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apple product is a premium product and the most apple would experdite development is xcode can run in iOS which a lot more indie developer want to try and develop directly into device .A lot of company i work before shock upon hardware cost requirement just to make an apps in iOS
Developer time is far more expensive than the cost of a Mac and many Android developers also use Macs (including Google). I doubt too many serious developers want to develop apps directly on an iOS device.
 
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Developer time is far more expensive than the cost of a Mac and many Android developers also use Macs (including Google). I doubt too many serious developers want to develop apps directly on an iOS device.
i dare you , make a vote
 
Well, if Apple don't mandates every developers to develop for both iOS and macOS, nobody wish to optimize their apps on Mac.
 
Unfortunately not much is going to change here. Apple gave developers the option to not display their iOS apps as available for use on M1 Macs and most jumped on that chance. Except if Apple reversed course on providing that option nothing will really change.

so, don't give them options..

Either display or not display..... Apple may wanna give out options but at some stage they will want control back when it doesn't go as planned how they would like

Staying as an Apple dev should be the least of their worries.
 
so, don't give them options..

Either display or not display..... Apple may wanna give out options but at some stage they will want control back when it doesn't go as planned how they would like

Staying as an Apple dev should be the least of their worries.
Are you suggesting to not give developers a choice?

I do mobile development for fun, some nice little side projects away from work etc.

All apps I produce are free of charge with zero ads. I make nothing from them. In fact I lose money doing it by having to pay for my account.

I develop apps to support a few niche sports and hobbies I’m involved in. The just don’t exist otherwise.

I also don’t develop for android, because I don’t have any android devices and this isn’t a business.

If apple were to mandate me to offer my apps on MacOS too, I’d simply just remove them from the App Store and call it a day.
 
so, don't give them options..

Either display or not display..... Apple may wanna give out options but at some stage they will want control back when it doesn't go as planned how they would like

Staying as an Apple dev should be the least of their worries.
as previous mention , why need as hassle. Maybe some of here thinking APPLE is major company but in reality is not. Old days, apple are totally rare until the era of colorful mac come out. Then the iphone come , then most of people know it but still crazy high price .

If a developer need to support universal binary is up to developer itself. The only apple can do make xcode work in ipad and more developer will develop in m1 ipad maybe
 
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as previous mention , why need as hassle. Maybe some of here thinking APPLE is major company but in reality is not. Old days, apple are totally rare until the era of colorful mac come out. Then the iphone come , then most of people know it but still crazy high price .

If a developer need to support universal binary is up to developer itself. The only apple can do make xcode work in ipad and more developer will develop in m1 ipad maybe
What difference will XCode on a iPad Pro make?

The iPad Pro costs as much as a MacBook it doesn’t help at all with “development costs”.

By far the largest cost for developers is salaries.

A device costs less than 1 month salary for 1 person.
 
What difference will XCode on a iPad Pro make?

The iPad Pro costs as much as a MacBook it doesn’t help at all with “development costs”.

By far the largest cost for developers is salaries.

A device costs less than 1 month salary for 1 person.
hehe not here .

most salary 600 to 800 usd which not even can 't afford i device.The cheapest ipad also hardly afford by normal people .

The largest cost of software to me is not salary but marketer , bossess. Most want to profit as max as possible which make the outsourcing everywhere in the world.

Very rare existance more swift /swift ui / objective c in the market. Most will code in web development/flutter all to cut cost as possible.
 
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so, don't give them options..
Don't be silly. Why wouldn't they have an option of which platform their apps can run on? Most of these apps have no accommodations for KB/M input (and Apple's touché accommodations aren't enough) so how are they supposed to work well on Macs? And then if Apple did force the issue you've a lot of 1-star ratings on these apps by idiots complaining that their apps don't work well on Macs, as if they were ever supposed to.
 
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If apple were to mandate me to offer my apps on MacOS too, I’d simply just remove them from the App Store and call it a day.
Why? How does it hurt you? You could just include a disclaimer that it's not supported on MacOS.
 
Why? How does it hurt you? You could just include a disclaimer that it's not supported on MacOS.
Mainly because I value myself and my work better than that. Even as fun projects I am not going to give shoddy work.

Secondly, it would get hammered with poor reviews and you’d get constant support emails from people with issues that (rightly) expect an application to work properly, and work well.

Forcing developers to support platforms they do not wish to, will only result in a loss of apps or an increase of trash.
 
Mainly because I value myself and my work better than that. Even as fun projects I am not going to give shoddy work.
I really, really, don't understand that. I'm a developer (that's my job) too and if the user uses whatever I do in an known unsupported way, that's their problem.

