Yamcha said:Yeah, just realized this but definitely not possible, there is no way you'd be able to play games at native resolution of 2048x1536 with the graphics on an iPad..
Yeah, just realized this but definitely not possible, there is no way you'd be able to play games at native resolution of 2048x1536 with the graphics on an iPad..
chrmjenkins said:That resolution would be highly cost prohibitive. Additionally, due to increased view distance, the resolution would be overkill.
goobot said:Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_1 like Mac OS X; en-us) AppleWebKit/532.9 (KHTML, like Gecko) Version/4.0.5 Mobile/8B117 Safari/6531.22.7)
I wonder if true will they do the same for the Mac.
arn said:Another x2 iPad resolution image slipped into iBooks 1.2
See: http://rafeed.me/2011/01/14/wood-tile2x-png-in-ibooks-1-2-hints-at-2x-ipad-2-resolution/
arn
Holy cow.... I hope that GPU better be multi-core and have higher memory bandwidth (64-bits won't do) than what it has now.
That's a lot of pixels to push now.
my thoughts exactly, that's a lot of pixels. I'm surprised any mobile GPU could power that without sucking or eating massive amounts of battery.
Someone correct me if I'm wrong but isn't 2560x1600 the highest resolution current GPU's can push on a single display?Wirelessly posted (Mozilla/5.0 (iPod; U; CPU iPhone OS 4_2_1 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8C148 Safari/6533.18.5)
This. ^ It would blow my mind (esp. on the 27 in. iMac).
DCJ001 said:my thoughts exactly, that's a lot of pixels. I'm surprised any mobile GPU could power that without sucking or eating massive amounts of battery.
That is exactly what was said about the first iPhone.