Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
It's not showing up yet from the "App Store" icon of my phone, but plenty of people in Twitter have posted direct links to it in iTunes.
 
My opinion on iOS gaming in the future

Infinity Blade II looks great!….

Anyways, though graphics are getting better and better, one thing that needs to be vastly improved is a control system. Right now, there is just using the touchscreen for controls, which severely gets in the way of gameplay (especially FPSes—and yes, I know Infinity Blade II isn't an FPS). I mean, there should be a control system like the iControlPad for iPhone/iPod touch (something else would need to be designed for the iPad), but using the dock connector, and being fully supported by Apple, with good looks.

Yes, I am pretty much suggesting that Apple should make its own gamepad (with all the controls PS3/360/Wii Classic Controller has) and have it be widespread. I mean, just look at iControlPad's site! Though it does have some support, it's minuscule compared to how many apps there are on the App store (even if non-gaming apps weren't counted, that's still a big difference). Yep, that's pretty much it….
 
That's wrong. Its not drastic yet, but its little by little.

In 10 years time, things will be very different. Your attitude toward it is absolutely identical to how people felt exactly 10 years ago about Touch, that touch-screen devices could not/would not/should not ever replace the traditional PC. Well, it happened, despite the denial.

Same will happen to dedicated gaming consoles. They will go the way of the dinosaur, the radio, and the PC. They will be merge with and eventually totally replaced by newer devices that provide the same level of entertainment.

That's what it comes down to....level of entertainment. Right now, sure I enjoy Nazi Zombies on the iPad, but not quite as much as on the big screen with a true controller.

Where our opinion differs is that you see touch as a complete replacement for the mouse, the gamepad, the tablet. I see it as another option.

See, for games, a touch based interface isn't the optimal solution for every genre. It works for RTS games, and point 'n click adventure games. But does it work for platformers? Racing games? Sims? No, it doesn't. So what you'll probably see in the near future is a blending of the two. You'll have a touch interface alongside a gamepad. Which is what I think the Wii-U or whatever it's called is going for. It's a solution that looks to make sense for everything you can throw at it, rather than dropping the tried and true for the brand new.

And like Liquorpuki said, just because middle aged women are buying iPads doesn't mean the hardcore RPG guys, or the avid Call of Duty fans are gonna drop their Xboxes and PS3s for an iDevice. Middle aged women never were likely to buy an Xbox 360. They are likely to get an iPad though. And since they have an iPad, they're likely to go cruise the app store, and pick up a few games while they're there. And the Xbox and PS3 guys? They might buy an iPad alongside their consoles, but they're not gonna be using it to replace them. They're still in the same place they were before.

So what does this mean? It means that middle aged women are expanding the games market. But those hardcore gamers who buys Halo and Call of Duty is still just as strong as it was before the iDevices showed up. Just because that middle aged woman demographic is larger than the hardcore gamer, doesn't mean that suddenly that old core demographic of console gamers is in trouble. Companies have made their fortunes off this demographic over the years,, and they'll continue to make money off them in the future. It's just that now there's a new segment of the market that can be tapped.

That's all these graphs, and pie charts, and whatever else ultimately show.

Also, I don't remember anyone ever saying that touch would never replace the traditional PC 10 years ago. And anyway, touch still hasn't replaced the traditional PC, so it's kind of a moot point.
 
Actually, Renzatic is right. The mobile game market is a market expansion consisting of middle-aged women hooked on social gaming, not mobile replacing handheld. If it was, the 3DS wouldn't have outsold the DS its first year on the market.



I agree. But nothing short of an intervention from Apple will improve the level of entertainment of iOS gaming to the point where a core gamer would actually replace his console. iOS is a race to the bottom

Combine an iOS HDTV with your iOS Device and you have a lot of flexibility. 3rd party vendors will create wireless controllers to satisfy legacy users.

Add a new version of AppleTV with an A6 combined with the iPad/iPhone/iPod Touch connected to the Apple HDTV and you've got a lot of power, not to mention you could be in one room and another person in a different room on the can and still gamin' -- you know it'll happen.
 
the problem is, its very hard to go down.
what i mean by that is, once you've played games like battlefield 3, uncharted 3.... even infinity blade 2 seems boring to you.
gran turismo 5 on ps3 is miles ahead of real racing 2. thats the truth. and so in order for the iPad to be a legitimate replacement for standalone consoles, in order for real racing to replace gran truismo, it has to offer an experience that is miles better than what's standalone. and right now, it's got a whole lot of work cut out for it, and even more, the standalone gaming technology isn't standing still. look at games like battlefield 3 and see how much technology has evolved since just the beginning of this generation - call of duty 4. the iPad is making improvements, but not nearly close to what the PC for example is offering with their traditional games.
i don't see the iPad being a legitimate standalone gaming machine in the near future yet. unless something changes.
 
