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With such nice looking graphics all we need now is a Shemue remake (or Sony to cave and allow Heavy Rain to be ported)...
 
iOS doesn't support OpenGL, it supports OpenGL/ES, which is currently at version 2.0

But throwing around impressive tech mumbo-jumbo is fun.

OpenGL ES 2.0 is a subset of OpenGL 2.1. The reason iOS hasn't implemented the full OpenGL stack is due to PowerVR 6 not being out yet. It's been in Apple's hands for at least 6 months to develop the next SoC solution and that does support the full OpenGL 3.2 stack.
 
I'm primarily a console/handheld gamer but there's a lot of hype around this game. Thought I'd give it a try, just sounds interesting.

Then I read there's a clear gap between things the player can unlock ingame and things you have to buy through the in-app store.

No sir. That's a cheap tactic so I'll buy something else.

Verily, this. If a game depends on in-game purchase, I simply won't buy it.
 
Verily, this. If a game depends on in-game purchase, I simply won't buy it.

What sort of things aren't available from the game and have to be bought? Is it documented somewhere? Seems like a cool game but I'm not interested in paying more to get the full game.
 
OpenGL ES 2.0 is a subset of OpenGL 2.1. The reason iOS hasn't implemented the full OpenGL stack is due to PowerVR 6 not being out yet. It's been in Apple's hands for at least 6 months to develop the next SoC solution and that does support the full OpenGL 3.2 stack.

Oh wow, that's unbelievable for a mobile platform. Didn't know about the PowerVR 6 series. Thanks!
 
I hate to burst your bubble but the iOS-devices are not and never will be gaming consoles. Get over it. Yes, this game looks pretty, but I think everybody will realize, how repetitive it gets. It seems like a lot of iPhone and iPad users are like the graphic whores from the PS360 community, who used to bash the Wii for it's weak graphics. Well, look who sold more units and actually did something for the gaming community. And with that I'm over and out before I start a flame war here.

You didn't burst any bubble. Because the "bubble" is actually reality itself.

This is a massive market outside of consoles (and even cutting into consoles), growing exponentially, and probably a little too fast for your own personal tastes. Which is what's *really* going on here.

flurry_us_game_revenue_estimates.jpg
 
Console gamers and iOS gamers are 2 entirely different markets.

Those two markets overlap tremendously.

As iOS devices gain horsepower, they are a direct threat to console hardware. Especially given that Apple is updating hardware at roughly 8 times the speed of the XBox/PS teams.
 
the first one was great, visuals where better than some FPS games at 40 dollars.

This one looks to be yaw dropping sweet I can't even imagine what the iPad 3 retina display will bring when it comes to gaming on tablets.

There had better be some serious power under the hood if it's expected to push all those polygons and pixels on such a high resolution display. I'm not sure the Tegra 3 (quad 1.3ghz with fancy nvidia gpu) could even cut it. :(
 
You didn't burst any bubble. Because the "bubble" is actually reality itself.

This is a massive market outside of consoles (and even cutting into consoles), growing exponentially, and probably a little too fast for your own personal tastes. Which is what's *really* going on here.

Image

Oh look, another graph from Flurry, a company that makes 100% of its profit by contracting its services out to iOS/Android developers. They couldn't possibly be biased

Oh wow, that's unbelievable for a mobile platform. Didn't know about the PowerVR 6 series. Thanks!

Yeah, it's great but too bad 99% of the games on iOS barely even use the graphics pipeline. It's kinda hard to milk bleeding edge graphics and tech in a commoditized market where no one wants to buy anything that costs more than a small pizza.
 
Those two markets overlap tremendously.

As iOS devices gain horsepower, they are a direct threat to console hardware. Especially given that Apple is updating hardware at roughly 8 times the speed of the XBox/PS teams.

Which will cause graphics to end up being like their PC counterparts. If you have good hardware it looks pretty, if not, well at least you can play the game... Consoles don't have that problem cause the hardware is static for a longer period of time. The games will look the same for every player of said game.
 
IGN.com gave it a 10! They said it's pretty amazing. I don't think they have given over a 9 for an iOS game.
 
a glorified tap, tap game... Love how iOS kids keep talking about "X" just kills your batteries and turn around and waste battery life on an idiotic videogame that all you do is time taps and swipes :rolleyes:

keep saying it, iOS is the dumbing down of apple :mad:

What are you expecting, or anyone for that matter, from a game played exclusively on a 3.5 inch screen with no physical buttons to play with?

All ios games are tap tap games, you tap, swipe, pull, push. What game doesn't use these features on the ios platform.

Thats like calling Diablo 3 a Click Click game, all you do is CLICK!

Must be the dumbing down of PC Gaming, how dare they!

Listen, I get that somewhere along the line you became jaded, or pissed off at Apple for something they did, its apparent you have some aggression aimed at iOS specifically. Its not just iOS, all touch screen style games are swiping and tapping. Yes, its a timed game, but it still takes skill, try some of the hardest levels of the first Infinity Blade and try to tell me its simple, its not.

iOS is not the dumbing down of Apple, Apple has ALWAYS been about K.I.S.S. (Keep it simple, stupid) Their operating systems, their hardware, and now iOS which does some amazing things, and not all are simple and dumb. How can you blame the dumbing down of Apple on a third party application?
 
And the other little iOS game developers ask themselves:
"What can we do to get our game software advertised in the tech blogs like this?"

But these little developers realise:
"We don't bribe, blackmail, partake in actions with questionable morality to get the advertising. Like some of the others do."

And the little developer goes to sleep with the knowledge their game software might not sell much but they did not sell themselves out. Their pride is in tact.

