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Except nobody forces them to do it. If it is just a black bar, who cares? Surely, I won't. Some Apps really need every sqmm of display realestate. They will actually be happy to gain a little. Others don't. Also, if you have a "free" App, now you gain space for a commercial banner.

My point isn't that the longer display has no benefits; I'm merely saying that this recently discovered scaling function isn't going to make the transition any easier for developers.
 
This is going to be awesome for playing games. More room for game screen instead of my fingers covering all the action.
 
Maybe I might be in the minority here but this is the first iPhone that I'm not looking forward to at all. Also it looks legitimately like the first iPhone I can't some how defend to others who have gripes with it due to my loyalty to the brand. With all previous phones, EVEN the 4S I was able to defend Apples silly choices:

Complaint: The 4S looks the same as the 4, nothing inspired nothing new
My response: yes but the internals have the fastest GPU on the market as well as top notch hardware in all other respects. Plus Apple has made it a part of their normal release flow to skip a generation with a major redesign so the next iPhone will have a brand new design that should blow socks off.

Complaint: The 4S is only dual core not quadcore
My Response: Yes but the GPU is really the most important thing in a phone and Apple has the top GPU on the market right now in the 4S

You get the picture... I always defend stupid choice because I'm a loyal customer however that is now over and for the first time I'm not looking forward to the new iPhone.

A longer display that's not even 1280x720? Cmon, this is getting really silly. Is it just so hard to conform to normal freaking standards Apple? Give us a real HD display and not some half cocked unheard of resolution and some marketing mumbo jumbo about how the display is gorgeous and retina and <crap> like that. Ya' know what? Android phones have full HD displays which have better pixel density that iPhones now so don't try to spit in a cup and sell it to me like it's ice water...

And even with that other display, all you're doing is adding another row of icons? ARE YOU BLOODY KIDDING ME? Just another row of static, non informational icons? That's the best you can do? That's the best you can come up with, using a team of the smartest engineers in the world? Another row of icons? Icons that I can't even move around on the screen in a non-linear/static grid? I'm tired of all the clutter, icons and folders which are essentially icons too, all over the place.

You guys CAN do better, but it's not a matter of ability. It's a matter of desire and quite frankly you guys seem bored and it shows in your current OS and devices. You won't give the people what they want because somehow you think you know better what they want. Either that or you don't bloody care what they want. Even loyal customers; you couldn't care less. This is absurd and I'm done.
 
Maybe I might be in the minority here but this is the first iPhone that I'm not looking forward to at all. Also it looks legitimately like the first iPhone I can't some how defend to others who have gripes with it due to my loyalty to the brand. With all previous phones, EVEN the 4S I was able to defend Apples silly choices:

Complaint: The 4S looks the same as the 4, nothing inspired nothing new
My response: yes but the internals have the fastest GPU on the market as well as top notch hardware in all other respects. Plus Apple has made it a part of their normal release flow to skip a generation with a major redesign so the next iPhone will have a brand new design that should blow socks off.

Complaint: The 4S is only dual core not quadcore
My Response: Yes but the GPU is really the most important thing in a phone and Apple has the top GPU on the market right now in the 4S

You get the picture... I always defend stupid choice because I'm a loyal customer however that is now over and for the first time I'm not looking forward to the new iPhone.

A longer display that's not even 1280x720? Cmon, this is getting really silly. Is it just so hard to conform to normal freaking standards Apple? Give us a real HD display and not some half cocked unheard of resolution and some marketing mumbo jumbo about how the display is gorgeous and retina and <crap> like that. Ya' know what? Android phones have full HD displays which have better pixel density that iPhones now so don't try to spit in a cup and sell it to me like it's ice water...

And even with that other display, all you're doing is adding another row of icons? ARE YOU BLOODY KIDDING ME? Just another row of static, non informational icons? That's the best you can do? That's the best you can come up with, using a team of the smartest engineers in the world? Another row of icons? Icons that I can't even move around on the screen in a non-linear/static grid? I'm tired of all the clutter, icons and folders which are essentially icons too, all over the place.

You guys CAN do better, but it's not a matter of ability. It's a matter of desire and quite frankly you guys seem bored and it shows in your current OS and devices. You won't give the people what they want because somehow you think you know better what they want. Either that or you don't bloody care what they want. Even loyal customers; you couldn't care less. This is absurd and I'm done.

Let's see your amazing new design since obviously you can do better than Apple. Are you wanting an oval or diamond shape? There are only so many ways to make a rectangle device. It is just a freaking phone. May be best to wait until you see what they actually announce, but that would just be my common sense kicking in.

Signed,

Missing Neg Rep.
 
