True, all I wanted was a way to turn bluetooth on and off without going through 3 screens.
I wanted that too. But there was no need to make the UI flat in order to give us that feature.
True, all I wanted was a way to turn bluetooth on and off without going through 3 screens.
Not everyone is talking about icons but it doesn't really matter because there are design elements that are consistent in the UI and icons. The iOS6 icons look like buttons with drop shadows etc, as do the rest of the interface elements and buttons in the apps. The iOS7 icons are flat and super minimal, similar to the interface elements and buttons found throughout the OS.
The following article sums up my feelings towards the design pretty well. iOS7 looks like a magazine (a nice one, yeah) but doesn't promote poking around and exploring like the original iOS did. It's not all bad and there are a ton of great features but this reboot feels unnecessary and I'm really anxious to see how the general public reacts to it. IMO by going super minimal, iOS lost a lot of its sophistication that only Apple delivered. The new design feels very Google-ish. They make great minimal UIs but I always preferred Apple's more detailed and partially skeuomorphic approach (not talking about FindMyFriends or GameCenter lol).
http://thenextweb.com/apple/2013/06...onger-about-making-it-work-and-thats-too-bad/
I wanted that too. But there was no need to make the UI flat in order to give us that feature.
So iOS 6 wasn't good anymore simply because people got used to it and didn't feel as "cool" about it. Seems like it had nothing to do with how good or bad it might be. Yeah thinking about it all subjectively and not really letting objectivity to get in the way you end up with iOS 7 where things are redesigned simply for the sake of redesign and not actual usefulness/usability/polish/etc.iOS 6 was dated, old, and boring. If it stayed the same a lot, including me would have left for greener pastures.
some things just go completely over people's heads, don't they.yea because serial killers don't smile right?
So iOS 6 wasn't good anymore simply because people got used to it and didn't feel as "cool" about it. Seems like it had nothing to do with how good or bad it might be. Yeah thinking about it all subjectively and not really letting objectivity to get in the way you end up with iOS 7 where things are redesigned simply for the sake of redesign and not actual usefulness/usability/polish/etc.
This is far less about the icons and much more about the usability and design of the actual applications and general controls, as has been mentioned a number of times.I didn't and don't care about what the icons looked like. iOS was lacking in functionality. It was taken care of with iOS 7.
This is far less about the icons and much more about the usability and design of the actual applications and general controls, as has been mentioned a number of times.
This is far less about the icons and much more about the usability and design of the actual applications and general controls, as has been mentioned a number of times.
Maybe the fifth time we repeat it it'll stick !![]()
How so? It works exactly the same except it has added two pull down screens. What is the function that you don't like?
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What usability issues are you talking about? The thread title is graphically a step back, not functionally.
No, the screen updates need the power, and iOS and OS X update the screen only if necessary (if the content changes).It's great for testing dead pixels though.
Too much white going on if you ask me.
Doesn't that suck more battery juice on these screens? Or is that AMOLED? I always forget.
One example -- the yellow on white UI in Notes app. Harder to see than in iOS 6, where the UI was dark brown on light yellow.
Another example -- status bar being the same color (white) as the app. I showed my Mom a screen cap of the iOS 7 Notes app, and she thought the status bar was part of the app. I can imagine many tech support calls going badly -- "Look at the statur bar and tell me what it says." "What bar?"
Change in graphics, causing usability issues.
Another example -- status bar being the same color (white) as the app. I showed my Mom a screen cap of the iOS 7 Notes app, and she thought the status bar was part of the app. I can imagine many tech support calls going badly -- "Look at the statur bar and tell me what it says." "What bar?"
Change in graphics, causing usability issues.
Yeah but that doesn't mean they have to suck all the life out of the OS. They're onto something with the whole layering they've got going, but there's a way to do simplicity while still having 'life.' Like this mockup:
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Has the iOS parallax effect impeded your ability to reason? What you just said makes no sense.
Thats more complaining about the look. I happen to like it but thats just an opinion as is yours. Whats wrong with the OS though?
Did you miss the part where I said "harder to see"? That's wrong. Or in the second example, how it's hard to tell which part is the app and which part is the system (status bar). That's wrong.
Graphic elements aren't there just to make things look pretty. They should make it easier for the user to use the system.
So iOS 6 wasn't good anymore simply because people got used to it and didn't feel as "cool" about it.
I looked at it and it would be the same using the compass or stocks app if the top bar was black. I still don't see what the actual problem is.
*Yes I know it's a beta. A headline feature should work as well as it's likely to at this stage though...