That’s not being committed to “gaming”, though, that’s committing to “backwards compatibility”. It wasn’t just games that broke, it was everything 32-bit. Companies that were actively making money on the Mac at the time and finding value in continuing to sell to those customers, updated, including a few of the games.Takes two to tango. I understand moving your codebase forward with apps, etc... but you can't expect every developer to reprogram their entire game 10-15 year old game because you decided to drop a codebase. 0 reason why our macs can't also support 32bit apps. 0....
There IS a reason why an Intel Mac running the latest OS on top of a CPU with 32 bit execution engines, can’t support 32-bit apps. You don’t like it, sure, but it’s a reason. I can acknowledge there’s a reason without having to like it.