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People have too much time on their hands if they need to complain on this ‘redesign’ which looks pretty much identical to what the system looked before. Most people won’t even notice a thing has changed, Apple has only slightly tweaked the interface and there is no need to tone anything down unless somebody have specific conditions in which case accessibility options exist for that very reason. My complain is that Apple has not been bold enough and it missed an opportunity for a much more radical redesign. If they ‘tone down’ this already very subtle changes they might as well just give up on the whole thing.
 
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My parents wanted a minimalist launcher for iPhone, same as 0launcher for Android (easier on their eyes). Last time we checked, there were only useless paid apps, emulating a launcher with a giant widget covering most of the screen like a darkish blob (not quite black, translucent to a point). Even these pseudo-screens will be a challenge with this new design.

There's an "old people" mode 😁 although how that looks in iOS 26 isn't something I know.

 
Which transparent or translucent “glass” effects virtually never contribute to in a positive way.
Unless they add shadows. I hope they will listen to user feedback thru the beta program as most people here are already noticing legibility issues.

Adding shadows to text costs them nothing yet transforms experience to whole another level
 
There's an "old people" mode 😁 although how that looks in iOS 26 isn't something I know.


Ever tried setting it up?

I have some relatives for which I thought it would be perfect and it didn't work well at all in Messages (the one App they really need). It was very strangely feature gimped and didn't adjust to font size increases well at all, which is a major dealbreaker for old folks who all tend to jack up the fonts.
 
his ‘redesign’ which looks pretty much identical to what the system looked before
That both makes me happy and makes me sad😂 On the one hand I love new elements, but on the other I want even more.

Apple has got much softer when it comes to implementing changes. They give thousands of different options now. While it is very neat to have them at hand, they indeed miss the opportunity for more radical ideas
 
Ever tried setting it up?
No, although I would love to for one of my relatives, who keeps pressing the wrong thing, locking themselves out of their iCloud, deleting things they want to keep etc etc but also hate change and don't want it to look any different.

Fun times once iOS 26 comes out and they download it, then ring me up to ask "what the hell has happened to my iPad?" ...
 
Fun times once iOS 26 comes out and they download it, then ring me up to ask "what the hell has happened to my iPad?" ...

Yep -- happens with basically every iOS release for me too.
I turned off all automatic stuff and locked down their devices as much as possible so I can do it all manually when I see them.
 
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Installed it on my phone and pad (and agree it looks pretty, pretty awful). Two other things (well, apart from the obvious white borders in dark mode and quick settings/notifications) stand out:

- with all the apparent focus on 'content', the glass UI elements are distracting. If I scroll in Photos, my eyes keep on getting drawn to the constantly flickering/mutating/highlighted background of the element instead of the photos themselves. Isn't this against the stated aim?
- why was there the fanfare about icons being redrawn with glass? They're just flattened images. Surely this look is against the principle of not using 'glass on glass'
 
Does the liquid glass have any other visual effects? Glow, glint, gleam, sparkle, bounce? "Liquid" color inside the glass?
 
You're right - we go through this cycle every time there's an interface redesign. Some of the specific issues will be addressed, as this is a beta release and there's still HALF A YEAR before this design is actually finished. But as for the overall design concept, everyone will get used to it.

Well, in my opinion, the change from Mac OS 9's Platinum GUI to Mac OS X's Aqua was extremely bold and dramatic, and was never before seen in the personal computer market using all those graphics, and effects like the Genie minimization, liquid filling up progress bars, etc., except for when the mouse was introduced.

Hyperboles aside, it took Apple until Mac OS X 10.4 (5 years if I remember correctly?) to get Aqua to a completely smooth working level thanks to the Intel chips and its GPU options, since the PowerPC graphic hardware wasn't there yet to cope with Quartz's demands, even for some G4 and G5 Macs. You'd get tons of choppy animations, and glitches when resizing windows. At the time, they even opted to implement just window frame resizing as a reference to the target window's size, then redraw the window's content to it (like in Mac OS 9,) since resizing windows in real time along with its content like the one we have now was extremely heavy on the GPU.

I think that right now, the GUI change is not really as dramatic, though a lot of people that wasn't there 25 years ago will get a taste of all the excitement and drama we went through, again, because no one had done something similar in the OS GUI department... of course, after that, Windows followed their lead with their Vista, Aero and stuff like that, that were just a tepid attempt at copying Aqua.

I would love to see some sort of liquid smidges here and there when you press a button or while sliding your finger on slide bars... different types of color refractions depending on the time of the day... you know, the works. Hardware power is there this time.
 
