party, but I understand there is no support for QuickSync in OS X. Yet.

Handbrake users in Windows are seeing huge increases in FPS using QuickSync. (720p encodes on a i5 around 250fps).
 
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I forget where I read it...but Apple is supposedly getting 'binned' Iris Pro's for the MBP refresh.

Found it!
https://www.macrumors.com/2013/07/2...-high-end-haswell-processors-for-macbook-pro/

Iris Pro is faster in EVERY Compute/OpenCL benchmark (and most by huge amounts) than the 650m.

Iris Pro also brings QuickSync to the party, but I understand there is no support for QuickSync in OS X. Yet.

Handbrake users in Windows are seeing huge increases in FPS using QuickSync. (720p encodes on a i5 around 250fps).

Reading the hopeful comments on that thread for September launch is almost tragic. :D
 
Although, iHeard that some game factories use OpenCL for the calculation of the AI. Some crypto tools like pyrit use also OpenCL for faster calculations.

Games traditionally haven't used OpenCL for anything as far as I know, it's been more of a production thing. But AMD's new 9000 series supports OpenCL completely last I heard, so some game devs are moving that direction, especially now that consoles are AMD based.

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Do you mean the OS uses it ? I thought snow leopard just put in the framework for developers to use openCL . I didn't think OSX itself used it yet.
At WWDC 2009 they said the OS X uses it itself, unless I'm misinterpreting that.
 
Games traditionally haven't used OpenCL for anything as far as I know, it's been more of a production thing. But AMD's new 9000 series supports OpenCL completely last I heard, so some game devs are moving that direction, especially now that consoles are AMD based.

openCL is supported for sometime in gpus. AMD has a much better performance on openCL than nvidia, I don't remember the numbers compared to intel.

openCL is used in some game along with openGL, not many use that though, mostly the ones focusing on multi platform launch from the get to go, so its very very restricted. after all the proprietary directX is much more popular
 
Seriously, where are all of those "my professional needs will suffer from Apple not including the gaming dGPU into the next rMBPs" guys creeping out from?
From my professional requirements POV, I really hope, they'll DO include an Iris Pro into the next 15" rMBP. You can always go and buy some Alienware laptop with gaming graphics and do your professional work on it.

They could add a workstation card.
 
No they can't.

Work station cards are too power hungry. Notice how every workstation card is not in a small notebook. They're in fat thick ones.

So that's why I have 2 hours of battery life on my Elitebook! ;)
 
No they can't.

Work station cards are too power hungry. Notice how every workstation card is not in a small notebook. They're in fat thick ones.

yes they can, those workstations gpus are just consumer models with ECC buffered ram in the case of nvidia, amd is still completely the same

last year the K2000 would've fit exactly right in the budget since its a 660m with DDR3 ecc buffered ram

there was also the fire pros that came exactly with the elite book and the precision 15 that would have fit perfectly the tdp that apple uses
 
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