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Hate feels an unusually strong word to use for the subject matter 🤔

I like the idea of the liquid glass option very much, though its current scope of adjustment restrict it from being far more pleasant. Hopefully the level of adjustments available will expand as the beta program progresses.

Thus far, I’ve found an issue where the Lock Screen ‘extend wallpaper’ option blends with the carrier and wifi icons significantly, as shown in the snap below.

View attachment 2519139

On reflection (see what I did there), I can’t remember whether this issue presented before liquid glass, but I’m inclined to say it didn’t, as I’ve used the same extended Lock Screen wallpaper prior to liquid glass without issue. I may be wrong!
@decypher44 what do you disagree with?
 
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You know, you are, as a company, moving to the wrong direction, when you read more and more articles how to disable new functionality. Apple Intelligence was the first major one, now liquid glass.

Disagree. It reflects more on the state of many humans these days... resistant to change, closed-mindedness, etc.

Liquid Glass is a beautiful, modern new approach to interface design, and will only get better.
 
As others have said I can see them providing an easy to find ‘frosted glass ‘ option at an initial x26 splash screen & then in the appearance settings.

What they showed at WWDC is obviously the coolest and most extreme version for publicity - I mean good luck using the all pink macOS setup - but I doubt that they’d foist this on us…

…Like they did with the macOS safari tabbed bar UI that was only provided with the ability to go back to the previous layout at the last minute.

Ulp. Let’s hope that they learnt from that.
 
You'll grow to like them
Debatable. I've never really liked the glossy, shiny look. I don't like it on physical objects, I don't like it on digital ones, I don't think seeing it more is going to change that now.

I could maybe get on board with the glass concept if they made it less translucent, but the sharp rim lighting or whatever they call it makes it look like cheap acrylic buttons to me.
 
why does Apple keep putting lipstick on a pig? At this point it feels like all they do is circa-2010 Android skins on top of an ancient OS. The OS needs a complete revamp with new and innovative features added to allow for faster workflow, more customization, and more automation. The hardware is fantastic but the software really is a drag. I find myself enjoying the recent versions of Android more than ios and I say this as a massive Apple fanboi with at least 15 Macs at home.
I honestly think that the promised Siri and apple intelligence was meant to work hand in hand with the liquid glass interface.

I think that increasingly the idea was/is you’d be asking Siri to find and do things and it would present it to you. Plus lots of proactive stuff presented to you with AI and ML. ‘Do you want me to do xyz?’

So if you’re suddenly not spending as much time swiping etc, having an interface that gets out of the way makes total sense.
 
Why does Apple keep coming back to this over and over again. Will it never learn?

OS X 10.0 had too much transparency, so they toned it down over subsequent releases to aid readability and reduce compute overheads.

Then they suddenly decided in Leopard (10.5) to put transparency everywhere again. Menus became hard to read and contrast took a hit. So it was toned down over subsequent releases. By Mavericks, there wasn't much transparency at all.

Then in 10.10 (Yosemite), Apple plastered transparency everywhere again. It was just as bad as the first few times, so they toned it down over subsequent releases.

Now, they're trying again. Does Apple really expect it to pan out any differently than the first three times they tried this?
Wow I remember those translucent pinstripe menus. Good times.

3rd time’s the charm?
 
The background colors of the squares here are still determined from the wallpaper, meaning that despite the accessibility setting you aren't guaranteed to get good contrast.

View attachment 2519127
I'm guessing they are waiting to clean up the accessibility part until they've really nailed down how they want the regular design to look. It would be much harder to develop two looks in parallel than developing the default and then adapting it for accessibility, in my opinion. All this to say, I think that "Reduce Transparency" will look much better by the time this OS is public
 
It's going to get revised over the coming months so don't get worried too much.
 
Title should have been: Hate change? Like this article and win a 10% discount on your next Nokia 3310 order!
 
Exactly the same reactions when Aqua came out. Not visually optimal, too bright colors, too much 3D effect, wrong colors for close, minimize and expand window buttons since they are more inline with danger and caution rather than open/close ideas, childish graphics... man, I said it before... but it's like it's 2000 all over again.
Remember it's a free beta OS this time so, you chose to go with it to give feedback at your own risk. Have comfort knowing you had to actually pay for the first Mac OS X beta with the Aqua interface.
Old man rant over. 😂
EDIT: I actually wish they tone up the Liquid Glass GUI! Like Aqua Extreme levels. I really enjoyed that over-the-top, cool and skeuomorphic interface.
I like your post and have an aside to add: "skeuomorphism" usually references real-world objects, which doesn’t quite map to liquid glass. The "skeuo" part refers to a tool, a physical thing that exists in real life, so I find the term lacks precision.

Liquid glass does mimic natural physical properties of light, so perhaps something like "physiomorphism" would better highlight its connection to the real world 😅
 
its not propping up the latter business, but rather the future of computing along with AI [despite what you and others may want to believe otherwise].
Despite some amped up beliefs - and proclamations from Apple - to the contrary, there is so far little indication that Vision Pro is the future of computing. Hype about witnessed 3D cyberspaces and virtual realities has been a reoccurring “thing” since at least the 1990 - and few of it has ever materialised.

Regardless of that (somewhat off-topic) discussion, design elements and paradigms for VR/AR glasses do not need to be tacked on existing form factors.
 
Perhaps this is a bit philosophical for Macrumors, but I see Apple's shift as part of the same trajectory that Google's Material UI followed. Not a criticism of Apple (quite the opposite) - I think Apple has taken a solid step forward here, with the potential to make it uniquely Apple through animation and reactivity as UI elements float over content.

At a high level, both Apple and Google have followed the same decade-long trend: clawing back a bit of physicality into otherwise abstract UIs. Material used layers, shadows, and depth to mimic how surfaces interact with light. Liquid Glass takes that further, focusing on translucency and the dynamic behavior of light through materials. But it's the same core instinct behind both: grounding digital interfaces in real-world physics. And I like that direction.

It'll probably shift again in 10 years. That's fine - there's value in alternative approaches. For example, I also appreciated the strict typographic flatness of the Microsoft Zune design, or the bold flat colors of their mobile UI. Or maybe full-on skeuomorphism will return (though to me that inherently feels tacky as it undermines the necessary abstractions UIs need to work). But for now I'm looking forward to trying Liquid Glass.
 
i am ok with this glass bulshit buut please, they should improve readiness of the text and buttons, i feell soory to those with eyes disorders etc.
 
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