You are indeed confused.I'm confused as I understood Intel apps (like our HP printer's app) will stop working with Golden Gate? If so, I hope HP updates its drivers for their printers since it's been quite some time since that happened.
So this is where Apple forces me to buy a Windoze machine because I can't carry on using the Mac version of Garmin Basecamp.
Well, this thread compelled me to drag out old Betsy, one of the earliest Intel MacBook Pros. Ahh, those were the good old days. 💻
It doesn't matter that the app is native of not, as it's completely reliant on Rosetta2 to even work!End of Crossover unless they create an ARM native app.
Games rely on GPTK, so that's also Rosetta2. Game Porting Toolkit is also going down the *******.WINE might have a similar fate...
I would prefer developers just make native Mac games running Metal and let the Windows platform get single digit marketshare. In 2028, it is time for Windows gaming to end and let Macs and Linux get the native games.End of Crossover unless they create an ARM native app.
Bye bye Google earth pro….. If only your developer wasn’t so small and constrained.
Apple is phasing out support for Rosetta 2, which is a feature that allows Intel-based apps to run on Apple silicon Macs. Rosetta is going to stop working for most apps in macOS 28, and when that happens, apps that use it will stop working.
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Apple began warning customers and companies about the upcoming sunsetting of Rosetta with macOS Tahoe, and the warnings go even further in macOS Golden Gate.
If you have apps that still use Rosetta, you'll get a warning every time you restart your Mac or open an Intel app. macOS Golden Gate also adds a new list where you can check which apps are going to stop working in the future.
You can get to the list by going to Settings > General > About > Intel-Based apps and clicking on the "Details" option.
The interface lists all of the apps that are going to stop working, giving Mac users plenty of time to contact app developers or find alternative apps.
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macOS Golden Gate does not install Rosetta automatically, so if you still have these outdated Intel apps, there will be a short installation when you try to open one for the first time after upgrading to Golden Gate. Authentication plugins and other pre-login utilities that require Rosetta fail to load in macOS Golden Gate because of the limitation.
Apple designed Rosetta to help users and developers transition from Intel to Apple silicon, but Apple phased out the last Intel-based Mac years ago. Apple only sells Apple silicon Macs, and it is slowly ending support for Intel-based models.
macOS Tahoe was the final version of macOS available for Intel Macs, and macOS Golden Gate requires a Mac with an Apple silicon chip.
Article Link: How to See Which Mac Apps Will Stop Working After macOS Golden Gate
Apple has already said that Game Porting Toolkit will continue to be developed beyond Golden Gate.It doesn't matter that the app is native of not, as it's completely reliant on Rosetta2 to even work!
The games aren't native! Crossover IS Rosetta2.
I have heard this idea elsewhere, that post-apocalypse a user can manually install Rosetta 2 and just keep on keepin' on with Intel apps. Is this idea supported by any statements from Apple, or is this just hoping against hope?you can _manually_ install Rosetta 2 in the terminal, as a bandaid. I imagine it will probably still possible in OS28 too as the URL won't go away to maintain OS27 support for a few years.
I had a MacBook Pro with that keyboard. I loved it. Good times.Well, this thread compelled me to drag out old Betsy, one of the earliest Intel MacBook Pros. Ahh, those were the good old days. 💻
I didn't recall that happening, so I just checked it & the result is surprising:When you go to the VLC website, clicking "Download VLC" will always pull the Intel64 version of VLC even on an Apple Silicon Mac. If you want the ARM64 version you have to click the dropdown menu and manually select it. So I imagine a lot of people accidentally get the Intel (Rosetta 2) version this way. 🫤
Intel Mac OS X 10.15 in the user-agent. So I'm not sure how the VLC website is doing it, but is only doesn't work on Safari. I've seen ways to do the CPU detection in JavaScript but it's possible Safari specifically doesn't implement / doesn't allow that code.Yes I know it’s all about money. Gamers accelerated the hardware evolution and now it is the turn of AI, however bubbly it may be.Respectfully, does the PC hardware industry care about gaming anymore?
The YouTubers and their communities who take gaming seriously have been asking those questions over the last year.
Looks to me like Nvidia and AMD are marginalizing gamers at best, and possibly abandoning them at worst. Gamers aren't where the money is. It's all about money, you know?
Why should it switch platform? It’s an update, changing platform is not an update.I didn't recall that happening, so I just checked it & the result is surprising:
- in Firefox, the VLC homepage detects & gives me the Apple Silicon version by default
- in Chrome, it also gives the Apple Silicon version by default
- in Safari, it doesn't detect properly & gives me the Intel version by default
My suspicion was that the user-agent string in Firefox/Chrome but not Safari says something about arm64, but ... no. Actually all 3 browsers specifically mentionIntel Mac OS X 10.15in the user-agent. So I'm not sure how the VLC website is doing it, but is only doesn't work on Safari. I've seen ways to do the CPU detection in JavaScript but it's possible Safari specifically doesn't implement / doesn't allow that code.
The other problem is that the VLC updater won't automatically switch you (I think) from the x86 version to the arm64 version. The first version for Apple Silicon appears to be VLC 3.0.12.1 from Jan 2021, so users who installed it before that time are likely to still be on the Intel version now.