----------

I hate to burst your bubble but the iOS-devices are not and never will be gaming consoles. Get over it. Yes, this game looks pretty, but I think everybody will realize, how repetitive it gets. It seems like a lot of iPhone and iPad users are like the graphic whores from the PS360 community, who used to bash the Wii for it's weak graphics. Well, look who sold more units and actually did something for the gaming community. And with that I'm over and out before I start a flame war here.
Actually the iOS platform is a gaming console for the exact reasons you said it's not. As you said the Wii sold the most cause it had the best mix of longer game sand casual games, and though not true HD, some of them looked fantastic. It catered to almost everyone.

And iOS is the same. Many many games out there, attractively priced, and there is something out there for almost everyone. The developers just like on the Wii got used to making a great game within the file size limit they have. Remove the bloat and every second of game (or MB of game data) is first class.

And this is the difference. And this is why the portable console market is a 2 horse race. Nintendo vs iOS. With all the rest dying a quiet death. Even Nintendo have realised their biggest competitor in this market is iOS.
 
You didn't burst any bubble. Because the "bubble" is actually reality itself.

This is a massive market outside of consoles (and even cutting into consoles), growing exponentially, and probably a little too fast for your own personal tastes. Which is what's *really* going on here.

Image

The market of gamers that iOS is taking is not the "core" gamer market which mostly buy said consoles.
 
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Works on all your iOS 5 devices
 
PS3, XBox360 and Wii are all going to lose ground even more rapidly when the iPad 3 with the Retina Display arrives.

Yeah, and you're probably one of those people who say "why would I want to go to the theatre when I can watch movies on my iPhone", right?

Infinity Blade does look cool, but the gameplay is severely limited in comparison to what you'd get on a console, or even a dedicated portable game machine. Comparing it to any console game would be like comparing the Sunday funnies to War and Peace.

That's not to say the iPad won't be able to do console/PC quality games in the near future. But right now? No.
 
You didn't burst any bubble. Because the "bubble" is actually reality itself.

This is a massive market outside of consoles (and even cutting into consoles), growing exponentially, and probably a little too fast for your own personal tastes. Which is what's *really* going on here.

Image

Sigh.

I don't think you actually think about what you post. You just make some one sided argument, see a retort, then post a bunch of graphs thinking it'll somehow prove your point.

But here, this is how it goes.

Consoles are for people who like to play games. This is a smaller market than people who buy cell phones. People who buy smartphones who otherwise wouldn't buy a console are likely to spend money on a bunch of little $1-5 games because they're cheap. Even console gamers are likely to get into the action, because they're likely to have a smartphone, and some of those smartphone games are fun. But will their smartphone replace their Xbox or Wii? No.

So the smartphone game market has grown considerably, but not at the expense of the dedicated game console market. That same core group is still there, buying games and helping the game companies turn a profit. Same as they have the last 20 years.

But even after this, I figure the only thing you'll do is post another graph to somehow prove me wrong. So here, I'll go ahead and preempt you.

*LTD* said:
jd_power_h211_smartphone.jpg


WHAT YOU ARE SAYING IS WRONG BECAUSE LOOK NUMBERS!

Apple. Extraordinary. :eek: :apple:
 
The visuals are impressive, but the first edition proved that no matter how great they are, it doesn't make for a good game.

Bad gameplay = bad game, and not worth paying for.

----------

Sigh.

I don't think you actually think about what you post. You just make some one sided argument, see a retort, then post a bunch of graphs thinking it'll somehow prove your point.

But here, this is how it goes.

Consoles are for people who like to play games. This is a smaller market than people who buy cell phones. People who buy smartphones who otherwise wouldn't buy a console are likely to spend money on a bunch of little $1-5 games because they're cheap. Even console gamers are likely to get into the action, because they're likely to have a smartphone, and some of those smartphone games are fun. But will their smartphone replace their Xbox or Wii? No.

So the smartphone game market has grown considerably, but not at the expense of the dedicated game console market. That same core group is still there, buying games and helping the game companies turn a profit. Same as they have the last 20 years.

That's wrong. Its not drastic yet, but its little by little.

In 10 years time, things will be very different. Your attitude toward it is absolutely identical to how people felt exactly 10 years ago about Touch, that touch-screen devices could not/would not/should not ever replace the traditional PC. Well, it happened, despite the denial.

Same will happen to dedicated gaming consoles. They will go the way of the dinosaur, the radio, and the PC. They will be merge with and eventually totally replaced by newer devices that provide the same level of entertainment.

That's what it comes down to....level of entertainment. Right now, sure I enjoy Nazi Zombies on the iPad, but not quite as much as on the big screen with a true controller.

I'm not sure how, but some new innovation will come along that changes that.
 
That's wrong. Its not drastic yet, but its little by little.

Actually, Renzatic is right. The mobile game market is a market expansion consisting of middle-aged women hooked on social gaming, not mobile replacing handheld. If it was, the 3DS wouldn't have outsold the DS its first year on the market.

Same will happen to dedicated gaming consoles. They will go the way of the dinosaur, the radio, and the PC. They will be merge with and eventually totally replaced by newer devices that provide the same level of entertainment.

That's what it comes down to....level of entertainment. Right now, sure I enjoy Nazi Zombies on the iPad, but not quite as much as on the big screen with a true controller.

I'm not sure how, but some new innovation will come along that changes that.

I agree. But nothing short of an intervention from Apple will improve the level of entertainment of iOS gaming to the point where a core gamer would actually replace his console. iOS is a race to the bottom
 
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I tried so hard to love the first one! But just got so bored with it after a few hours I got more game time out of epic citadel lol.. Won't be spending the 7 on this one
 
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