iOS doesn't support OpenGL, it supports OpenGL/ES, which is currently at version 2.0
But throwing around impressive tech mumbo-jumbo is fun.
I'm primarily a console/handheld gamer but there's a lot of hype around this game. Thought I'd give it a try, just sounds interesting.
Then I read there's a clear gap between things the player can unlock ingame and things you have to buy through the in-app store.
No sir. That's a cheap tactic so I'll buy something else.
Verily, this. If a game depends on in-game purchase, I simply won't buy it.
OpenGL ES 2.0 is a subset of OpenGL 2.1. The reason iOS hasn't implemented the full OpenGL stack is due to PowerVR 6 not being out yet. It's been in Apple's hands for at least 6 months to develop the next SoC solution and that does support the full OpenGL 3.2 stack.
I hate to burst your bubble but the iOS-devices are not and never will be gaming consoles. Get over it. Yes, this game looks pretty, but I think everybody will realize, how repetitive it gets. It seems like a lot of iPhone and iPad users are like the graphic whores from the PS360 community, who used to bash the Wii for it's weak graphics. Well, look who sold more units and actually did something for the gaming community. And with that I'm over and out before I start a flame war here.
Console gamers and iOS gamers are 2 entirely different markets.
the first one was great, visuals where better than some FPS games at 40 dollars.
This one looks to be yaw dropping sweet I can't even imagine what the iPad 3 retina display will bring when it comes to gaming on tablets.
You didn't burst any bubble. Because the "bubble" is actually reality itself.
This is a massive market outside of consoles (and even cutting into consoles), growing exponentially, and probably a little too fast for your own personal tastes. Which is what's *really* going on here.
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Oh wow, that's unbelievable for a mobile platform. Didn't know about the PowerVR 6 series. Thanks!
Those two markets overlap tremendously.
As iOS devices gain horsepower, they are a direct threat to console hardware. Especially given that Apple is updating hardware at roughly 8 times the speed of the XBox/PS teams.
a glorified tap, tap game... Love how iOS kids keep talking about "X" just kills your batteries and turn around and waste battery life on an idiotic videogame that all you do is time taps and swipes
keep saying it, iOS is the dumbing down of apple![]()
I won't be buying another Infinity Blade. Nice visuals, but IMHO repetitive & pretty lame gameplay.
Actually the iOS platform is a gaming console for the exact reasons you said it's not. As you said the Wii sold the most cause it had the best mix of longer game sand casual games, and though not true HD, some of them looked fantastic. It catered to almost everyone.I hate to burst your bubble but the iOS-devices are not and never will be gaming consoles. Get over it. Yes, this game looks pretty, but I think everybody will realize, how repetitive it gets. It seems like a lot of iPhone and iPad users are like the graphic whores from the PS360 community, who used to bash the Wii for it's weak graphics. Well, look who sold more units and actually did something for the gaming community. And with that I'm over and out before I start a flame war here.
You didn't burst any bubble. Because the "bubble" is actually reality itself.
This is a massive market outside of consoles (and even cutting into consoles), growing exponentially, and probably a little too fast for your own personal tastes. Which is what's *really* going on here.
Image
PS3, XBox360 and Wii are all going to lose ground even more rapidly when the iPad 3 with the Retina Display arrives.
You didn't burst any bubble. Because the "bubble" is actually reality itself.
This is a massive market outside of consoles (and even cutting into consoles), growing exponentially, and probably a little too fast for your own personal tastes. Which is what's *really* going on here.
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*LTD* said:![]()
WHAT YOU ARE SAYING IS WRONG BECAUSE LOOK NUMBERS!
Apple. Extraordinary.![]()
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Sigh.
I don't think you actually think about what you post. You just make some one sided argument, see a retort, then post a bunch of graphs thinking it'll somehow prove your point.
But here, this is how it goes.
Consoles are for people who like to play games. This is a smaller market than people who buy cell phones. People who buy smartphones who otherwise wouldn't buy a console are likely to spend money on a bunch of little $1-5 games because they're cheap. Even console gamers are likely to get into the action, because they're likely to have a smartphone, and some of those smartphone games are fun. But will their smartphone replace their Xbox or Wii? No.
So the smartphone game market has grown considerably, but not at the expense of the dedicated game console market. That same core group is still there, buying games and helping the game companies turn a profit. Same as they have the last 20 years.
That's wrong. Its not drastic yet, but its little by little.
Same will happen to dedicated gaming consoles. They will go the way of the dinosaur, the radio, and the PC. They will be merge with and eventually totally replaced by newer devices that provide the same level of entertainment.
That's what it comes down to....level of entertainment. Right now, sure I enjoy Nazi Zombies on the iPad, but not quite as much as on the big screen with a true controller.
I'm not sure how, but some new innovation will come along that changes that.