That's wrong. Its not drastic yet, but its little by little.
In 10 years time, things will be very different. Your attitude toward it is absolutely identical to how people felt exactly 10 years ago about Touch, that touch-screen devices could not/would not/should not ever replace the traditional PC. Well, it happened, despite the denial.
Same will happen to dedicated gaming consoles. They will go the way of the dinosaur, the radio, and the PC. They will be merge with and eventually totally replaced by newer devices that provide the same level of entertainment.
That's what it comes down to....level of entertainment. Right now, sure I enjoy Nazi Zombies on the iPad, but not quite as much as on the big screen with a true controller.
Actually, Renzatic is right. The mobile game market is a market expansion consisting of middle-aged women hooked on social gaming, not mobile replacing handheld. If it was, the 3DS wouldn't have outsold the DS its first year on the market.
I agree. But nothing short of an intervention from Apple will improve the level of entertainment of iOS gaming to the point where a core gamer would actually replace his console. iOS is a race to the bottom
Combine an iOS HDTV with your iOS Device and you have a lot of flexibility. 3rd party vendors will create wireless controllers to satisfy legacy users.
Add a new version of AppleTV with an A6 combined with the iPad/iPhone/iPod Touch connected to the Apple HDTV and you've got a lot of power, not to mention you could be in one room and another person in a different room on the can and still gamin' -- you know it'll happen.
Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_0_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9A405 Safari/7534.48.3)
I tried so hard to love the first one! But just got so bored with it after a few hours I got more game time out of epic citadel lol.. Won't be spending the 7 on this one
That's impossible. Apple is not putting back buttons on the iPhone. It will cause serious fragmentation...What if I don't have the gamepad? Then it change back to swiping? So basically the developers will need to build two control systems for the same game.Infinity Blade II looks great!….
Anyways, though graphics are getting better and better, one thing that needs to be vastly improved is a control system. Right now, there is just using the touchscreen for controls, which severely gets in the way of gameplay (especially FPSes—and yes, I know Infinity Blade II isn't an FPS). I mean, there should be a control system like the iControlPad for iPhone/iPod touch (something else would need to be designed for the iPad), but using the dock connector, and being fully supported by Apple, with good looks.
Yes, I am pretty much suggesting that Apple should make its own gamepad (with all the controls PS3/360/Wii Classic Controller has) and have it be widespread. I mean, just look at iControlPad's site! Though it does have some support, it's minuscule compared to how many apps there are on the App store (even if non-gaming apps weren't counted, that's still a big difference). Yep, that's pretty much it….
You didn't burst any bubble. Because the "bubble" is actually reality itself.
This is a massive market outside of consoles (and even cutting into consoles), growing exponentially, and probably a little too fast for your own personal tastes. Which is what's *really* going on here.
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That's impossible. Apple is not putting back buttons on the iPhone. It will cause serious fragmentation...What if I don't have the gamepad? Then it change back to swiping? So basically the developers will need to build two control systems for the same game.
Hey guyz this morning I bought IB2 and its looks amazing. I hadn't enough time to kill more than 2 villains (;D).
Now my question..
I played on my iPad 2 and now I want to sync my savegame using iCloud with my iPhone 4. Some guyz got it working and now I wonder HOW to do that. Can someone explain ? I'd love to play at work on my iPhone 4 and when I'm back home on my iPad 2.
Help would be appreciated. =)
My save game data appears in my iCloud storage so it's definitely there. Can't test it out because it keeps crashing on boot on my iPad.![]()
In my opinion iOS gaming has two problems.
One is that the touchscreen input is clumsy at best. You end up covering stuff on the screen that you actually want to see and it is nowhere near as precise as a mouse/keyboard or gamepad.
The second one is that with the current pricing structure of maximum around 5 bucks for a game who is going to develop a more complex game for the platform?
I enjoy games like Starcraft 2 or currently Skyrim - no wonder I get bored of iOS games after 5 minutes. For me iOS games are good as a 5 minute time killer while waiting for the bus, but nothing more.
Sure there are people for whom that level is enough, and I have no problem with that. But I like complex games that can suck me into their world for a couple of hours, and for that iOS games seem more like 10 steps back than even a single step forward.
Combine an iOS HDTV with your iOS Device and you have a lot of flexibility. 3rd party vendors will create wireless controllers to satisfy legacy users.
Now there is a switch. Having exclusivity with this game and more games when the next version of iOS with PowerVR 6 /A6 based SoC stretching the OpenGL version to 3.x [3.2 in PowerVR 6] and the OpenGL Shading Language 1.5 to the A6 will really push the boundaries for gaming on portable systems.
PS3, XBox360 and Wii are all going to lose ground even more rapidly when the iPad 3 with the Retina Display arrives.
In my opinion iOS gaming has two problems.
One is that the touchscreen input is clumsy at best. You end up covering stuff on the screen that you actually want to see and it is nowhere near as precise as a mouse/keyboard or gamepad.
The second one is that with the current pricing structure of maximum around 5 bucks for a game who is going to develop a more complex game for the platform?
I enjoy games like Starcraft 2 or currently Skyrim - no wonder I get bored of iOS games after 5 minutes. For me iOS games are good as a 5 minute time killer while waiting for the bus, but nothing more.
Sure there are people for whom that level is enough, and I have no problem with that. But I like complex games that can suck me into their world for a couple of hours, and for that iOS games seem more like 10 steps back than even a single step forward.
Summersify said:I'll wait and see how it runs on the original iPad
Err, not at all probably... On iPhones it's a 4S exclusive because of the A5 chip, so most likely the same with iPads..
It will be an exciting race, to be sure. I definitely think that Epic/Chair should port this to the Vita when it launches. They are both ARM and PowerVR hardware, so it is a natural fit. However, you're right. If iOS hardware continues to iterate every year it will be interesting to see how the software develops along with that breakneck pace.