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I like your post and have an aside to add: "skeuomorphism" usually references real-world objects, which doesn’t quite map to liquid glass. The "skeuo" part refers to a tool, a physical thing that exists in real life, so I find the term lacks precision.

Liquid glass does mimic natural physical properties of light, so perhaps something like "physiomorphism" would better highlight its connection to the real world 😅
Yes, I was talking about how I enjoyed Aqua's skeuomorphism and how different it looked back then, not Liquid Glass.
Like you stated, Liquid Glass is more like using a magnifier glass as the base of icons, slide controls and buttons. Its refractions and physical simulations of that sort of materials.
I'd love it if the refraction effects reacted in more dramatic ways than what was demoed. Also, would love it if it had a more of a pronounced volume girth effect on icons, dock, etc. Like Aqua's curved gems buttons and selectors, but really reacting with huge refractions and magnifications to what is behind it using the accelerometers... stuff like that... 👍
 
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I really like it overall and I’m sure apple will tone it down slightly and offer a transparency slider or something to help with this or just reduce things
 
Apple Fan Boy here for 20 years. This is absolutely ridiculous and only degrades my user experience. I hate to say this, but this will be the first iOS update I will completely skip. Will not upgrade until iOS 27 comes around....
The glass design isn’t going anywhere in 27 either.
 
Activating Reduce Transparency does not remove all translucency from the iPhone's interface, but it does give everything more of an opaque look. It does not change the shape of buttons or return things to a pre-iOS 26
The Apple developers who worked on the UI Frameworks said in the UI Frameworks Group Lab the other day that Reduce Transparency in iOS 26 specifically “adds frost” to make screen elements more opaque-ish, while in prior versions, it just turned off transparency effects.

They also pointed out that the effects were tuned for Apple’s own apps, and that they would be using feedback from developers to help better tune with other developers’ apps.

Also, I personally would like to note that my observation is that most people having issues have system settings that don’t help. For example, if you turn on “Clear” app icons, you need to make sure that your choice below it is either “Auto” or matches your system’s Light/Dark mode settings. Otherwise, you get the really weird / annoying /hard to read results I see in posts on X.
 
Also, the UI Frameworks developers stressed the importance of Accessibility to Apple. I anticipate some interesting discussions in this evening’s Accessibility Group Lab at 6pm Pacific.
 
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I get what you're saying, but iOS 7 had aspects of the design that jarred with me for reasons other than it being so different from what came before. For example I disliked some of the really bright and vibrant colour choices for many of Apple's own app icons.

Over time they subtly toned down some of the more vivid colours enough that it stopped being headache enducing.

I agree that 95% of this new design language is purely about aesthetics and right now compromises usability, but I'm optimistic that the usability issues can be resolved. I don't think the clear icons option will catch on, in the same way I can't stand the current tinted icons option. The default or dark mode views will be preferable.

As for menus and control centre, the current iOS already has a lot of transparency and translucency. Liquid glass attempts to add some depth, but in an effort to show off their new material they've increased the transparency which was a mistake.

I think the new material itself is fine, but they need to stop messing around with other elements to make the material more noticeable, and instead lean into subtlety.

That’s fair enough, but I think the vivid colours of app icons is just preference, and not a usability issue.

A preference I’d agree with though… I remember years ago when all the iOS v Android debates were at their peak, and I really didn’t like the over saturated colours you saw more of on Android.

I hope you are right, and they tweak the transparency. But I think it might be hard to something a way that looks good on all colours of background.

Even after a day, I’ve noticed some instances where it does look pretty good. Depending on the background, the notifications actually look kinda nice.

But you know the menu bars where you can slide the liquid glass over the options, and it sort of animates like a drop of water? That just seems a bit unnecessary. In the presentation they had mockups on tables of pieces of glass. Maybe just like sliding a bit of glass over the options would have been enough. But the animation just seems too much. A nice effect, perhaps… but a design language for years to come? I think that will date pretty quickly
 
This is far from Apples greatest development
It’s almost like they are running out of gas
How about all the older people or people that wear glasses is this the best Apple can do ?
Hopefully Apple changes this liquid glass to something more practical
 
I wonder when we'll get:

Glass Mode (default)
Sapphire glass mode (less facet)
Milk glass / Satin / Misty mode (less transparant)
Sand Glass mode (way less transparent)
etc.

Just look at the glass they sell in the stores to come up with multiple options. I really like satin mode already (looking at some examples in this thread, seems to be do-able to create them ourselves already).
 
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