Combine an iOS HDTV with your iOS Device and you have a lot of flexibility. 3rd party vendors will create wireless controllers to satisfy legacy users.

Add a new version of AppleTV with an A6 combined with the iPad/iPhone/iPod Touch connected to the Apple HDTV and you've got a lot of power, not to mention you could be in one room and another person in a different room on the can and still gamin' -- you know it'll happen.

That's great, architecture wise. But people game for the quality of game, not platform features. What good is an A6 when the typical iOS game looks like it can run in a browser? What's the point of a game dev spending all that money to push mobile game design to the limit when nobody's willing to pay more than $10 for an iOS game, the biggest iOS sellers are glorified mini games, market differentiation is impossible, and the driving force behind the mobile market is the social gaming bubble, not stellar game design or bleeding edge tech.

iOS gaming has been around for a few years now, during which the hardware specs on these iDevices surpassed both the DS and PSP. If a dev studio thought it was practical and profitable to create a first-rate AAA game on iOS (something that could go head to head with a AAA game on a console or handheld, and justify replacing that console/handheld with an idevice), they would've done it by now.
 
Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_0_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9A405 Safari/7534.48.3)

I tried so hard to love the first one! But just got so bored with it after a few hours I got more game time out of epic citadel lol.. Won't be spending the 7 on this one

Yeah... actually I love Epic Citadel... please add more element to it and expand the map... make it an RPG.... I will play around all day....:p
 
Hey guyz this morning I bought IB2 and its looks amazing. I hadn't enough time to kill more than 2 villains (;D).

Now my question..


I played on my iPad 2 and now I want to sync my savegame using iCloud with my iPhone 4. Some guyz got it working and now I wonder HOW to do that. Can someone explain ? I'd love to play at work on my iPhone 4 and when I'm back home on my iPad 2.

Help would be appreciated. =)
 
Infinity Blade II looks great!….

Anyways, though graphics are getting better and better, one thing that needs to be vastly improved is a control system. Right now, there is just using the touchscreen for controls, which severely gets in the way of gameplay (especially FPSes—and yes, I know Infinity Blade II isn't an FPS). I mean, there should be a control system like the iControlPad for iPhone/iPod touch (something else would need to be designed for the iPad), but using the dock connector, and being fully supported by Apple, with good looks.

Yes, I am pretty much suggesting that Apple should make its own gamepad (with all the controls PS3/360/Wii Classic Controller has) and have it be widespread. I mean, just look at iControlPad's site! Though it does have some support, it's minuscule compared to how many apps there are on the App store (even if non-gaming apps weren't counted, that's still a big difference). Yep, that's pretty much it….
That's impossible. Apple is not putting back buttons on the iPhone. It will cause serious fragmentation...What if I don't have the gamepad? Then it change back to swiping? So basically the developers will need to build two control systems for the same game.
 
Last edited:
You didn't burst any bubble. Because the "bubble" is actually reality itself.

This is a massive market outside of consoles (and even cutting into consoles), growing exponentially, and probably a little too fast for your own personal tastes. Which is what's *really* going on here.

Image

McDonalds have a larger revenue share of the food market than any other restaurant or chain.
 
Last edited:
That's impossible. Apple is not putting back buttons on the iPhone. It will cause serious fragmentation...What if I don't have the gamepad? Then it change back to swiping? So basically the developers will need to build two control systems for the same game.

I agree with this they don't need to make consoles, leave Sony Microsoft and nintendo for that, the ps3 and the 360 are definitely some great game platforms , I would never play cod mw3 on my iPhone I use the phone for some other things. That being said there is some games the play nice on the iPhone but too realistic games can't get too long on a mobile device, mobile games are time killers for waiting in line, doctors appointment , etc but not to keep you playing for hours like ps3 or 360 games
 
In my opinion iOS gaming has two problems.

One is that the touchscreen input is clumsy at best. You end up covering stuff on the screen that you actually want to see and it is nowhere near as precise as a mouse/keyboard or gamepad.

The second one is that with the current pricing structure of maximum around 5 bucks for a game who is going to develop a more complex game for the platform?

I enjoy games like Starcraft 2 or currently Skyrim - no wonder I get bored of iOS games after 5 minutes. For me iOS games are good as a 5 minute time killer while waiting for the bus, but nothing more.

Sure there are people for whom that level is enough, and I have no problem with that. But I like complex games that can suck me into their world for a couple of hours, and for that iOS games seem more like 10 steps back than even a single step forward.
 