Secondly, it would get hammered with poor reviews and you’d get constant support emails from people with issues that (rightly) expect an application to work properly, and work well.
I agree with you on that one. Apple needs to do some work on the ratings system, like maybe proof of use in a supported environment or something like that, or just plain editing the reviews to filter out crap like that. I know I wouldn't give you a bad rating if I were using it differently than you intended, but there's a lot of people that would.

Forcing developers to support platforms they do not wish to, will only result in a loss of apps or an increase of trash.
What we have here is a serious problem -- Apple said we can run iOS apps on out M1 Mac's, and that's one of the reasons I bought the M1, but *none* of my regular iOS apps will run on it -- what's the remedy, and there has to be one. I really, really, really, hate false advertising.
 
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I really, really, don't understand that. I'm a developer (that's my job) too and if the user uses whatever I do in an known unsupported way, that's their problem.


I agree with you on that one. Apple needs to do some work on the ratings system, like maybe proof of use in a supported environment or something like that, or just plain editing the reviews to filter out crap like that. I know I wouldn't give you a bad rating if I were using it differently than you intended, but there's a lot of people that would.


What we have here is a serious problem -- Apple said we can run iOS apps on out M1 Mac's, and that's one of the reasons I bought the M1, but *none* of my regular iOS apps will run on it -- what's the remedy, and there has to be one. I really, really, really, hate false advertising.
it's just work..opps not
 
I really, really, don't understand that. I'm a developer (that's my job) too and if the user uses whatever I do in an known unsupported way, that's their problem.
Yes, if they want to use it in an unsupported way that is on them and I agree.

However, the moment I choose to offer the app on a platform. Then that is not “unsupported”.

If it’s available for download and installation then it should work properly, and should work well. To intentionally distribute a piece of software knowing it’s buggy and poor quality, is in my opinion a bad show.
 
Yes, if they want to use it in an unsupported way that is on them and I agree.

However, the moment I choose to offer the app on a platform. Then that is not “unsupported”.

If it’s available for download and installation then it should work properly, and should work well. To intentionally distribute a piece of software knowing it’s buggy and poor quality, is in my opinion a bad show.
But that's not what happens, you don't choose to offer it on MacOS, but you choose to hide it from MacOS. I agree it's semantics, but it really doesn't mean you support it if you don't hide it.

That's where the disclaimer comes in...
 
But that's not what happens, you don't choose to offer it on MacOS, but you choose to hide it from MacOS. I agree it's semantics, but it really doesn't mean you support it if you don't hide it.

That's where the disclaimer comes in...
In my opinion the disclaimer isn’t enough.

It is certainly a difference of opinion and whether you hide it or show it semantically. It’s a conscious choice to offer it on the platform.

Regardless of any disclaimers. It’s my opinion that if it’s available then it should be reasonable.
 
As apple telling everybody m1 is good and powerfull

1.App Store - We can see two tabs Mac Apps and iPhone & iPad Apps . Normal people here seem too see this and play with some apps and complaining why some apps doesn't exist ?Pure consumer thinking it just work but for developer a lot more test and so on.

2. We been promise "Rosseta 2" will cater all software from previous but not much all .

3. Whatever it's just work doesn't mean it will have same output colour , layout . So more testing required to support all hardware and software (operating system)

My Conclusion is Apple Executive want more Apps in MACOS ecosystem from iphone/ipad but in the same time consumer confuse what they will receive /use.M1 is pretty small market now so no point to any developer to cater for it .Get few years then maybe some developer will think about it.
 
1.App Store - We can see two tabs Mac Apps and iPhone & iPad Apps . Normal people here seem too see this and play with some apps and complaining why some apps doesn't exist ?Pure consumer thinking it just work but for developer a lot more test and so on.
Yes, pure consumer thinking, but Apple encouraged that thinking..

2. We been promise "Rosseta 2" will cater all software from previous but not much all .
I don't think I ever heard that as a promise. In any case far more runs under rosetta 2 than iOS apps on M1.

. Whatever it's just work doesn't mean it will have same output colour , layout . So more testing required to support all hardware and software (operating system)
That's where the unsupported disclaimer comes in. fwiw, I'd settle for just works if I could use it, but I can't.
 
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Contacting developers of those apps probably.
We all know that's not going to change the iOS developers minds unless they are inundated with messages, and that's probably not going to happen.

Anyway, the remedy I would look for given the state of iOS apps on the M1 computers, is probably taking away that ability, or at least make it a default setting that iOS apps are disabled -- and Apple advertising that fact. They messed up, so it's up to them to fix the problem.
 
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