You said highest accuracy. That’s different than best experience.
Accuracy and the best experience, but it's clear you are a hater, so nothing will convince you otherwise.
I'm on the side of being cautiously optimistic. It's great for Apple to disrupt the market and introduce new ideas into this space.
Which will put the Vision Pro at about 40 PPD, given a similar FOV. That is not Retina resolution. And I think if it did have Retina resolution, Apple would have mentioned that.
From people's experience, they cannot see pixelation of any kind even under close scrutiny. Apple isn't showing specs, so there's no way to know for sure whether it is a retina or whatnot, but safe to say it is 11.5MPx per eye on a 1in screen.
Who tried for over 45 minutes? Most people said their demo was 30 minutes. I’d guess that most people could have an experience with the Quest 2 without motion sickness, if there is no artificial locomotion (such as moving yourself through the virtual world with a thumbstick). The gaming focus of the Quest and most other VR headsets means that people are more likely to be put into experiences that have artificial locomotion, unlike the Vision Pro demo which had things like floating iPad apps.
Some people have mentioned they tried it for 45mins bc they have special connection with Apple (I watched all the videos) while many got only 30mins as you described. No one said they experienced motion sickness and those who review the product and the Quest 2 said they experienced motion sickness with Quest 2 after 30mins of use.
Aside from that, objectively speaking, most people stashed the Quest 2 in the attic after a few months of use. But don't let facts cloud your judgment though. Facts are facts.
Latency is a potential issue. It is not an actual issue to the user of any modern VR system (save for the aforementioned WiFi streaming exception). Saying that the threshold is 20ms does not mean that Apple’s 12 ms is better than competitors.
Yeah, but they weren’t chopping cubes with lightsabers or playing table tennis or climbing a wall.
As I said, all reviewers said the latency is best in the business. It's pointless to debate an unreleased product with no specs.
Very funny.
I know that their controllers for the Vision Pro don’t have IMUs, because the controllers are your hands. I know that it can’t track your hands when they are behind your back, because the headset needs a direct line of site to your hands to know where they are. Apple themselves warned against fast hand motions, for tracking quality reasons.
Why would you need to track your motions behind your back? there's no need for that. They aren't selling your VR games using hand motion for the controller. You still think Apple is a VR headset for games ... it's not. But that's how you see it, then I can see why you think it's a problem.
Quality VR gaming is a dead business. Nobody is gonna play subpar games that are not AAA title quality on a $500/$100/$3500 headset. You can get a gaming PC, Xbox and do all that. Apple knows this.
VR Gaming won't be ready for prime time in the foreseeable future. You'll have to wait until performance per watt catches up before it becomes viable.
There's really no need to debate all this. The product isn't even out until next year, so time will tell.
People have made a mockery out of iPhone/iPad/AirPods/Apple Watch/App Store ... swearing to their mother's grave it's gonna be a miserable fail ...
Time will tell. I'll let Apple's track record speak for itself.
It's safe to say that with a revolutionary product like VisionPro ... it will take a few iterations before critical mass and enough refinement is in place before it is ready for the mass market, and the price to come down to an acceptable level.