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Let me be clear; some people won’t notice the narrow FOV as much as others.. or they just don’t bother the narrow FOV / tunnelvision.

But that doesn’t mean it isn’t there. And thats the point I wanted to make with this topic.
If you assume you see everything exactly the same way as the marketingvideos are showing… And with that I mean the ultra wide, non black-bars, view.. you definitely will be disappointed. But if you experienced other VR headsets, and know this is just “a thing“ and aren’t bothered with it, great! This topic wasn’t directed to you.

It bothered me; that’s why I have a triple monitor setup on my race simulator. I can see things from the corner of my eyes, just as “in real life” instead of turning my head with VR to look left and right of me.

This topic is just a warning for people so they won’t get wrong expectations, just as I personally did in the past.
 
It’s very difficult or impossible to faithfully represent what one sees in a headset on a 2D screen, so that image is probably not very useful in communicating what the FOV actually looks like.
My position is I’ll know everything I need to know when I see it for myself. But I’m doubtful it will be an issue considering 1) I don’t remember ever noticing the FOV borders in my use of an Oculus, and 2) only one of the 10-15 reviews I watched/read ever mentioned FOV.
 
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Are you saying Apple is shy to adopt new technology that is expensive and Thunderbolt the new versions are capable of the bandwidth requirements while keeping latency to a minimum hence Thunderbolt was created. Apple of the past adopted USB, FW, ADP, etc Apple present is all about proprietary connectors and dongles.
Not sure if latency would be an issue or not—it’s highly questionable to me since there would seem to be a lot more data going back and forth than just between a traditional computer and monitor—but even if not, I think the cooling issue would remain. The processing in the VP is heavy enough to require fans which won’t work for a pocketed device, and I don’t think Apple wants people to have to clip the device to their clothes or lay it down somewhere, so it doesn’t seem likely that processing can be moved off the headset. Even if the chip eventually becomes efficient enough to get by with passive cooling, it’s not clear to me it would perform well in a pocket which can get pretty warm.
 
Your just calling the AVP "VR" suggests we perhaps should not waste time on this thread.
I’ve seen several people insist that the VP is a VR not AR device because it uses pass-through video, not clear glass. I mean ultimately words mean whatever we all agree they mean but—that doesn’t seem consistent with the established usage of the term—because “AR” apps on phones also use pass-through video and no one seems to call that VR.
 
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Let me be clear; some people won’t notice the narrow FOV as much as others.. or they just don’t bother the narrow FOV / tunnelvision.

But that doesn’t mean it isn’t there. And thats the point I wanted to make with this topic.
If you assume you see everything exactly the same way as the marketingvideos are showing… And with that I mean the ultra wide, non black-bars, view.. you definitely will be disappointed. But if you experienced other VR headsets, and know this is just “a thing“ and aren’t bothered with it, great! This topic wasn’t directed to you.

It bothered me; that’s why I have a triple monitor setup on my race simulator. I can see things from the corner of my eyes, just as “in real life” instead of turning my head with VR to look left and right of me.

This topic is just a warning for people so they won’t get wrong expectations, just as I personally did in the past.
Let me be clear, people who notice the tunnel effect on Meta Quest is 1 in 10. I wouldn’t even bother any warnings because that will just make people consciously looking for one while in fact it is pretty much a non issue.
 
Let me be clear, people who notice the tunnel effect on Meta Quest is 1 in 10. I wouldn’t even bother any warnings because that will just make people consciously looking for one while in fact it is pretty much a non issue.
Don't notice it.. or don't mention it. Those are two different things. ;)
I just mention it via this topic. That was my main reason.
 
I’ve seen several people insist that the VP is a VR not AR device because it uses pass-through video, not clear glass. I mean ultimately words mean whatever we all agree they mean but—that doesn’t seem consistent with the established usage of the term—because “AR” apps on phones also use pass-through video and no one seems to call that VR.

It's a VR headset, using passthrough video to achieve an AR solution. As a VR headset, it has a significant limitation, in that it can't plug into a computer directly, so the limit of what it can do in terms of driving everything that is not the passthrough video, is set by the iPad-level GPU.
 
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It's a VR headset, using passthrough video to achieve an AR solution. As a VR headset, it has a significant limitation, in that it can't plug into a computer directly, so the limit of what it can do in terms of driving everything that is not the passthrough video, is set by the iPad-level GPU.
I agree the VP is a VR headset that does AR. And I also think “AR glasses” are really HUD glasses that do AR. I think of AR not as inherent to a specific type of device—pass-through or glass, but rather simply the name of the technology that allows virtual objects to appear to interact with the real world. This technology can be implemented into different types of devices—HUD glasses, VR headset, phone/tablet—each with their own set of pros and cons.

