Nah usually Windows Apps are far more advanced and mature than macOS Apps.
On Windows you can use all kind of Apps and Hardware, which makes it far more productive and flexible.
The macOS UI is fine but sadly it is becoming too iPad'ish, and macOS also has an unmaintained Unix+Tools beneath, but that's all. Beside Games, there are many "professional" Software types for Windows which never existed for macOS. Simply because it does not worth developing these Software types for macOS. macOS is fine for Office, Apple Ecosystem Software development, bit of Video editing and Music creation, and few other minor things.
But real business and productive Apps are primary being used on Windows and Linux, Software types that keeps the World running.
E.g. CATIA, SolidWorks, ProEngineer
Even the Milling Machines that Apple uses to manufacture their devices runs on Windows or Linux.
Most Animation Studio Pipelines are build on Windows and Linux.
Whole Cloud Clusters runs on Windows, Linux, FreeBSD.
Even Apples own AppStore is build on top of JAVA running on Linux.
All the AAA+ PC and Console Games are developed primary on Windows.
Medical devices runs mainly on Windows, Linux.
And there is so much more...
Not that it wouldn't be possible to run these Software on macOS, but macOS running on Apple Hardware is too inflexible, and just build for the low tech consumers.
I mean look at the Hardware that Apple offers, it's a joke, even when they used Intel as CPU.
They always offered older CPUs, older GFX, slower RAMs, etc. and all for twice the price.
With a PC and Windows you simply get more bang for your bucks.