Hey guyz this morning I bought IB2 and its looks amazing. I hadn't enough time to kill more than 2 villains (;D).

Now my question..


I played on my iPad 2 and now I want to sync my savegame using iCloud with my iPhone 4. Some guyz got it working and now I wonder HOW to do that. Can someone explain ? I'd love to play at work on my iPhone 4 and when I'm back home on my iPad 2.

Help would be appreciated. =)

My save game data appears in my iCloud storage so it's definitely there. Can't test it out because it keeps crashing on boot on my iPad. :mad:
 
My save game data appears in my iCloud storage so it's definitely there. Can't test it out because it keeps crashing on boot on my iPad. :mad:

Mine is in the iCloud too (I think) but it's not reaching my iPhone.

Do I have to backup my iPad in the Cloud to use my Savegame on iPhone ? Damn I don't know. Right now I'm at work and can't try. Crap =(

Tried to reinstall on iPad ?
 
In my opinion iOS gaming has two problems.

One is that the touchscreen input is clumsy at best. You end up covering stuff on the screen that you actually want to see and it is nowhere near as precise as a mouse/keyboard or gamepad.

The second one is that with the current pricing structure of maximum around 5 bucks for a game who is going to develop a more complex game for the platform?

I enjoy games like Starcraft 2 or currently Skyrim - no wonder I get bored of iOS games after 5 minutes. For me iOS games are good as a 5 minute time killer while waiting for the bus, but nothing more.

Sure there are people for whom that level is enough, and I have no problem with that. But I like complex games that can suck me into their world for a couple of hours, and for that iOS games seem more like 10 steps back than even a single step forward.

Small screen size is also an issue. Just watched the promo on a 23" screen....what a difference.
 
Combine an iOS HDTV with your iOS Device and you have a lot of flexibility. 3rd party vendors will create wireless controllers to satisfy legacy users.

Tactile feedback (or lack thereof) makes this impossible. When I play a game, I need to look at the TV, not at the controller itself.
 
Now there is a switch. Having exclusivity with this game and more games when the next version of iOS with PowerVR 6 /A6 based SoC stretching the OpenGL version to 3.x [3.2 in PowerVR 6] and the OpenGL Shading Language 1.5 to the A6 will really push the boundaries for gaming on portable systems.

PS3, XBox360 and Wii are all going to lose ground even more rapidly when the iPad 3 with the Retina Display arrives.

ummm... the Xbox losing ground to an iPad? Are you insane?
 
Basically, you get what you pay for - you buy a $1.99 and your probably going to get that much value - like you say - not very much / or a very repetitive game. There are some gems of course at $1.99 ( read: cheap )

There are some great games that do last longer / more immersive such as "Galaxy on Fire 2".. but cost more - in this case $9.99. The difference is quality is very apparent.

I'm assuming I.B II is another 'on rails' game? Shame... the first one was almost like a graphical / concept demo. On a devices such as iOS powered, generally, you can have great graphics - but the game play will suffer. For both, at this point in time you need a dedicated console.

iOS is a good gaming platform - just depends on the sort of games you are looking for - small time waster games - its great. For something more you'll be disappointed for the most part.

In my opinion iOS gaming has two problems.

One is that the touchscreen input is clumsy at best. You end up covering stuff on the screen that you actually want to see and it is nowhere near as precise as a mouse/keyboard or gamepad.

The second one is that with the current pricing structure of maximum around 5 bucks for a game who is going to develop a more complex game for the platform?

I enjoy games like Starcraft 2 or currently Skyrim - no wonder I get bored of iOS games after 5 minutes. For me iOS games are good as a 5 minute time killer while waiting for the bus, but nothing more.

Sure there are people for whom that level is enough, and I have no problem with that. But I like complex games that can suck me into their world for a couple of hours, and for that iOS games seem more like 10 steps back than even a single step forward.
 
Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_0_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9A405 Safari/7534.48.3)

Summersify said:
I'll wait and see how it runs on the original iPad

Err, not at all probably... On iPhones it's a 4S exclusive because of the A5 chip, so most likely the same with iPads..

Source?
 
It will be an exciting race, to be sure. I definitely think that Epic/Chair should port this to the Vita when it launches. They are both ARM and PowerVR hardware, so it is a natural fit. However, you're right. If iOS hardware continues to iterate every year it will be interesting to see how the software develops along with that breakneck pace.

LOL No Offence but not a chance. These games are no more complex then a PSN and XBL download game. :rolleyes:
The Ipad and any "Touch" screen game device is no match for home consoles. In fact they are no match for handhelds like the PSP. You obviously don't own one or you are a Wii owner(which sucks).
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.