I also wish the VP could take advantage of a traditional computer’s power (also its software more fully).
 
Don't notice it.. or don't mention it. Those are two different things. ;)
I just mention it via this topic. That was my main reason.
Well it’s your call. I still think you are making a mistake here by giving an unnecessary red herring. I just hope people who read this post will not purposely seeking the black border just because now they are consciously aware of it, which is definitely not what a first experience should be about. Not saying you are going to spoil their first time impression though that’s exactly what this post about: unnecessary.
 
It’s strange why Apple didn’t house most of the computing power into an external box similar to the battery pack this way the headset stays light and when hardware improvements come along the whole thing does not need to be replaced just a small box similar in size to iPhone.
Not so strange when you consider that they also build iMacs (and abandoned target display mode) where you have to throw away a perfectly working retina-displays when the computer is done or build homepod minis with a non removable cable that they also don't repair. (Btw., I repaired my broke cable for around € 10, PM if anybody wants to know which cable goes where).

It's not that it would cost them significantly more this way, it's just that it will cost the customer and the environment if they don't make things modular ir repairable.
 
Well it’s your call. I still think you are making a mistake here by giving an unnecessary red herring. I just hope people who read this post will not purposely seeking the black border just because now they are consciously aware of it, which is definitely not what a first experience should be about. Not saying you are going to spoil their first time impression though that’s exactly what this post about: unnecessary.
This is typical of what goes on around here with new product launches. People like to try to spoil other peoples’ good time. Not sure why it’s so fun for them.

I am not sure that’s what the OP was trying to do here, but there are always going to be trolls and whiners, just like on YouTube. Best to ignore. This is going to be such a fun product launch. I feel like all the tech development in my lifetime has led up to this a moment.
 
I don’t want to spoil anyones good times. Yeez.. some really don’t understand the “message“ I want to send out. It’s just a warning for those who have certain expectations based on the marketingvideos.
 
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Isn't this exactly what it does when it functions as a display for a MacBook screen?
Yes it does, I should have said used the hardware *more fully*—ie. using the Mac hardware to drive as many Mac app windows as it can run, as well as power more resource-demanding tasks overall.
 
Yes it does, I should have said used the hardware *more fully*—ie. using the Mac hardware to drive as many Mac app windows as it can run, as well as power more resource-demanding tasks overall.
I do kind of wish you could grab the Mac apps off the desktop and let them sit somewhere else, and I keep forgetting you can't do that unless it's an iOS app.
 
I don’t want to spoil anyones good times. Yeez.. some really don’t understand the “message“ I want to send out. It’s just a warning for those who have certain expectations based on the marketingvideos.
I think I'm landing on I'm glad you said something, because I know I personally don't like that goggle effect from past experiences. I think it's just coming off as a little Debbie Downer to some.

But I very clearly remember the day when I brought my big PSVR box home from the store, got everything out, hooked it all up, put the headset on, and then was like "Why do I feel like I'm looking through a tube?" I really do hope that effect is not as pronounced on this device.
 
Isn't this exactly what it does when it functions as a display for a MacBook screen?

No. Connecting to a macbook's screen is basically a VNC Screen Sharing connection from the AVP to the Macbook, and the Macbook then sends a 4k video stream of a 1440p @2x (5k) virtual desktop. All those people who complained that a 4K screen wasn't "proper retina" when displaying 1440p @<2x - that's what the AVP maxes out as for showing a Mac's screen.

The Macbook is just a video streaming server, the AVP can't take any advantage of its ram, GPU etc to do things that happen on the AVP itself.
 
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I think I'm landing on I'm glad you said something, because I know I personally don't like that goggle effect from past experiences. I think it's just coming off as a little Debbie Downer to some.

But I very clearly remember the day when I brought my big PSVR box home from the store, got everything out, hooked it all up, put the headset on, and then was like "Why do I feel like I'm looking through a tube?" I really do hope that effect is not as pronounced on this device.
And that's exactly the same experience I had with the PSVR 2.
I put it on for the first time and thought; "WTH?! This isn't what I saw on the YouTube videos".
 
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@mattopotamus







Gotcha. I thought you were trying to say you would see the outline like in the screenshot. I personally do not feel "tunnel vision" when using VR headsets. With that said, on previous VR headsets I probably spend more time in VR than AR, which will be the opposite with Apple Vision.
 
This video is from June 2023
And you think they magically changed the device? LOL.
It's not an Apple Vision Pro limitation. The narrow FOV is a general VR/AR headset limitation due to the current hardware. Just face it.

I'm eager to see all the reactions this weekend. ;)
 
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