Meh. I can understand why the iPad is 4:3. The iPhone being 3:2 instead of 16:9 is a reflection of it being first released in 2007. Time to get with the times. 16:9 is the best ratio.

I would argue the reverse. I see no reason the iPhone needs to be 16:9. How many 16:9 films have you watched on the iPhone, really. I'll watch a short video now and then, and I frankly for that short span of time it doesn't bother me to have black bars. The iPhone just isn't a good format for watching video for any length of time where 16:9 would become necessary.

On the other hand, the iPad being 3:2 is silly. It's exactly the kind of device people are watching 16:9 films on.
 
Dimensions

Everyone realizes that it is less than an inch taller correct? I'm sure you will barely be able to tell the difference in hand. Also just about every video is widescreen it will be nice to have a video fill up the screen without cutting off the edges. and old apps should look exactly the same. Those that are unable to load extra info on the top in the bottom an leave a small amount of empty space at the top or bottom or both. top would be nice for notifications to pop into.
 
Not really feeling it. But then again, I had all intentions of sticking with my 4S anyway. To each his own.
 
Finally , a phone for Me !!!

crazy-colored-contacts-cat-eyes-lenses__13752_zoom.jpg



Seriously though , more icons ?? If anything I want less and better folder organization.
 
Can someone explain?

How do they have App Store apps installed in the iPhone simulator? There is no App Store access. For now, I call PS shenanigans.
 
Finally , a phone for Me !!!

Image

Seriously though , more icons ?? If anything I want less and better folder organization.

Agreed. It would be nice if Apple allowed users to turn off individual apps in the settings like they did with the Nike+ app. Like so:
 

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This is the first bit of evidence I've actually seen that indicates we might see a taller iPhone 6. Everything else up until now can be explained by pure speculation, hoaxes, regurgitated rumors, and crazy risk taking case manufacturers who have been wrong before.

Of course, just because Apple has been playing with the taller screen in their simulator for some kind of prototype does not mean the prototype will become a real device. I wonder if there are any other strange new resolutions that the simulator is capable of scaling nicely that nobody had tried yet. They might be rather hard to guess, after all, if it requires some hack to change Apple probably wouldn't care if that code was left in the simulator.
 
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Don't know what that means for developers, lots of rework maybe. Imagine play infinity blade in wider screen.
 
How do they have App Store apps installed in the iPhone simulator? There is no App Store access. For now, I call PS shenanigans.
Very good point!

It would be nice if the details of the tweak were published so it could be independently confirmed.
 
Does anybody has any doubts

that eventually (in, say, three years) Apple will catch up with Google (Android) and come up with more flexible widget/icon manager? Sure, iOS is a few years behind Android now but in two years Apple will probably add a vertical row of icons (and a wider screen) and then they deliver a real screen manager.
 
I have to disagree, there is no strict definition for PPI. If there was, all retina devices would be over 300PPI but the Macbook and the iPad is not even close to 300.

The "retina-ness" of a display is a function of pixel density *and* typical viewing distance. The closer you need to sit, the higher the density must be to be considered retina. One sits sufficiently far from an iPad and MacBook to not need 300ppi.
 
Some app developers are just numpties.

When you write an app for MacOS X that displays stuff in a window, you have the choice of making the window resizable, so you make sure the display is fine whatever the window size, or making the window fixed size.

On the iPhone, all the iPhones have the same number of points. So many app developers haven't designed their apps to work correctly on a different screen size. Let's say the current iPhone has a screen that is 960 pixels high and you want to draw a line from the left to the right in the middle of the screen. The developer could say "480 pixels down from the top", or "480 pixels up from the bottom", or "take the height of the screen, take half of that, and draw that many pixels from the top". On the iPhone, each gives the same result. On an iPhone with say 1200 pixels height two of these would be wrong.

Doing it right is not particularly difficult, but it doesn't happen until Apple forces the developers (by making iPhones with different sizes).

If you don't take actual screen design into account that you are 100% right. Technically you can put every element at a relative position that moves and scales with the screen size. That's how it typically works when building orientation independent universal apps for iPhone/iPad.

But practically, if you want to make it not only useable but also esthetically look great, the best way is to fine-tune screen layout for the particular screen size and device.

Doing it automatically is a bit like moving furniture from a smaller room to a larger room and just having the movers put everything relative to where it was.

No doubt it works but in the end you might like to tweak it a bit so the overall room looks best with the existing and maybe some new furniture.

I assume great Android developers would do the same to make sure there apps looks perfect on various screen size and aspect ratio's.
 
A 4.3" 960x640 screen would really change the UI elements so much the apps would *have* to be updated? Wow, with that narrow a mind in the apple camp, no wonder android is literally years ahead.
Don't you think that any self-respecting developer would want to re-do the UI to benefit from the physically larger screen?
 
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