The iPhone was the second phone with a capacitive touch screen (the first one was the LG Prada, which was released just a few weeks earlier), and the first one with multi-touch. Before that smartphones and PDAs had resistive touch screens that required a stylus and were a pain to use. So yes, the iPhone's hardware was innovative and paved the way for the user experience.
They solved what now? And how many patents/patent applications does e.g. Meta have in this space?
Anyway, the toughest challenge for AR/VR headsets in the consumer space is arguably the size, weight and comfort, and in that regard the Vision Pro hasn't solved anything unfortunately.
So you agree, Apple wasn't the first with touch screen. Capacitive touch screen and resistive touch screen isn't revolutionary, it was an evolution. microLED vs LED ... is it revolutionary?
Here's what they solved.
1) Eye tracking (high accuracy so it is usable unlike previous attempts from other companies)
2) Gesture control (you can make gestures anywhere, not just in your eye's field of vision)
3) Retina resolution display (no more blurry images causing eye fatigue and motion sickness)
4) Motion sickness (Previous headset gave users headache after 30mins of use)
5) Security (OpticID, and API that only allows developers to get events, no info about eye tracking)
6) Seamlessly immerse and get out of AR/VR modes and allow user to set the amount of immersion, not just either or.
7) Latency (Apple is the first company to integrate a DESKTOP class SoC and a Co-processor to reduce the latency to 12ms). No other company can compete because ... who's got the best performance per watt, who can cram a desktop SoC on a headset without overheating? NOBODY. Speak to anyone using AR/VR ... their biggest gripe is latency. It makes the user experience unbearable when UI doesn't react the way you want it to. Users get frustrated having to wait for the glasses to catch up to them.
If you are a software engineer, you would know how impressive it is that Apple integrated an RTOS subsystem into VisionOS. This is preciously how they solved the latency problem. No matter how congested the system becomes, the latency remains consistent.
How many companies have RTOS expertise? Ability to integrate iOS stack with RTOS stack ... impressive.
All these are FUNDAMENTAL for the mass adoption of AR/VR.
Apple filed 5000 patents related to VisionPro.
Meta has Meta Quest 3 / Pro. Have you seen their product?
Anyways, size, weight, and comfort will come. First, you have to solve the most fundamental problems with AR/VR before you can tackle everything else. It's pointless to make a product without ironing out the kinks first.
Apple will be the first company to create an ecosystem with an AR/VR product. Others have no ecosystem to speak of.
It's just a matter of time.
iPhone didn't take off really ... until iPhone4.
It's nice to be a revisionist historian. But Apple knows a thing or two about how to develop a market segment
(iPhone, Apple Watch, iPad, App Store ... at some point, are you gonna give Apple the benefit of the doubt are you are gonna put your head in the sand and just be a mad contrarian?)