Having more power means NOTHING! The iPad has to run the IOS in the background. I'm a huge gamer and I have over 1000 games on the IOS and spend Hundreds. I also have hundreds of PSP titles as well as over 70 PS3 games and 4 PS3s. So I know about games. Just like the Motion controls on the Wii, PS Move and Kinect the touch screen are too limited and limits the games functionality. As stated by one person here swipe, swipe, swipe, tap, tap. Yawn! I suppose you think Angry Birds is the Best game eva! LOL.
Also just because it can handle good graphics doesn't mean the games are fun. They also limit iPad games to play in the iPod touch and iPhone.
Also I didn't "attack" anyone. I simply disagreed with your opinion.
I said "no offence" for a reason. I'm sorry if it came off as an attack. I'm just tired of people saying the ISO is going to put the home consoles out of business.
Edit:
Don’t get me wrong I like Infinity Blade but it’s too repetitive and not in the same league as the PSP and home consoles. Maybe the DS. 😉
You having 19,000 games doesn't qualify you as an expert. You need to demonstrate an understanding of how graphics work and how the market responds to different types of games, not make some appeal to authority argument.
That's all irrelevant to the point. You asserted that PSP games look better than iPhone games (this is implicit as it was my original point about how iOS games are establishing the pace in terms of graphical capabilities). IB and IB2 are what I would argue objectively better looking than any PSP game out there. Graphics, however short-sighted the judgment is, are used as a metric for the progress of games. By that standard, the PSP has been surpassed and iOS games are at least setting one standard for the entire mobile industry.
If touch based controls were something to completely dismiss, sony wouldn't be including them in the Vita. There's no argument to not add more controls unless it somehow hampers the usability of the device or unnecessarily increases cost.
I thought the point the person was making was that mobile gaming has caught up to 6 years ago.
If anything it is kinda sad that RSX doesn't even support (unified) shaders line Xenos does.
I don't think so. I took it as he was saying that iOS games are still far behind because they "look like crap" compared to PSP and then he quote peak theoretical floating point performance of the 543MP2 versus RSX showing the disparity.
I don't see unified shaders as a huge disadvantage because it's just an efficiency thing, but it does mean that theoretical max is even harder to hit.
Nevertheless, I am excited to see what the Vita will bring to the table. It should have double the A5's graphical capabilities (twice the cores and at higher clocks), plus the developers will be writing directly to the GPU and not some intermediate layer.
They say to approximate mobile games as one hardware generation behind handheld games given equal hardware, so we should theoretically have to see a second generation Rogue core in a mobile SoC to equal what the Vita can do. I'm hopeful the A6 carries some version of the Rogue series.